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Old Mar 21, 2008, 09:03 PM // 21:03   #81
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I was "wtf?" when the dude killed me in less than 2 sec. lol

I just tried it in Great Temple of Balthazar and MoP (Mark of Protection?) only heals from life loss from Dark Aura, not life loss from Cultist's Fervor. So my HP eventually goes down to like 10% left.

Anyway amazing damage. I think someone must already have abused this skill combo for farming in PvE and have kept it for themselve. However, 1 idiot couldn't keep it secret forever and tried to show it off and now everyone knows. lol
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Old Mar 21, 2008, 09:10 PM // 21:10   #82
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Quote:
Originally Posted by Burning Blade
I was "wtf?" when the dude killed me in less than 2 sec. lol

I just tried it in Great Temple of Balthazar and MoP (Mark of Protection?) only heals from life loss from Dark Aura, not life loss from Cultist's Fervor. So my HP eventually goes down to like 10% left.

Anyway amazing damage. I think someone must already have abused this skill combo for farming in PvE and have kept it for themselve. However, 1 idiot couldn't keep it secret forever and tried to show it off and now everyone knows. lol
Lol i was thinking the same thing. This is a build that uses skills that haven't really been nerfed or buffed... can't even remember if they have ever been touched :S

Oh well. Nerf hammer plz :S
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Old Mar 21, 2008, 09:10 PM // 21:10   #83
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Even if they do fix shadow walk, it seems like it would be fairly simple to make a keyboard macro that casts and cancels a skill with a single button press.
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Old Mar 21, 2008, 09:25 PM // 21:25   #84
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Originally Posted by Dr Strangelove
Even if they do fix shadow walk, it seems like it would be fairly simple to make a keyboard macro that casts and cancels a skill with a single button press.
Canceling skills doesn't work, no health is sacrificed. I've already tested it. Shadow walk doesn't cancel the skill, it makes it fail; fixing shadow walk will fix the problem entirely.
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Old Mar 21, 2008, 09:32 PM // 21:32   #85
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People wont get banned. This is similar to the Signet of Might bug when it killed people instanty after 10 seconds. Nothing happened to people who used it as far as I remember.
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Old Mar 21, 2008, 09:34 PM // 21:34   #86
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Quote:
Originally Posted by Made In Ascalon
Canceling skills doesn't work, no health is sacrificed. I've already tested it. Shadow walk doesn't cancel the skill, it makes it fail; fixing shadow walk will fix the problem entirely.
He's kind of right. Sacrifice is considered a cost and you pay the cost right when you press the skill. You still pay the costs even though you cancel the skill.

Cultist's Fervor's sacrifice might have to come after the skill is successful.
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Old Mar 21, 2008, 09:48 PM // 21:48   #87
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Lol? The only broken thing about this is that the skill declares that you lose life rather than take damage... fixing this will only cause people to run a better elite than MoP, which is a waste of time in this build anyway when you could do the same thing with better skills and save your elite.

Ward Against Foes makes that build lose tbh... along with enchant removal, enchant hate, other snares, Signet of Humility... learning to kite... the list is quite long. Being surprised by a build that deals a shit load of damage and losing the first time does not mean it's necessarily ridiculously overpowered. After the first day, good players will see the build coming at them and play to counter it. Bad players will probably keep losing to it for a while... but that's how HA works. =/
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Old Mar 21, 2008, 09:52 PM // 21:52   #88
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build fixed, NOW it works like it's meant to IMO.

anyways, closing. if someone finds another bug to evade this or something, let me know and i'll reopen this.
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