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Old Mar 21, 2008, 06:48 PM // 18:48   #61
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Originally Posted by Killed u man
Too bad the people currently playing Rspike arn't too loved in the HA community, and often get ganked for playing Rspike.
EUREKAAAAAAAAA!

/close thread
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Old Mar 22, 2008, 06:58 AM // 06:58   #62
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Originally Posted by Kyp Jade
Cry has nearby range, people are accustomed to not balling up due to aoe.
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Originally Posted by Wiki
If target foe is using a skill, that foe and all foes in the area are interrupted
Srry wut? lol
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Old Mar 22, 2008, 09:52 AM // 09:52   #63
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Sry wut? lol. Depending on cry to beat Rspike will win the match how?
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Old Mar 22, 2008, 10:23 PM // 22:23   #64
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oh a quick fact. not all rspike auto wins hoh btw.. there's like 3432432434 rspike grp forming in german dis1 and french dis1. yet only r spikes that win the most is only 2 grp.(Cleo/mOw) so yeah. i mean from that many numbers formin rspike yet only 2 rspike grps manage to hold halls means that its never the build. its just players period
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Old Mar 24, 2008, 08:20 AM // 08:20   #65
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Originally Posted by Killed u man
"Hide Behind Walls"?

So you guys are going to "wait" them to death? IF you hide behind a wall, are you going to "diversion" them to death?

Hiding behind the walls is saying that IWAY wasn't broken due to the mere fact you could have 2 paragons with a constant fallback on everyone, and run... Ow wait, HOW do we beat them? NO clue, but atleast we won't die...

If everyone thinks like that, they should start adding a timer to HA matches...

"Hiding behind walls" means THEY (Rspike) decides when and how the game is played. They can still "TRY" and spike someone down, you just have to sit their behind your precious wall.... If you push in, you're not hiding anymore, and they spike you down. So they decide how long the game lasts...

Hiding doesn't work well on:
-> Fetid
-> Forgotten Shrines
-> Dark Chambers
-> Courtyard
-> Antechamber
-> HoH (There is NO walls at all on reasonable spots)
(Pssst, I think I just named more than half the maps)

And once again, if "Hiding behind walls" is the key to "beating" rspike (You won't beat em hiding, once again) then that ISN'T concidered overpowered?
Wow, then I wonder why GW is so imbalanced atm o.0

Last but not least, I would like Lorekeeper and Moto lay out their "plan" to beating rspike here. Atleast post a link to a thread doing so.

I'm really eager to know how U take down a team with:
-> 4 Hard Targets, (Often the 3 Rangers have Lightening Reflexes)
-> Vital
-> Defensive Snares
-> 3 Savage Shots
-> 1 Dshot (Let's assume they have no clue how imba it is)
-> 2 HB
-> 1 Prot
-> FallBack (Do NOT underestimate the kiting power of this skill)

"Shutting down the rit will get you the win": Yeah, because they obviously don't have 3 monks healing, which WON'T be shutdown at all (Because he's baby-sitting the rit)... Ow wait, sh!t!

"Know how to pressure": I hurd swinging your axe at people was hard... I'm not saying Shock/Axe (Or hammer) is easy, but honestly, he only has 4 targets to choose from. All the other ones have block stances and 90 AL...
Fire ele? Once again, IF your fire ele et's his shit off, you didn't face a good rspike... Mesmer? If he gets his diversion off, you didn't face a good rspike...

Any other lol-arguements comming?
Over exagerrated even if they are a "good" ranger spike and just to let you know i really havent faced a good ranger spike for 2 years now.

Firstly most r-spikes dont interupt even with 5 sec recharge on savage because its always used for a follow up. So your exageration of every diversion and aoe getting interupted is nonsense.

Brutal weapons are never on all 3 rangers at a time, so if your infuse is decent and you have defense, its quite infusable.

You have much more than your so called 4 targets to spike. You call spike regardless if the target going to die or not, this is to waste the prots energy. If you keep choosing there rit and monks to spike it is the reason you lose.

Yes shutting down the rit will actually help you to win. The reason why r-spike monks dont die is because of vital weapon. This does not mean camp him.

