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Old Mar 19, 2008, 10:34 PM // 22:34   #41
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Quote:
Originally Posted by Elri
*gets another bag of popcorn*
*and looks for soda*


Rangerspike is gay, but only OP in HoH
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Old Mar 20, 2008, 04:10 AM // 04:10   #42
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Originally Posted by Kyp Jade
Unreliable at best, helps some but never enough to matter
LOL you are most likely going to interrupt at least half their spike, or more if their positioning is terrible. if you go with the suggested 2 coppies, you have a cry every ~7 seconds assuming no fast recharge.
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Old Mar 20, 2008, 04:56 AM // 04:56   #43
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Cry has nearby range, people are accustomed to not balling up due to aoe.

You will very rarely find a rangerspike that likes to hold hands. At best you will interupt 1 ranger, and maybe 1 time in 5 will get more than 1.

You want to look at an OP build look at Angorodons on an altar hold.
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Old Mar 20, 2008, 08:20 AM // 08:20   #44
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Originally Posted by Kyp Jade
Unreliable at best, helps some but never enough to matter

Do that, Oh and when your people dont listen and dont use walls, be sure to scream really loud in vent, doesnt help but makes you feel better.

Dark Chambers needs to be renamed rangerspike wins tho

If your team can't manage to use field, then i advise you change teammates...



Quote:
Originally Posted by Killed u man
"Hide Behind Walls"?

So you guys are going to "wait" them to death? IF you hide behind a wall, are you going to "diversion" them to death?

Hiding behind the walls is saying that IWAY wasn't broken due to the mere fact you could have 2 paragons with a constant fallback on everyone, and run... Ow wait, HOW do we beat them? NO clue, but atleast we won't die...
Eles, shadowstep wars/dervs/sins, rits, necros (must forgot some here...) can do their stuff with a wall between them and their target...

Quote:
Originally Posted by Killed u man
If everyone thinks like that, they should start adding a timer to HA matches...
then it's just YOU that can't manage to wipe a rspike

Quote:
Originally Posted by Killed u man
"Hiding behind walls" means THEY (Rspike) decides when and how the game is played. They can still "TRY" and spike someone down, you just have to sit their behind your precious wall.... If you push in, you're not hiding anymore, and they spike you down. So they decide how long the game lasts...
you are wrong, because YOU decide when showing off...

Quote:
Originally Posted by Killed u man
Hiding doesn't work well on:
-> Fetid
-> Forgotten Shrines
-> Dark Chambers
-> Courtyard
-> Antechamber
-> HoH (There is NO walls at all on reasonable spots)
(Pssst, I think I just named more than half the maps)
kill their lead ? they can't spike w/o one ranger and especially if it's the lead ~~

Quote:
Originally Posted by Killed u man
And once again, if "Hiding behind walls" is the key to "beating" rspike (You won't beat em hiding, once again) then that ISN'T concidered overpowered?
Wow, then I wonder why GW is so imbalanced atm o.0
WOW, is it overpowered to use field ? when you are really dumb, sorry for saying that...

Quote:
Originally Posted by Killed u man
I'm really eager to know how U take down a team with:
-> 4 Hard Targets, (Often the 3 Rangers have Lightening Reflexes)
-> Vital
-> Defensive Snares
-> 3 Savage Shots
-> 1 Dshot (Let's assume they have no clue how imba it is)
-> 2 HB
-> 1 Prot
-> FallBack (Do NOT underestimate the kiting power of this skill)
like any other teams i guess ? and vital ain't on rangers ~~

Quote:
Originally Posted by Killed u man
"Shutting down the rit will get you the win": Yeah, because they obviously don't have 3 monks healing, which WON'T be shutdown at all (Because he's baby-sitting the rit)... Ow wait, sh!t!
does shutting down mean for you kill ? lawl
wise use of interrupts will do the job, but i don't think you even know what a mesmer is...

Quote:
Originally Posted by Killed u man
"Know how to pressure": I hurd swinging your axe at people was hard... I'm not saying Shock/Axe (Or hammer) is easy, but honestly, he only has 4 targets to choose from. All the other ones have block stances and 90 AL...
Fire ele? Once again, IF your fire ele et's his shit off, you didn't face a good rspike... Mesmer? If he gets his diversion off, you didn't face a good rspike...
maybe it's just the non-rspike team that is better...


