Apr 13, 2008, 01:39 PM // 13:39
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#1
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Super Big Damage
I got bored and grabbed this out of my ass one day. Made it last month or so, still looks viable in todays meta, especially on frozen isle. Both warriors hit about +30 on all attacks without using skills, splinter on stand team constantly, large amounts of party heals. Shutdown on melle and backline. Signet of Rage for forcing opposing war's to cancel frenzy and build adrenaline the hard way, and it makes both monks waste at least 15 energy~ thinking thats a war in frenzy that gets hit by a 200-300 damage signet of rage is getting spiked. When opposing team is under super heavy pressure, they will split. Send 2, 5 and 8 back to kill split. Yaddayada yah, self explanatory. Gimmie feedback.
Super Powered Axe (Axe: 12+1+1, Air: 10, Str: 8+1)
[build prof=Warrior/Elementalist][Frenzy][Bull's Strike][Eviscerate][Body Blow][Disrupting Chop][Rush][Conjure Lightning][Resurrection Signet][/build]
Super Powered Sword (Sword: 12+1+1, Water: 10, Str: 8+1)
[build prof=Warrior/Elementalist][Frenzy][Bull's Strike][Crippling Slash][Gash][Sun and Moon Slash][Rush][Conjure Frost][Resurrection Signet][/build]
Midline Rit With Super Powered Aoe (Channeling: 12+1+1 , Resto: 11, Earth: 6)
[build prof=Ritualist/Elementalist][Ancestors' Rage][Splinter Weapon][Destructive Was Glaive][Glyph of Lesser Energy][Protective Was Kaolai][Life][Grasping Earth][Death Pact Signet][/build]
Super Powered Backline Shutdown (Dom: 12+1+1, FC: 8+1, Earth 10)
[build prof=Mesmer/Elementalist][Shame][Diversion][Glyph of Energy][Earthquake][Dragon's Stomp][Glyph of Lesser Energy][Shatter Enchantment][Ward Against Foes][/build]
Super Powered Melle-Shutdown (Smite: 12, FC: 9+1, Inspiration: 9+1)
[build prof=Mesmer/Monk][Leech Signet][Bane Signet][Signet of Judgment][Signet of Rage][Signet of Humility][Mantra of Inscriptions][Strength of Honor][Resurrection Signet][/build]
Meta RC (Prot: 12+1+1, DF: 12+1
[build prof=Monk/Elementalist][Reversal of Fortune][Guardian][Restore Condition][Glyph of Lesser Energy][Spirit Bond][Aegis][Aura Of Stability][Holy Veil][/build]
Meta WoH (Heal: 12+1+1, Prot: 9, DF: 9)
[build prof=Monk/Elementalist][Reversal of Fortune][Infuse Health][Word of Healing][Glyph of Lesser Energy][Protective Spirit][Aegis][Dismiss Condition][Holy Veil][/build]
Super Powered Rit Runner for offencive splits (Channeling: 11+1+1, Resto: 12+1, Shadow: 6)
[build prof=Ritualist/Assassin][Ancestors' Rage][Warmonger's Weapon][Weapon of Remedy][Weapon of Warding][Wielder's Boon][Protective Was Kaolai][Dash][Dark Escape][/build]
Last edited by Chaos Rofl Copter; Apr 14, 2008 at 07:08 PM // 19:08..
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Apr 13, 2008, 01:47 PM // 13:47
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#2
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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how many glyphs do you need on that Me/E? o.O also would probably be easier to put a res instead of Ward Against Foes and give it to the Rt/E to switch with Grasping Earth... also you don't have any real interrupts besides leech sig
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Apr 13, 2008, 01:55 PM // 13:55
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#3
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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disrupting chop~
need 2 glyphs on mes, it doesnt seem like your enegy will be raped by that bar. but it will.
rit must spam splinter and destructive, no energy for foes ^^.
and i just now realized.. i think ive tested this build before. and we rape through aegis with 1 enchant removal. so, maybe theres more rape if you put in mirror instead of shatter? ;o?!
