Mar 02, 2008, 12:13 AM // 00:13
|
#181
|
Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
|
It's certainly a bit of a conundrum skill. It's either crap or too good.
Perhaps the way to deal with it is to make it more conditional. I can't see a good reason to justify having this simply disable and that's it. So how about this:
Shroud of Silence
10 | 3/4 | 20
Elite Hex Spell. All of your Spells are disabled for an additional 10 seconds and your other skills begin recharging for an additional 3 seconds. For 1...7 seconds, if target touched foe casts a spell, all of that targets spells are disabled for 3..9 seconds.
So it has a few more balancing parameters and still kinda' achieves the same thing, while at the same time being even more powerful if that casters feels he absolutely has to cast something.
Edit:
Besides that...
A Rage: 0...90 at 14
Mending Grip: 3/4 cast, 3 recharge
WoR: Remove conditions on use
Sundering Weapon:+10%
Guided Weapon: 10e 1sec 0...3...4 12r
Guardian: 3r
Spotless skills: Fix or update descriptions
Watchful Healing: Double DF, 8r. Remove Strip clause (RANDOM!)
Gash: +1...25..29
Sun Moon: 7ad
Bull's Charge: 5..12
Avatar of Ninja-Tin-man stuff.
Grenth's Aura: Reverse strip and damage triggers. Lower aoe to Adjacent. 20 second recharge.
Pious Assault: normal attack speed.
Last edited by frojack; Mar 02, 2008 at 06:02 AM // 06:02..
|
|
|
Mar 02, 2008, 11:52 AM // 11:52
|
#182
|
Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
|
Its really not hard to balanced A Rage. Just revert the energy cost to 10 like it was ages ago and increase the cast to 3/4 again. If you dont find that enough lower the max damage by about 10 or so.
Why it was kept at 5 energy I do not know.
|
|
|
Mar 02, 2008, 04:09 PM // 16:09
|
#183
|
Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
|
A-rage just needs 10-12sec recharge if talking about nerf , any increase into the cast time is like making it totally useless
|
|
|
Mar 02, 2008, 05:02 PM // 17:02
|
#184
|
Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
|
Quote:
Originally Posted by Boogz
A-rage just needs 10-12sec recharge if talking about nerf , any increase into the cast time is like making it totally useless
|
Why? It was a perfectly good skill before it was nerfed/buffed. People didn't complain about it back then.
|
|
|
Mar 02, 2008, 05:26 PM // 17:26
|
#185
|
Krytan Explorer
|
Quote:
Originally Posted by Burton2000
Why? It was a perfectly good skill before it was nerfed/buffed. People didn't complain about it back then.
|
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
|
|
|
Mar 02, 2008, 05:35 PM // 17:35
|
#186
|
Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
|
Quote:
Originally Posted by C2K
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
|
That's irrelevant. The mechanics would be the same as now, but with 10e cost and 3/4 activation.
|
|
|
Mar 02, 2008, 06:11 PM // 18:11
|
#187
|
Ascalonian Squire
Join Date: Jan 2007
Profession: Rt/
|
Just make Shroud of Silence disable all skills for 5 sec: when it's cast, only one sin can follow up on the spike then. Maybe reduce energy cost, then recharge and duration, so it's not just an elite (and worse) version of blackout.
|
|
|
Mar 02, 2008, 06:37 PM // 18:37
|
#188
|
has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
|
Quote:
Originally Posted by C2K
You must have missed that ritspike that was rampant in Halls involving a N/A caller. (I don't know what the "-way" name was)
|
People just called it "Ritspike."
There was an early one with Gaze/Burn, but once people figured out that the N/A version worked better they all went to that.
|
|
|
Mar 03, 2008, 06:06 PM // 18:06
|
#189
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
|
Take out VoD...
Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..
