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Old Apr 10, 2008, 05:00 PM // 17:00   #61
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Quote:
Originally Posted by Chaosx1
Not to mention, we only really lost to cleo because we made a few dumb mistakes ourselves with time difference on players (They were really tired) Else we would have won, it had nothing to do with them being good or r spike being imbalanced. It was mainly just us having a few mistakes to their advantage.

PS: Ciric = r9, Borat = r12 Ups ur baed.
No offense but, we (Cleo's team), kicked you out of Halls twice and held Halls once against you last night. You kicked us out as well 2-3 times last night with a non-ranger spike!
We were all playing 0:00am - 7:00am last night local time (Europe). We we're tired as well and even got 12min timer restarts where some wanted to leave.

Again, no offense but you lost more than once. And I'd like to compliment DoD for their incredibly fast ranger spike as well. You sure kicked the hell out of us a few times, but I feel like our ranger spike has a small advantage on maps where killing isn't earning you the win.

Anyways, we'll probably see each other again tonight.

Last edited by Ate of DK; Apr 10, 2008 at 05:02 PM // 17:02..
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Old Apr 10, 2008, 05:01 PM // 17:01   #62
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Quote:
Originally Posted by legacyofkain85
so if high ranked players (which im not) are retards wonder what would high ranked sway teams or heroway teams be?
They are called "Free Fame".
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Old Apr 10, 2008, 05:02 PM // 17:02   #63
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Yet another extremely interesting thread in the HA forum. Where do you guys get your inspiration from?!

The playground?

/close thread yet again before it turns into yet another Borat vs everyone who hates Borat thread.
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Old Apr 10, 2008, 05:06 PM // 17:06   #64
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Quote:
Originally Posted by Lorekeeper
Wounding Strike - increase cost to 10e or recharge to 6s. (spammable crip slash without need for adrenaline and only requires an enchant... yeah right!)
cripling slash adds criple and bleeding while wounding strike adds deep wound and bleeding,but i agree with u it could use a higher recharge maybe 5 sec,
10 energy would be a bit to much imo
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Old Apr 10, 2008, 05:11 PM // 17:11   #65
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Quote:
Originally Posted by Ate of DK
No offense but, we (Cleo's team), kicked you out of Halls twice and held Halls once against you last night. You kicked us out as well 2-3 times last night with a non-ranger spike!
We were all playing 0:00am - 7:00am last night local time (Europe). We we're tired as well and even got 12min timer restarts where some wanted to leave.

Again, no offense but you lost more than once. And I'd like to compliment DoD for their incredibly fast ranger spike as well. You sure kicked the hell out of us a few times, but I feel like our ranger spike has a small advantage on maps where killing isn't earning you the win.

Anyways, we'll probably see each other again tonight.
Will see you tonight as well :P. Btw, didn't mean my last post as if Cleos team isn't great. I meant it as it was a great team vs great team, and our screw ups costed us the game as you didnt make any errors.

Last edited by Chaosx1; Apr 10, 2008 at 05:14 PM // 17:14..
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Old Apr 10, 2008, 05:14 PM // 17:14   #66
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Quote:
Originally Posted by Chaosx1
Will see you tonight as well :P. Btw, didn't mean my last post as if Cleos team isn't great.
I know you don't mean it bad. Neither do I mean something bad.
But sometimes "my ego is hurt" and I feel the need to boost it.

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Old Apr 10, 2008, 05:16 PM // 17:16   #67
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Quote:
Originally Posted by legacyofkain85
cripling slash adds criple and bleeding while wounding strike adds deep wound and bleeding,but i agree with u it could use a higher recharge maybe 5 sec,
10 energy would be a bit to much imo
The only reason i would ever touch the skills involved in the A/D or R/D templates is because i cannot expect them to consider significant changes to mechanics like expertise/critical strikes/shadowsteps or the way scythes work. Whether they make changes to these mechanics is something only Anet will ever know. Id love to come up changes to mechanics that would leave otherwise fine skills untouched, but it seems more realistic to post skill changes than mechanic changes.

How long did it take them to nerf soul reaping? While we waited for that nerf quite a large number of skills got nerfed which might not have needed changing if the soul reaping nerf had been done more promptly.
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Old Apr 10, 2008, 05:24 PM // 17:24   #68
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Quote:
Originally Posted by Ate of DK
No offense but, we (Cleo's team), kicked you out of Halls twice and held Halls once against you last night. You kicked us out as well 2-3 times last night with a non-ranger spike!
We were all playing 0:00am - 7:00am last night local time (Europe). We we're tired as well and even got 12min timer restarts where some wanted to leave.

Again, no offense but you lost more than once. And I'd like to compliment DoD for their incredibly fast ranger spike as well. You sure kicked the hell out of us a few times, but I feel like our ranger spike has a small advantage on maps where killing isn't earning you the win.

