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Old Apr 18, 2008, 12:01 AM // 00:01   #1
Desert Nomad
 
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Default Update - Thursday, April 17, 2008

Guild vs. Guild

* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Remove two archers from both bases.

Skill Updates

Assassin

* Assassin's Remedy: increased Energy cost to 10.

Mesmer

* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.

Necromancer

* Dark Pact: increased damage to 10..70.

Elementalist

* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer affects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer affects Guild Battle NPCs.
* Ward Against Elements: no longer affects Guild Battle NPCs.

Monk

* Aegis: increased Energy cost to 15.

Warrior

* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.

Ritualist

* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Shelter: no longer affects Guild Battle NPCs.

Dervish

* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.

Paragon

* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second.

-----


Bsurge is pretty dead, since everyone uses dual blind reduction it lasts about 2 seconds.

Aegis nerf combined with the blind killing = angry monks.


Also i noticed weeping isle is now the first map on the rotation instead of nomads.
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Old Apr 18, 2008, 12:06 AM // 00:06   #2
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Let me take a moment to say that on the eve of an arenas weekend, the complete lack of arena support is insulting.
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Old Apr 18, 2008, 12:08 AM // 00:08   #3
Desert Nomad
 
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looks good to me
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Old Apr 18, 2008, 12:09 AM // 00:09   #4
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It seems highly physical builds just got more powerful. People might try the water ele midliner again. Or, they might just roll 5 physicals and train monks to swift, convicing DP amounts.

Bring back the dedicated linebackers, imo.
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Old Apr 18, 2008, 12:13 AM // 00:13   #5
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welcome back Water Eles and Inepitude Mesmers into the GvG Midline!
welcome back 3 melee frontlines!

that pretty much sums it up...
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Old Apr 18, 2008, 12:20 AM // 00:20   #6
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Clearly screams for high physical and snare meta.
Maybe some water ele...or curse necro, with foul feast and plague sending...
Funny how offensive the builds may going to be when it used to be mostly defensive not so long before.

EDIT: I think we better nerf GWWiki for giving crap ideas to the balancers

Last edited by Turbobusa; Apr 18, 2008 at 12:33 AM // 00:33..
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Old Apr 18, 2008, 12:33 AM // 00:33   #7
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Disarm didn't deserve this...
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Old Apr 18, 2008, 12:36 AM // 00:36   #8
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I'm glad the passive defense got trashed.
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Old Apr 18, 2008, 12:41 AM // 00:41   #9
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Still no proper fix to splinter/arage.

NPC situation doesn't change much.

Halfassed fix on Aegis/Bsurge.

Dissappointing update, at least lorb got reverted I guess.
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Old Apr 18, 2008, 12:41 AM // 00:41   #10
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This is PvP

Riverside is that way --->
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Old Apr 18, 2008, 01:38 AM // 01:38   #11
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Chaos Storm buff WOOT!
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Old Apr 18, 2008, 01:51 AM // 01:51   #12
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yeah chaos storm buff is definitely interesting for ha, for gvg idk, i think id stick with shame
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Old Apr 18, 2008, 01:58 AM // 01:58   #13
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Dark Pact =1 energy, 2 second spam for 70 damage DUDE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING COME ON IZZY WTF?!

Last edited by You just got tomahawked; Apr 18, 2008 at 02:02 AM // 02:02..
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Old Apr 18, 2008, 02:02 AM // 02:02   #14
Desert Nomad
 
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Quote:
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
Found that on wiki, i hope its a joke, the part about not hurting pve with balance changes is a piss take.
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Old Apr 18, 2008, 02:07 AM // 02:07   #15
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Quote:
Originally Posted by Divinus Stella
the part about not hurting pve with balance changes is a piss take.
Looks like end of real money prizes will kill PvP after all...
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Old Apr 18, 2008, 02:19 AM // 02:19   #16
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Quote:
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
Someone tell Anet that April 1st is already over, this has to be a joke.
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Old Apr 18, 2008, 02:30 AM // 02:30   #17
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Quote:
Originally Posted by Draikin
Someone tell Anet that April 1st is already over, this has to be a joke.
I actually quite like the changes so I do hope this is a joke
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Old Apr 18, 2008, 02:38 AM // 02:38   #18
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Quote:
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
lol, that's hilarious. Perhaps they're hinting that they might seperate PvE and PvP skills...?

Nah, that would be too much work.
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Old Apr 18, 2008, 02:48 AM // 02:48   #19
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Reverting skill balances is completely ridiculous and foolish. Why not just see how these play out in the next couple of days and make minor changes accordingly.

I must be seriously missing something here if someone can tell me why this can't be done.
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Old Apr 18, 2008, 02:55 AM // 02:55   #20
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Dark Pact spike made me laugh

Until I played against it...
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