If u had to build a Guild around one spot...............
Say you were starting a guild. You were going to run balanced. If you could get one really dominant/amazing player at any proffesion which one you want to build your guild around.
I would probably choose mesmer because it is an Ridiculously good class in the right hands
Mesmers by themselves accomplish very little vs decent teams, they become effective when your frontline forces monks to eat diversions/shames or have people die.
Besides the 2 Japanese guilds, 3 other guilds have won the monthlies.
rawr: monk leader (but basically builds around warrior)
DF: warrior leader
vD: ranger leader
If it means having 1 amazing player and the rest not so good, I would prefer a good monk. All other professions are nice to have a great player at, but if your monks are bad, they won't stay alive long enough to show how good they are.
If it means having 1 amazing player and the rest not so good, I would prefer a good monk. All other professions are nice to have a great player at, but if your monks are bad, they won't stay alive long enough to show how good they are.
Yeah...but playing with a bad monk as a good monk is so frustrating. Gets the good monk pissed off and careless
I don't think you can build around just one good player really. But if you want to start from scratch, I would say get a good strat caller and go from there - doesn't really matter too much what role they play.
Wait. Why would you build your entire team around one guy or one profession? Why would this ever be a good idea?
The whole point of balanced builds is that they have a variety of professions that are capable of dealing with a variety of threats. Balanced builds have less single points of failure. Thats the point of playing with a variety of professions. Theres less of a chance of you entering a guild battle and your team basically being screwed from the word go. (i.e. like some really singleminded spike builds are on easy split maps.)
No single player ever makes the team and the team is never better than the individual minds that make it up. An individual can make the difference in certain situations where their contribution is effective but that won't always be the case. It takes collective effort and communication from everyone for things to go the way of the well oiled machine. The only thing I can think of where a single player could possibly play such an integral role is if he was calling tactics. But that in itself is a pretty huge point of failure since if he goes to bed (or heavens forbid) gets bored of guild wars and stops playing - the rest of your team doesn't know what the hell they are doing.
The prudent course of action is to encourage your guild buddies to become tactically aware, encourage them to design builds and play multiple professions and learn it through play themselves because its fun. If you lose so what? Its an opportunity to learn something new. I found this impossible in guilds that were obsessively concerned about their guild rating, such that they were almost afraid to play without the core for fear of losing.
Besides if you managed to pick up a player that was so much more unbelievably awesome than the rest of you then he would play a few gvgs, realise what a complete bunch of chimps you guys are and leave for a better team. It just wouldn't work.
Last edited by Fire Childe; Feb 19, 2008 at 08:18 PM // 20:18..
Wait. Why would you build your entire team around one guy or one profession? Why would this ever be a good idea?
The whole point of balanced builds is that they have a variety of professions that are capable of dealing with a variety of threats. Balanced builds have less single points of failure. Thats the point of playing with a variety of professions. Theres less of a chance of you entering a guild battle and your team basically being screwed from the word go. (i.e. like some really singleminded spike builds are on easy split maps.)
No single player ever makes the team and the team is never better than the individual minds that make it up. An individual can make the difference in certain situations where their contribution is effective but that won't always be the case. It takes collective effort and communication from everyone for things to go the way of the well oiled machine. The only thing I can think of where a single player could possibly play such an integral role is if he was calling tactics. But that in itself is a pretty huge point of failure since if he goes to bed (or heavens forbid) gets bored of guild wars and stops playing - the rest of your team doesn't know what the hell they are doing.
The prudent course of action is to encourage your guild buddies to become tactically aware, encourage them to design builds and play multiple professions and learn it through play themselves because its fun. If you lose so what? Its an opportunity to learn something new. I found this impossible in guilds that were obsessively concerned about their guild rating, such that they were almost afraid to play without the core for fear of losing.
Besides if you managed to pick up a player that was so much more unbelievably awesome than the rest of you then he would play a few gvgs, realise what a complete bunch of chimps you guys are and leave for a better team. It just wouldn't work.
IM not saying you would want to im saying if u had 2 read the post more carefully
I agree with Billiard and Fire Childe that you cannot really build a team around a single individual, because your team is as good as the weakest link, not the best player...
Of course, the individual playing this central role should be a true leader who could drive the team forward to a higher level of skill and experience. However, this would not negate the previous statement...
But, if you were to chose a central profession for a balanced team, that should probably be warrior or monk, because they are the backbone GVG professions at this moment.