Yes r spike is a good build, but its not as over powered as you name it to be
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Old Mar 25, 2008, 12:36 AM // 00:36   #66
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Originally Posted by wuzzman
you still haven't told me what exactly is it you run that gets thrashed by rspike, because I don't know many builds, I bother running that would consider rspike broken. maybe your just scared because you do run eurospike gimmicks like everyone else and you trying to keep it silent. I don't know anyone who seriously HA who considers rspike a problem, unless they running a build without vent.
Lol at you accusing Borat of running eurospike.

Lol at you knowing people who play without vent.

My biggest problem with Ranger Spike isn't even their damage. I can roll with heavy spikes, I enjoy playing them and playing against them. (Although I haven't played much Ranger Spike in its current incarnation. Too boring.) Honestly the thing I dislike about Rangers is their elemental resistance. Combined with their dodge stances it makes them obnoxious to kill, since Balanced/Non sway teams tend to pack 1-3 eles for their damage. Or, they carry the classic critical hit requiring DA Paragon. Forget the Damage. More than anything else I'd rather rangers just be more killable IMO.
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Old Mar 25, 2008, 01:16 AM // 01:16   #67
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Well, if you run 6 cripshots and somehow those 6 ppl have 100% hit rate with dshot and savage, only god can stop you.
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Old Mar 25, 2008, 06:21 AM // 06:21   #68
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Quote:
Originally Posted by ghostlyfenix
its quite infusable.
SOME are infusable, some are just sick. shit rspikes are easy to beat but there is some damn good ones
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Old Mar 25, 2008, 01:13 PM // 13:13   #69
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Originally Posted by Julia-Louis Dreyfus
SOME are infusable, some are just sick. shit rspikes are easy to beat but there is some damn good ones
This is where I think many people have the wrong idea.

Once again, it's not because you CAN beat a build, it isn't overpowered. I speak for everyone here if I said that I've beat and been beaten by a Rspike... However (And I remember because Good ol' Borat ran Legoway for once), After beating them up for 8 minutes (AND we were surviving), they got 1 lucky spike off on me (40/40 ftl, was switching every time for diversion, already had it dshotted 7-8 times) and the DP just killed us... Savage Shotted/Dshotted a few rezzes, by the time I was up, the next guy died and there went...

So wait, we spend 8 minutes beating them up, "trying" to punish them for bad prots/spikes (But huray for wards/snares/3 monks AND vital) we can't kill jack sh!t, I am on a 40/40 set for about 2 seconds, and we loose? (I did see alot of crits, so I doubt if I would have lived on Shield anyways... Cracked Armor wuz gud I hurd!

Hmm, yeah, Rspike definatly isn't broken o.0
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Old Mar 25, 2008, 03:22 PM // 15:22   #70
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I crushed 4 rangerspikes last night, Pretty much I just switch pressure, switch pressure, switch pressure, switch hey he is low from before!!! /kill. switch pressure.

Oh and I killed thier #1s a lot too
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Old Mar 25, 2008, 07:32 PM // 19:32   #71
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I guess strafing, hiding behind walls, and pre-prot is a thing of the past, huh?
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Old Mar 25, 2008, 08:48 PM // 20:48   #72
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Originally Posted by Grugio
I guess strafing, hiding behind walls, and pre-prot is a thing of the past, huh?
Recurve/Hornbow + Favorable > Strafing... (Killing Favorable is obvious something EVERY good team does. However, you loose +-7 seconds doing so, twice a minute, so you waste 14 seconds a minute killing a spirit...

You CAN'T hide behind behind walls in HoH, you CAN'T run relics behind a wall, you CAN'T capture shrines behind walls...

Pre-Prot a ranged spike? Yeah, That's a thing of the past, people actually got more skilled over the years... No seriously, pre-protting worked pre-NF, then stuff like shadowstepping and insane rangerspike buffs came...

