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Old Apr 12, 2008, 09:57 AM // 09:57   #1
Div
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Join Date: Jan 2006
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Guild: Dead Alley [dR]
Profession: Mo/R
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Default Remember Goth spike? And that TA crap?

So while looking through my year-old builds, I found this:

[build prof=Mo/Me divine=9+1 smiting=12+1+1 healing=9+1 inspiration=3 name="SoJ infuser" desc=""][Signet of judgment][signet of rage][banish][smite hex][Infuse Health][mantra of inscriptions][Healing Touch][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 healing=11+1 deadly=2 shadow=2 name="Monk 2" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Word of Healing][Healing Seed][Heal Party][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 healing=11+1 deadly=2 shadow=2 name="Monk 3" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Word of Healing][Healing seed][heal party][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 healing=11+1 deadly=2 shadow=2 name="Monk 4" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Healing hands][heal other][heal party][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 protection=11+1 deadly=2 shadow=1 name="Monk 5" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Aegis][martyr][guardian][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 protection=11+1 deadly=2 shadow=1 name="Monk 6" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Aegis][restore condition][convert hexes][Resurrection Signet][/build]

[build prof=Mo/A divine=6+1 smiting=12+3+1 protection=11+1 deadly=2 shadow=1 name="Monk 7" desc=""][Deaths Charge][Dark Prison][Stonesoul Strike][Holy Strike][Aegis][mark of protection][convert hexes][Resurrection Signet][/build]

[build prof=E/Rt air=4+1 earth=12+1+1 energy=11+1 communing=5 name="Gale Ele" desc=""][Gale][Ward against melee][Ward against foes][Ward of stability][Glyph of energy][Earthquake][Earthbind][Resurrection Signet][/build]

I think we tried it a few times, but since we were bad at spiking, failed miserably. It was probably meant for HA too...Pretty awesome still to see I wasn't that far off with making builds
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Old Apr 12, 2008, 10:32 AM // 10:32   #2
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hehe looks good, and worth a try...
but a small problem..u could only spike 2 tagets and then they could see which targets ur gonna spike, and can be protted...since u only have 2 teleports... or its just me and i suck at build valuation
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Old Apr 12, 2008, 11:18 AM // 11:18   #3
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Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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I used to be in Frenzy Heal Sig, which basically had their name written on this build. They even ran in in GvG at some point. Although we only used 1 teleport back then; Death charge on 45 sec recharge. I believe we had dash to get to spikes quickly.

This was pre-gale nerf. And even though you've got earthbind in the build. I dont think you can rely on that spirit to stay up within range of the opposing team. Also, after teams figure out what you are. They will try to disable the gale, so you will be needing mantra of concentration or even resolve on the ele. SoJ is nice, but it only gives you a 1 second window to spike in, which means you have to be spiking perfectly and it will fail if a single rof gets in (that's if all 6 spike the same target).

It could work, for sure. But a build that completely relies on two 1-second casts or one 3-second cast for it's spike seems a bit fragile to me. I suppose a mantra on the ele would help a great deal already.
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