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Old Mar 07, 2008, 10:56 PM // 22:56   #41
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Line of Sight/Exhaustion/Half-ranged are capable i think. Maybe they could use half-exhaustion?
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Old Mar 08, 2008, 02:35 AM // 02:35   #42
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Quote:
Originally Posted by Riotgear
Best suggestion I could think of:

Replace everything that causes Shadow Step with a new mechanic: On completion, the target's marked with a visible effect for one second, when that ends, the shadow step executes. If the caster is moving slower than 100% speed or knocked down, the shadow step does not occur. For skills normally only usable within earshot range, i.e. Return, the shadow step fails if the target is farther than 1.1x earshot range.

There, now you can keep the Assassin "flavor" and still let the RA button-mashers do their thing while making it gimp shit against players that know what they're doing.
VERY interesting idea. more importantly this would preserve AoD, the OG shadowstep.

keeping the versatility of assassins through shadowstepping is imo good but destroying the imbaness intelligently is what needs to be done. billiard's suggesstion is a good step forward.
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Old Mar 08, 2008, 02:33 PM // 14:33   #43
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Quote:
Originally Posted by moriz
--dance--
while I agree that dark prison and shadow prison are detrimental.
Your over exaggerating about things a small bit.


eh I still think it should disable all the non sin skills, and remove your stance.
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Old Mar 08, 2008, 03:54 PM // 15:54   #44
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Didn't someone (JR?) suggest making shadow steps super fast run speed skills with an effect upon ending/hitting?

I like that idea the best.
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Old Mar 08, 2008, 04:17 PM // 16:17   #45
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Quote:
Originally Posted by Symbol
Didn't someone (JR?) suggest making shadow steps super fast run speed skills with an effect upon ending/hitting?

I like that idea the best.
define super fast, anything above 90% (maybe 90%) could be more troublesome than most shadow steps.

Since you don't need an anchor to use an IMS
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Old Mar 08, 2008, 04:22 PM // 16:22   #46
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I like that running thingie. Like "You run 100% faster for 5 secs, during this time you can go through allies and foes alike like an shadow.
This would give sin ability to pass lines to the enemy back line but their intension would be noticable. The run speed would be so fast that they sins would still have the suprise ability at some.
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Old Mar 08, 2008, 04:28 PM // 16:28   #47
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1. 100% is quite fast, counteracting the most powerful of snares.
2. No anchor is required for an IMS, making it possibly surpassing the power of a shadow step.
3. Dash is good enough
4. Until people bitch about ride the lightning... screw the movement speed idea
5. It's a weak solution, in that doing so means you didn't try >.<
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Old Mar 08, 2008, 04:40 PM // 16:40   #48
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Well you could make it to anchor a target, maybe a hex. One thing that is needed for fix , is the no need for line of sight. IRS would be one alternative for teleporting. And these ss fixes would consern all stepping not just sins ofcourse.
Dash is ok.
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Old Mar 08, 2008, 08:31 PM // 20:31   #49
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shadow steps should be line of sight only. if you fail to shadowstep to your target, you are dazed for 10 seconds. think of it as your head colliding with the obstruction at warp speed.
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