Feb 01, 2008, 07:10 AM // 07:10
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#21
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Frost Gate Guardian
Join Date: Apr 2007
Location: ITS A TRAP!!!!!
Profession: W/
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http://www.pvxwiki.com/wiki/Build:A/Mo_Moebius_Breeze
Well it's better than what you got, and im pretty sure it can kill a prot monk
And if you still wanna run your other build then cripple is better than bleeding, snare> -3 degen.
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Feb 01, 2008, 07:19 AM // 07:19
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#22
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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You can build a team in AB. Make a guild/Alliance group with voice com. And make a complementary group. You don't need heal when your monk doesn't suck. As you face mainly disorganised teams, being in an organised one is key to get easy victories.
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Feb 04, 2008, 01:26 AM // 01:26
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#23
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Academy Page
Join Date: Oct 2007
Location: New York
Guild: Crew of the Forsaken[LaZy]
Profession: E/
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Quote:
Originally Posted by Alex the Great
if all players were like this, maybe i wouldn't hate this forum anymore!!
look on www.pvxwiki.com
and go to pvp builds, try the AoD shock!
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AoD shock is mad fun, pvx has some good builds with many variants.
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Feb 04, 2008, 07:42 PM // 19:42
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#24
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Elisabet Ramsey
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It has a chance if Exhausting and HotO BOTH interrupt. Otherwise it'll be Guardian pounding your ass in no time.
Rigor Mortis ftw. Tell them Rangers too.
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Feb 07, 2008, 11:48 PM // 23:48
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#25
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Lion's Arch Merchant
Join Date: Dec 2007
Location: USA [GMT -5]
Guild: State of the Nolani [gusy]
Profession: A/
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I would prefer Mantis Thrust to Jagged, although in your case the Jagged MAY be better because you need to remember that DW would only reduce an opponents health to 1 at the best -- so really it screws your Shadow Fang. Snaring was one of the first AB lessons I ever learned -- runners can mess your day a bit.
What you're trying to do here is make a do-it-all build, which is something Anet just doesn't want to happen. As a sin, you want to be highly selective of your prey -- it's the name of the game. That's why in AB, you are granted a team, so that you will be, well, theoretically, round out the team to handle any contingency, say, like a prot monk you can't kill.
But yes, Rigor Mortis <3
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Feb 18, 2008, 11:36 AM // 11:36
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#26
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by Holy Angel
Hi there. I'm relatively new to alliance battles and have always been an elementalist in AB ever since I started (last week).
Just to try some thing new, I've tried creating an Assassin for AB since I grew to like the idea of Shadow Stepping. I read in the Alliance Battle - builds and build discussion Thread about this build:
Shadow Prison
Black Mantis Thrust
Lotus Strike
Trampling Ox
Falling Spider
Twisting Fangs
Dark Prison
Dash
(Apologies, forum newbie. I don't know how to use the template things. )
But I face a dilemma of no self-healing. At times, 20 second bleeding + poison can instantly kill me even if I just stand.
My dilemma is this, I don't know what skills to change. I use Shadow Prison to cause a first strike then kill. Then, while SP is recharging, I make do with Dark Prison to keep the killing up so we can capture. So I'm lost as to what I can replace. I also use Dash to escape if need be and the 5 dagger skills are what I use to kill. Can anyone give me advice as to how to better this build or change it altogether?
I've heard there are Enchantment Assassin Builds but I cannot seem to find it here. I'm willing to try new builds and hopefully learn from them. I thank you for your time.
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blades > KD
wtb 12 charactars gogogogogo
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