Jan 11, 2008, 11:14 PM // 23:14
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#101
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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I love [skill]Grasping Earth[/skill] so much now on my mes.
They ALWAYS try to spike me first, because I'm the mes. The ranger interrupts shove. I use Grasping, they're all snared, and I can keep it that way. Gg dead.
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Jan 13, 2008, 12:17 AM // 00:17
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#102
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Ascalonian Squire
Join Date: Jan 2008
Location: New York
Guild: Douane Nationale Francaise[DnF]
Profession: N/E
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That shove spike thing is waste of time, a good team can wipe that out any time and the people run it have long match times.
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Jan 13, 2008, 04:10 PM // 16:10
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#103
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Ascalonian Squire
Join Date: Jan 2008
Location: 1337 Leet Street
Guild: None good enough for me
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This is the most easy to beat builds EVER because my teams nearly always brings sig humility with mantra inscritions.
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Jan 13, 2008, 08:50 PM // 20:50
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#104
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Jungle Guide
Join Date: Feb 2006
Location: London
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Most builds should have a way of dealing with this. Don't think we have lost to it in quite some time and we generally run some pretty random stuff. If you have anything to interrupt/shutdown a spiker or your monk runs balanced stance or u have an aura somewhere you can keep on the monk up and they can draw the deep wound and get some small prot on its pretty much an easy win.
That said I think more bad teams are running it in the hopes of easy glad points. So the versions kicking around out there might be pretty sub optimal. I must admit I've played it a bit as well and have always been able grab decent chunks of glad points.
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Jan 14, 2008, 02:51 AM // 02:51
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#105
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by R O C K Y
This is the most easy to beat builds EVER because my teams nearly always brings sig humility with mantra inscritions.
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sarcasm much?
Anyway, why cares about a this piece of trash while there're more retarded builds outthere: warmonger, dual brutal...
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Jan 16, 2008, 09:56 AM // 09:56
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#106
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by R O C K Y
This is the most easy to beat builds EVER because my teams nearly always brings sig humility with mantra inscritions.
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If you don't know what you're talking about don't post.
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Jan 16, 2008, 03:56 PM // 15:56
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#107
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Frost Gate Guardian
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Quote:
Originally Posted by yum
sarcasm much?
Anyway, why cares about a this piece of trash while there're more retarded builds outthere: warmonger, dual brutal...
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Whenever I face a warmonger build, i get the feeling it is 3 vs 4. Where as the team with 3 is the build with warmonger, since they got 3 players + 1 warmonger. Warmonger itself is a bad ass skill, the bar that goes along not. Most teams dont even bring Ancestor Rage :\
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Jan 17, 2008, 02:53 PM // 14:53
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#108
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
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ancestors rage is needed for warmongers????????
meh back when we used to run it months ago it was a wipe within the 1st minute for most teams, dunno if something has been nerfed but since ive started playing again warmongers hasnt been a threat at all, or maybe I have only faced mediocre teams playing.
Shove is crappy, cant believe they run it. shove --> spike --> run like bitches --> start over. faced once with randoms and got raped cos monk was too slow and they kept running on the bridge on the kryta map. 2nd time with a guildie we obliterated them, guildie was ranger and he got all but one shove then was just a matter of chasing them down, which with dash took an age.
I dont even hate it cos its gimmicky, its cos they run, spike, run. most times i cant even be arsed to play when im chasing people around the map for the whole game.
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Jan 17, 2008, 10:54 PM // 22:54
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#109
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Ascalonian Squire
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Ran into shove way twice tonight, first time we didn't have a ranger and resigned after they got a kill and ran away (and away lol). Second time we had a ranger and he interrupted shove 9 times out of 10 leading to an easy win.
The spike is very telegraphed and easy to stop, just hit Magebane Shot when the warrior shadow steps. Pre-kiting them before Shove recharges is a good idea so they have to shadow step.
[Edit: I'd agree it's a lame build, but no nerfs are required imo seing how easy it is to counter with interrupts]
Last edited by Mirt; Jan 17, 2008 at 11:02 PM // 23:02..
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Jan 18, 2008, 05:47 AM // 05:47
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#110
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Ascalonian Squire
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i've played against this type of group......my guildi callls it ninja monks.....lol.....its not very effective against anti-kds and such but against all melees yes it does.......your opinion
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Jan 20, 2008, 04:53 AM // 04:53
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#111
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Desert Nomad
Join Date: May 2006
Profession: N/
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So some of you are saying that the build that requires aura of stability or a ranger to beat doesn't need a nerf?
