Apr 27, 2008, 10:44 PM // 22:44
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#41
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Ascalonian Squire
Join Date: Mar 2006
Guild: Wesh
Profession: Mo/
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<3 Ishtli luv u
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Apr 28, 2008, 01:39 AM // 01:39
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#42
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by zling
all you guys who want to remove the expansion classes are really pathetic...
Dervish isnt overpowered, it's R/D that you consider overpowered, not that it actually is but meh...
last time I checked Ranger is a CORE class!
R/W Thumper and R/P Spear Chucker are also considered gimmicky for some reason, they too are RANGERS!
Me/N and N/Me Signet of Midnight+Plague Sending is really overpowered and gimmicky as hell.
guess what? both the Mesmer and the Necro are CORE classes!
you guys cry about Wail of Doom a lot too, guess what? it's a Necro skill, CORE class again!
you guys love complaining about Shove spikes too. and yet again Warriors too are a CORE class!
ok so not all of the skills nor secondaries are core but all the primary professions and most skills are...
do you guys wanna turn back the wheel and play in Prophecies only with Prophecies only skills? that would really suck now that all the skill balances are based on skills from all 4 campaigns...
you guys want very limited options again?
I hope you guys know what you'll be getting with this...
old school Punishing Shot Ranger Spike and old school Blood Spike! is that what you guys really want?
didnt think so...
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Nice judgement there, I argumented why the non core classes in my opinion are bad. I didn't say that the core classes are perfect. But its much easier to adapt only 2 classes, their primary attribute/benefit, or the few skills that cause trouble, then to change six classes. Lets face it BTW u mention the ranger is a problem? R/D R/P R/W, Well R/W is manageble and a forlorn template. The rest consist of indeed NON-CORE class combinations. Expertise only affecting rangers skills would be an option, and in line with divine favor only applying to monk skills.
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Apr 28, 2008, 06:45 AM // 06:45
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#43
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Patrick Smit
Nice judgement there, I argumented why the non core classes in my opinion are bad. I didn't say that the core classes are perfect. But its much easier to adapt only 2 classes, their primary attribute/benefit, or the few skills that cause trouble, then to change six classes. Lets face it BTW u mention the ranger is a problem? R/D R/P R/W, Well R/W is manageble and a forlorn template. The rest consist of indeed NON-CORE class combinations. Expertise only affecting rangers skills would be an option, and in line with divine favor only applying to monk skills.
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not to mention that what makes shovespike annoying are the shadowsteps...
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May 01, 2008, 02:12 PM // 14:12
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#44
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Ascalonian Squire
Join Date: Mar 2006
Guild: Wesh
Profession: Mo/
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pepto.. power... u are all too funny, gimme a huggie kiss for me and nawa ^.^,
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOfun yeah
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