Mar 22, 2008, 03:30 PM // 15:30
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#2
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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i think you should either have a mesmer or ranger interrupt or just remove it :P
4 secs isnt a long time really.
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Mar 22, 2008, 03:40 PM // 15:40
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#3
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Ascalonian Squire
Join Date: Jun 2007
Location: Northeast
Profession: E/Me
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WoD is not overpowered, the duration makes it a spamish skill that's just asking to be diverted. Also...I heard hv hex breaker ECT were good
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Mar 22, 2008, 03:55 PM // 15:55
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Leeds
i think you should either have a mesmer or ranger interrupt or just remove it :P
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Interrupt 1/4s casts ftw!
Quote:
the duration makes it a spamish skill that's just asking to be diverted
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Between this and HC monks, maybe people will start bring a dom mesmer? Naaah....
Last edited by FoxBat; Mar 22, 2008 at 04:07 PM // 16:07..
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Mar 22, 2008, 03:57 PM // 15:57
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#5
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Its casting tiem should be made to be 1 sec, then I think it'll be fine.
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Mar 22, 2008, 04:26 PM // 16:26
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#6
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Lion's Arch Merchant
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Interrupting a 1/4 sec spell is pretty hard.
No point removing something that's gonna be back in 3-4 seconds.
No one uses diversion in ta.
No one uses a dom mesmer in ta.
Veil is no counter. The hex recharges too fast/casts too fast and with a 40/40 set it's even worse.
Hex breaker is an option but then again every good team has a necro. I have to try this and see how efficient it is.
Quote:
4 secs isnt a long time really.
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If you're gonna say things like this please don't post anymore. I'm looking for a serious discussion here.
Quote:
Its casting tiem should be made to be 1 sec, then I think it'll be fine.
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I'd be ok with this. It's too powerful with the current stats.
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Mar 22, 2008, 05:05 PM // 17:05
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#7
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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WoD is ok. Me/N sig of midnight gays are worse, believe me.
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Mar 22, 2008, 05:09 PM // 17:09
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#8
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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remove the 1/4 cast time or make it apply the hex only when u interrupt a spell/attack skill .
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Mar 22, 2008, 05:35 PM // 17:35
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#9
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Krytan Explorer
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Quote:
Originally Posted by Teh Jace
WoD is ok. Me/N sig of midnight gays are worse, believe me.
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I agree. I see the Me/N alot more in TA than I see WoD builds, and its more difficult to control in 4v4.
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Mar 22, 2008, 05:51 PM // 17:51
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#10
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Lion's Arch Merchant
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I don't see how signet of midnight is a problem when foul feast is around. Also isn't that skill pretty easy to interrupt?
Last edited by Hundbert; Mar 22, 2008 at 06:00 PM // 18:00..
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Mar 22, 2008, 06:42 PM // 18:42
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Hundbert
I don't see how signet of midnight is a problem when foul feast is around. Also isn't that skill pretty easy to interrupt?
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12 fast cast and simbolic celerity makes it pretty hard to interrupt
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Mar 22, 2008, 06:44 PM // 18:44
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#12
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Grotto Attendant
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Quote:
Originally Posted by Hundbert
With 13 sr for the 4 sec breakpoint and a 40/40 sr set you can pretty much keep this hex 24/7 on a monk.
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Oh, really?
Let's see. A 10 sec base recharge. Reduced to 5 sec 36% of the time by dual 20/20 gear. So that's 10*.64 + 5*.36 = 8.2 sec average recharge. Plus the .25 cast makes a 8.45 cycle time. What's the duration again? 4 sec. So it's up 4 sec out of every 8.45 sec, or a little less than half the time. How exactly is that "pretty much... 24/7"?
You need to exaggerate less. Perhaps a case can be made for the new WoD being overpowered, but hysterical whines that are totally divorced from reality aren't the way to do it.
