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Old Dec 13, 2007, 06:11 PM // 18:11   #21
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pRp rspike, when both orders stacked, talk about holding lol
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Old Dec 13, 2007, 10:02 PM // 22:02   #22
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Original Rangerspike...orders on that was just nasty xD
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Old Dec 13, 2007, 10:09 PM // 22:09   #23
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the pre-quick shot nerf?
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Old Dec 13, 2007, 10:33 PM // 22:33   #24
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Quote:
Originally Posted by Anata
Sand shards, freaking seeing 8 x 25 per second ... and with the old altar camping, holding halls was a breeze (just kill the ghost)
lmao i remember this, it was so crazy but it got nerfed so quick
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Old Dec 13, 2007, 10:38 PM // 22:38   #25
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Spirit spam was the only build that allowed players to hold Halls for 50+ consecutive. Without ever losing the altar. The only way that a good spirit spam team lost Halls was when one of its players had to go or they got error 7s before reconnects. I remember my pug recruitment message that included 'must be able to stay for at least 6 hours'.

IWAY made bad players win with ease, but it still didn't allow strings of HoH holds, and most good teams would be equipped to easily beat it.
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Old Dec 13, 2007, 10:43 PM // 22:43   #26
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Guildwars has known many era's over overpowered play. I think the most difficult to play against was the bloodspike holding halls. They just could hold pressure for so long. I remember them holding a good 8+ min altar...
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Old Dec 14, 2007, 08:28 AM // 08:28   #27
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I guess it was Sierra's build. With thumpers, paras and shit. Holding for ages...
Or maybe 8 bonders (but they got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up with NR).
And Power's rspike. Nice one indeed.
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Old Dec 14, 2007, 02:19 PM // 14:19   #28
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Since i mostly started playing after the spirit nerf i will say there was no build more overpowered then bloodspike pre-nerf with faction.
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Old Dec 14, 2007, 03:53 PM // 15:53   #29
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spirit way? Holding halls? which spirit way is that.............................................. .................................................. ..............................................FoC spike was the most overpowered. SB/RI coming in close second, but it got nerfed before it got foothold in HA.
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Old Dec 14, 2007, 04:01 PM // 16:01   #30
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original rspike
FoC spike
and spirit spam, (was my first 15 winning streak)
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Old Dec 15, 2007, 08:24 PM // 20:24   #31
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Without question, it was spirit spam.
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Old Dec 16, 2007, 12:09 AM // 00:09   #32
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Quote:
Originally Posted by thee savage
pRp rspike, when both orders stacked, talk about holding lol
Actually the double order stuck wasnt the thing most powerfull of old ranger spike.

It was more the fact of a spike ever 5 second. (the double order was used only to spike ghost and warriors) and shield up sucked at the time
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Old Dec 16, 2007, 01:41 AM // 01:41   #33
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Quote:
Originally Posted by Ozlae
Guildwars has known many era's over overpowered play. I think the most difficult to play against was the bloodspike holding halls. They just could hold pressure for so long. I remember them holding a good 8+ min altar...
Then the other teams sucked. A lot.
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Old Dec 16, 2007, 03:50 AM // 03:50   #34
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Well if you hold for 8 hours you are bound to face at least one good team o.o. Back then anyways.
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Old Dec 16, 2007, 03:04 PM // 15:04   #35
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Bspike can make bad players win, look at opening poster's guild They're all bad players, but got owned vs their bloodspike once. And then they try some balanced build and get wiped in 10 seconds. funniest match i've ever played :P

Last edited by deluxe; Dec 16, 2007 at 03:06 PM // 15:06..
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Old Dec 16, 2007, 09:07 PM // 21:07   #36
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Sinsplit also helps bad players win :P

Signet of Might was the most powerful.

I dont think spirit spam was great, it certainly wasnt balanced, but hardly blitzed teams.
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Old Dec 16, 2007, 09:30 PM // 21:30   #37
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Signet of Ghostly Might. Run to teh Lord, use and win 10 seconds later.

EoE Bomb. Minion Factory, original IWAY/ViMWAY, Blood/FoC Spike.

In pve - Searing Flames + ToF Tank, Spirit Bond (my level 10 monk got to level 20 in 2 hours...), Shield of Absorbtion 55 monks able to tank 20 Ice Imps at once...

Overall I wanted to use more of them instead of just Spirit Bond.
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Old Dec 17, 2007, 05:54 AM // 05:54   #38
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sinsplit helped bad players lose games in funny ways ^_^
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Old Dec 17, 2007, 09:20 PM // 21:20   #39
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Spirit spam.
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Old Dec 17, 2007, 09:24 PM // 21:24   #40
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spirit spam helped bad players lose because they refuse to look at the far upper left corner of their screens.
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