Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 21, 2008, 02:09 AM // 02:09   #1
Pre-Searing Cadet
 
Join Date: Apr 2008
Advertisement

Disable Ads
Default wtfritnerfs?

I see as many or more X/Rts than I do rits in pvp anymore... wtf is up with this? Rits need some help, their broken primary is a joke, unless you want some gimmick build like spirit spammer or spirit's strength. Just give us soul reaping instead, N/Rt >> Rt. Come on ANet, hire someone who understands balance beyond OMGNURFSTUFFTHATHURTSMAINECROlolwut?
Exploding Burritos is offline  
Old Apr 21, 2008, 02:27 AM // 02:27   #2
Krytan Explorer
 
Keekles's Avatar
 
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
Default

Quote:
Originally Posted by Exploding Burritos
I see as many or more X/Rts than I do rits in pvp anymore... wtf is up with this? Rits need some help, their broken primary is a joke, unless you want some gimmick build like spirit spammer or spirit's strength. Just give us soul reaping instead, N/Rt >> Rt. Come on ANet, hire someone who understands balance beyond OMGNURFSTUFFTHATHURTSMAINECROlolwut?
wut? Splinter AR. Gogo. That's all you need. Fill in the rest with e-management + support.

Rits seem alright with me, other than that spawning = useless. They're plenty strong.
Keekles is offline  
Old Apr 21, 2008, 02:47 AM // 02:47   #3
Pre-Searing Cadet
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by Keekles
wut? Splinter AR. Gogo. That's all you need. Fill in the rest with e-management + support.

Rits seem alright with me, other than that spawning = useless. They're plenty strong.
Translation: Rits have 2 skills worth taking, for which you don't even need to be a rit primary. Also, their primary sucks bum, validating the point that X/Rt with splinter and AR is better than Rt/anything for nearly every purpose.

Last edited by Exploding Burritos; Apr 21, 2008 at 02:49 AM // 02:49..
Exploding Burritos is offline  
Old Apr 21, 2008, 04:53 AM // 04:53   #4
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Except for, you know, all the Rt/A flagrunners in GvG.
Div is offline  
Old Apr 21, 2008, 05:03 AM // 05:03   #5
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Dead Baby [joke]
Profession: W/E
Default

i think his point was going that no one really run's Rt primaries because of their weak primary att... which makes it kind of weak as a class on its own.
neal916 is offline  
Old Apr 21, 2008, 05:36 AM // 05:36   #6
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

or he hates that soul reaping is so so broken but still exists for some reason.
street peddler is offline  
Old Apr 21, 2008, 05:47 AM // 05:47   #7
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Right, Rits need more buffs, because of course, during GvG, they don't blow shit up with 2 skills have pretty solid defense with another 4.

Because of course, primary rits suck so much mirite?
Snow Bunny is offline  
Old Apr 21, 2008, 05:54 AM // 05:54   #8
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

If anything Rts need to be hit harder so that Rt runners can get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out of GvG
RhanoctJocosa is offline  
Old Apr 21, 2008, 06:16 AM // 06:16   #9
Wilds Pathfinder
 
horseradish's Avatar
 
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
Default

If anything, Rits need options outside of the current hybrid build, but it's simply too good compared to anything else.
horseradish is offline  
Old Apr 21, 2008, 06:22 AM // 06:22   #10
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

No... they need to be deleted from the game
RhanoctJocosa is offline  
Old Apr 21, 2008, 06:29 AM // 06:29   #11
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by neal916
i think his point was going that no one really run's Rt primaries because of their weak primary att... which makes it kind of weak as a class on its own.
The advantage of a rit primary is the ability to run OP rit skills while keeping your secondary free for utility. The N/Rt is a whole new story because soul reaping is stupid.
Div is offline  
Old Apr 21, 2008, 03:39 PM // 15:39   #12
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

OP is just trolling, unproductive whine thread.
Greedy Gus is offline  
Old Apr 27, 2008, 04:40 AM // 04:40   #13
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by Exploding Burritos
I see as many or more X/Rts than I do rits in pvp anymore... wtf is up with this? Rits need some help, their broken primary is a joke, unless you want some gimmick build like spirit spammer or spirit's strength. Just give us soul reaping instead, N/Rt >> Rt. Come on ANet, hire someone who understands balance beyond OMGNURFSTUFFTHATHURTSMAINECROlolwut?
If N/Rt>> Rt, bring that to GvG and lets see how well you do.

I foresee epic fail on your part.
MasterSasori is offline  
Old Apr 27, 2008, 06:00 AM // 06:00   #14
Wilds Pathfinder
 
Join Date: Mar 2007
Guild: two
Profession: W/N
Default

rits need to be removed from the game

If that isn't an option, then their primary attribute needs to see changes that make it favorable to actually run a primary rit. Yes, I understand that the primary rit is run in GvG, but it isn't because the primary attribute is any good.

I think a change that gives some sort of bonus to your skills when there is a spirit in the area is a decent idea. You don't want to make the change such that it makes the current rit builds more powerful, but one that keeps the power around the same level while decreasing the power of secondary rit builds
TheHaxor is offline  
Old Apr 27, 2008, 07:04 AM // 07:04   #15
Krytan Explorer
 
Melody Cross's Avatar
 
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
Default

Melody Cross is offline  
Old Apr 29, 2008, 02:44 AM // 02:44   #16
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by TheHaxor
rits need to be removed from the game

If that isn't an option, then their primary attribute needs to see changes that make it favorable to actually run a primary rit. Yes, I understand that the primary rit is run in GvG, but it isn't because the primary attribute is any good.