Anyways, we'll probably see each other again tonight.
i didnt play for a few hours in there, only beat us with me in the team once fair enough though, my point still stands
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Old Apr 10, 2008, 10:25 PM // 22:25   #69
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Quote:
Originally Posted by Lorekeeper
/close thread yet again before it turns into yet another Borat vs everyone who hates Borat thread.
thats just every one else isent it ?
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Old Apr 10, 2008, 11:07 PM // 23:07   #70
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I don't get the reasons why people are against nerfing rspike (remember, only forked and dual need a small nerf.).

Main reason not to nerf:
You can pressure them out.

Is this not true for any other spike build?


My reasoning why rspike aint good:

Ranged damage is dangerous for the game, caster damage that is high (example lightning orb) has an higher amount of casting time. Because of an high amount of casting time, spikes are noticable (2 seconds) but moreover prone to interrupts.

Rspike has a 1.3 activation, has a range covering till longbow (the order variant) and deals tons of damage. Ranged spikes have always been bad for the game, especially when they are harder to interrupt.

While I agree rspike isn't the most imba build, it certainly doesn't side to a green side either. 2 small nerfs, that keep the skills in tact and doesn't hit any other area then ha can fix this.

I must say that I have always hated ranged damage that is dump high without a good drawback. Rspike fits this, but ye, so does ARage. I can understand why it will not get nerfed, but I cannot grasp why so many people are against this.
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Old Apr 11, 2008, 12:15 AM // 00:15   #71
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I heard about borat QQing about something he couldn't beat.

Then I saw this:



You are pathetic Borat. Crawl back in your hole and continue being the same old spike scrub you will be. I didn't see you on here whining about bspike. Nor were you complaining about ritspike.

I don't expect to see you crying about shockwave spike anytime soon.

Grow up.

Peace.
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Old Apr 11, 2008, 12:21 AM // 00:21   #72
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Quote:
Originally Posted by Motoko Kusanagi War
I heard about borat QQing about something he couldn't beat.

Then I saw this:



You are pathetic Borat. Crawl back in your hole and continue being the same old spike scrub you will be. I didn't see you on here whining about bspike. Nor were you complaining about ritspike.

I don't expect to see you crying about shockwave spike anytime soon.

Grow up.

Peace.
And we have a new winner!!!!
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Old Apr 11, 2008, 12:45 AM // 00:45   #73
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Holy, can U clean this thread up please? Delete the off-topic stuff etc..

Also, I've noticed you're deleting my posts (Even WHEN I'm contributing) so may I point out somethings:

-> You have mod rights, meaning you're SUPPOSED to be neutral.
I've have seen enough to see you're picking the other team's side, and honestly, I don't care. That does NOT mean you don't have to fullfill your moderator rights... You yourself deleted many threads/posts about being off-topic, so you might awell do your job this time, and keep this thread clean...
(Scrolling to forum-feedback section )
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Old Apr 11, 2008, 01:29 AM // 01:29   #74
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maybe its just me, but it seems like ppl are really quick to pick up the nerf stick... alot of things have been nerfed since this game came out and especially with this thread it seems like the only reason these skills are being nerfed is because "rspike is too strong" correct? but what I had always believed is you nerf something that is being abused or used out of context and in know way do i see that happening in Rspike. You can sit here and talk about how to beat a Rspike and how a Rspike can counter your methods but in the end its nothing more than talk and theory and 2 organized people can argue validated points forever. I've seen good balanced beat Rspikes, i've seen Rspikes beat balanced.... So to me that seems fair? if your good you'll get better and figure out how to overcome your shortcomings? If your not good you'll keep failing until something is changed to make it easier?


iono if that made any sense to any of you guys but personally this game is dying and alot of it is due to the skill changes (nerfs) and introductions of new skills... just my 2cents.
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Old Apr 11, 2008, 01:29 AM // 01:29   #75
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Quote:
Originally Posted by Killed u man
Holy, can U clean this thread up please? Delete the off-topic stuff etc..

Also, I've noticed you're deleting my posts (Even WHEN I'm contributing) so may I point out somethings:

-> You have mod rights, meaning you're SUPPOSED to be neutral.
I've have seen enough to see you're picking the other team's side, and honestly, I don't care. That does NOT mean you don't have to fullfill your moderator rights... You yourself deleted many threads/posts about being off-topic, so you might awell do your job this time, and keep this thread clean...
(Scrolling to forum-feedback section )
I'm sorry i see no off topic discussion here, just because we disagree and think it should not be nerfed does not mean it is off topic, we are all stating why it should not be nerfed or we are agreeing with other people. Please stop QQing about being wrong.

Oh and do u have nothing to say about my post? Guess not, think that does make me the winner. There is no more discussion that needs to happen.

Thanx (im still waiting to know how u prot b-spike hero!!)
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Old Apr 11, 2008, 01:35 AM // 01:35   #76
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This thread is getting dumb.

Rspike:
99% of teams spike warriors first.
You can get behind something, prot up warrior big time, look for rend.

Or...

