Apr 02, 2008, 08:03 AM // 08:03
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#21
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Frost Gate Guardian
Join Date: Mar 2008
Location: France
Profession: Me/
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me haz heard Rigor Mortis / Snare iz gud
and me thinx bsurge iz gud too
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Apr 02, 2008, 12:11 PM // 12:11
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#22
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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draw conditions/foul feast say hi.
enchantement removal says hi (shattering assault ftw?).
spotless soul says hi.
Im afraid smited a/d's pose a much greater problem than these evade bots, even though I believe escape should be fixed in a way so it would end if u attack...I mean, come on, the name itself says it all...
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Apr 02, 2008, 04:11 PM // 16:11
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#23
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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Although I agree that escape is being abused with all the R/Ds around. I would really hate to see it nerfed.
At the moment it is a good replacement for magebane/burning arrow/BHA. Extremely underused on normal rangers in my opinion. If I play ranger in RA, I always bring escape to make sure I can hold out even without a monk's support.
Do not punish me for all these lame R/D's in HA.. Make it so it ends if you attack with anything else than a bow. This way it doesnt affect normal rangers who'd like to use this skill in the way it is meant to be. To make rangers self-sufficient survivors.
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Apr 03, 2008, 07:02 AM // 07:02
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#24
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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What is the use of bringing escape when u can use other stances like NS? At the time they start beating up your face your team has most likely lost, or they just hit u to gain adren,, u activate your stance and the attacker switches. It's not worth sacrificing an elite for that.
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Apr 03, 2008, 07:11 AM // 07:11
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#25
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Escape, like Magebane, is the kind of skill that nobody was really asking for. Make it end on a successful hit and it should be fine.
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Apr 03, 2008, 07:42 AM // 07:42
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#26
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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*sigh*
Looks like it's time to dust off the Critical Defenses Golden Fox + Wild Strike + Shattering Assault build in RA.
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Apr 03, 2008, 08:53 AM // 08:53
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#27
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Krytan Explorer
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Quote:
Originally Posted by Barkeep
Although I agree that escape is being abused with all the R/Ds around. I would really hate to see it nerfed.
At the moment it is a good replacement for magebane/burning arrow/BHA. Extremely underused on normal rangers in my opinion. If I play ranger in RA, I always bring escape to make sure I can hold out even without a monk's support.
Do not punish me for all these lame R/D's in HA.. Make it so it ends if you attack with anything else than a bow. This way it doesnt affect normal rangers who'd like to use this skill in the way it is meant to be. To make rangers self-sufficient survivors.
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The problem with Escape is its in the Expertise line, which is what makes the R/D work. The R/D build in the current meta has alot of convenient skills available to them(big damage, speed and block, enchant removal) and throwing in healer and support makes it rather difficult to stop.
Escape wouldn't be as annoying in the wilderness survival line, because it would sacrifice the synergy the R/D has with expertise.
Last edited by C2K; Apr 03, 2008 at 08:56 AM // 08:56..
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Apr 03, 2008, 04:31 PM // 16:31
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#28
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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Quote:
Originally Posted by Patrick Smit
What is the use of bringing escape when u can use other stances like NS? At the time they start beating up your face your team has most likely lost, or they just hit u to gain adren,, u activate your stance and the attacker switches. It's not worth sacrificing an elite for that.
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Well, I'd normally not take escape in TA unless in some sort of stanceway. However, in RA melees often do not bother to switch to another target, so with NS you will either have to kite 24/7 or you will slowly die. With Escape you can do your job and survive.
But I'm not gonna explain the adventages of escape over NS to you. They are pretty obvious if you just read the skill descriptions.
The thing is, if the skill is nerfed like karla suggests. You may as well delete it from the game. The only use for escape -if it ends on an attack- will be running in pve and perhaps trapping. And I would hate to see the options for ranger-elites limited even more.
Changing it to wilderniss is probably not a real option because then everybody would have acces to a fairly long/quick recharge block stance. And I've already seen several R/Ds with apply poison.
(In fact, the strongest R/D build I saw so far used wounding strike and apply, and not escape)
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Apr 03, 2008, 05:16 PM // 17:16
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#29
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Escape (expertise): Elite Stance. For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks.
Natural stride (wilderness survival): Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
Yeah they are pretty different, but what if u didnt try to avoid damage with your elite, but instead try indeed do some damage by taken a good damage elite. In that way a team using boringway evolves to offenseway maybe (NOI).
With NS u would not have to kite because the stance is only canceled by hexes or enchants, damage is mitigated quite a bit by the blocking and placing heals could be more then enough (dont use covenants, but ZB or WoH)
If they nerf if it to oblivion i would not mind, because people should not even be thinking of taking this elite, while much better ones are around. GW is becoming almost like "blindwars" with this elite.