Word.
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Jan 20, 2008, 12:54 PM // 12:54
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#112
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Kaida the Heartless
So some of you are saying that the build that requires aura of stability or a ranger to beat doesn't need a nerf?
Word.
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It doesn't require them at all, they just make it easy.
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Jan 20, 2008, 09:38 PM // 21:38
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#113
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Desert Nomad
Join Date: May 2006
Profession: N/
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i wouldn't mind the build so much if they actually had to stay and fight. but the strategy seems to be get a single kill and use the 500 speed boosts from the assassin line (mainly dash) to get away. You mess up once and you've lost the round.
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Jan 21, 2008, 06:08 PM // 18:08
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#114
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Lion's Arch Merchant
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I've run into this a couple of times in the last few days, both times when I was in a relatively high-ranked TA team. First time I was monk, second I was magebane ranger.
We lost both times. As a monk, it's a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nightmare. A standard TA monk's bar has nothing on it that acts as a preprot to this spike. And by the time you get up from the KD, you're already dead. You're totally reliant on the rest of your team to save you, unless you get lucky on the first spike (before you have DP) and Disciplined Stance blocks the deep wound, in which case you might have a chance.
As a magebane: well sure, I magebaned the first three shoves (and d-shotted crushing on the first spike as well, which slowed them down for a while). But we couldn't kill. 3 monks are hard to take down when your only snare or kd is grasping on he nec / shock on the war, and they have plenty of hex removal. Although I could spare some time to distract woh and rc between the spikes, we just couldn't kill, and eventually I make a mistake, miss shove (hit crushing instead, but it wasn't enough), our monk dies, and that's gg.
Stopping the spike is no so hard - it took them I think 4:30 mins to get that one kill that ended the match (killcount map) but with a standard balanced TA team pinning them all in place long enough to actually start killing them is surprisingly difficult. And eventually either your ranger or monk will make a mistake and bam, gg.
Frustrating. Gonna have to start bringing AoS on the r/mo again, which is annoying
Last edited by TomD22; Jan 21, 2008 at 06:19 PM // 18:19..
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Jan 21, 2008, 07:58 PM // 19:58
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#115
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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I came across it once or twice yesterday, running DHammer, CSlash, Rt with Weapon of Fury (test) and a Woh. Pretty easy, I just stood around the Rt and Monk and when they tele'd in I disarmed the warrior's Crushing Blow. Chase them around the map and kill them off, it's not that hard.
The only time where you might lose to them is on the KC map. All I can say is make sure you engage them straight away because if you leave it till <30s or something they'll get a spike off and you're done.
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Jan 22, 2008, 07:01 PM // 19:01
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#116
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Desert Nomad
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if such a simple easy to stop spike build causes such havoc than something is wrong. either too many TA teams are absolutly crap or there is actually something wrong with the build itself...
be it grief or whatever, even if the spike is easy to stop, if 1 mistake on your part=gg than something is wrong...
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Jan 23, 2008, 01:02 PM // 13:02
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#117
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Forge Runner
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Any Decent team can beat Shove Spike, any decent Shove Spike can beat anything...
Guardian Warrior Pre-Spike, so only magebane can go trough, and then the warrior can jump in, wait few millisecond and then use shove... GL interupting 3/4 (Which is near-impossible unless you're right next to the target...)
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Jan 23, 2008, 02:01 PM // 14:01
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#118
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Frost Gate Guardian
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Quote:
Originally Posted by Killed u man
Any Decent team can beat Shove Spike, any decent Shove Spike can beat anything...
Guardian Warrior Pre-Spike, so only magebane can go trough, and then the warrior can jump in, wait few millisecond and then use shove... GL interupting 3/4 (Which is near-impossible unless you're right next to the target...)
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Resign if your ranger plays cross server ;p
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Jan 26, 2008, 07:43 PM // 19:43
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#119
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Ascalonian Squire
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"GL interupting 3/4 (Which is near-impossible unless you're right next to the target...)"
Come on it's not hard, there's a huge tell that the spike is about to happen.
When the warrior shadow steps: hit magebane, bye bye spike.
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Jan 26, 2008, 09:08 PM // 21:08
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#120
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Desert Nomad
Join Date: May 2006
Profession: N/
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Don't even bring in the "this beats that" scenario. We all know a ranger can beat the spike, but suppose they start delaying thier Shove? Then what? The point is that the build is too easy to win with, considering you only need 1 kill and then you can kite too hell and back with your sin skills for a win. You mess up ONCE and you've lost the round.
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