Dec 31, 2007, 03:43 PM // 15:43
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#21
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Frost Gate Guardian
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So, apparently this is some incredibly common phenomenon? Why the heck are you complaining, then?
If it's actually common enough as to be a problem, take a Necro with high SR, then bask in the glory of 12-13 energy as often as the SR timer allows and spam whatever the hell you want. Hell, get your whole party to do it. While we're at it, why not sync with other parties of all Necros?
Oh, it's not that common? Then don't worry about it.
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Dec 31, 2007, 04:02 PM // 16:02
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#22
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You don't actually play necro, do you...
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Dec 31, 2007, 05:41 PM // 17:41
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#23
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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I've seen it happen once in a couple of days AB, so it's not very common.
And most players, on both sides, hate it.
But since it requires 2 players there must be better ways for them to give points to the other team fast.
The only 'advantage' is that they can spam it in advantage for about 50 points.
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Jan 01, 2008, 08:47 AM // 08:47
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#24
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Actually, this isn't true. One duo of saccers can give the win to the other team on every map and there is nothing anyone can do about it.
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Jan 01, 2008, 10:48 AM // 10:48
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#25
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Moloch Vein
there is nothing anyone can do about it.
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Quote:
Originally Posted by Turbobusa
take frozen soil
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Seems to me like people just aren't trying to do anything about it.
__________________
Stay Breezy
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Jan 01, 2008, 01:05 PM // 13:05
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#26
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Originally Posted by Moloch Vein
Actually, this isn't true. One duo of saccers can give the win to the other team on every map and there is nothing anyone can do about it.
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While that might be true I can think of other ways to score points for the opposing team faster than duo sac.
The only 'advantage' of duo sac is that it can be done before the battle starts.
And you can prevent, but FS is not the kind of skill you want to bring in regular AB.
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Jan 01, 2008, 01:31 PM // 13:31
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#27
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Academy Page
Join Date: Oct 2006
Location: @home
Guild: irq
Profession: Mo/
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reclaim essence > fs
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Jan 01, 2008, 01:46 PM // 13:46
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#28
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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If a BiP sacs himself won't that give his opponing team a point? I can't seem to understand why would they do quick faction when the death of luxon gives a point to kurzick so resing and diing would give kurz points, not luxon
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Jan 03, 2008, 12:43 PM // 12:43
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#29
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Exactly..?
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Jan 03, 2008, 01:57 PM // 13:57
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#30
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by I Will Heal You Ally
If a BiP sacs himself won't that give his opponing team a point? I can't seem to understand why would they do quick faction when the death of luxon gives a point to kurzick so resing and diing would give kurz points, not luxon
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That's the point, they ruin the game for their side.
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Jan 03, 2008, 08:49 PM // 20:49
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#31
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Academy Page
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Quote:
Originally Posted by EinherjarMx
no, that was the reason of why EoE got nerfed because 3 saccers started damaging their team
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EoE got nerfed mostly because of EoE bombs in HA, AB was just an extra problem.
To the OP, just /report them for griefing and get the rest of your team to do the same.
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Jan 07, 2008, 12:52 AM // 00:52
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#32
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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There are always a few sick people on both sides trying to ruin the game for hardworking ABers. Don't let it get to you.
If the bad people don't take a break from what they do, good people shouldn't either.
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Jan 15, 2008, 10:08 PM // 22:08
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#33
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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this isn't cheating this is some little child who wants to be flamed.
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Jan 15, 2008, 10:20 PM // 22:20
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#34
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Turbobusa
This happens sometimes when 2 idiots or more are bored. This is really rare, and you can't really do anything because even if they are ruining the game for others, they aren't abusing anything.
Reminds me of lucky luke (god knows why lucky luke), where jesse james says "There is no law for those who cheat against themselves."
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Lol, Lucky Luke ftw. Are you French?
Anyways... it can't be that common, as I have never seen it before. It sounds annoying though, and you can report them if you want to.