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Apr 13, 2008, 08:41 PM // 20:41
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#4
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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no, no, no, no and NO
fix the Me/E it doesnt need 2 knockdowns especially ones that you MUST use GoE on or you will exhaust yourself focus more on what dom Mesmers do, give the backline a hard time, maybe something like this
[build prof=Mesmer/Elementalist][Glyph of Renewal][Diversion][Shame][Power Leak][Power Drain][Cry of Frustration][Shatter Enchantment][Ward Against Melee][/build]
one of the interupts could possibly be dropped for mirror but from my experiences this is an excellent mesmer bar, GoR shatter for spikes, GoR ward to keep it indefinite, GoR Div+Shame and Pleak
Also on to the runner, from what ive seen in the meta, dash is more than enough movement help, drop dark escape for more heals, also i do not believe that 2 splinters+ancestors are needed so either change the rit on the main team for an ele, perhaps something like this
[build prof=Elementalist/Ritualist][Glyph of Energy][Earthquake][Dragon's Stomp][Ward Against Foes][Grasping Earth][Protective Was Kaolai][Weapon of Warding][Death Pact Signet][/build]
a bit off the wall, i know but it still gives extra party heals and while it takes from splinter on the main team it gives you a MUCH stronger D-Stomp/Earthquake and both your once spread out snares on the same character, also at a higher att
and when it comes to the SoJ mesmer, it does give melee classes hell, but if you want a mesmer that can harass melee run an ineptitude, this would give you inept, clumsiness, wandering eye, extra degen from conjure/shrinking armor if you wanted it, snares from the burdens, you could also delve slightly into domination for another copy of diversion, and CoF, or leech sig+sig of humillity for alot of energy to spam inept+clumsiness, maybe a bar like this
[build prof=Mesmer/Elementalist][Glyph of Lesser Energy][Ineptitude][Clumsiness][Wandering Eye][Signet of Humility][Leech Signet][Mantra of Inscriptions][Resurrection Signet][/build]
with these changes i think your build may have just as much if not more damage/pressure, much more abilty to shutdown, and much more spammable interrupts
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Apr 13, 2008, 10:45 PM // 22:45
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#5
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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get rid of that mesmer, srsly.It's way better to run a GoE gale spam mesmer.
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Apr 14, 2008, 01:19 AM // 01:19
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#6
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by Chaos Rofl Copter
I got bored and grabbed this out of my ass one day.
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goshhh
;X no need to harass me =P
Quote:
Originally Posted by TrippieHippie89
Also on to the runner, from what ive seen in the meta, dash is more than enough movement help, drop dark escape for more heals, also i do not believe that 2 splinters+ancestors are needed so either change the rit on the main team for an ele, perhaps something like this
a bit off the wall, i know but it still gives extra party heals and while it takes from splinter on the main team it gives you a MUCH stronger D-Stomp/Earthquake and both your once spread out snares on the same character, also at a higher att
and when it comes to the SoJ mesmer, it does give melee classes hell, but if you want a mesmer that can harass melee run an ineptitude, this would give you inept, clumsiness, wandering eye, extra degen from conjure/shrinking armor if you wanted it, snares from the burdens, you could also delve slightly into domination for another copy of diversion, and CoF, or leech sig+sig of humillity for alot of energy to spam inept+clumsiness, maybe a bar like this
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there's only 1 splinter, warmongers on runner for strong splits, this was made a while ago, while the meta had 2 stance rits. the midline rit is there for a constant splinter, constant splinter = big aoe damage. this makes the frontline super deadly. why? they have splinter, strength of honor, and conjure ;X. then theres that destructive was glaive on the rit. have you seen this skill used in gvg? it does so much aoe damage.
i wasnt shooting for high damage on the mesmer~ i was shooting for shutting down the opposing teams ENTIRE backline quickly, efficiently, with a small chance of getting d-stomp or eq interupted.
soj mesmer is there because not only can it help defencively. but it can be used offencively. ex. specifically soj the prot/woh during a spike. plus strength of honor is pretty good with conjure =) having an inep mes is purely defencive.
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Apr 14, 2008, 01:40 AM // 01:40
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#7
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Drop the signet Mesmer for some form of movement control (i.e. Crip Shot, Water Ele). Replace the Rit with this:
[build prof=Rt/Mo][Splinter Weapon][Ancestor's Rage][Destruction][Offering of Spirit][Balthazar's Aura][Smite Hex][Strength of Honor][Death Pact Signet][/build]
Last edited by dies like fish; Apr 14, 2008 at 01:42 AM // 01:42..