Your memser has cry of frustration.
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Old Apr 11, 2008, 02:51 AM // 02:51   #77
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as part of the mylady cleo team its a honour for me to read this.

at hoh i can see just 2 really good r-spikes.....DoD and mylady cleo......r-spike overpowerd? dont think so.

prolly just a cry from a poor guy, which played a lot of mono-spikes like ritspike, searings and other we call it "eumel-builds", which were nerfed. i have never seen borat playing a normal build.

in my opion a rangerspike needs skill and good team otherwise u will fail.....fail? yes thats a reason to whine.

maybe try to play an a/d and u will see what needs to be nerfed.

blessed
have a nice day

Frau Honig
-proud part of the mylady cleo r-spike-
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Old Apr 11, 2008, 03:20 AM // 03:20   #78
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I never said Rspike didn't require skill to run... I never said I always loose to rspike (Unlike what most people seem to think, for no apparent reason) and it was just yesterday since I beat Cleo in HoH...

Nontheless, the skill/reward for rspike simply is too big.

Also, people say bloodspike was OP too, didn't it get nerfed aswell? Ritspike, didn't it get nerfed aswell?

The difference between those builds are that Rspike does in fact need more skill to be run effectivly in HA. This still doesn't mean it's harder to run than an actual balanced build.
The problem with the rspike is, besides the insane spike, the interrupts...

You can say a million skills that could counter Rspike, but at the end of the day THEY decide what counters you pack actually get used...
Aegis/DA: Dshot fodders (2seconds)
WoW: Gl catching spikes with this. Sure, you can keep it on your infuser, to bad they don't have to spike him down, seeing the spike is clean enough to spike pretty much any target...
... (long list)

As you see in my nerfs, I only nerfed the damage, because I believe that if they don't have so much damage, the interrupts won't matter that much... If you can stay alive at a reasonable level (WITHOUT having to pack 10+ skills just for rspike) for a long enough period of time, you will eventually overcome them... (Thus damage nerf willl do enough)

For the people who claim Bspike and Ritspike was more OP:

You only needed 1 skill to counter Bspike: Infuse Health
You only needed 1 skill to counter Ritspike: Spirit Bond

HOW many skills U need for Rspike? Yeah, ALOT, on top of the fact that most are elite; Bsurge, DA, thus limiting your build...

-------------------Off-topic
Preparing for GvG weekend, so testing some builds out. No point in calling spike scrub, cuz 99% of the kills in GvG are made through spiking...
-------------------On-topic
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Old Apr 11, 2008, 03:37 AM // 03:37   #79
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cry of frustration?

sorry to tell u this but cry of frustration is a skill u can use ingame not only in your argumentation here.

i played enough builds which had no problems against r-spikes and not only elite skills can help u. maybe u just need brain to figure it out but that isnt my part to help u.

cya soon when u are hiding in some bugs on the bridge and insulting ppl which playing builds which u cant run.

ps. i am using ward against borats tears
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Old Apr 11, 2008, 03:55 AM // 03:55   #80
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Quote:
Originally Posted by Killed u man
I never said Rspike didn't require skill to run... I never said I always loose to rspike (Unlike what most people seem to think, for no apparent reason) and it was just yesterday since I beat Cleo in HoH...

Nontheless, the skill/reward for rspike simply is too big.

Also, people say bloodspike was OP too, didn't it get nerfed aswell? Ritspike, didn't it get nerfed aswell?

The difference between those builds are that Rspike does in fact need more skill to be run effectivly in HA. This still doesn't mean it's harder to run than an actual balanced build.
The problem with the rspike is, besides the insane spike, the interrupts...

You can say a million skills that could counter Rspike, but at the end of the day THEY decide what counters you pack actually get used...
Aegis/DA: Dshot fodders (2seconds)
WoW: Gl catching spikes with this. Sure, you can keep it on your infuser, to bad they don't have to spike him down, seeing the spike is clean enough to spike pretty much any target...
... (long list)

As you see in my nerfs, I only nerfed the damage, because I believe that if they don't have so much damage, the interrupts won't matter that much... If you can stay alive at a reasonable level (WITHOUT having to pack 10+ skills just for rspike) for a long enough period of time, you will eventually overcome them... (Thus damage nerf willl do enough)

For the people who claim Bspike and Ritspike was more OP:

You only needed 1 skill to counter Bspike: Infuse Health
You only needed 1 skill to counter Ritspike: Spirit Bond

HOW many skills U need for Rspike? Yeah, ALOT, on top of the fact that most are elite; Bsurge, DA, thus limiting your build...

-------------------Off-topic
Preparing for GvG weekend, so testing some builds out. No point in calling spike scrub, cuz 99% of the kills in GvG are made through spiking...
-------------------On-topic
A good prot catches spikes, a WoW keeps key targets from getting spiked, there is a HUGE difference. R-spike is not imba, see the 10000 other post, rtspike and bloodspike WERE IMBA. You also only need 1 skill to counter r-spike, spirit bond. You don't need da, aegis, and all that other bull shit, a simple good prot will do. (i really don't feel like going threw this again.) And if its IMBA bc of interrupts (seeing as they only have 3 real ones, if you use savage your spike is killed.) then how come DoD spike wins with only 2 interrupts, and 1 ghostly interrupt?

Your reasoning is bad, plz try again.
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