To include a conditional cancel would not be bad imo.
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Apr 03, 2008, 05:42 PM // 17:42
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#30
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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leave escape alone... expertise should be reworked (smth like affects ranger skills only)
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Apr 03, 2008, 06:49 PM // 18:49
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#31
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Barkeep
Although I agree that escape is being abused with all the R/Ds around. I would really hate to see it nerfed.
At the moment it is a good replacement for magebane/burning arrow/BHA. Extremely underused on normal rangers in my opinion. If I play ranger in RA, I always bring escape to make sure I can hold out even without a monk's support.
Do not punish me for all these lame R/D's in HA.. Make it so it ends if you attack with anything else than a bow. This way it doesnt affect normal rangers who'd like to use this skill in the way it is meant to be. To make rangers self-sufficient survivors.
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9 - 10 times when i encounter a ranger with Escape in RA, his team dies and he spends the remainder of the match showing off his "runner" build. Please do your team a favor and find a more useful elite to bring.
As for the R/D HA epidemic, yeah it would be nice to see Escape take a nerf, perhaps increase the recharge time to 20s.
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Apr 03, 2008, 07:24 PM // 19:24
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#32
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Wilds Pathfinder
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Escape is not the problem here, its Expertise allowing the spamming of high dmg attack skills. The other problem is the unconditional enchant removal from Rending Touch every 8 seconds.
I couldnt care less if rangers could run around all day blocking everything, as long as they dont blow everything up at the same time like buttonmashing monkeys :P
Im sorry to hear that this rubbish has migrated to TA.
I guess its only a matter of time before it invades GvG, thats usually the pattern of gimmick existence in GW right?
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Apr 03, 2008, 07:30 PM // 19:30
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#33
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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pretty much, yeah.
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Apr 03, 2008, 07:36 PM // 19:36
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#34
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Lorekeeper
Escape is not the problem here, its Expertise allowing the spamming of high dmg attack skills. The other problem is the unconditional enchant removal from Rending Touch every 8 seconds.
I couldnt care less if rangers could run around all day blocking everything, as long as they dont blow everything up at the same time like buttonmashing monkeys :P
Im sorry to hear that this rubbish has migrated to TA.
I guess its only a matter of time before it invades GvG, thats usually the pattern of gimmick existence in GW right?
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yeah, but as long as they won't be in GvG nobody will care
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Apr 04, 2008, 06:17 AM // 06:17
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#35
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Teh Jace
leave escape alone... expertise should be reworked (smth like affects ranger skills only)
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I agree with that, but chances are as big as the chance on an auction house, hahaha!
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Apr 04, 2008, 09:17 AM // 09:17
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#36
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Desert Nomad
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Quote:
Originally Posted by Teh Jace
leave escape alone... expertise should be reworked (smth like affects ranger skills only)
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agreed. Fixing just escape will not deal with the scythe attack spamming, thumpers, pack hunters, etc.
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Apr 04, 2008, 10:02 AM // 10:02
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#37
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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Quote:
Originally Posted by Patrick Smit
Yeah they are pretty different, but what if u didnt try to avoid damage with your elite, but instead try indeed do some damage by taken a good damage elite. In that way a team using boringway evolves to offenseway maybe (NOI).
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A normal ranger bar usually consist of 2 interrupts, 1 marksmanship attack, apply poison, blocking stance, mending touch, trolls, res sig
Some people run 2 marksmanship attacks. I do not like that because it gets hard on energy if you use them on recharge, unless you stop interrupting, which is silly. One might argue that using skills on recharge is a bad thing, but on a ranger, if you have skills like burning arrow, debilitating shot, pin down. You need to use them on recharge for maximum effect. Bringing BA and only using it to spike with every 20 seconds is a waste.
So ye, 1 marksmanship attack. And I'm a big fan of debilitating shot. So that's an easy choise for me. Ye, that's right and I like to use it in an offensive way. I could also choose to bring crip-shot to support my monk, or pin down and magebane. But I like an offensive way of playing, so I spread degen, and deb shot the monk.
So then that really only leaves me with 2 real options for elites. Either magebane or escape. And since escape gives me the opportunity to actually do my job properly without a monk. This one is also an easy choise in RA.
Quote:
Originally Posted by ender6
9 - 10 times when i encounter a ranger with Escape in RA, his team dies and he spends the remainder of the match showing off his "runner" build. Please do your team a favor and find a more useful elite to bring.
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Once my complete team is dead and I know that I cannot beat them on my own I'll sit down and die. However, if this running thing is pissing you off so much maybe you should consider bringing a crip-anguish into RA. Works wonders, I tell you.
Last edited by Barkeep; Apr 04, 2008 at 10:22 AM // 10:22..
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