Nov 21, 2006, 03:19 AM // 03:19
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#261
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Squidget is right, as much as I love dblow heal other is needed.
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Nov 21, 2006, 04:00 AM // 04:00
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#262
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Forge Runner
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Other. It's hard, but you really need the healing.
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Nov 21, 2006, 04:45 AM // 04:45
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#263
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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wtb heals. grab them when you can get them, pretty much all the time.
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Nov 21, 2006, 07:27 AM // 07:27
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#264
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Wilds Pathfinder
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Heal Other is sufficiently horrible, that I'd take distracting blow.
The mitigation provided by d-blow will be almost as efficient as Other.
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Nov 21, 2006, 08:18 AM // 08:18
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#265
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Thom
The mitigation provided by d-blow will be almost as efficient as Other.
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This assumes that the opposing offense is caster-based. Not necessarily a good assumption in draft, given the limited skill selection. A warrior-based offense can work fine without skills, while a caster-based offense needs the right skills and synergies to be effective. You'll mostly likely end up using D-blow offensively against enemy monks.
It's not an easy choice, but you really need the extra heal at this point. Spamming Orison on recharge is all we have right now.
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Nov 21, 2006, 08:33 AM // 08:33
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#266
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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We have a couple decent self heals and devotion too
but we still need more heals. Hopefully the guy on the other side of the table has like blight and rof. then it's GG.
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Nov 21, 2006, 08:55 AM // 08:55
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#267
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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heal other is the best choice by far. beggars can't be choosers about what healing skills we end up with. shame to give up dblow and sunmoon though
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Nov 21, 2006, 12:34 PM // 12:34
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#268
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I swear I posted a quick reply that had a new pack on it...
Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Shadow Refuge
Aura of Restoration
Heart of Shadow
Signet of Creation
Eviscerate
Bull's Charge
Shock
Heal Other
Pack 5:
Reversal of Fortune
Bestial Fury
Earthbind
"For Great Justice!"
Shadow of Fear
Winnowing
Clumsiness
Rodgort's Invocation
Imagined Burden
Vital Blessing
Second Wind
Spiteful Spirit
__________________
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Nov 21, 2006, 01:06 PM // 13:06
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#269
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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omfg rof.
*edit: after reading what I just typed, I feel like a jerk. Those are just random letters.
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Nov 21, 2006, 01:30 PM // 13:30
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#270
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Ascalonian Squire
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Yeah, RoF has got to be the pick even though it hurts inside to pass on SS.
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Nov 21, 2006, 11:17 PM // 23:17
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#271
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Lion's Arch Merchant
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Reversal
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Nov 21, 2006, 11:17 PM // 23:17
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#272
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Lion's Arch Merchant
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Reversal
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Nov 21, 2006, 11:25 PM // 23:25
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#273
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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RoF. no questions asked. it'd hurt inside to pass on ss, but it'd hurt everywhere to pass on rof...
though i'm really curious what the previous picks were to pass up on rof, ss, clumsiness, rodgort's, and second wind. all 5 of those picks are solid and they'd better have something like eviscerate, cripshot, zb, and heal party (with an etherprod ele already) in the first 4 rounds to pass up these stuff...
Last edited by Div; Nov 21, 2006 at 11:28 PM // 23:28..
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Nov 21, 2006, 11:29 PM // 23:29
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#274
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Academy Page
Join Date: Sep 2005
Guild: XoO
Profession: Me/E
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Reversal.
Doesn't look like we have any hex removal yet so fingers crossed for some, esp. with some nasty hexes like SS going round.
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Nov 22, 2006, 02:26 AM // 02:26
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#275
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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rooooooooooooooooof
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Nov 22, 2006, 02:47 AM // 02:47
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#276
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Drafted Cards:
Crippling Shot
Orison of Healing
Signet of Devotion
Executioner's Strike
Distracting Blow
Bull's Charge
Divine Intervention
Troll Unguent
Soul Leech
Penetrating Blow
Lava Font
Backfire
Dark Prison
Fire Storm
Arcane Thievery
Called Shot
Infuse Condition
Ether Prodigy
Apply Poison
Blinding Flash
Frenzy
Aegis
Mend Ailment
Draw Conditions
Heal Party
Martyr
Shield of Regeneration
"Retreat!"
Dark Prison
Shadow Refuge
Aura of Restoration
Heart of Shadow
Signet of Creation
Eviscerate
Bull's Charge
Shock
Heal Other
Reversal of Fortune
Pack 6:
Ether Lord
Mend Ailment
Deathly Chill
Muddy Terrain
"Watch Yourself!"
Meteor Shower
Spirit Walk
Contemplation of Purity
Reverse Hex
Glass Arrows
Aura of Displacement
__________________
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Nov 22, 2006, 02:55 AM // 02:55
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#277
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Sort of a sparse pack, but I would go with Watch Yourself. Reliable AL bonus should be valued in an environment where most defenses (very much including the paper fort we are building ourselves) will be flimsy at best.
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Nov 22, 2006, 03:01 AM // 03:01
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#278
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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We have mend and draw, watch yourself.
Edit: THat sin drafter is going to get AoD though . I am sad to pass Mend though.
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Nov 22, 2006, 04:29 AM // 04:29
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#279
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Lion's Arch Merchant
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I'd reluctantly take watch yourself too.
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Nov 22, 2006, 06:09 AM // 06:09
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#280
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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meteor shower!
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