I think a change that gives some sort of bonus to your skills when there is a spirit in the area is a decent idea. You don't want to make the change such that it makes the current rit builds more powerful, but one that keeps the power around the same level while decreasing the power of secondary rit builds
1. The suggestion about rits being removed from the game is absolutely stupid.

2. Seeing how Rits are support, decreasing the secondary power of a rit will detract from the rit's ability to be a good supporter (duh?) so your argument at making rits equally powerful while decreasing their secondaries isn't feasible without changing the rit's role.
MasterSasori is offline  
Old Apr 29, 2008, 03:02 AM // 03:02   #17
Wilds Pathfinder
 
Join Date: Mar 2007
Guild: two
Profession: W/N
Default

Quote:
Originally Posted by MasterSasori
1. The suggestion about rits being removed from the game is absolutely stupid.

2. Seeing how Rits are support, decreasing the secondary power of a rit will detract from the rit's ability to be a good supporter (duh?) so your argument at making rits equally powerful while decreasing their secondaries isn't feasible without changing the rit's role.
...I was talking about decreasing the power of rit as a secondary.

The suggestion of removing from the game is not stupid. The ritualist is a degenerate class that doesn't even fit the concept of a "ritualist."
TheHaxor is offline  
Old Apr 30, 2008, 09:26 PM // 21:26   #18
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by TheHaxor
...I was talking about decreasing the power of rit as a secondary.

The suggestion of removing from the game is not stupid. The ritualist is a degenerate class that doesn't even fit the concept of a "ritualist."
Decreasing the power of the rit as a secondary by weakening the skills such as Splinter Weapon? That would be ridiculous.

The concept of ritualist has always been support and today it still plays that role. The aspects of the whole spirit shebang has basically more or less gone out the window in terms of efficiency, but rits are still doing their job.

If any one class that should be fixed, it would be the Paragon.
MasterSasori is offline  
Old Apr 30, 2008, 10:18 PM // 22:18   #19
Wilds Pathfinder
 
Join Date: Mar 2007
Guild: two
Profession: W/N
Default

Quote:
Originally Posted by MasterSasori
Decreasing the power of the rit as a secondary by weakening the skills such as Splinter Weapon? That would be ridiculous.

The concept of ritualist has always been support and today it still plays that role. The aspects of the whole spirit shebang has basically more or less gone out the window in terms of efficiency, but rits are still doing their job.

If any one class that should be fixed, it would be the Paragon.
No, you are completely wrong. Support is not a concept. That is a role. The ritualist class is based on shamanism (concept). Shamans draw their power from their communication with spirits. Now if you notice, most of the current ritualist bars in high end PvP don't contain any spirits (1 at the most). It has been this way since they nerfed the crap out of spirits because poor design made them overpowered. The entire class was a giant design flaw. The class you see before you now has no concept.

The primary attribute is almost completely worthless because the skills in it are awful and its effect is poor. People don't even run spirits anymore (even if they did, it still isn't very good). Sure, it still adds a second or two on your weapons, but the attribute points are far more valuable than the effect it has.

The entire reason that rits have survived the change to spirits is because of how weapons function. Weapons can't be removed or prevented in any way other than interrupting them. Skills like weapon of warding are way too efficient for what they do. In fact it is so effective it doesn't even require a high spec to function effectively. Thus, secondary classes can use most of these skills just as effectively as primary classes can.
TheHaxor is offline  
Old Apr 30, 2008, 11:04 PM // 23:04   #20
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by TheHaxor
No, you are completely wrong. Support is not a concept. That is a role. The ritualist class is based on shamanism (concept). Shamans draw their power from their communication with spirits. Now if you notice, most of the current ritualist bars in high end PvP don't contain any spirits (1 at the most). It has been this way since they nerfed the crap out of spirits because poor design made them overpowered. The entire class was a giant design flaw. The class you see before you now has no concept.
High end PvP doesn't use spirits, but PvE still does. This may be the PvP section of guru, but when you say Rit as a whole is flawed, then you can't really not take PvE into account. In addition, just because one of the "concepts" you talk about isn't popular in PvP doesn't the rest of the "concept" of a class is flawed. The concept of necros raising dead shit and Warrior's cunning tactics certainly doesn't have a place in PvP other than AB, yet we don't consider it flawed.

Quote:
Originally Posted by TheHaxor
The primary attribute is almost completely worthless because the skills in it are awful and its effect is poor. People don't even run spirits anymore (even if they did, it still isn't very good). Sure, it still adds a second or two on your weapons, but the attribute points are far more valuable than the effect it has.
The ritualist's primary is crap. Fine. But if the class can circumvent this problem by functioning how its supposed to then there is no problem.

Quote:
Originally Posted by TheHaxor
The entire reason that rits have survived the change to spirits is because of how weapons function. Weapons can't be removed or prevented in any way other than interrupting them. Skills like weapon of warding are way too efficient for what they do. In fact it is so effective it doesn't even require a high spec to function effectively. Thus, secondary classes can use most of these skills just as effectively as primary classes can.
Name a single class that can serve the rit's function as well as a rit. If you're going to say N/Rt, lets just cut the crap and let me point things out:

1. Rt/X - you can choose wutever other secondary you want to help compliment your team. You certainly can't do this if Rt is your secondary.
2. N/Rt is for mindless restoration spam which can be outdone by any decent human monk. It's only run because goldfish exceed heros in terms of intelligence and probably emanagement if goldfish could play guild wars.
3. Being a primary rit can allow you to use their runes and get an att up to 14.

For the record, Rits are still in GvG being the runner and they still provide support roles.
MasterSasori is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:09 AM // 11:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("