Mar 21, 2008, 05:05 AM // 05:05
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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C-Way2
I havent been playing halls for a while, but I really like some of the new buffs. (WoD, foul feast, Sundering wep)
Old C-way is based on enchantment/hex hate, heavy melee attackers backed with a c-shot ranger and plenty of conditions.
Ward against melee was nerfed, but with Oath Shot, you can still have it up most of the time. I feel that the Wail of Doom necro/rit will have too much energy while the trapper will be pressed for it.
I didnt like the new Watch Yourself, so it is replaced by wildblow. From what ive been seeing/reading, theres a lot more stance usage ie Escapeway.
There is now more AoE damage and conditions from the trapper. Previously it was an oath spirit spammer. Energy was way too much for all of them.
Id like to hear what you guys have to say. What improvements can be made? Is is a concept with potential? skill switches? tactics? more defense?
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Mar 21, 2008, 08:38 AM // 08:38
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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well the whole build would be appriciated...
tough i know what you mean.
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Mar 22, 2008, 05:22 AM // 05:22
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Oh Im so sorry, I forgot to put it in! http://gwshack.us/c90e8
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Mar 22, 2008, 11:32 AM // 11:32
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#4
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I don't understand the point of the steady stance warrior with no adrenal skill
Make it a hammer warr with hammer bash?
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Mar 23, 2008, 04:43 AM // 04:43
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#5
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I think the only viable adrenaline skill would be rush, SS warriors are there for more AoE pressure with conditions and scythe-esque damage. Wildblow gives a nice unblockable hit. Hammers provide nice knockdowns, but a SS warrior with splinter = a lot of damage.
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Mar 23, 2008, 01:35 PM // 13:35
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#6
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Forge Runner
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I'm pretty sure SS warriors are there for spamming fear me, which is dead, hence why SS warriors are dead.
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Mar 23, 2008, 01:37 PM // 13:37
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#7
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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well hammer bash or disrupting chop spamming is always nice also
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Mar 23, 2008, 01:56 PM // 13:56
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#8
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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i think a hammer warrior would be soooo much better than the ss
but thats just me
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Mar 24, 2008, 01:17 AM // 01:17
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#9
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Devastating Hammer seemed like the best choice out of the hammer builds. Ive also replaced Gaze of Contempt with Ghostly weapon for added antiblock. That should put the necro's energy to better use. Please tell me your thought on the trapper.
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Mar 24, 2008, 04:47 AM // 04:47
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#10
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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The dual crip shot seems kind of uneeded throw something else on the other one.
Speaking of cripshot he is probaly just going to rc if you need something snared constantly you need to shut RC down.
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Mar 24, 2008, 07:08 AM // 07:08
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#11
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Dual crip, one for each warrior. The build lacks AoE snares and hexes so i thought dual crip would be nice, not to mention they can spam crossfire ganking the warrior's target. 2 rangers also equals more interruptions. But maybe im thinking too GvG. Besides a mesmer, what's a good way to keep RC down?
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Mar 24, 2008, 07:46 AM // 07:46
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#12
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by Hyprodimus Prime
Dual crip, one for each warrior. The build lacks AoE snares and hexes so i thought dual crip would be nice, not to mention they can spam crossfire ganking the warrior's target. 2 rangers also equals more interruptions. But maybe im thinking too GvG. Besides a mesmer, what's a good way to keep RC down?
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Well if your rangers are decent they can probaly dshot it if there in close range,unless there monk is good and they have their fast set on.
Err thats all I can think of besides spiking it or something.
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Mar 24, 2008, 07:50 AM // 07:50
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#13
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Wilds Pathfinder
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yeah seriously, if a ranger cant snare more than 1 person with cripshot, you shouldnt be playing with him anyways
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Mar 24, 2008, 08:45 PM // 20:45
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by Hyprodimus Prime
Dual crip, one for each warrior. The build lacks AoE snares and hexes so i thought dual crip would be nice, not to mention they can spam crossfire ganking the warrior's target. 2 rangers also equals more interruptions. But maybe im thinking too GvG. Besides a mesmer, what's a good way to keep RC down?
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Quote:
Originally Posted by Julia-Louis Dreyfus
yeah seriously, if a ranger cant snare more than 1 person with cripshot, you shouldnt be playing with him anyways
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Now that I think about it maybe lol, Broad Head Arrow?You'd have to keep the interupts high on the other monk though.
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