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Old Feb 12, 2007, 11:32 AM // 11:32   #21
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i dont find it that much of a problem. i usually have an interupt thatll mess em up. if not im non-agressive and am not interested in what the opfor is doing
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Old Feb 12, 2007, 06:12 PM // 18:12   #22
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The E/D's with mystic regen and dual attunements have popped up in GvG as solo artists and even center based damage. I have seen guilds such as Stars and Bars and Vibe use them efficiently. These characters are incredibly good skermish characters with Lightning hammer, blind, gale and constant 9-12 regen with Mystic regeneration. With Grenth's nerf i can foresee more of these Air Ele's entering into team environment. I'd agree that mystic's regen potential deserves a bit of a nerf.
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Old Feb 12, 2007, 06:36 PM // 18:36   #23
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Quote:
Originally Posted by Muk Utep
All that needs to be done to Mystic Regen is transfer it to Mysticism so that elementalists can't abuse it. Reducing it to +1 per enchantment would make it suck and noone would use it.
QFT. Changing the attribute to Mysticism would be better than screwing it to hell. Heck, it wouldn't be the first time ANets changed a skills attribute. They did the same to Elemental Attunement.
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Old Feb 14, 2007, 08:28 AM // 08:28   #24
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Quote:
Originally Posted by Razz L Dazzle
The E/D's with mystic regen and dual attunements have popped up in GvG as solo artists and even center based damage. I have seen guilds such as Stars and Bars and Vibe use them efficiently. These characters are incredibly good skermish characters with Lightning hammer, blind, gale and constant 9-12 regen with Mystic regeneration. With Grenth's nerf i can foresee more of these Air Ele's entering into team environment. I'd agree that mystic's regen potential deserves a bit of a nerf.
You kinda summed up my PvP build there :P, too bad I rarely play GvG
I took that build to TA once but I didn't like it because 2 seconds to cast attunements felt a little bit too slow for the fast pace of combat in TA. Still, you mentioned an actual damage dealer, no geo-tank. It's quite easy to shut those guys down, I know that from personal experience (or maybe I just stink at GW :P). I never tried them in packs though, it could be quite a nasty (yet slow and predictable) spike character.
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Old Feb 14, 2007, 10:57 AM // 10:57   #25
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Quote:
Originally Posted by Pwny Ride
something like ~

Mystic Regeneration (attribute: MYSTICISM)
Description: for 5-20 seconds, while you are enchanted, you gain 1..5 health regeneration.

1 Extra pip of regen would only occur every 3 levels of mysticism. Effects dont stack, and cant be abused my elementalists.

I can hear the farmers cry.

One simple solution of "invinci eles and the like using the same tactics" --> Gaze of contempt., poef they die.
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Old Mar 04, 2007, 01:54 AM // 01:54   #26
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I hope this doesn't get nerfed/moved. Earth tanks rock like so much!
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Old Mar 04, 2007, 07:22 PM // 19:22   #27
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This shows one of the hallmarks of another old problem skill. Ether renewal, because it's effect can stack on top of other skills which are already balanced in mind of their beneficicial enchantment effect. I'm not saying the ether renewal nerf was good, but it was necessary. The game is not well setup for enchants which multiply the effects of other already balanced enchants.

Also, 1..4 is rediculously good once you get even 2 enchants... the skill could use a 1..3 range and still be top notch. (E/D's would need a 12spec in earth to get 9 pips then). Right now an 8 spec gets them 3 pips... up to 9 w/ their other beneficial enchants. That's not a rediculous spec as you can easily do 10+4 (element), 12 earth, 8+1 energy storage in a build. And a small price to pay for a nearly constant +9 health regen, and easy fast regen cover enchant for your attunements.

To those who argue against, mending is only 1..4 yet is considered a balanced skill w/ it's cost and it's -1 energy regeneration. Mending costs 10 up front, w/ 1 energy every 3s. Mystic Regen has the 10 up front, but doesn't have the ongoing cost, reapplying every 20s costs roughly as much as the -1 energy regen. So mystic regen by itself is already balanced against mending, as soon as you add another enchant it is far superior.

Last edited by Falconer; Mar 04, 2007 at 07:54 PM // 19:54..
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Old Mar 18, 2007, 05:54 PM // 17:54   #28
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I think the duration just needs to be aligned with earth prayers and a cast time change. Maybe last around 15 seconds with 8 earth prayers and 1 second cast time sounds reasonable.
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Old Mar 18, 2007, 06:53 PM // 18:53   #29
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Quote:
Originally Posted by Swift Thief
I hope this doesn't get nerfed/moved. Earth tanks rock like so much!
Earth tanks are the worst griefing build ever.

