Oct 29, 2007, 07:14 AM // 07:14
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#21
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Alleji
1 mesmer or BA/Cripshot... or 2 touchers?
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At least half of the rangers in AB don't have any interrupts. Mesmers in AB are almost extinct at this point because it's too easy to kill them and Ether Feast is shit.
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Oct 29, 2007, 07:50 AM // 07:50
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#22
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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Half of the rangers? nearly 90 % of the rangers dont have rupts. Most are touchers or thumpers. Those that are BA or crip or even poison arrow dont have room for a rupt with there 6 stances and selfheal. (leaving 1 spot for the named elite)
Mesmers are fast casting ele's most of the times. Some of my guildies run mesmers anti melee things but only if they have a monk in there team. Even then the effect is minimal.
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Oct 29, 2007, 04:43 PM // 16:43
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#23
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Riotgear
The only "funny" tactic is running some PvE farm build and rallying half of the opposing team around yourself, wasting a mind-blowing amount of their time because AB players are too retarded to give up a kill.
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[skill]Wary Stance[/skill]
Works every time.
...sadly.
__________________
Stay Breezy
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Oct 29, 2007, 11:52 PM // 23:52
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#24
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by Alleji
1 mesmer or BA/Cripshot... or 2 touchers?
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1 skill: Assault enchantment
The Necro Choice: Well of profane
both skip past obsdeion flesh
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Oct 30, 2007, 01:01 AM // 01:01
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#25
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by dont feel no pain
1 skill: Assault enchantment
The Necro Choice: Well of profane
both skip past obsdeion flesh
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Simply ignoring them is preferable to wasting an elite (or even non-elite) slot just to kill them. Stone Daggers aren't scary. It still all comes down to individual player intellect and tactics.
To put it another way, enchantment removal is not a sufficient fix for a stupid team.
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Oct 30, 2007, 08:12 AM // 08:12
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#26
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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All my guildies and friends bring [skill]gaze of contempt[/skill] when ever they do AB. Its a fine skill against E/D, MM N/D and many more enchanted wammo's
If not recharged or Obsi flesh, then just move on.
They cant follow any ways because of the slowdown of all those earth spells.
Being able to jugde fast on what you can kill at that time is your best tactics.
If you cant judge on what you can kill quickly try a different build/class or ask some one how he/she does it.
Last edited by Lorinda; Oct 30, 2007 at 08:14 AM // 08:14..
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Oct 30, 2007, 08:55 AM // 08:55
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#27
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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I prefer "Rend Enchantments" after its buff.
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Oct 30, 2007, 10:27 AM // 10:27
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#28
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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i've been running an unblockable chain with shattering assualt on my sin to deal with all those enchant reliant tank builds and crit defense sin's that keep running around. works well, just doesn't have the power to kill someone really fast.
AB is fun, i love it the style is so nice.
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Oct 30, 2007, 12:34 PM // 12:34
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#29
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Know what else goes past Obsidian Flesh? Waiting for Obsidian Flesh to end.
Obsidian Flesh isn't what keeps them alive, Stoneflesh Aura is. Of the few earth tanks that actually bring Obsidian Flesh instead of Sandstorm, I have NEVER been unable to throw a spell-based interrupt on the SFA after it wears off. If they were smart, they'd bring Glyph of Concentration. But they're not smart. They're earth tanks.
Last edited by Riotgear; Oct 30, 2007 at 10:54 PM // 22:54..
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Nov 17, 2007, 02:26 PM // 14:26
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#31
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Bring a monk and win...
and why pve people in ab fail:
and things go horrbily worng for you in ab
Last edited by dont feel no pain; Nov 17, 2007 at 02:31 PM // 14:31..
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Nov 17, 2007, 02:47 PM // 14:47
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#32
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Ascalonian Squire
Join Date: Jun 2006
Location: In your base, ganking your lord
Guild: Sailing Along on the Failboat (siNk)
Profession: N/
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I agree... Having a monk in the party does make it easier...
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Nov 17, 2007, 03:53 PM // 15:53
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#33
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Ascalonian Squire
Join Date: Dec 2006
Guild: Death To Society [syke]
Profession: N/Me
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I think what he was referring to was the map Grenz Frontier. If you are luxon normally what happens is people will go 5-3-4 (normally ele-ranger-warrior). However the left shrine spawns relatively close to the res shrine. So much so that if you start in the left group and run at the res you will make it there before the kurzicks and even before the middle luxon group (assuming they don't cap a shine and just run there).
The reason this tactic is nice is because a lot of times if the opposing kurzick group is rushing the res shrine if the luxons stand on the edge of it and the kurzick's caster cast their spells at the outer edge of the aggro circle even if they die they will have the shrine and be resed there to kill the kurzicks along with having a monk from the shrine to back them up.