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Apr 14, 2008, 01:41 AM // 01:41
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#8
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by dies like fish
Drop the signet Mesmer for some form of movement control (i.e. Crip Shot, Water Ele). Replace the Rit with this:
[build prof=Rt/Mo][Splinter Weapon][Ancestor's Rage][Reversal of Damage][Offering of Spirit][Judge's Insight][Smite Hex][Strength of Honor][Death Pact Signet][/build]
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this though looks viable and still conforms to my goals with the build ;o
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Apr 14, 2008, 01:47 AM // 01:47
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#9
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Quote:
Originally Posted by Chaos Rofl Copter
this though looks viable and still conforms to my goals with the build ;o
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Changed it up after I saw that you wanted AoE and remembered both Warriors had Conjures.
Last edited by dies like fish; Apr 14, 2008 at 02:19 AM // 02:19..
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Apr 14, 2008, 02:51 AM // 02:51
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#10
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I really don't think you guys understand how strong that signet mesmer is. The warriors hit for something like +30 damage with Conjure+Strength of Honor.
The Mes/El bar needs tweaking, but its a very funny build.
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Apr 14, 2008, 03:36 AM // 03:36
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#11
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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Quote:
Originally Posted by Chaos Rofl Copter
goshhh
;X no need to harass me =P
there's only 1 splinter, warmongers on runner for strong splits, this was made a while ago, while the meta had 2 stance rits. the midline rit is there for a constant splinter, constant splinter = big aoe damage. this makes the frontline super deadly. why? they have splinter, strength of honor, and conjure ;X. then theres that destructive was glaive on the rit. have you seen this skill used in gvg? it does so much aoe damage.
i wasnt shooting for high damage on the mesmer~ i was shooting for shutting down the opposing teams ENTIRE backline quickly, efficiently, with a small chance of getting d-stomp or eq interupted.
soj mesmer is there because not only can it help defencively. but it can be used offencively. ex. specifically soj the prot/woh during a spike. plus strength of honor is pretty good with conjure =) having an inep mes is purely defencive.
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my mistake, didnt look close enough at the runner to see it was warmongers instead of splinter
inept is purely defensive, yes, but thats why it can also sig lock which can be offensive, with all the DW and bleeding you're throwing around sig locking the RC would be highly beneficial and if you want a KD on spikes run GoE Gale mesmer on your dom that way he can shame one monk, gale the other, etc etc
also, with the GoR bar ive shown you, it is quite possible for a good mesmer to shutdown a few people at the same time GoR shatter the b surges attunement then p-leak him when he re-applys and if youre good enough divert his GoLE means hes going to be hurting on energy for quite some time, while hes sitting idle rebuilding his energy get back to harassing the monks
also, i dont know why i didnt think of this but someone else has caught it, you NEED movement control be it a cripshot or a WT ele, a few kd's here and there arent good enough, a viable option would be dropping your rit for the rit someone has posted above me with judges and such and loosing the SoJ mesmer for a WT ele or Cripshot, my vote would be for WT ele because it could do the SoJ's job of shutting down and harassing melee classes(without as much damage) but could also be used offensively to snare a runner to force a morale, or snare kiting backliners for your warriors
GvG is alot more about positioning than HA is...in GvG you cant afford to have your rit running up into the opposing midline just to drop ashes for some damage also, drop judges insight off the rit as that will override conjure(it makes you start dealing holy dmg instead of your element type) replace with possibly balth aura as origionally suggested
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Apr 14, 2008, 11:00 AM // 11:00
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#12
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Re:tired
Join Date: Nov 2005
Profession: W/
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I like the concept, but I would probably go with something a bit more like this:
It has more defensive options, and more support for your Warriors.