Quote:
Originally Posted by Killed u man
Any other lol-arguements comming?
when i read your post, i feel that you are one of those R/W thumpanoobway or R/D dumbway player that get's raped everytime he faces a decent team (rspike included). Are you making the apology of rspike just because they easily get rid of you ?


Well now, i am not saying that i always beat rspikes, but i think any well organized team won't just get raped like you are willing to say

Feel free to flame, won't bother me...
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Old Mar 20, 2008, 08:47 AM // 08:47   #45
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lmao, you called borat thumpway noob


post of the week.
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Old Mar 20, 2008, 03:29 PM // 15:29   #46
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Quote:
Originally Posted by kranius
""
By all means, please, Lay out HOW to shutdown over here... Don't say diversion or shame. I played rspike once (Just HAD to try it) and we faced R10+ teams (Guilds) and their mes didn't get a single Diversion/shame off. (20 sec disable was gud I hurd)

So "Shutting down" will reach no further than a couple of Drains/Shatters on spike or channeling on the monks. As well as some PD's on Vital, Shell Shock and Brutal. (Mind the 8 seconds disable time on your skills aswell)

On top of that, Fake casting > PD when you have 5 energy skills...

Spiking a ranger down? You're once again expecting to face non-ranked pug who has no clue how to play. I hurd "lightening reflexes" was a gud skill!

Also, hide behind walls and jump in? So what, you're suggesting we all run one gimmick in order to beat the other one? o.0

Still, any reasonable arguements?

EDIT: Re-reading some previous posts, I have the feeling some people think I'm just QQ'ing about Rspike because I can't beat it. I have 2 things to say to this:
-> I beat "Mylady Cleo"'s group (Which is prolly the best around) several times, on Capture Points, Courtyard and 1 on 1 face-offs. I've beaten numerus of other Rspikes
-> In Relic Run and Capture Points (And even KoTH a little bit) it still is 60% Luck... Rspike has the highest CHANCE of winning, but it still a chance, but it could be some team doesn't want you to win (But not a gank, as they want to win themselves).
Once again, for the ignorant people: I'M NOT SAYING THE BUILD IS IMPOSSIBLE TO BEAT (I know I did somewhere, but I was pointing out that if you face the "perfect" team, as in, who activly use Savagage and Dshot interrupts, you won't win), I'M MERELY SAYING THE BUILD IS INCREDIBLY HARD TO BEAT. In fact, you can only Punish them for their mistakes... Aka, a Ranger misclicks and uses a random "Lightening Reflexes" = free spike target. However, that is their mistake, not your skill...

Last edited by Killed u man; Mar 20, 2008 at 03:39 PM // 15:39..
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Old Mar 20, 2008, 04:25 PM // 16:25   #47
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a big part of success in PvP is through the exploitation of your opponents mistakes. Almost all forms of competitive sports involve this struggle. Mistakes become far more important in matches between equally skilled opponents. So if you face a good rspike, you have to force them to make mistakes.

The basic premise is, we are not robots, we are going to make a mistake, the question is, will it be us or them who make the first one? Second question is, am i going to punish them for making mistakes?

The sign of a great team is twofold

1) being able to force an opponent to make mistakes, no matter how small; while avoiding making mistakes of their own.
2) being able to exploit those mistakes into match winning opportunities, no matter how small, while being able to survive making mistakes of their own.

thats where skill comes into it in a match between equally skilled opponents.

a good way to force kills in HA with a balanced team is by making the monks think they need to infuse/prot when they dont need to and preventing them from being able to keep up with the costs of doing so. So there will come a time when you bring them to the point where they cannot heal their allies up to full health, and at that point you should be able to kill something. This method is far more effective than clean spiking targets one by one, which is quite difficult vs rspike. If you do not know how to pressure that is your own fault.

And you dont need diversion and shame to achieve it.
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Old Mar 20, 2008, 05:38 PM // 17:38   #48
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Quote:
Originally Posted by Lorekeeper
""
I fully agree with you. Gues what, I play HB, I know ALL about making/fixing/punishing mistakes...

However, with Rspike, there only is so much you can do wrong... 3 Monk backline is a nice net of defence. Seeing 1 competent monk can save a spike. (1/2 CT Dwayna's ftw)

The rangers can't f!ck up, because everyone interrupt they DO get off, is an extra one. The Paragon is a simple paragon, failproof. The rit is the usually button-bash weapon spammer.