Its a gamble though and a bad tactic because if you get wipped then there is only 1 person at the ele and only 3 at the ranger.
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Nov 17, 2007, 04:15 PM // 16:15
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#34
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Emo Goth Italics
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funny tactics imo are playing riposte war and watching people mindlessly attack you while your killing them,bringing an ele tank and spamming stone daggers at people who wont move:P
lame builds are kinda fun when you got people who dont understand to avoid it
Last edited by Tyla; Nov 17, 2007 at 04:18 PM // 16:18..
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Nov 19, 2007, 08:14 AM // 08:14
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#35
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Lion's Arch Merchant
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Quote:
Originally Posted by Lorinda
Half of the rangers? nearly 90 % of the rangers dont have rupts. Most are touchers or thumpers. Those that are BA or crip or even poison arrow dont have room for a rupt with there 6 stances and selfheal. (leaving 1 spot for the named elite)
Mesmers are fast casting ele's most of the times. Some of my guildies run mesmers anti melee things but only if they have a monk in there team. Even then the effect is minimal.
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Really? I have found that most BA ranger builds even in AB aren't that bad. They normally have the basic interrupts down though they might take another stance instead of pin down or the like. In any case, it's a more popular bow build that I've seen used in AB though I've done and seen a few others do the cripshot variation on occasion. Sure, there is always going to be a random powershot ranger with other random skills thrown in but you can always find another easily.
Ex:
Last edited by Syntonic; Nov 19, 2007 at 08:38 AM // 08:38..
Reason: Example added
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Dec 05, 2007, 06:40 PM // 18:40
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#36
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by ac0okiemonst3r
people always laugh at my alliance when we say:
"alright guys, who's going to the ele?"
"i am"
" ok, good. we'll take res"
i find it funny when they laugh, then we win by a landslide cause the opposing side is so dumbfounded they run in circles.
cavalon alliance btw
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Rushing to the rez is one of the most common ways to form a mob. Taking rez is best when it is empty instead of a massive onslaught to gain control.
Coordination and wise choices usually lead to victory. Of course skill plays a role, but that's not something you can really influence on parties other than your own.
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Dec 06, 2007, 07:28 AM // 07:28
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#37
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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funny tactic.. useing AoD to escape is so fun. some sin goes and SP's me, i cancel AoD, and poof that that sin is useless for another 25 seconds and i'm still alive.
also Bonder+team that sticks together>everyone in AB. hehe i help hold the bridge in ancestral because i bonded every luxon i could as they fought on the bridge, i just sat below it and healed and proted what i could. took the kurz till about 30 seconds till the end of the game to finaly send more than just one person to try and kill me.
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Dec 06, 2007, 08:02 AM // 08:02
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#38
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by MasterSasori
Rushing to the rez is one of the most common ways to form a mob. Taking rez is best when it is empty instead of a massive onslaught to gain control.
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I can assure you It does work. On grenz most kurzicks I've seen playing tend to rush the res shrine, even the group capping the mesmer shrine. You gonna get owned hard if they don't suck, but then they are 8 and either they stay in a big mob, or they split up in every directions.
Sometimes you can hold them and kill them lol, but it's more because they sucked.
It's more a suicide tactic but it works well.
Last edited by Turbobusa; Dec 09, 2007 at 12:56 AM // 00:56..
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Dec 06, 2007, 08:16 AM // 08:16
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#39
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Turbobusa
I can assure you It does work. On grenz most kurzicks I've seen playing tend to rush the res shrine, even the group capping the mesmer shrine. You can gonna get owned hard because they don't suck, but then they are 8 and either they stay in a big mob, or they split up in every directions.
Sometimes you can hold them and kill them lol, but it's more because they sucked.
It's more a suicide tactic but it works well.
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You rush to the rez shrine early in the game if the map is in your favor. If it isn't you will have a long road of ahead of you if you do try to take the rez shrine in an unfavorable map.
And what if they don't suck? You're screwed unless your mob breaks in a coordinated fashion.
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Dec 06, 2007, 08:56 AM // 08:56
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#40
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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hum in grenz, you send one person capping the ele, 3 rushing at the res shrine.
It's not that far, let you cap the shrine before kurzicks arrive.
If they don't suck and kill you, which they should, you've let the time to the other teams to cap the mesmers at least, meaning that you got 4 shrines at least (ele, ranger, warrior, mesmer). Now either they break back into groups of 4, or they aren't coordinated and both teams will go cap the same shrine.
Trust me it happens more than you think it does. Anyway you've put the mess into the opponent groups.
Last edited by Turbobusa; Dec 06, 2007 at 11:40 AM // 11:40..
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