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Old Jan 03, 2008, 02:13 AM // 02:13   #61
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about all teams have a ranger or atleast a interrupt. interrupt shove, get a monk KDed or crippled costantly and its gg
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Old Jan 03, 2008, 03:16 AM // 03:16   #62
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If my ping is around 100, we usually win after playing tag 6 min.

If my ping is around 200, it will be itchy for me to get Shove reliable. Often a kill will get through but unless we really fock up, we can win.

If it is killcount, they got good chances depending on the above.



Imo, nerf this bs. Not because it is insanely overpowered but it is seriously no fun to play against. That alone should be enough reason to nerf something.
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Old Jan 03, 2008, 11:34 AM // 11:34   #63
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Quote:
Originally Posted by valence
Imo, nerf this bs. Not because it is insanely overpowered but it is seriously no fun to play against. That alone should be enough reason to nerf something.
The skills aren't the problem, none of the skills used are overpowered, it just needs a mentality change, which obviously won't happen.

I see it as grieving really, it's slow, not fun to play against, and quite hard to kill with 3 monks running around like idiots.

/ban all people who play this plox
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Old Jan 03, 2008, 01:33 PM // 13:33   #64
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its boring to play with this team,
they keep running in the whole game and they have 3 elite healing skills, its very difficult to kill them
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Old Jan 03, 2008, 01:56 PM // 13:56   #65
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Boring to play against. I've few times against this team with ra team but it takes about 6mins them to get my ra team killed. And they're always running. With proper ta team it can be beated.
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Old Jan 04, 2008, 09:02 AM // 09:02   #66
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Quote:
Originally Posted by Barkeep
I normally run war/ranger/nec/monk in TA. If there is a (good) monk spike in, I'd suggest taking aura of stab on the ranger and grasping earth on the nec. Ball up at the start, when they teleport in, try to interrupt shove/crushing with the ranger or warrior (we normally have disarm on the war) let your necro snare all of them with grasping, and bash away.
aura of stabiliy on ranger? i prefer it on monk and keep it on the ranger/warrior all the time. longer duration, possible to keep it on 2 ppl easily etc etc. owns linebacking too

you have right about the pressure tho, if u manage to keep it up they will fall, most of the times right when they try to spike and cant heal for a short period :P
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Old Jan 04, 2008, 10:48 AM // 10:48   #67
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Oh, the aura of stab on the ranger is purely to make sure the monk doesnt get KDed. So he always has a chance to heal up the spike. If they spike a monk and the KD gets through, it's always a kill. with aura of stab on the ranger you can prevent that. You cannot do that with aura of stab on the monk. I have to say though. Taking counters against these builds is pretty much a waste. You can beat them 9/10 times without.

Last edited by Barkeep; Jan 04, 2008 at 10:52 AM // 10:52..
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Old Jan 04, 2008, 12:19 PM // 12:19   #68
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the easiest target to kill in the shove spike is the rc monk, especially if running condition pressure
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Old Jan 04, 2008, 02:53 PM // 14:53   #69
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if a certain user could please finally stop with the lame calling, considering she has played lame things herself too for months and is pretty biased on the view of lame things..

if you want, go send a pm on these boards or in game, but do not post off topic in these threads.

yes, stop it already. and any bitchfights in general.
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Old Jan 04, 2008, 03:21 PM // 15:21   #70
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The build is on PvX, called 'shove spike'. It's not quite Gothway, but it's an improved version of the original. And yes, I'm ashamed to say I am at least partially to blame for making the improvement of Vega's build, putting it on PvX and having so many people run it. =D
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Old Jan 04, 2008, 03:22 PM // 15:22   #71
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I don't get it how people can suck so much with this build. From experience playing against it a lot recently, I can say that a lot of shove spikes tend to screw up after the spike by not sticking together (dashing wrong ways after it canceled out shadow walk), how's that possible while using vent/ts? Anyway, if they dont stick together u win within 2 minutes, if they do stick together your still going to beat them if you don't suck.

Also some people are talking about counters like aura of stability, which is a good skill. But I don't think it's necessary for the better teams out there, neither do they need it vs other teams. Good teams should be able to catch the spike 99 out of 100 times and crush them after.
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Old Jan 04, 2008, 04:20 PM // 16:20   #72
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As the Knightway build creator, I can say the easiest way to counter this build is a good magebane ranger interrupting the warrior's shove on a spike. And if he does knock you down, interrupt his shove, then the spike can be out-healed if running a secondary healer.

Another solution is to run at least 1 mesmer, or run dual echoed ESurge and spam it on the Monks, followed with energy burn and further energy denial. If you don't have the energy to spike, you're screwed.
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Old Jan 04, 2008, 06:06 PM // 18:06   #73
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Quote:
Originally Posted by Napalm Flame
Another solution is to run at least 1 mesmer, or run dual echoed ESurge and spam it on the Monks, followed with energy burn and further energy denial. If you don't have the energy to spike, you're screwed.
Are you serious?
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Old Jan 04, 2008, 06:41 PM // 18:41   #74
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I believe he is.
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Old Jan 04, 2008, 07:19 PM // 19:19   #75
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Well, dual e-surge echo etc. mesmers in TA.. lol.. lets not talk about that.

But I did think about debilitating shot spam on the war instead of on the monks.. -8 every 10 seconds on 2 energy regen is how much exactly? Has anyone tried this?

spike is 10/15 energy for the war, 20 if he wants to get out as well.
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Old Jan 04, 2008, 07:23 PM // 19:23   #76
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echo esurge = the new frontier of builds after echo mending
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Old Jan 04, 2008, 07:49 PM // 19:49   #77
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Quote:
half decent monk > shoveway
you are wrong. you have no idea how frustrating it is to watch your heal cast as your teamate dies. unless the monk in question can see a spike coming, i.e. see the warrior puff and see the target, the .1 second it takes a good monk to identify is all the other team needs. spirit bond is uselss, so you cant do antyhing




all that needs to happen is make the seocnd holy/stone +damage instead of a packet. it's jsut as viable, but reawrds monking for being fast enough to totally destroy it with sb.
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Old Jan 04, 2008, 07:57 PM // 19:57   #78
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Dshot>monk spike.
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Old Jan 04, 2008, 08:07 PM // 20:07   #79
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Wow, and to think we have just been cahrgeing in and pressureing them while keeping anti melee on the warrior and winning.

Gotta get one on them Mesmers on our team now, lol

LMAO, HAHAHA,WTF?
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Old Jan 04, 2008, 09:10 PM // 21:10   #80
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Quote:
Originally Posted by sLiceR
echo esurge = the new frontier of builds after echo mending
I actually went up against a team of 3 mesmers in TA that spiked with E-Surge. xD
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