Mar 13, 2008, 06:41 PM // 18:41
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#21
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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But it is terrible. It fails at the part where the eles have to cast OF without getting interrupted.
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Mar 13, 2008, 06:59 PM // 18:59
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#22
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Desert Nomad
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Quote:
Originally Posted by Brian the Gladiator
Stop calling it a terrable build without justification.
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This build is terrible because it does not have the tools necessary to beat a decent team. If you plan on beating only bad players, you can do much better than Shockwave spike.
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Mar 13, 2008, 08:24 PM // 20:24
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#23
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Forge Runner
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When everyone instantly recognizes that it's a terrible build, you don't need to justify it.
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Mar 13, 2008, 09:12 PM // 21:12
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#24
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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If you're going to criticize it, you can at least take the fifteen extra seconds it takes to type out a reason why instead of fluffing your post count and wasting precious bytes on Inde's hard drive with a post that does exactly nothing to further the conversation.
Killed u man's post kind of sums up the problems though.
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Mar 14, 2008, 03:32 AM // 03:32
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#25
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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You are using 3 people to shadowstep spike a target for ~1000- damage when you can use 1 sin to do ~600- . It may do well against some teams, but you would really get rolled by a good balanced team. Obsidian flame is also terrible Magebane / Dshot / *insert interrupt of choice* bait.
The HC bar is good but actually lacks alot of self healing. Since none of your ele's have any kind of real defensive support, good teams will kill the monk easily.
Your build isn't as terrible as some of the cookie cutter scrubs here are calling it. It will roll unorganized teams, but you are much better off running something more balanced then this. You will lose to good teams.
Last edited by Master Ketsu; Mar 14, 2008 at 03:35 AM // 03:35..
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Mar 15, 2008, 01:03 AM // 01:03
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#26
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Consider Crystal Wave and it's duplicate. They do armour ignoring damage....
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Mar 16, 2008, 06:47 AM // 06:47
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#27
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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no deepwound ... fail
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Mar 16, 2008, 02:11 PM // 14:11
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#28
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by Shendaar
But it is terrible. It fails at the part where the eles have to cast OF without getting interrupted.
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Glyph of Concentration is a good choice.
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Mar 16, 2008, 03:13 PM // 15:13
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#29
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Interrupts aren't a major problem... like i said in another post, the spike can kill with only 2 E/As
Quote:
Originally Posted by Master Ketsu
You are using 3 people to shadowstep spike a target for ~1000- damage when you can use 1 sin to do ~600- . It may do well against some teams, but you would really get rolled by a good balanced team. Obsidian flame is also terrible Magebane / Dshot / *insert interrupt of choice* bait.
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Assassins take 6-7 seconds to do 600 damage... mine takes 3/4 of a second... shut up!
Last edited by Brian the Gladiator; Mar 16, 2008 at 03:15 PM // 15:15..
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Mar 16, 2008, 04:23 PM // 16:23
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#30
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Wrong, they take about 5 seconds at most with tiger. Also you must consider that most sin combo's have a lot more utility mixed in ( Deep wound, knockdown, Deep wound, enchant break, poison, DEEP F**ING WOUND, ect. ) increasing their viability. Your spike on the other hand is straight damage with nothing to stop them from countering it - which is what good teams will do.
This is what we are trying to tell you - Good teams will counter this. You will roll bad teams pretty easily though, but a good team will interrupt your obsidian, Daze/shutdown your monk, SB your spike, use enchantment's/armor buffs to slow down your spike, and you wont be able to do anything... all because your build has NO utility.
Last edited by Master Ketsu; Mar 16, 2008 at 09:55 PM // 21:55..
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Mar 16, 2008, 04:28 PM // 16:28
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#31
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Frost Gate Guardian
Join Date: Mar 2006
Location: Slovenia
Profession: Mo/
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If you really want a spike like this use 2 of those eles a monk and a paragon spaming heals, dps, rending targets and assisting spikes with deep wound or something
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Mar 16, 2008, 10:26 PM // 22:26
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#32
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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This build is similar to escape way in HA - u wont win anything unless u meet noobs.
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Apr 06, 2008, 08:26 PM // 20:26
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#33
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Whats Going On [sup]
Profession: Mo/
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IMO, hc is only good with more than just 1 healer ~~ WoH ftw
and as people said before.. :
1 decent balanced team and you're out, ranger interupts 1 shockwave,necro does wail of doom on another ele and u only have 1 ele spiking... which will be around.. 200 dmg?
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Apr 13, 2008, 03:46 AM // 03:46
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#34
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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rangers > spikes in ta
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Apr 16, 2008, 12:58 AM // 00:58
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#35
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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if you had some other AoE besides shockwave...wouldnt be so bad imo
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