All I can think of right now.
|
|
|
Mar 03, 2008, 07:52 PM // 19:52
|
#190
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Slovenia
Profession: Mo/
|
I seriously hope you mean ViO
|
|
|
Mar 03, 2008, 09:47 PM // 21:47
|
#191
|
Forge Runner
|
Quote:
Originally Posted by Allanon754
Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..
|
Balthazar is not the problem by any means. If you fix pious/grenth's, then that build will go away by itself. Balthazar isn't contributing to the problem in any way, it's just the best elite to put on that character.
|
|
|
Mar 04, 2008, 01:49 AM // 01:49
|
#192
|
Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
|
just delete shadow stepping, and pious too just cause dervs and deepwound piss me off
|
|
|
Mar 04, 2008, 02:13 AM // 02:13
|
#193
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
AoB is crap, it doesn't give any offenive bonus besides making it harder to kite. Focus on the skills like chilling or pious, thoes are the skills that spike.
Also, shadow stepping is bad offensive wise, rework all these, but keep defensive shadow stepping like return and heart of shadow.
|
|
|
Mar 04, 2008, 09:05 AM // 09:05
|
#194
|
Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
|
Quote:
Originally Posted by Phe Belladona
just delete shadow stepping, and pious too just cause dervs and deepwound piss me off
|
These emotional downfalls really help, and you read them everywhere on guru.
Delete Sins, Paragons, Rits, revert the game back to when "Last of Master" ruled and all that bullshit nostalgia. Great suggestions, really.
Anet will never ever delete anything, not even shadow stepping. All they might be able to is to penalize its use, give it a not neglectable drawback. There are marketing decisions that permit keeping classes totally out of PvP.
|
|
|
Mar 04, 2008, 09:24 AM // 09:24
|
#195
|
Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
|
Quote:
Originally Posted by Allanon754
Take out VoD...
Nerf Avatar of Balthazar (and skills associated with the AoB build), Enchanter's Conundrum..
All I can think of right now.
|
From that list, I can only say that nerf AoB build's overpowered skills. Grenths comboed with pious and pious with attackers insight.
Enchanter's conundrum isnt anypowered anymore. I incase have seen it only once with dervspike and it only did anything in the spike if it catched us totally offguard.
|
|
|
Mar 04, 2008, 03:59 PM // 15:59
|
#196
|
Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
|
Enchanter's Conundrum will be nerfed in itself when dervspike is nerfed. A lot of the reason why it's so easy to activate in the dervspike build is because the dervishes strip 918913 enchantments, so by the time shatter delusions comes in, the target will generally have 0-1 enchants left on them anyway, which shatter enchantment can take care of then.
Avatar of Balthazar isn't really a problem skill itself either, it just works the best with the current dervspike because unless there is some sort of snare/kd on the target, it's actually pretty easy to kite away after chilling and before pious assault hits.
But yes, get rid of the retarded build by nerfing pious assault/grenth's aura/attacker's insight.
|
|
|
Mar 04, 2008, 09:34 PM // 21:34
|
#197
|
Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
|
Change suggestions: Possible changes for midline play. I'd like changes to encompass all professions and broken mechanics, but this is some of what i'd like to see changed to Mes, Ranger and Ele.
Mesmer
Blackout-. 4 seconds your skills are disabled, 4 second break point at 5 domination. 5 second break point at 8 domination. (ranger viability)
Guilt- 5 energy 2 cast 20 second recharge- 4 second duration
Inspired Hex- @ 7 inspiration it returns 10 energy instead of 7. Moderate buff across attributes.
Power Leak- 10 energy 1/4 cast 20 second recharge ,, @14 have –12 energy loss.
Power Spike- 5 energy 1/4 cast 15 second recharge
Power Lock- 10 energy 1/4 cast 15 second recharge- @ 14 domination has a 20 second additional recharge.
Shame- 10 energy 2 cast 25 second recharge- lasts 4 seconds
Feedback- 5 energy cost 1 cast 30 recharge
Cry of Frustration- 15 energy 15 recharge. “shout” Foes within earshot activating a skill are interrupted. Any foe interrupted this way takes 15….40 damage.
