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Old Mar 14, 2008, 05:30 PM // 17:30   #241
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Quote:
Originally Posted by Kyp Jade
I've mentioned this somewhere before.

Shields Up, 50% block attack SKILLS
Still presents roughly the same problem, just means the other team's Paragons get to care a lot less. Your ranger is still going to fail a lot of interrupts if they try firing into it.
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Old Mar 14, 2008, 05:42 PM // 17:42   #242
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"Shields Up" now is good.
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Old Mar 14, 2008, 08:14 PM // 20:14   #243
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Yeah back to the ranger/para spike cockblock that it used to be which is good imo.
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Old Mar 14, 2008, 08:28 PM // 20:28   #244
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It shouldnt cockblock pressure, should be used as a spike save imo.

Before it was just a total slap to the face, but with that change pressure and condition spreading still gets thru, and it works as a spike/interupt save.

Now its a LOL my monks have 100+ armor you cant touch me lawl
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Old Mar 15, 2008, 10:40 AM // 10:40   #245
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Make is so you have to have a shield equipped for "SHIELDS up" to apply?
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Old Mar 15, 2008, 03:00 PM // 15:00   #246
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Quote:
Originally Posted by la_cabra_de_vida
Make is so you have to have a shield equipped for "SHIELDS up" to apply?
most sense ever made
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Old Mar 15, 2008, 05:10 PM // 17:10   #247
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would make no difference, anyone decent uses a shield set when they take damage
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Old Mar 16, 2008, 02:15 AM // 02:15   #248
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Bloodspike is getting nerfed next update, wohoo.

Some things that needs attention:

As mentioned, changing expertise to only work on ranger skills would get rid of so many "crap-builds". (Thumpers, R/D's etc).
Same thing with leadership.

Make haste still needs a tweak to get on line with other speedboosts in HA.

"Turret-rangers" needs fixing, promotes far too much spamming.

Lightning orb is a bit too strong after the last update. 60ing warriors seems to be the new meta.

Healers covenant monks are far too strong in RA/TA, being very mindless spammers who's stronger than any other bars out there. Patient and vigorous spirit needs to be affected by the healing reduction.

Moving Icy Veins to Death magic wouldn't hurt either.

Last edited by øln; Mar 16, 2008 at 02:25 AM // 02:25..
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Old Mar 16, 2008, 08:44 AM // 08:44   #249
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You could put angorodons to 2 sec cast, thats the only thing i could think of. As for the HC monk build, i think shows how much power single professions can bring to the table and this spam build is a answer to all the pressure 3 players can put on a team. And pain and bloodsong are fine, you need at least 12 attributes into communing or channeling for the spirit not to suck; and they still die with two axe hits anyway.
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Old Mar 16, 2008, 09:29 AM // 09:29   #250
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Angorodon's Gaze just needs to be something other than a 3-energy Vamp Gaze.
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Old Mar 16, 2008, 03:58 PM // 15:58   #251
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Most disheartening and rather hindering updates. Andrew, tell Izzy to just shave off the Gold Bordering around Shroud Of Silence as it is no longer a viable Elite Skill. The Meta remains unbalanced, and I forsee very little to nothing being done about it. Sorry for the negativeness of this post, but I've been around since the very beginning, seeing all the changes that have been taking place... and seldom changes have been positive at all. In fact, most have been quite depriving...
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Old Mar 16, 2008, 09:19 PM // 21:19   #252
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#1 change that needs to happen is teleports disabling non-Dagger attack skills.

D/A simply morphed into A/D.

~Z
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Old Mar 16, 2008, 09:59 PM // 21:59   #253
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A/D is more about abusing the ridiculous scythe damage scale than anything.
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Old Mar 16, 2008, 10:29 PM // 22:29   #254
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With 9001 caster damage.
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Old Mar 16, 2008, 10:42 PM // 22:42   #255
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Let me put it this way, most classes aren't hitting for 110+ with autoattacks.
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Old Mar 16, 2008, 10:44 PM // 22:44   #256
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Yeah, but you can snare and prot that crap. The tele-spike is what makes it too good.

~Z
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Old Mar 16, 2008, 10:47 PM // 22:47   #257
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Yeh, A/D's are even worse, you cant blind those things and they can use wearying strike without getting weakness.
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Old Mar 16, 2008, 11:00 PM // 23:00   #258
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Funny how a class, wielding a scythe, casting enchantments, and doing ridiculous damage, isn't a Dervish.
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Old Mar 16, 2008, 11:19 PM // 23:19   #259
erk
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Quote:
Originally Posted by Riotgear
A/D is more about abusing the ridiculous scythe damage scale than anything.
Scythe 9-41 = 25 avg damage 1.75sec attack interval.

Hammer 19-35 = 27 avg damage 1.75 sec attack interval.

I would say it had more to do with the skills being used than just the weapon.
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Old Mar 16, 2008, 11:32 PM // 23:32   #260
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Sin crits what? 80% of the time? That's where Scythe > Hammer.
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