Apr 13, 2008, 06:12 AM // 06:12
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#81
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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To be fair a number of spells and skills are very much usable while under Wail.
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Apr 13, 2008, 06:46 AM // 06:46
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#82
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by C2K
Last time I saw the Shattering Sin used in GvG, it didn't do so well. Sins aren't known for pressure in GvG, its all about the gank. Shattering sin is a great pressure build for sin, but it will never beat the spiking of a warrior, a dervish, the A/D scythe, or a 5-6 skill sin combo in the GvG game.
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I can agree that the Shattering sin isn't that viable in gvg, since it doesn't fit so well in most of the builds, or there are better choices than it. One would rather take those Shadowstep -> instagib spike and split/gank or take those A/D and run a caster spike. Yet it doesn't mean that the build is fine.
Quote:
Originally Posted by bhavv
The last time I checked WoD has a gold box around it.
And it only lasts for 4-5 seconds?
Whoo hoo! An elite Blackout that just makes your skills useless instead of uncastable.
/notsigned
So I herd u dun lyk Contemplation of Purity / Spotless Mind in arenas lol
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Ranged uninterruptable blackout, even if it lasts 1-2 seconds less is still far better than it. Spotless Mind is not self-targetable and again, enchantment removal > CoP. By the time you notice that you have WoD on you, put an enchantment on yourself and then use CoP WoD is already expired.
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Apr 13, 2008, 09:42 AM // 09:42
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#83
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Frost Gate Guardian
Join Date: May 2006
Location: Not your business.
Guild: Guardiani di Tyria
Profession: Mo/
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Quote:
Originally Posted by Food
No skill is overpowered, at the beginning of a match, scan the opposing team. If there's a necro, keep your eye on him/her and watch for his/her elite. If it's WoD, then have viel on yourself 24/7. Problem solved.
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Problem solved? Not really. Holy veil, 12 sec recharge. WoD, 10. Veil, 1 sec casting time, easy to interrupt. WoD, 1/4, nothing else to say. And lots of cover hexes like defile and para bond to screw up your hex removal. Necro running arcane echo + wod > holy veil. 20 20 soul reaping set > holy veil. You might be able to counter the first WoDs, but it gets harder and harder to do that, removing hex is not the only thing u have to do.
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Apr 13, 2008, 10:30 AM // 10:30
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#84
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Krytan Explorer
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Quote:
Originally Posted by the_deSKtructor
I can agree that the Shattering sin isn't that viable in gvg, since it doesn't fit so well in most of the builds, or there are better choices than it. One would rather take those Shadowstep -> instagib spike and split/gank or take those A/D and run a caster spike. Yet it doesn't mean that the build is fine.
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Well, sins in general are very strong in the small game(4v4). Their skill set is designed to give them a huge advantage in a small skirmish. In a 1v1 scenario, the sin does have the best chance to win.
As for Shattering Assault combo, its really not hard to deal with alone, but when you add in a WoD necro, and a mesmer, its practically checkmate for the target unless they have high armor and hp at the time. Without the supporting cast, its bearable, as Patient Spirit and Reversal of Fortune can tank the damage.
Ironically, the team is a balanced build if you go by front-mid back line defintion, but it is very strong. I don't think WoD is the problem, nor is the Shattering Assault combo. Plague Sending(needs to cost more, sac or energy, and should be 10 recharge) is incredibly strong right now, and SoM needs to be hit a tad(become 8 second blind) too because you can easily keep blind up to 3 people with no energy regulation using those 2 skills for pretty much the whole match up. And the less physical you face, the easier it is to keep that lockdown on.
WoD is a setup skill, and it really doesn't last too long. Its interesting because it makes "+60 hp while hexed" mod and other hex reduction mods kind of important now, but I still think it needs to be in an environment without the current versions of the 2 skills I mentioned before deciding whether its too strong or not.
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Apr 13, 2008, 12:35 PM // 12:35
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#85
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by Axagoth Baal
Necro running arcane echo + wod > holy veil. 20 20 soul reaping set > holy veil. .
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running echo in arenas is pretty silly tbh =P
Translation: Running a long cast spell in arenas is dumb. This invites d-shot, pleak, etc.
Last edited by Chaos Rofl Copter; Apr 13, 2008 at 01:02 PM // 13:02..
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Apr 13, 2008, 07:15 PM // 19:15
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#86
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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TBH, im pretty sure the day before the WoD change, i made a semi decent build for the old one. I actually thought the old one was better really, it could stop any melee, including sins who would be HOPELESS, include WoD(old) + [skill]Soothing Images[/skill] Could allow an sin shutdown, and multiple warriors/paragons shutdown all in the same build. If you want, you could even get MORE anti melee hexes, to shutdown 3 melees.
Last edited by Splitisoda; Apr 13, 2008 at 07:21 PM // 19:21..
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Apr 13, 2008, 08:24 PM // 20:24
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#87
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Guys have u ever played vs pro necro (identity, pyth)? U guys realize u have like 2sec window to cast smth?... 24/7
I dont refer to noob necros who can't even keep a monk on the target and switch on him when WoD is recharged (using 40/40).
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Apr 13, 2008, 10:30 PM // 22:30
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#88
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Chaos Rofl Copter
hmm yeah, signet of midnight is gayer than wod,
why?~
you dont need skill to blind sombody on recharge. humility the woh/zb. and spam hexes at random targets.
