Apr 18, 2008, 12:01 AM // 00:01
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#1
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Update - Thursday, April 17, 2008
Guild vs. Guild
* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Remove two archers from both bases.
Skill Updates
Assassin
* Assassin's Remedy: increased Energy cost to 10.
Mesmer
* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.
Necromancer
* Dark Pact: increased damage to 10..70.
Elementalist
* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer affects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer affects Guild Battle NPCs.
* Ward Against Elements: no longer affects Guild Battle NPCs.
Monk
* Aegis: increased Energy cost to 15.
Warrior
* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.
Ritualist
* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Shelter: no longer affects Guild Battle NPCs.
Dervish
* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.
Paragon
* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second.
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Bsurge is pretty dead, since everyone uses dual blind reduction it lasts about 2 seconds.
Aegis nerf combined with the blind killing = angry monks.
Also i noticed weeping isle is now the first map on the rotation instead of nomads.
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Apr 18, 2008, 12:06 AM // 00:06
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#2
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Jungle Guide
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Let me take a moment to say that on the eve of an arenas weekend, the complete lack of arena support is insulting.
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Apr 18, 2008, 12:08 AM // 00:08
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#3
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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looks good to me
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Apr 18, 2008, 12:09 AM // 00:09
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#4
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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It seems highly physical builds just got more powerful. People might try the water ele midliner again. Or, they might just roll 5 physicals and train monks to swift, convicing DP amounts.
Bring back the dedicated linebackers, imo.
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Apr 18, 2008, 12:13 AM // 00:13
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#5
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Desert Nomad
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welcome back Water Eles and Inepitude Mesmers into the GvG Midline!
welcome back 3 melee frontlines!
that pretty much sums it up...
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Apr 18, 2008, 12:20 AM // 00:20
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Clearly screams for high physical and snare meta.
Maybe some water ele...or curse necro, with foul feast and plague sending...
Funny how offensive the builds may going to be when it used to be mostly defensive not so long before.
EDIT: I think we better nerf GWWiki for giving crap ideas to the balancers
Last edited by Turbobusa; Apr 18, 2008 at 12:33 AM // 00:33..
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Apr 18, 2008, 12:33 AM // 00:33
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#7
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Disarm didn't deserve this...
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Apr 18, 2008, 12:36 AM // 00:36
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#8
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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I'm glad the passive defense got trashed.
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Apr 18, 2008, 12:41 AM // 00:41
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#9
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Still no proper fix to splinter/arage.
NPC situation doesn't change much.
Halfassed fix on Aegis/Bsurge.
Dissappointing update, at least lorb got reverted I guess.
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Apr 18, 2008, 12:41 AM // 00:41
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#10
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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This is PvP
Riverside is that way --->
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Apr 18, 2008, 01:38 AM // 01:38
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#11
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Krytan Explorer
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Chaos Storm buff WOOT!
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Apr 18, 2008, 01:51 AM // 01:51
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#12
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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yeah chaos storm buff is definitely interesting for ha, for gvg idk, i think id stick with shame
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Apr 18, 2008, 01:58 AM // 01:58
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#13
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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Dark Pact =1 energy, 2 second spam for 70 damage DUDE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING COME ON IZZY WTF?!
Last edited by You just got tomahawked; Apr 18, 2008 at 02:02 AM // 02:02..
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Apr 18, 2008, 02:02 AM // 02:02
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#14
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Quote:
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
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Found that on wiki, i hope its a joke, the part about not hurting pve with balance changes is a piss take.
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Apr 18, 2008, 02:07 AM // 02:07
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#15
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Divinus Stella
the part about not hurting pve with balance changes is a piss take.
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Looks like end of real money prizes will kill PvP after all...
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Apr 18, 2008, 02:19 AM // 02:19
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#16
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Krytan Explorer
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Quote:
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
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Someone tell Anet that April 1st is already over, this has to be a joke.
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Apr 18, 2008, 02:30 AM // 02:30
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#17
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Draikin
Someone tell Anet that April 1st is already over, this has to be a joke.
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I actually quite like the changes so I do hope this is a joke
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Apr 18, 2008, 02:38 AM // 02:38
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#18
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Quote:
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
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lol, that's hilarious. Perhaps they're hinting that they might seperate PvE and PvP skills...?
Nah, that would be too much work.
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Apr 18, 2008, 02:48 AM // 02:48
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#19
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Desert Nomad
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Reverting skill balances is completely ridiculous and foolish. Why not just see how these play out in the next couple of days and make minor changes accordingly.
I must be seriously missing something here if someone can tell me why this can't be done.
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Apr 18, 2008, 02:55 AM // 02:55
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#20
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Dark Pact spike made me laugh
Until I played against it...
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