Mar 23, 2008, 09:23 AM // 09:23
|
#1
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
|
Psychic Instability
I mentioned this in another thread but I thought I'd start a discussion about it here.
I like the recent change to Psychic Instability since it is now more useful, however, I believe that it still suffers from the fact that there is no real benefit in the knockdown effect.
Ok, so you can squeeze a couple of uses out of the KD (target can't kite temporarily, guaranteed return on Waste Not Want Not) but I don't believe that these are enough. Even Lift Enchantment looked interesting until I realised that it was touch range.
Now that Cry Of Frustration is correctly costed at 10 energy, I'm debating whether Psychic Instability has enough advantages over CoF to consider sacrificing your elite slot.
In comparison, CoF only costs 5 more energy and only takes an extra 5 seconds to recharge and to all intents does the same thing (even has the added benefit of interupting additional targets).
If I were to consider taking Psychic Instability and for it to be able to justify it's elite status over CoF I think the skill balancers should consider the following changes:
i) Make it like every other mesmer interupt who's effect is applied regardless of whether an interupt actually occurs or not. At present, the target is only KD if the spell is actually interupted. It would be a benefit to the skill if it could counter resolve or concentration etc.
ii) Since there aren't many skills that benefit from the KD or synergise well with PI, I'd suggest playing on the snaring aspect (can't kite temporarily after being interupted) of it and changing the KD to 3 seconds. I think this would be fine since it is a conditional KD.
Alternatively, consider applying a temporary after-effect such as 'if a spell is interupted in this way, for the next 6 seconds target foes spells are easily interupted (i.e daze effect but no extra cast time). Ends after 1 spell is interupted.'
Don't get me wrong, I like the skill, it just needs something extra (since you don't really gain much from the KD) to recommend it over CoF.
|
|
|
Mar 23, 2008, 09:31 AM // 09:31
|
#2
|
Krytan Explorer
|
It looks like an HA skill to me - It beats Song of Concentration
|
|
|
Mar 23, 2008, 06:44 PM // 18:44
|
#3
|
Krytan Explorer
|
It has good synergy with warriors, since the the extra kd will help them build adren or adren spike. The former is more likely with PI because of it is spontaneous, but well coordinated teams might be able to use it for the latter.
|
|
|
Mar 23, 2008, 07:30 PM // 19:30
|
#4
|
Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
|
I would use it if the recharge was lower. As is, Gale is a better choice.
|
|
|
Mar 23, 2008, 08:11 PM // 20:11
|
#5
|
Krytan Explorer
|
Quote:
Originally Posted by Seraphim of Chaos
I would use it if the recharge was lower. As is, Gale is a better choice.
|
You can use it with Gale, and its faster at interrupting than Gale is. Oh and there is no exhaustion.
|
|
|
Mar 23, 2008, 08:26 PM // 20:26
|
#6
|
Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
|
Quote:
Originally Posted by C2K
You can use it with Gale, and its faster at interrupting than Gale is. Oh and there is no exhaustion.
|
Glyph of Energy
|
|
|
Mar 23, 2008, 09:20 PM // 21:20
|
#7
|
Krytan Explorer
|
Just make it the elite version of another interrupt.
Examples:
5/0.25/10
If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 30...102 damage and is knocked down (50% failure chance with Fast Casting 4 or less).
or even:
5/0.25/10
If target foe is casting a Spell or a Chant, that Skill is interrupted and you gain 1...12 Energy and that foe is knocked down (50% failure chance with Fast Casting 4 or less).
The latter one would have my preference, simply because fast casting needs e-mangement...
|
|
|
Mar 24, 2008, 02:55 AM // 02:55
|
#8
|
Forge Runner
|
Quote:
simply because fast casting needs e-mangement...
|
lol
123456
|
|
|
Mar 26, 2008, 04:30 PM // 16:30
|
#9
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
|
Quote:
Originally Posted by Frank Dudenstein
It looks like an HA skill to me - It beats Song of Concentration
|
If you meant that it can interupt song of concentration then you are correct... but then so can all mesmer interupts. On the other hand, if you meant that it can interupt someone casting a spell who 'is listening' to a song of concentration then I'm pretty sure that it won't since the KD only is applied in the instance of a spell actually being interupted (which won't happen when the target's stance is mantra of concentration/resolve or listening to song of concentration etc.).
