Mar 29, 2008, 01:33 AM // 01:33
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#21
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Van Goghs Ear
Paragons are fine now IMO.
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That has to be the most absurd thing I've ever heard.
__________________
Stay Breezy
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Mar 29, 2008, 02:02 AM // 02:02
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#22
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Furnace Stoker
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They're fine if by fine you mean compared to how they were in the NF PvP event......
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Mar 29, 2008, 04:31 AM // 04:31
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#23
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Krytan Explorer
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Quote:
Originally Posted by Almighty Zi
On a related note, its funny that memser interupts now affect chants but the other skills that affect spells (backfire, migraine, shame etc.) still don't.
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Cacophony is supposed to be the "Backfire" for Shouts and Chants, but its narrow focus makes it rather wasteful. Even Visions of Regret has more use, and that skill is on par for worst elite in the game.
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Mar 30, 2008, 08:32 AM // 08:32
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#24
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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weaken spear damage
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Mar 31, 2008, 03:14 AM // 03:14
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#25
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Riotgear
Aggressive Refrain - Change to +33% Adrenaline.
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Wouldn't that just make it a worse [skill]Focused Anger[/skill]?
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Mar 31, 2008, 05:18 PM // 17:18
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#26
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Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
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Quote:
Originally Posted by Van Goghs Ear
what??? That has to be the most absurd thing I've ever heard. Agressive is what makes paragons spike candidates on the midline now.
Paragons are pretty balanced now. They can't split well at all, they have weak armour because of cracked, and putting them into your build either means a sacrafice to defence (cruel spear) or a sacrafice to splitability. Paragons are fine now IMO.
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They're a super buffed midline damage dealer with the same armor as warriors and they're shouts can make blockway even harder to break for certain teams. I really think that like most other new classes they're good on paper but need to be completely revamped in order to be balanced.
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Mar 31, 2008, 09:28 PM // 21:28
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#27
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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I think they are alright as far as balance goes. The problem is that it will always be a dumbed down class with a broken mechanic no matter how "balanced" it actually is. It is too passive and require very little skill to play.
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Apr 01, 2008, 12:05 AM // 00:05
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#28
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Hyper Cutter
Wouldn't that just make it a worse [skill]Focused Anger[/skill]?
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It means that adrenaline skills charge in the same time. If a Paragon wants to use their ELITE on Focused Anger, or pack a temporary IAS like everybody else, let em.
Quote:
Originally Posted by Shendaar
I think they are alright as far as balance goes. The problem is that it will always be a dumbed down class with a broken mechanic no matter how "balanced" it actually is. It is too passive and require very little skill to play.
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This is essentially the problem. The tactical burden on a Paragon is practically nothing.
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Apr 01, 2008, 12:16 AM // 00:16
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#29
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Jungle Guide
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The problem is that paragons are just dumb damage turrets, not that they're overpowered.
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Apr 01, 2008, 09:59 PM // 21:59
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#30
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Personally,the new classes need to be removed Rts and Dervs are workable but the sin and the paragon just need to be done away with.
PVP POINT OF VIEW WARNING PVP POINT OF VIEW oh wait This is the pvp skill discussion board ups im bad lol.
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Apr 03, 2008, 02:51 PM // 14:51
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#31
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Symbol
The problem is that paragons are just dumb damage turrets, not that they're overpowered.
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Not only is a turret, it provides insane amounts of defensive skills and support. Good offensive, defensive, support, high survivability all in 1? Simply ridiculous.
Paragons are just inherently overpowered. The closest thing I can think of is lower IAS and maybe chant/shout removal.
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Apr 04, 2008, 12:05 AM // 00:05
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#32
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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tone leadership down
increase energy cost on anthem of flame to 10
aggressive refrain to 25second recharge
change the function of one of the necro skills to strip chants (i.e [card]Ulcerous Lungs[/card]
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Apr 07, 2008, 05:34 PM // 17:34
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#33
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Paragon/mesmers are too strong. I don't quite know how to fix that.
Perhaps make mirror, cry, and power spike have an attribute requirement...
EG, Edit to:
Mirror of Disnechantment: Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. 50% failure chance with 7 domination magic or less.
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Apr 09, 2008, 01:12 AM // 01:12
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#34
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Desert Nomad
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Byron, Cry and power spike do have att requirements. Big damage = higher atts.
Though the mirror idea is pretty solid.
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Apr 09, 2008, 01:16 AM // 01:16
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#35
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'd prevent leadership energy gain from working as well with warrior shouts so warriors don't have to be nerfed so much.
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Apr 09, 2008, 05:08 AM // 05:08
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#36
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Academy Page
Join Date: Oct 2007
Profession: Me/
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Parangons dont have enought skills. Oh well, i wont write a long post about it, because its pointless and no change will never happend.
This class is just defective by design, from a para player point of view.
Edit: to be more constructive..
Add more "normal skills" to para (that doesnt buff others), for more versatility, then you're free to nerf party wide para buffs (those things that make ppl say that paras are overpowered... alone paras are weak, very weak..).
Last edited by ManiSan; Apr 09, 2008 at 06:43 AM // 06:43..
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Apr 09, 2008, 08:40 AM // 08:40
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#37
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Limit the number of shouts/chants/echoes that can be up on the same target. For example 2/3 shouts, 1 echo, 1 chant. Remove the re-apply mechanic to all those not-leadership refrains, instaed, give them some bonus when a shout/chant ends (like finale of restoration). Tune down their DPS a bit.
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Apr 09, 2008, 06:25 PM // 18:25
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#38
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Frost Gate Guardian
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whats the problem with paras? in GvG they suc at splitting. In Ha they suc at moving around coz they just cant rly run since they have shouts to keep up for agressive
they have (with agressive) 80-20+16 76 armor. thats 16 more than usual monk etc. Whats the problem? The usual midliner wields a shield so they have 60+8 =68 which is 8 less than para... noes!!
paras are frozen to the ground, they stand still spearing at everything. Easy spike targets, their shouts arent really overpowered (Da only for casters and 9 seconds it's an elite ffs, it can be at least a little better than aegis...). Spear of lightning 80 damage max? Note that usually most people use go for the eyes before using spear so they have high chance of crit.
and u all keep saying they have overpowered skills but i havent seen 1 skill other than spear of ligtning and agressive...
grz
and keep it nice plz, cant stand bitching on forums.
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Apr 15, 2008, 07:39 PM // 19:39
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#39
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Legendary Shiz
Byron, Cry and power spike do have att requirements. Big damage = higher atts.
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Sorry, I'm new to this game.
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Apr 19, 2008, 12:50 PM // 12:50
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#40
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Ascalonian Squire
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A lot of you people are over reacting about the Paragons power. Yesterday I was at Aspenwood when a Para showed up and everybody started lathing and saying OMG LOOK ITS A PARAGON !. A skill that removes chants and shouts wont be as good as you think since to be made fair then Anet will have to make a Remove Preparation skill if the Paragon community demanded it. Then the Ranger people will want to ruin another class and so on and so on.
Now maybe if ANet made a skill that removed one enchantment, condition, hex, preparation, shout, chant and stance all at one time, then everybody would be happy.
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