Quote:
Originally Posted by Wasteland Squidget
Increase the regen, but only apply the bonus a single time with a "while enchanted" condition. So you get some regen and some more if you're enchanted, but lose the ridiculous stacking effects.
I tend to like solutions like this the best, because they provide enough room for use without providing for abuse when you stack your build to meet the requirements.

It also needs to be a 1s cast. There is really no reason for a 1/4-sec cast on a long-term-effect skill with a 5s recharge.

Last edited by Riotgear; Mar 18, 2007 at 06:58 PM // 18:58..
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Old Mar 19, 2007, 01:20 AM // 01:20   #30
erk
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I ran an Ele/D (fire/mystic regen), in AB for a while. The best part of Mystic Regen. was it's quick cast time, but having to keep 3-4 enchantments up was a pain and a waste of skill slots. I ended up going back to Ele/Mo with Healing Breeze and a Purge Signet to remove the condition/degen instead of trying to out heal it, I found that to be more practical for AB where most PUG is Monk less.

There are countless "Rock" Ele/Dervish in AB, it's Fotm, I can't see the point as it reduces your capping/killing power. I don't think MR needs a nerf, as it's mainly going to be used in places where there are no Monks, not in serious PvP.

Last edited by erk; Mar 19, 2007 at 01:22 AM // 01:22..
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Old Mar 19, 2007, 09:35 AM // 09:35   #31
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Quote:
Originally Posted by erk
I ran an Ele/D (fire/mystic regen), in AB for a while. The best part of Mystic Regen. was it's quick cast time, but having to keep 3-4 enchantments up was a pain and a waste of skill slots. I ended up going back to Ele/Mo with Healing Breeze and a Purge Signet to remove the condition/degen instead of trying to out heal it, I found that to be more practical for AB where most PUG is Monk less.

There are countless "Rock" Ele/Dervish in AB, it's Fotm, I can't see the point as it reduces your capping/killing power. I don't think MR needs a nerf, as it's mainly going to be used in places where there are no Monks, not in serious PvP.
QFT, If theres a monk around there are a 100 better things to take then mystic regen. The only place where i use mr for self heal is indeed AB. AB is very ele-friendly anyway because there's a lot of moments that you are not fighting so you have all the time in the world to put attunements back up. Eles also have the best speed buffs in the game IMO, which also helps a great deal in AB.
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Old Mar 08, 2008, 07:05 PM // 19:05   #32
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With the last update they totally nurfed the skill. They increased the recharge time to 12 secs and decreased the duration. At 8 earth prayers it lasts 13 secs which is totally not enough for the only good healing dervish skill. They should return it to 20 secs and if they want increased recharge time to 15-18 secs. Or the best choice is to move it to mysticism. Otherwise they ruin the fun of playing with dervish
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Old Mar 08, 2008, 07:22 PM // 19:22   #33
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Natural Healing.
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Old Mar 08, 2008, 07:25 PM // 19:25   #34
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Originally Posted by JR
Natural Healing.
Pretty sure Natural Healing and Mystic Regen are meant for completely opposite bars.
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Old Mar 08, 2008, 07:56 PM // 19:56   #35
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Mystic regen's only problem is that earth eles use it for tank builds so best choice is to move it to mysticism
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Old Mar 12, 2008, 01:12 AM // 01:12   #36
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It's still good, but like Mindblast, RI; its not the powerhouse it used to be. Besides, Mystic Regen is mostly used in AB. Not anywhere else.
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Old Mar 12, 2008, 05:23 AM // 05:23   #37
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Quote:
Originally Posted by MasterSasori
It's still good, but like Mindblast, RI; its not the powerhouse it used to be. Besides, Mystic Regen is mostly used in AB. Not anywhere else.
Lul? It was used in AB/RA/TA/HB/PvE/Farming/GvG and only not in HA.
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Old Mar 12, 2008, 11:19 AM // 11:19   #38
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Quote:
Originally Posted by Riotgear
Pretty sure Natural Healing and Mystic Regen are meant for completely opposite bars.
My point was that Mystic Regen is not the 'only good Dervish healing skill'.
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Old Mar 12, 2008, 04:13 PM // 16:13   #39
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It is really the best dervish heal. And every good dervish used it anywhere
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Old Mar 12, 2008, 06:52 PM // 18:52   #40
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Quote:
Originally Posted by Hobson
It is really the best dervish heal. And every good dervish used it anywhere
?

Outside of farming, RA, and AB, a dervish that uses mystic regeneration is retarded.

HAI GAIZ I AM DERVICH TANKE WIT 6 DEFENSE SKILLZ AND 2 HEALZ
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