Energy Surge [E] - Target foe loses -10 energy. For each point of energy lost that foe and all foes in the area take 8 damage.
Energy Burn- Target foe loses -10 energy. For each point of energy lost that foe takes 8 damage.
Ether Feast- 5 energy 1 cast 8 recharge. Target foe loses -4 energy. @ 10 inspiration. Changed to -4x28 for 112. If no foe is within range you sacrifice –5 energy and are healed for 15 for each point of energy sacrificed.
Drain Enchantment- 10 energy 1 second cast 25 recharge. @ 10 inspiration- Currently 12 energy return. (before recent debacle) Change to 18 energy returned
Enchanter's Conundrum- 10 energy 2 second cast 20 recharge. Slight damage decrease. More like Shatter enchants damage base. 94 @ 14
Diversion- Lasts 5 seconds.. @14 reduce disable to 47 seconds
Imagined Burden- 10 energy 1 cast 20 recharge--- 10 second duration @ 14 illusion.
Elementalist
Windborne speed- 10 energy 1/4 second cast 5 recharge. Duration @ 14 currently 11.
Gale- 5 energy 1 cast 5 recharge
Gust [E]- 10 energy 1 cast 10 recharge- 3 second KD. Doesn't need hex clause but causes exhaustion. Damage stays the same. Fails 4 or less.
Storm Djinn's Haste- 5 energy 1/4 cast 15 recharge. 25% faster and lasts its recharge at 14 Air.
Flame Djinn's Haste- 10 energy 3/4 cast 15 recharge . 25% faster and its lasts 12 seconds at 14 fire.
Glyph of Lesser Energy- For the next 3...10...15 seconds your next 2 spells cost (10…15…18) less energy….Cancel casting most broken part of skill.
Enervating Charge- 5 energy 1 cast 8 recharge
Ward of Melee- 10 energy 1 cast 20 recharge- Duration scaled…@ 7earth it lasts 8 seconds @9 lasts 10 seconds, @10 earth lasts 11 seconds @14 earth lasts 13 seconds.
Armor of Earth- 10 energy ¼ cast 8 recharge- lasts 8 seconds, Target ally receives an additional +8…20….30 armor while under the effects of this enchantment. No speed de-buff clause.
Ranger
Barbed Arrows- 24 second preparation, bleeding lasts 15 seconds @10 wilds No longer easily interrupted.
Melandru's Arrows[E]- 24 second preparation
Troll Unguent- change to 2 second activation, 13 second duration’s ok.
Rampage As One[E]- Bow attacks only (bad skill design)
Tiger's Fury- 33% faster
Magebane shot[E]- 10 second recharge
Debilitating shot- -10 energy at 12 marks –8 at 10 marks
Pin Down- 10 energy & 10 second recharge.
Punishing Shot [E]- 10 energy 1/2 activation 8 second recharge, add if it interrupts a spell that foe loses -5 energy. + damage stays.
Savage Shot- 8 second recharge
Concussion shot- 10 energy 1/2 activation 15 recharge - Target foe is interrupted if that foe was casting a spell that Foe is dazed for 3.....6 seconds
Anything not specified assume that part of the skill has not changed.
|
|
|
Mar 04, 2008, 09:45 PM // 21:45
|
#198
|
The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
|
magebane's fine as it is.
so is conkshot.
|
|
|
Mar 04, 2008, 10:03 PM // 22:03
|
#199
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
Originally Posted by Yue
magebane's fine as it is.
so is conkshot.
|
If you buff Pin Down then you buff the Magebane template as a whole. It is already a very powerful elite, and I think a longer recharge would be necessary.
|
|
|
Mar 04, 2008, 10:05 PM // 22:05
|
#200
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
for pin down: 10e, 10r, 8sec duration at 10 marks.
no idea how that will scale.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:04 PM // 12:04.
|