However, skill = reward in Rspike when it comes down to Rangers and Monks. As I said, every interrupt is an extra one, however 6 interrupts every +-10 Seconds is so much relief on pressure. (Assuming it's a good rspike that will actually interrupt)
And good monks will obviously get you alot further.
But you get the point, the skill - reward is broken in Rspike. (Mainly because the interrupts and the insane spike)
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Old Mar 20, 2008, 06:27 PM // 18:27   #49
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killed u man what build are you running? on the list of high damage spikes in this meta rangerspike is kinda...low.
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Old Mar 20, 2008, 07:07 PM // 19:07   #50
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Quote:
Originally Posted by wuzzman
killed u man what build are you running? on the list of high damage spikes in this meta rangerspike is kinda...low.
Yeah, those spikes got nerfed tough...

But yeah, rspike is still bound to physical AL. However cracked armor gave Rspike the buff they needed (Didn't need rly) to clean spike a ghostly...

The "actual" damage from a spike barely matters. if you can spike a ghostly down, you're usually fine. Wether you do 20000 dmg or 800, doesn't matter. Point is the ghostly will die, clean...

But bloodspike, ritspike ALL got nerfed in the past. Rspike got 1 nerf (Aftercast ftw), and for the rest, it kept getting buffs over the course over the years.
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Old Mar 20, 2008, 09:12 PM // 21:12   #51
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you still haven't told me the build your running that just get shredded by rspike...I can beat rspike with thumpers and order of the vampire necro and thats the lowest build you can utilize to beat rspike no vent or anything.

Last edited by wuzzman; Mar 21, 2008 at 02:46 AM // 02:46..
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Old Mar 21, 2008, 02:21 AM // 02:21   #52
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How I would approach to beat rspike:
- Interrupt spikers (bringing interrupts on multiple characters is actually allowed)
- Spread out so the opposing monks can't Channeling tank properly, and so your monks can see where the rangers/arrows are pointing
- Apply pressure
- Make a ranger pop on Lightning Reflexes, and return to him when it's gone
- Bring some block shit like Aegis and/or DA, and interrupt Anthem of Guidance
- Do some sort of edenial on the R/N - his bar is quite heavy energy-wise
- Kill FW and make the arrows dodgeable
- Try to hide

And I thought the standard R/Me bar was something like:
- Glass Arrows
- Forked Arrow
- Sloth Hunter's Shot
- Savage Shot
- Favourable Winds
- Lightning Reflexes
- Hex Breaker
- Res

With no dshot, and Savage Shot being used in the actual spike, I can't see how you expect the rangers to poop interrupts on everything in between the spikes.
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Old Mar 21, 2008, 05:28 AM // 05:28   #53
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Quote:
Originally Posted by danilovic
How I would approach to beat rspike:
- Interrupt spikers (bringing interrupts on multiple characters is actually allowed)
- Spread out so the opposing monks can't Channeling tank properly, and so your monks can see where the rangers/arrows are pointing
- Apply pressure
- Make a ranger pop on Lightning Reflexes, and return to him when it's gone
- Bring some block shit like Aegis and/or DA, and interrupt Anthem of Guidance
- Do some sort of edenial on the R/N - his bar is quite heavy energy-wise
- Kill FW and make the arrows dodgeable
- Try to hide

And I thought the standard R/Me bar was something like:
- Glass Arrows
- Forked Arrow
- Sloth Hunter's Shot
- Savage Shot
- Favourable Winds
- Lightning Reflexes
- Hex Breaker
- Res

With no dshot, and Savage Shot being used in the actual spike, I can't see how you expect the rangers to poop interrupts on everything in between the spikes.
only one ranger needs FWs, and LR is optional.. so is HB really....

to the OP...

stop posting. i agree rspike has been very lame for quite some time, but you're going about "discussing" this all wrong.
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Old Mar 21, 2008, 11:37 AM // 11:37   #54
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Quote:
Originally Posted by Magikarp
only one ranger needs FWs, and LR is optional.. so is HB really....

to the OP...

stop posting. i agree rspike has been very lame for quite some time, but you're going about "discussing" this all wrong.
I'm not discussing anything. If you fail to see that rspike is broken, you shouldn't HA... (Srry guys, but that's the way it is)
I was merely pointing it out, because alot of people fail to see how broken the synergy is... (Like Lore said, Brutal + ...)