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Mar 22, 2008, 07:02 PM // 19:02
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#13
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ǝuoʞoɯ
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you guys need to accept that rangers have died out and dom mesmers SHOULD take over their place in this meta for now.
until then, have fun losing, but don't cry about it really, it's such a simple counter to all.
edit; and even without a dom on your side, i never seem to have such heavy problems. very strong 4v4 template for sure, but it doesn't actually prevent your team from dying that much, so it's easy to just stump in the ground, unlike other templates.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Mar 22, 2008, 07:26 PM // 19:26
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#14
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by FoxBat
Interrupt 1/4s casts ftw!
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BHA = Daze
Migraine= interrupt time also more spells from mesmer.
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Mar 22, 2008, 07:30 PM // 19:30
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#15
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Emo Goth Italics
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Quote:
Originally Posted by Leeds
BHA = Daze
Migraine= interrupt time also more spells from mesmer.
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40/40 sets bypass that, if I'm right.
BHA = easily kited anyway.
Diversion > Spam.
Or a nicely anticipated D-Shot.
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Mar 22, 2008, 08:18 PM // 20:18
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#16
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by tyla salanari
40/40 sets bypass that, if I'm right.
BHA = easily kited anyway.
Diversion > Spam.
Or a nicely anticipated D-Shot.
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You can stop BHA being kited by doing a deaths charge-> BHA ranger. I run it in RA sometimes. almost guaranteed daze (unless caster is using a block).
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Mar 22, 2008, 08:41 PM // 20:41
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#17
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by moko
but it doesn't actually prevent your team from dying that much, so it's easy to just stump in the ground, unlike other templates.
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hm, ok, i guess u're using some hax when u can keep up a team while being under wail 70% of the time a match lasts.
A zb healing up for 30 hp is strong, or so ive heard =p
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Mar 22, 2008, 08:45 PM // 20:45
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#18
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Leeds
BHA = Daze
Migraine= interrupt time also more spells from mesmer.
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hardly...
when i run hc monk,
i coouuuuld, remove daze and migraine from myself
but i choose not to jus cuz they aint gonna interrupt my 1/4s casts (turned into 1/2s)
dazed really only hurts when u have a ranger and a war/sin wailing on u at teh same time (for 1/4s casters i mean)
1/2s still requires anticipation
i'd even say 3/4s woh and zb require a tiny bit of anticipation,
but can be done on pure reflex if ur quik
oh, and back on topic...
wod is jus baarely better than diversion
lets compare teh 2:
diversion: 2s cast, 12s recharge, 6s duration, 10en
wod: 0.25s cast, 10s recharge, 4s duration, 1en 10%hp
so 4/10.25 vs 6/14.....quite similar uptime/downtime
now teh effects...
diversion: prevents a person from wanting to use a skill for 6s
if he chooses to use a skill, it will be disabled for 50s
then he can freely use any skill after that one disabled skill
wod: prevents a person from wanting to use a skill for 4s
if he chooses to use a skill, it will have reduced effectiveness
this will last teh whole 4s
those were short term
long term....
diversion: if person continues to use skills thru diversion,
he will continue to have numerous disabled skills on his bar
wod: if a person continues to use skills thru wod,
no additional longterm effects
comparin teh 2...u'd see that wod is jus barely better
but think bout this...say u luckily time a wod on a woh, and teh woh heals for 50hp...
woh has 3s recharge, and he can recast it again when wod goes down
now say u luckily time a diversion on a woh, teh woh will heal for full....
but he cant use it for another 50s
is wod really overpowered?
not to mention it is an elite skill and diversion is not
more spammable, but less deadly effects
teh reason ppl like wod so much is because its so spammable and easy to use
ppl like spammable brainless skills versus ones that require good timing and perfect execution
Last edited by snaek; Mar 22, 2008 at 09:06 PM // 21:06..
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Mar 22, 2008, 08:49 PM // 20:49
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#19
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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The last time I used WoD I was sometimes using it as an interrupt without it actually interrupting anything. I think that is it's main purpose. Almost like a Glyph of Essence shame/diversion.
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Mar 22, 2008, 08:57 PM // 20:57
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#20
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Teh Jace
WoD is ok. Me/N sig of midnight gays are worse, believe me.
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Ye. That build can easily shut down 2 melee or keep the ranger blind long enough to sneak a humi -_-. If the mes is smart, no way you can spike anything.
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