[build prof=Warrior/Elementalist][Frenzy][Bull's Strike][Eviscerate][Executioner's Strike][Disrupting Chop][Rush][Conjure Lightning][Resurrection Signet][/build][build prof=Warrior/Elementalist][Frenzy][Bull's Strike][Dragon Slash][Sever][Gash][Sun and Moon Slash][Rush][Conjure Frost][/build][build prof=Elementalist/Ritualist][Icy Shackles][Freezing Gust][Glowing Ice][Blurred Vision][Ancestors' Rage][Splinter Weapon][Glyph of Lesser Energy][Death Pact Signet][/build][build prof=Mesmer/Elementalist][Hex Eater Vortex][Diversion][Mirror of Disenchantment][Power Drain][Glyph of Lesser Energy][Shatter Enchantment][Ward Against Melee][Resurrection Signet][/build][build prof=Mesmer/Monk][Signet of Distraction][Bane Signet][Signet of Judgment][Signet of Rage][Signet of Humility][Mantra of Inscriptions][Strength of Honor][Resurrection Signet][/build][build prof=Monk/Elementalist][Reversal of Fortune][Shield of absorption][Restore Condition][Glyph of Lesser Energy][Spirit Bond][Aegis][Aura Of Stability][Holy Veil][/build][build prof=Monk/Elementalist][Protective Spirit][Infuse Health][Word of Healing][Glyph of Lesser Energy][Guardian][Aegis][Draw Conditions][Holy Veil][/build][build prof=Ritualist/Assassin][Ancestors' Rage][Splinter Weapon][Weapon of Remedy][Weapon of Warding][Wielder's Boon][Protective Was Kaolai][Dash][Dark Escape][/build]
Last edited by JR; Apr 15, 2008 at 08:37 AM // 08:37..
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Apr 14, 2008, 12:22 PM // 12:22
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#13
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Mundane Fabulous Guards[MfG]
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What do you want with GoE on the Mesmer. No spell which cause Exhaustion. Take Energy Surge, remove shame with GolE and take a second interrupt instead of your Ward(maybe power leak)
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Apr 14, 2008, 01:22 PM // 13:22
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Woops, was meant to be a gale on there.
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Apr 14, 2008, 04:08 PM // 16:08
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#15
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Please post attributes with your builds.
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Apr 14, 2008, 07:10 PM // 19:10
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#16
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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I like JR's mod of my build, although splits with that build may be less effective, because you have a no form of snare on the split, and the only thing you could send back with a snare would be the water ele, which also has the hard res that might be needed for stand team etc.
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Apr 14, 2008, 10:13 PM // 22:13
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#17
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Chaos Rofl Copter
I like JR's mod of my build, although splits with that build may be less effective, because you have a no form of snare on the split, and the only thing you could send back with a snare would be the water ele, which also has the hard res that might be needed for stand team etc.
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Axe Warrior, Water Ele, Rit. Pretty strong split.
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Apr 14, 2008, 11:22 PM // 23:22
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#18
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by JR
Axe Warrior, Water Ele, Rit. Pretty strong split.
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Yes, but you lose alot of the defence and offence of the water ele from the stand team where it may be needed more.
(just what I think, I may be terribly wrong)
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Apr 15, 2008, 01:12 AM // 01:12
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#19
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Forge Runner
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Quote:
Originally Posted by Chaos Rofl Copter
Yes, but you lose alot of the defence and offence of the water ele from the stand team where it may be needed more.
(just what I think, I may be terribly wrong)
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The thing is that hopefully you won't need that much defense at the stand since they'll be splitting off offense. If you do, you can always play defensively, as all the remaining stand characters can play defensively if needed.
And also, the water ele gives you a huge split presence, giving you enormous opportunities to score kills with it's ton of hard hex snares.
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Apr 15, 2008, 07:03 AM // 07:03
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#20
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Re:tired
Join Date: Nov 2005
Profession: W/
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Cycling Bane/Rage/SoJ on a Warrior is fairly defensive, and you still have the Ward there. The only thing that makes second guess that split is the hard res being on the Ele (though two of the sigs are still at the stand), and the fact that you then have two copies of splinter and A-rage in a three man team... but that just makes happy fun times for the split Warrior.
You shouldn't even really take deaths in a split situation though, unless it's against spike or you are kamikazeing the bodyguard. It's all about movement, and pulling back when you are being pressured and pushing forward with the other team at the same time. In any situation where both teams are being pushed back then you need to rethink your split.
Last edited by JR; Apr 15, 2008 at 07:07 AM // 07:07..
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