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Feb 04, 2008, 08:44 PM // 20:44
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#35
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Ascalonian Squire
Join Date: Jan 2008
Guild: The mirror of reason [snow]
Profession: Mo/E
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Easily solved; get the local noob wammo to stand there and cast healing breeze on him. It's not like wammo's contribute normally anyway. Heck, half of them carry WoH now, too.
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Feb 05, 2008, 05:31 AM // 05:31
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#36
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Frost Gate Guardian
Join Date: Apr 2007
Location: ITS A TRAP!!!!!
Profession: W/
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Quote:
Originally Posted by Leeds
this isn't cheating this is some little child who wants to be flamed.
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Pretty much hit the nail on the head.
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Feb 05, 2008, 06:51 AM // 06:51
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#37
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Ascalonian Squire
Join Date: Jan 2006
Guild: Fading Twilight [dusk]
Profession: Mo/Me
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Until ANET decides to punish those who change allegiance constantly , this problem will not be solved. I see the majority of the problems arising when there are large numbers of members from one of the "outpost owning alliances" in the AB arena. My theory is that those alliances have an extra account that would be created to have a guild with allegiance to the opposite side, This makes it possible for them to "guest invite" members to the other side and form teams that will inevitably undermine the ability of that side to fight an honest battle and have a chance to win.
My suggestion for solving this problem is for ANET to limit the amount of times that a person can change sides, or a similiar method of limiting their ability to undermine a battle.
Shouldn't the alliances that own outposts have the most loyalty to the side they have chosen ? This is clearly a problem that needs to be addressed with more than a few skill adjustments.
The original way they would undermine a battle by "leeching" was addressed and they worked around it by moving around instead of just standing there.
Alliance Battles need a major surgery instead of band-aids being applied.
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Feb 05, 2008, 06:27 PM // 18:27
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#38
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Ascalonian Squire
Join Date: Jan 2008
Guild: The mirror of reason [snow]
Profession: Mo/E
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Quote:
Originally Posted by Scarred
My suggestion for solving this problem is for ANET to limit the amount of times that a person can change sides, or a similiar method of limiting their ability to undermine a battle.
Shouldn't the alliances that own outposts have the most loyalty to the side they have chosen ? This is clearly a problem that needs to be addressed with more than a few skill adjustments.
The original way they would undermine a battle by "leeching" was addressed and they worked around it by moving around instead of just standing there.
Alliance Battles need a major surgery instead of band-aids being applied.
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It'd probably work, but the problem isn't big enough to make it necessary to start messing around with guilds.
I thought leechers were people who just farmed faction AFK? If they move around then they're technically there, so if they dont fight they're just plain thick. What's the point of sitting at your PC doing nothing instead of doing something else while you farm AFK? Doesnt make sense.
Alliance battles don't really have anything seriously wrong with them; it's casual PvP for god sake. If anything, just ban resses from AB. It'll stop the fast cast ressers from adding to the suicides and 1 death every 30 seconds isnt going to do much (I assume it'll take at least 10 seconds for them to kill themselves, might be wrong). It'll do us all a favour; most people only ever take res into AB by mistake. You can kinda understand Vengence but thats about it.
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Feb 05, 2008, 06:36 PM // 18:36
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#39
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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lol... what is odd is that Alliances ig are like those in real life. People change sides constantly, or turncoat, whatever you want to call it.
I actually think it is a good idea to have both Kurzicks and Luxons infiltrating the other side because it will force people to run with know affiliates... not accept random people into their parties... and keep people on their toes about who is doing what. Maybe people will actually fight a bit harder for their sides instead of complaining for 1vs1 the whole time we are in an AB session.
Also, blatantly undermining the opposing sides weaknesses is a good tactics in my opinion. You win that way. Plain and simple. You should try it sometime and see how it works for you...
* The only people I see exploiting this would be town owners or die-hard Kurzick/Luxons who are willing to sac faction for the greater good. Noble or retarded, I think it is funny... haha.
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Feb 05, 2008, 09:44 PM // 21:44
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#40
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Academy Page
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Tbh the majority of town-holding alliances' faction comes from FFF...
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