Wuzz, why do you think I run 1 build? There is some people out there that don't run the next best gimmick...
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Old Mar 21, 2008, 02:13 PM // 14:13   #55
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you still haven't told me what exactly is it you run that gets thrashed by rspike, because I don't know many builds, I bother running that would consider rspike broken. maybe your just scared because you do run eurospike gimmicks like everyone else and you trying to keep it silent. I don't know anyone who seriously HA who considers rspike a problem, unless they running a build without vent.

Last edited by wuzzman; Mar 21, 2008 at 02:20 PM // 14:20..
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Old Mar 21, 2008, 02:24 PM // 14:24   #56
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dont mean to jump into the middle of your guys cute little argument, but almost everytime i play against one of borats teams its a different build, just throwing that out there
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Old Mar 21, 2008, 02:32 PM // 14:32   #57
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Quote:
Originally Posted by Andrew Patrick
Agreed. Also, if you have been using walls a lot, Ranger Spikes can tend to get impatient and try to spike anything that is out in the open. Which means it can get pretty easy to prot up one person and just make sure that is the only viable target and keep it up through the spike. Once they fail on a few spikes you can push in with your pressure, take down a few of them (preferably their caller) and watch them crumble.

I hate running LoS spikes because they pretty much exclusively win based on the other team's mistakes rather than how well your team plays. It's quite effective against a team that doesn't know how to beat it, but if it ever got to the point of being one of the more common builds, I think people would be far too prepared/aware how to beat it for it to stay popular long. It can catch you off guard every 20 matches or so, but if every other match was against Rspike, I think strategies and builds would adjust to kill it pretty fast. Just my opinion though...and I am not dismissing the fact that people are using it, and winning with it, in halls right now.
You can't hide on every map, and you can't hide with every team build.
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Old Mar 21, 2008, 02:38 PM // 14:38   #58
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Quote:
Originally Posted by Horace The Great
You can't hide on every map, and you can't hide with every team build.
That sadly enough is the only thing holding Rspike back. But then again, good Rspike > Walls.

1. They can decide to simply wait aswell
2. They can "spike" people down, hoping for that 1 retard EVERY team has to be in LoS
3. They can "push" in, spike once and fall back out again...

With the LR + Vitals, I doubt they will "collapse" under pressure in under 2 minutes... If they do, once again, bad rspike.

You can also call the old Sin-caster balanced, because you faced one who kept spamming Entangling Asp without his Lead. Offc. he won't do any dmg, he's not using the build to it's full advantage.

The potential of Rspike is to farm your way to HoH (5 Second Spike - 8 Second Spike, enough snares/running/holding) AND then hold it for XX amount of time... Too bad the people currently playing Rspike arn't too loved in the HA community, and often get ganked for playing Rspike.
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Old Mar 21, 2008, 02:53 PM // 14:53   #59
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Quote:
Originally Posted by Killed u man
Too bad the people currently playing Rspike arn't too loved in the HA community, and often get ganked for playing Rspike.
funny you say that, i was in halls last night and it was, us vs rspike vs rspike, we are the ones that ended up getting ganked
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Old Mar 21, 2008, 03:02 PM // 15:02   #60
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Quote:
Originally Posted by Killed u man
That sadly enough is the only thing holding Rspike back. But then again, good Rspike > Walls.

1. They can decide to simply wait aswell
2. They can "spike" people down, hoping for that 1 retard EVERY team has to be in LoS
3. They can "push" in, spike once and fall back out again...

With the LR + Vitals, I doubt they will "collapse" under pressure in under 2 minutes... If they do, once again, bad rspike.

You can also call the old Sin-caster balanced, because you faced one who kept spamming Entangling Asp without his Lead. Offc. he won't do any dmg, he's not using the build to it's full advantage.

The potential of Rspike is to farm your way to HoH (5 Second Spike - 8 Second Spike, enough snares/running/holding) AND then hold it for XX amount of time... Too bad the people currently playing Rspike arn't too loved in the HA community, and often get ganked for playing Rspike.
you still haven't told me what exactly is it you run that gets thrashed by rspike, because I don't know many builds, I bother running that would consider rspike broken. maybe your just scared because you do run eurospike gimmicks like everyone else and you trying to keep it silent. I don't know anyone who seriously HA who considers rspike a problem, unless they running a build without vent.
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