Mar 15, 2008, 07:18 PM // 19:18
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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HA hex pressure concept
http://www.pvxwiki.com/wiki/Userark0805/Sandbox/HA
Essentially, migrained out monks+neutered front+a spike every 4-6 seconds from either front liner=win
not sure how it would fare, but i tried to cover all the bases.
thoughts?
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Mar 15, 2008, 10:32 PM // 22:32
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#2
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Switch the rit for a wail of doom necro since the spikes are to generate pressure more than getting spike kills. Also the builds doesn't have a consistent snare, so if you do use a 2nd necro you might want to change ward against elements for ward against foes and add grasping earth somewhere
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Mar 16, 2008, 11:28 AM // 11:28
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#3
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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yah but wod has little synergy with hex pressure, its inconsistent but complete shutdown slapped on a consistently neutered team. theres no problem with it but i was thinking perhaps SS, or the plague sig-foul feast combo for additional pressure
and regarding the snares:siphon WAS ftw...
it was a hawt RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing build iwht two siphon a/ds running amok, but this may still work.
WaE is mainly to counter the ocasional aoe that gets through, honestly, its something the necro will activate on command in a chokepoint, not something hes going to activate on recharge.
and grasping on the necro seems to be a good idea.
as for losing the rt/mo, well, i dont know about that, honestly. the warrior will hit consistent 70's on autoattack, and with JI the derv can wipe through any shitty minions that pop up, ntm have much more penetration on a spike. splinter and ancestors... how can i lose them?
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Mar 19, 2008, 12:00 PM // 12:00
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#4
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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on a hexpressure your migrane's job is to shut down the monks. with only 2 interupts how can they do that ? and also drop the sin and take a SS necro, drop the currupt and take a tainted.
and any way.
hex's and pressure thats what the build is called.
its not i-want-to-spike-and-hex-but-not-so-much-pressure-way. for pressure you need to over load your monks and force them to loose energy. atm its just an infuse / sb on the spikes, prevail to counter the migraine,
Last edited by Monk Gsb; Mar 19, 2008 at 12:05 PM // 12:05..
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