New Build Concept
For awhile now me and my guild have been working on a new build for ha and have the following
Player 1: Dervish/Assassin
- Crippling Dagger
- Wounding Strike {E}
- Eremite's Attack
- Mystic Sweep
- Disrupting Dagger
- Heart of Fury
- Imbue Health
- Resurrection Signet
Player 2: Dervish/Assassin
- Crippling Dagger
- Wounding Strike {E}
- Eremite's Attack
- Mystic Sweep
- Disrupting Dagger
- Heart of Fury
- Imbue Health
- Resurrection Signet
Player 3: Ranger/Ritualist
- Crippling Shot {E}
- Savage Shot
- Distracting Shot
- Apply Poison
- Sloth Hunter's Shot
- Natural Stride
- Troll Unguent
- Death Pact Signet
Player 4: Ranger/Paragon
- Smoke Trap {E}
- Dust Trap
- Barbed Trap
- Flame Trap
- Natural Stride
- Trapper's Speed
- Song of Concentration
- "Make Haste!"
Player 5: Necromancer/Elementalist
- Glyph of Immolation
- Virulence {E}
- Rising Bile
- Vocal Minority
- Parasitic Bond
- Envenom Enchantments
- Rip Enchantment
- Resurrection Signet
Player 6: Mesmer/Ritualist
- Fevered Dreams {E}
- Fragility
- Kitah's Burden
- Ethereal Burden
- Mirror of Disenchantment
- Drain Enchantment
- Channeling
- Flesh of My Flesh
Player 7: Monk/Mesmer
- Restore Condition {E}
- Reversal of Fortune
- Guardian
- Spirit Bond
- Shield of Absorption
- Aura of Stability
- Holy Veil
- Channeling
Player 8: Monk/Mesmer
- Healing Seed
- Draw Conditions
- Orison of Healing
- Infuse Health
- Cure Hex
- Heal Party
- Healer's Boon {E}
- Channeling
after a few trial runs we realized the disease spreading to us is too much pressure so a taint/martyr/cautery signet is needed
tried dropping trapper first, looses way too much pressure, considered loosing a derv but that also may take too much damage away from the build
the only real possibility for a taint slot i feel is the cripshot, as poision is already being spread from virulence, crip comes from barbed trap, i dislike loosing the interupts the crip had though, and i also dislike running a taint and virulence but virulence is a crutial part of this build
if i were to take a taint it would most likely be using the following build
Tainted Flesh, Rotting Flesh, Animate Bone Minions, Vile Miasma, Rising Bile, Well of the Profane, Hex Breaker, Resurrection Signet
another big problem with the build is the lack of extra defense outside the 2 monk backline and the ranger defensively trapping which could hurt much more than it helps with the prolonged matches in HoH especially something that makes the team ball up such as cap pts...perhaps taint off an N/Rt is possible?
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