Specifically trying to make sure mine didn't die, and theirs did.
But seriously, I think whatever your main frontline/target caller is (Warrior or Derv usually) or else your monks is your best bet. Midline professions tend to accent one or the other. But really, it's a team format and you should not place too much emphasis on an individual role or player IMO.
Last edited by Andrew Patrick; Feb 19, 2008 at 10:27 PM // 22:27..
I'd still disagree about monks and warriors :\ Our warriors are constantly calling 'Blind on 1' and 'Blurred on 2' and they are pretty much useless unless removed.
Monks? Sure damage mitigation is important. So is dealing damage. So is making sure that your team can do both and making sure your opponent cant - which I suppose is where blindbots, messers (oh diversion! oh shame!), god damn magebanes and all that guff come in. Its really not worth ever entertaining the idea of building around 1 profession or 1 player except for ridiculous gimmicks.
We run an ele blindbot in alot of our builds specifically to put a damper on big bad adrenaline spikes. Alot of the tournament teams in the past 2 weeks were running 2x warrior frontlines so it seemed logical to bring lots and lots of warrior hate to the party. It works. That would suck majorly for you if you had an awesome target calling warrior but the rest of your team couldn't keep BSurge/Freezing Gust/Ice Spikes/Blurred Vision etc off him and couldn't keep the other team's Aegis chain down. Or worse yet, expected the poor sap to deal with some of that himself by bringing skills that allow him to hit through all the 'block'. In which case he would be pretty rubbish at doing what warriors are typically supposed to do - doing lots of damage and putting lots and lots of pressure on the other team.
Quote:
IM not saying you would want to im saying if u had 2 read the post more carefully
Quote:
If you could get one really dominant/amazing player at any proffesion which one you want to build your guild around.
I read your post carefully. Are you sure you did?
Last edited by Fire Childe; Feb 20, 2008 at 03:14 AM // 03:14..
IM not saying you would want to im saying if u had 2 read the post more carefully
Quote:
If you could get one really dominant/amazing player at any proffesion which one you want to build your guild around.
I read your post carefully. Are you sure you did?
Ok, so the guy's an idiot. None of this building around crap, that doesn't make much sense, but it's still an interesting question: for which profession is it most important to have a skilled player on your team? Obviously you'd want to have the best player you could find for each position, but if (for some reason) it came down to it, would you rather have a more skilled Monk, Warrior, etc.
for which profession is it most important to have a skilled player on your team?
I think this is a bit of a loaded question. :\
You can have the most skilled warrior in the world but if hes blind/blurred/ice spiked - he is useless.
You can have the most skilled monk in the world but if half his bar is diverted then he too is useless.
We've gone over that before though. In our guild certain roles we wont give to freshers because its alot of responsibility to take on all at once - target calling for instance. We can have 1 warrior guy who is familiar with calling spikes and a newbie taking the other warrior but not 2 newbie warriors.
We tried that before and all you hear is silence on vent and then someone tentatively asks - 'errr, can one of you call a spike or something please?'
Other than the tactics part, our warriors are pretty damn easy to play - smack around some guys in range and press t and attack and spam a combo occassionally in time with everyone else.
We would be reluctant to give the flag runner to someone who doesn't have some experience running the flag. Everyone has to start somewhere so we sometimes have to do this (not too long ago this was me ). We play mostly an ele and a rit runner - the former more offensive, the latter being more defensive WoR. So yeah, its important to realise when its appropriate for each runner to go get the flag (when WoR is needed on the flagstand then the ele goes back for the flag. When theres an offensive split the rit can go back).
Again its really not hard to play either runner and you don't need some amazing micro god to do it - the reason why we don't trust the runners to just anyone is because not cycling the flag at the appropriate times can make your morale go epic fail and that messes up everything. i.e. you need to know a little bit about how gvg works before you can do that but its all simple stuff to learn in good time.
In our guild, one of our main tactics callers plays mesmer or warrior. Truth be told, it doesn't matter what profession he plays since his voice would be hard to replace in vent anyway. Other than that I just dont know - the most valuable players in our guild would be the smart ones and the ones that communicate well in vent. You could teach them to fill in for any profession in a few weeks provided they had the unlocks, had a working bar and the chance to practise it in scrim matches or even RA or something beforehand.
Last edited by Fire Childe; Feb 21, 2008 at 03:54 AM // 03:54..