You can pre-prot a DP'ed guy (Meaning they pretty much alrdy won the game) and a stripped ghostly, that's it... Other than that, it "hoping" to find the guy the caller "points" to when calling OR find the guy the rangers point to on spikes. (I actually cought a few spikes as infuser that way ^^)

You CAN beat the build, if you have the right counters. (I hurd DA was VERY balanced)
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Old Mar 26, 2008, 08:58 PM // 20:58   #73
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Quote:
Originally Posted by Motoko Kusanagi War
You SHOULD (runing balanced) have as much shut down as any rspike. Have snares? Hex up the rangers to make half their spike invalid. Have mesmer shut down? Take out the rit and prevent him from weapon spamming and let your pressure take out the monks (which they will have a normal amount of HP w/o the vitals).

^about that^ if you have a PD mesmer,Which you should if u are running balance as u said, u have the mesmer pd 1 ranger all day long and no spike gets through. Yes,vitals are good and yes,they do help out the other team, but u only have to cast diversion on their rit in be-tween the R-Spike teams spike,u will get it eventualy.


Anyways,R-Spike is not the most over powered build out atm,I do not like my answer and im sure other people will say no to this but S-Way is over powered atm. Sooner or later,A-Net may make a new skill balance about rangers or rend touch. Any1 can lose to it,and any1 can beat it. its all about how u play the game as a team i gese.

Last edited by legendary4321; Mar 26, 2008 at 09:00 PM // 21:00..
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Old Mar 26, 2008, 09:20 PM // 21:20   #74
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Originally Posted by legendary4321

Anyways,R-Spike is not the most over powered build out atm,I do not like my answer and im sure other people will say no to this but S-Way is over powered atm. Sooner or later,A-Net may make a new skill balance about rangers or rend touch. Any1 can lose to it,and any1 can beat it. its all about how u play the game as a team i gese.
TBH thats why I like playing Rit spike right now. OMG Rit spike is gimmick terrabad!!! But hey when a grand total of what 4 teams runs rit spike in HA these days it can hardly be considered the over powerd gimmick it was imho.

However, Between Sway and Ranger spike its a good counter for both. Daze/conditions of sway cant rape a team that has multiple Mend Bodies + RC. Yes I know wanding the trappers is leet, but with a three R/D frontline at the very least expect to see multiple Deep wounds pop up at once. And even one trap bomb can overwhelm the standard 2 monk backline. Rit spike has the condition removal power to stop Sway, and has the bonus of Vitals to keep Ranger Spike from getting a clean/solid spike. As long as your infuser is decent and your team knows what a +10 Piercing shield does Ranger Spike isn't that hard to fight. So as long as I'm killing the more common Gimmicks I'm happy.
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Old Mar 26, 2008, 10:11 PM // 22:11   #75
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Quote:
Originally Posted by Killed u man
Recurve/Hornbow + Favorable > Strafing... (Killing Favorable is obvious something EVERY good team does. However, you loose +-7 seconds doing so, twice a minute, so you waste 14 seconds a minute killing a spirit...

You CAN'T hide behind behind walls in HoH, you CAN'T run relics behind a wall, you CAN'T capture shrines behind walls...

Pre-Prot a ranged spike? Yeah, That's a thing of the past, people actually got more skilled over the years... No seriously, pre-protting worked pre-NF, then stuff like shadowstepping and insane rangerspike buffs came...

You can pre-prot a DP'ed guy (Meaning they pretty much alrdy won the game) and a stripped ghostly, that's it... Other than that, it "hoping" to find the guy the caller "points" to when calling OR find the guy the rangers point to on spikes. (I actually cought a few spikes as infuser that way ^^)

You CAN beat the build, if you have the right counters. (I hurd DA was VERY balanced)
Okkk so your basically saying you have no idea to counter one of the oldest builds in GW history, I won't write a 10,000 word essay here, but one of the simplest methods is to simply pack alot of snares/melee hate like blind and blurred vision, and then pack a frontline capable of pressuring very well, and you are able to stop their spiking ability with blind/blurred and stop their tactical movement capabilities with snares.
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Old Mar 27, 2008, 02:09 AM // 02:09   #76
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Okkk so your basically saying you have no idea to counter one of the oldest builds in GW history, I won't write a 10,000 word essay here, but one of the simplest methods is to simply pack alot of snares/melee hate like blind and blurred vision, and then pack a frontline capable of pressuring very well, and you are able to stop their spiking ability with blind/blurred and stop their tactical movement capabilities with snares.
Yeah, I hurd blurred vission was gud against hex breaker!

