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Old Feb 06, 2008, 07:37 PM // 19:37   #1
Div
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Default Skill Update 2/6/08

What do you guys think?

Skill Updates

We will evaluate the following changes this week. Additional adjustments may be made during that time.

All
• Decreased the variance in trebuchet impacts in GvG by reducing the target deviation and increasing the area-of-effect.
• Health sacrifice now displays as a skill cost.

Victory or Death
• Victory or Death: increased the damage to 25%.
• NPCs receive an additional 5% damage bonus each minute after Victory or Death.
• Added "Victory is Ours," a new GvG feature that activates at the same time as Victory or Death, giving players on the team with the most NPCs a 15% damage increase.
• Archers now stand farther apart at Victory or Death.
• Trebuchets no longer work after Victory or Death.
• The Bodyguard and Guild Thief now receive a smaller damage bonus than other NPCs at Victory or Death.

Assassin
• Shadow Refuge: decreased duration to 4 seconds; increased Health gain to 40..100.

Mesmer
• Power Leak: decreased target foe's Energy loss to 1..5.
• Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes.
• Ether Feast: increased healing to 20..50 Health per Energy lost by target.
• Hex Breaker: changed skill type from stance to skill.
• Ineptitude: decreased duration to 4 seconds.
• Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92.
• Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy.

Necromancer
• Hexer's Vigor: decreased casting time to .25 seconds.
• Chilblains: increased number of enchantments removed to 1..2.
• Plague Touch: increased number of conditions transferred to 1..3.
• Blood is Power: decreased Energy cost to 1.
• Wallow's Bite: decreased Energy cost to 1.
• Touch of Agony: decreased Energy cost to 1.
• Dark Pact: decreased Energy cost to 1.
• Demonic Flesh: decreased Energy cost to 1.
• Blood Renewal: decreased Energy cost to 1.
• Blood Ritual: decreased Energy cost to 5.
• Offering of Blood: decreased Energy cost to 1.

Monk
• Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds.
• Heal Party: decreased casting time to 1 second; decreased healing to 30..75 Health.
• Divine Healing/Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15..60 Health.

Elementalist
• Glyph of Restoration: now affects the next two spells.
• Deep Freeze: decreased casting time to 2 seconds.
• Whirlwind/Teinai's Wind: decreased Energy cost to 5.
• Glyph of Energy: decreased recharge to 7 seconds.

Warrior
• Healing Signet: increased Health gain to 62..152.
• Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.

Ranger
• Troll Unguent: increased duration to 13 seconds.

Dervish
• Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."
• Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
• Pious Assault: increased activation time to .75
.
Paragon
• Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2..3.
• Song of Restoration: increased healing to 45..90 Health.

Ritualist
• Protective Was Kaolai: decreased recharge to 15 seconds.
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Old Feb 06, 2008, 07:37 PM // 19:37   #2
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LoD lives. <333333
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Old Feb 06, 2008, 07:39 PM // 19:39   #3
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LoD buffed somekindly. Ineptitude + clumsiness nerfed, Healparty 1sec cast and healing toned down.
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Old Feb 06, 2008, 07:42 PM // 19:42   #4
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lod = crappy divine healing?
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Old Feb 06, 2008, 07:46 PM // 19:46   #5
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All bloodline spells with saccing cost 1 energy. Pleak energy draining toned down. Divine healing buffed. 5 energy 1 cast 15 recharge.
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Old Feb 06, 2008, 07:46 PM // 19:46   #6
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Power Leak roar!
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Old Feb 06, 2008, 07:47 PM // 19:47   #7
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Omgdeybuffedtrollungunent!!
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Old Feb 06, 2008, 07:48 PM // 19:48   #8
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LoD still isn't playable compared to Word. PLeak got punched through a wall.

It's another one of those updates that has marginally improved the game, but is only barely better than nothing at all.

Heal Party change is the only one that really appeals to me (based on what I know right now, will take another look when the patch notes are released). Grenth and GoE Mesmers gogogo.

[EDIT After reading Andrews post: I like this update on the whole.]

Last edited by JR; Feb 06, 2008 at 07:58 PM // 19:58..
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Old Feb 06, 2008, 07:49 PM // 19:49   #9
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I lol'd at power leak.
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Old Feb 06, 2008, 07:49 PM // 19:49   #10
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Bit too early to spot any VoD changes, but i think NPC's should have been changed.
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Old Feb 06, 2008, 07:53 PM // 19:53   #11
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Hi superpartyhealing.

Hi eurospike because you cant pressure anymore.

Are boonprots now viable with superoob?

Those are just some random thoughts, but first thoughts are: Lol people wont die anymore. Bad. LoD update useless. Everyone in vent thinks this is the worst update ever.


Powerleak was overpowered but was the only thing to break down superdefensive web. Why nerf it and buff the web?

Sinsplit didnt get touched. A 3men split with sinsplit is still highly preferably above anything else. The only substantial danger to them now is hex breaker.

Last edited by Kaon; Feb 06, 2008 at 07:58 PM // 19:58..
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Old Feb 06, 2008, 07:54 PM // 19:54   #12
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powelock instead of leak now? looks very interesting
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Old Feb 06, 2008, 07:54 PM // 19:54   #13
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Please keep this in mind:

We will evaluate the following changes this week. Additional adjustments may be made during that time.

If you make too many dramatic changes at once, it can reduce the quality of the feedback we receive since some players have trouble differentiating which changes did what. Please provide feedback on these changes and feel free to make suggestions about additional changes.
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Old Feb 06, 2008, 07:55 PM // 19:55   #14
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Quote:
Dervish
• Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."
Interesting, very interesting...
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Old Feb 06, 2008, 07:56 PM // 19:56   #15
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Looks very very very very nice! Lets playtest! WEEY
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Old Feb 06, 2008, 08:01 PM // 20:01   #16
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Whirlwind on monks! Gogogogo!
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Old Feb 06, 2008, 08:04 PM // 20:04   #17
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yay lets ether renewal pleak and keep GoLE the same g RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing g
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Old Feb 06, 2008, 08:04 PM // 20:04   #18
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Nice. I love the Song of Restoration, Protective was Kaolai and Necro buffs.

I don't think that LoD change was good... 10 seconds? Come on. In PvE it's too little, in PvP too predictable (anyone can count to 10, as monks will spam it... then just powerlock/power spike/diversion/dshot).

Oh, and Hexer's Vigor is finally a good skill to take.
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Old Feb 06, 2008, 08:05 PM // 20:05   #19
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Looks to be quite a decent update. Fixed quite a few fixed and a few buffs here and there. Power leak nerf <3 btw.
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Old Feb 06, 2008, 08:08 PM // 20:08   #20
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Well. With massive partyheals and stuffs, no1 won't die before VoD. Then at 18 mins your opponent has killed 1 archer from you or kills one. They get ViU and boom your getting steamrolled from 40% DAMAGE BOOST! Liek MOAR DOMMAGE.
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