Quote:
Originally Posted by C2K
It has good synergy with warriors, since the the extra kd will help them build adren or adren spike. The former is more likely with PI because of it is spontaneous, but well coordinated teams might be able to use it for the latter.
|
This is partly true, however, you can get the same effect with gale which also helps warriors to close the gap on someone kiting him. In comparison, gale is the better choice for this since it is easier to co-ordinate with and is an unconditional KD.
|
|
|
Mar 27, 2008, 04:32 PM // 16:32
|
#10
|
Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
|
It synergizes well with dom hexes, particularly diversion. It promotes true shutdown. But for true shutdown, power block is probably the better option. And it isn't much better than power leak in terms of usefulness, so I'll keep taking power leak.
Its low cost might let you take other big energy skills, which is a plus. I can't think of any effective builds for it atm, though.
|
|
|
Mar 27, 2008, 07:54 PM // 19:54
|
#11
|
Krytan Explorer
|
I think bumping it up to a 3 second KD (in the way that gale used to be) would make it a strong elite, without making it a problem skill (in the way that gale used to be).
|
|
|
Mar 27, 2008, 07:58 PM // 19:58
|
#12
|
Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
|
Quote:
Originally Posted by swordfisher
I think bumping it up to a 3 second KD (in the way that gale used to be) would make it a strong elite, without making it a problem skill (in the way that gale used to be).
|
Actually, seems like a good idea. Its 10 seconds Elite Recharge, and you have to interrupt to get its effect. I like it
|
|
|
Mar 27, 2008, 08:03 PM // 20:03
|
#13
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
|
I actually started running PI last week because I thought it would go through mantra of conc (in the same way that PDistraction, PBlock, Gale, etc do). Unfortunately I was wrong since the KD only lands if the interrupt goes through. Make it go through anti interrupts and give it a 3 second KD and the skill would become worth running, but as of now it's pretty garbage.
Same goes for Simple thievery, can't go through mantra conc so it's pretty worthless, otherwise it would be a pretty nice skill for interrupting enemy mesmer's shames and diversions. However with mantra of conc in being so heavily played in the current meta, these supposed 'elite' interrupts need to be able to go through anti interrupts, otherwise they are just worthless and there will always be better options to consider when building your mesmer bar.
|
|
|
Mar 27, 2008, 10:16 PM // 22:16
|
#14
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Quote:
Originally Posted by Van Goghs Ear
Same goes for Simple thievery, can't go through mantra conc so it's pretty worthless, otherwise it would be a pretty nice skill for interrupting enemy mesmer's shames and diversions. However with mantra of conc in being so heavily played in the current meta, these supposed 'elite' interrupts need to be able to go through anti interrupts, otherwise they are just worthless and there will always be better options to consider when building your mesmer bar.
|
Because so many Mesmers use mantra conc. Right...
~Z
|
|
|
Mar 28, 2008, 12:38 AM // 00:38
|
#15
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
|
Quote:
Originally Posted by Zuranthium
Because so many Mesmers use mantra conc. Right...
~Z
|
that's not the point, the skill still has to be versatile enough to interrupt an MoC orb...and for the record, a lot of glyph renewal mesmers do use mantra conc.
|
|
|
Mar 28, 2008, 12:46 AM // 00:46
|
#16
|
Desert Nomad
|
It's really not that good, no matter how "interesting" you people think it is.
(Sorry Byron, I'll still have your baby though)
|
|
|
Mar 29, 2008, 05:15 AM // 05:15
|
#17
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Quote:
Originally Posted by Van Goghs Ear
that's not the point, the skill still has to be versatile enough to interrupt an MoC orb...and for the record, a lot of glyph renewal mesmers do use mantra conc.
|
Oh, I agree that the interrupt should work against MoC. I've actually run Mantra on my Glyph Renewal Mes, but I've not seen many Mesmers run it in general. Just saying.
~Z
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Psychic Instability
|
Almighty Zi |
The Campfire |
1 |
Mar 22, 2008 12:19 PM // 12:19 |
Psychic Instability + Burning
|
MrGuildBoi |
Questions & Answers |
10 |
Mar 18, 2008 12:35 AM // 00:35 |
Saphatorael |
The Campfire |
10 |
Nov 19, 2006 11:55 PM // 23:55 |
Hella Good |
The Campfire |
46 |
May 16, 2006 11:12 PM // 23:12 |
All times are GMT. The time now is 11:36 AM // 11:36.
|