Also, blind? Rspike spikes to fast to blind them enough... What I don't get is that all the people here assume every is Korean... You're mesmer is gonna interrupt them, shutdown rit, shutdown monk and whatnot more...

Face it, the only rspike you guys beat was either a crappy one OR you were running legoway, which is just as degenerative (Para's huraaaaay) because DA = win? (So wait, HAVING to use a DA to win is balanced?)

The only reasonable blind that can keep up with Rspike is bsurge... But I've hurd (Unconfirmed) that a good RC > blindbot on top of the fact that 3 Monk backline +Vital + Snares > 5 players...
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Old Mar 27, 2008, 02:28 AM // 02:28   #77
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DA doesnt win you the match, did you forget they have dshots you were complaining about?

DA is also a horrible spike save, they use anthem of guidance and thier first volley should be enough to kill anyway.
DA/Aegis/Ward and all the other passive defenses are better in HA as pressure relief than they are spike savers. (im tempted to throw weapon of warding on that list since its a hamster cage for the ghostly in altar holds)

The best thing to do against any spike team is to be as aggressive as you can
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Old Mar 27, 2008, 02:53 AM // 02:53   #78
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each of u guys is stuck in his own vision and doesnt listen to the other. 1 gives ways to beat r-spike the other says if those work than the r-spike team was baed, now wtf?
this is such a pointless arguement, especially since u guys cant even listen to each other...

Anthem of Guidance isnt very hard to interrupt. having MULTIPLE hexes isnt very hard either. 1 good anti melee necro>ranger spike Imho... and you know what, those scary d-shots and s-shots scare you, bring mantra of resolve on the necro... energy shouldnt be too problematic as u only need like 2 hexes to go through each time, than r-spike is gonne... I also heard that BSurge is a pretty spammable blind, not to mention this new Me/N Signet of Midnight+Plague Sending crap... oh and did I forget Ebon Dust Aura? damn me!!!
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Old Mar 27, 2008, 03:21 AM // 03:21   #79
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Originally Posted by zling
oh and did I forget Ebon Dust Aura? damn me!!!
===========[HB this way]====================>

Wards? Ward against Arrows is too much energy to fit on a reasonable bar...
Aegis chain? The last time I saw Aegis chain was yesterday on 2 E/Mo's in a SF spike..."Shields Up!" died not too long ago, +60 armor is great, but so is cracked armor + lol-damage (+Mods)...
Once again, you guys are giving such specific counters that any non-legoway team doesn't pack...


Anyways, did 4 runs today (Was running my backbreaker sin and some other nice templates, non-legoway) and we just don't have a shot against Rspike...
Gues what, WardvHarm up, ball up inside it (No AoE is godly ^^) and get spiked down WITH vital weapon and shield... (750HP + 107 Armor, lol, not broken you say?)
Got about 2 dshots on my chain, I won't even start about the QQ'ing on vent on the water ele/fire snares their Blurred Vission, SH etc got interrupted...

This happened in 2 runs... The other 2 runs, I had to see out Ghostly Hero getting spiked down by an rspike (clean) TROUGH VITAL AND HARM... (We were under pressure so it's unreal to ask from your monks to keep a prot on him) Huray, good to see an actual balanced can still win... o.0 (If you run para's/dervs, you can already stripe out the balanced part in your build)

The only option I have is to fully gank Rspikes, just so I atleast can vent my anger a bit... (Some guy even said to come QQ on guru forums, sadly enough he was QQ'ing to me all the time :'()
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Old Mar 27, 2008, 03:37 AM // 03:37   #80
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Originally Posted by Kyp Jade
*and looks for soda*


Rangerspike is gay, but only OP in HoH
gay or not, if it works it works. I don't see why everyone has to play balanced well in that case balanced is ghey. happy?
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