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rarely had problems against SoM with a good ranger in my team...but had quite some issues vs WoD..esp korean necs with WoD.
Beind under WoD 8 out of 10 seconds is kinda not nice =D. And please, dont forget one needs to maintain veils on ur melees and ranger too....
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Apr 14, 2008, 10:01 AM // 10:01
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#89
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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I've got a small question for all you people out there that have been doing the math on average recharge time of WoD under a 40/40 set. I have always been fairly good with math at school, but I do not exactly understand how WoD on 10 second recharge can be up 8/10 all the time.
Please explain this to me.
Thanks in advance.
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Apr 14, 2008, 02:40 PM // 14:40
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#90
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Barkeep
I've got a small question for all you people out there that have been doing the math on average recharge time of WoD under a 40/40 set. I have always been fairly good with math at school, but I do not exactly understand how WoD on 10 second recharge can be up 8/10 all the time.
Please explain this to me.
Thanks in advance.
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I can agree that it can't be up 80% of the time. Anyway, when they get the fast recharge on it, your monk will be probably shutted down for about 10 secs (9 seconds with a 1 second window), which is kinda devastating.
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Apr 14, 2008, 04:10 PM // 16:10
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#91
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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ok, let me do the math.
A wail lasts 4 seconds. Its recharge is 10 seconds. So normally it will last 4 seconds out of 10 till it can be used again, with a 6 second gap in between. If its recharge will be halfed once, it will be used after 5 seconds again and last till 9th second of its basic recharge, leaving basically 2 seconds of gap in between if one considers that recharge - one second after the first halfed use, and another one after the second.
Must admit I should have said 4 out of 5 seconds, not 8 out of 10, but its basically the same.
Last edited by urania; Apr 14, 2008 at 04:13 PM // 16:13..
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Apr 14, 2008, 04:23 PM // 16:23
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#92
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by urania
ok, let me do the math.
A wail lasts 4 seconds. Its recharge is 10 seconds. So normally it will last 4 seconds out of 10 till it can be used again, with a 6 second gap in between. If its recharge will be halfed once, it will be used after 5 seconds again and last till 9th second of its basic recharge, leaving basically 2 seconds of gap in between if one considers that recharge - one second after the first halfed use, and another one after the second.
Must admit I should have said 4 out of 5 seconds, not 8 out of 10, but its basically the same.
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ye, somehow those Koreans can make a 100/100 set instead of 40/40....
Darn those tricky Koreans
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Apr 14, 2008, 10:07 PM // 22:07
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#93
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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korean hax!
ask oli for details.
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Apr 14, 2008, 10:11 PM // 22:11
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#94
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by urania
rarely had problems against SoM with a good ranger in my team...but had quite some issues vs WoD..esp korean necs with WoD.
Beind under WoD 8 out of 10 seconds is kinda not nice =D. And please, dont forget one needs to maintain veils on ur melees and ranger too....
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Bad ping + distortion + 1/4s cast :S
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Apr 14, 2008, 11:11 PM // 23:11
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#95
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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complicate completely owns Me/N crap, it's not easy to catch their SoM, but humility is long cast ^^. It's ridiculous though, SoM needs longer recharge imho.
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Apr 14, 2008, 11:31 PM // 23:31
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#96
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Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
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Quote:
Originally Posted by bungusmaximus
complicate completely owns Me/N crap, it's not easy to catch their SoM, but humility is long cast ^^. It's ridiculous though, SoM needs longer recharge imho.
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lol wot da fok :P who brings complicate in arenas? /agree with everything else though
Quote:
Originally Posted by Teh Jace
Guys have u ever played vs pro necro (identity, pyth)? U guys realize u have like 2sec window to cast smth?... 24/7
I dont refer to noob necros who can't even keep a monk on the target and switch on him when WoD is recharged (using 40/40).
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Identity and Pyth dont play the necros on the Glad ta teams, usually its pepto. amirite
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Apr 14, 2008, 11:47 PM // 23:47
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#97
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Chaos Rofl Copter
lol wot da fok :P who brings complicate in arenas? /agree with everything else though
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Heh I do, also use it for res signets and particularly nasty attack skills, so I don't find it all that bad, but that's beside the point.
Last edited by bungusmaximus; Apr 14, 2008 at 11:54 PM // 23:54..
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Apr 15, 2008, 12:47 AM // 00:47
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#98
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by bungusmaximus
complicate completely owns Me/N crap, it's not easy to catch their SoM, but humility is long cast ^^. It's ridiculous though, SoM needs longer recharge imho.
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When they first buffed SoM from 15s=>10s, ppl was like "zomg, THE META WILL CHANGE lulz lulz luz"
After the most recent necro update, it's "zomg, SoM."
SoM is not the problem, the update is.
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Apr 15, 2008, 08:12 AM // 08:12
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#99
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Chaos Rofl Copter
Identity and Pyth dont play the necros on the Glad ta teams, usually its pepto. amirite
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you're wrong.
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Apr 15, 2008, 08:13 AM // 08:13
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#100
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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Thanks for explaining what you meant. I just don´t like it when people exagerate to prove their point. But ye, (about) 40% of the time, you´ll be shut down 8/10
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