Feb 27, 2008, 05:26 PM // 17:26
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#21
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by moriz
AB trains movement and positioning....therefore, AB train the most fundamental basics of the game, which is important if you want to get better at it.
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Agreed. Most ppl who fail at AB fail at movement and positioning.
Even ppl with mediocre skill bars are more useful than ppl with great skill bars but lack good judgement when it comes to positioning.
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Feb 27, 2008, 07:46 PM // 19:46
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#22
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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How to win in AB: gank npcs faster then your enemies can while protecting your own.
How to win in GvG (since ViO): gank npcs faster then the other team while protecting your own.
Notice the similarity?
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Feb 27, 2008, 09:40 PM // 21:40
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#23
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Lion's Arch Merchant
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Quote:
Originally Posted by The Meth
How to win in AB: gank npcs faster then your enemies can while protecting your own.
How to win in GvG (since ViO): gank npcs faster then the other team while protecting your own.
Notice the similarity?
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Thats scary.
Last edited by Yoshikuni Mahsu; Feb 28, 2008 at 09:22 PM // 21:22..
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Mar 15, 2008, 09:23 PM // 21:23
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#24
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Desert Nomad
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I've found that a good place for PvP practice is Fort Aspenwood, especially the Kurz side.
You can take on many different roles. Splitting off from the main group or sticking with your team inside the fort makes it somewhat similar to GvG. The main goal there is to run amber (or prevent it being ran if Lux), but there's still a heavy amount of player vs. player action. NPC's are a big part of it, but you have to kill players from the other team eventually, or you'll just give them an easy win. Sometimes you'll run into specific threats - monks healing the turtles or Gunther. or someone running amber, etc. Players like these usually need to be killed. In AB, both teams are large and you're playing on a huge map. The main focus there is shrines, and there's usually not much of a reason to attack other players. Aspenwood is alot smaller when it comes to maps and teams so it's easier to see what's going on and who's doing what. Sometimes if green is down, the only thing keeping Gunther alive is 1 healer. The kurz have to defend their healer from the other team. The lux have to kill him without getting killed themselves. In this situation you can't really get away with silly pve builds like you can in AB. It's that situation where the game makes a shift from killing npc's/running amber to heavy PvP combat. Things don't change like that in AB. 1-2 skilled players in Aspenwood can make a big difference on which team wins or loses. It's abit different in AB - even if you know specficially which players on the other team are capping shrines at a high speed, the maps are so large that it just becomes a waste of time to try to chase them down. I think part of the reason why killing other players isn't too effective is the map size.
If you're trying to build up PvP experience, I'd definitely recommend Aspenwood over AB.
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Mar 15, 2008, 09:51 PM // 21:51
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#25
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Ascalonian Squire
Join Date: Jan 2008
Location: Lutgardis Conservatory
Guild: [TCD]
Profession: Mo/
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I just do Alliance Battles for fun. It can be practice for other types of PvP in some cases, but I don't consider it to be for that. If you want to practice for something such as GvG, the best thing is to just do GvG.
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Mar 15, 2008, 09:56 PM // 21:56
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#26
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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^^^ Above post is right... AB is for people who enjoy AB... teaches absolutely nothing about GvG other than if you run away from the main group you get killed
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Mar 16, 2008, 06:40 AM // 06:40
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#27
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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You can learn stuff in ab. Some skill synergies, how to move when another group is on your tail, map layouts, and other stuff. Some things you can learn in many other parts of the game and some are specific to being better at ab (heh, the base defender kills in one hit).
You're likely not gonna learn to be an ha infuse monk in ab, one, because the most consistent coordinated spike comes from the lightning orb lob from the ele shrine, and two because it isn't ha. Ab isn't coordinated pvp, it's not supposed to be.
And @ Sun Fired: Meteor shower may be a bad skill, but it is pretty good at clearing the ele shrine while interrupting their skills so you or your team doesn't die in the process, especially if your team is missing a monk. Sure, some bad player may try to MS your dshot, but that's how they'll learn. Dshot him, laugh, and move on.
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Mar 16, 2008, 10:34 PM // 22:34
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#28
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Yoshikuni Mahsu
Thats scary.
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/signed
12 char
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Mar 17, 2008, 03:47 PM // 15:47
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#29
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by carbajac
And @ Sun Fired: Meteor shower may be a bad skill, but it is pretty good at clearing the ele shrine while interrupting their skills so you or your team doesn't die in the process, especially if your team is missing a monk. Sure, some bad player may try to MS your dshot, but that's how they'll learn. Dshot him, laugh, and move on.
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I prefer maelstrom and some useful snares, all those nukers do is nuke, really. Try effectively pressuring folks with a nuker, kinda frustrating to see them run out of AoE all the time. The difference is either using a whole bar to do stuff, or just 1 skill.
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Mar 17, 2008, 07:33 PM // 19:33
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#30
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Ascalonian Squire
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give me a break! this discussion is nutz. if AB is really 12 idiots vs 12 idiots how the hell can you practice anything? the OP mentioned CripShot. in organized team-oriented PvP a CripShot controls movement and does condi spam. in AB you have 12 idiots running in every direction but the right one. so you crip a dumb Warrior. so what? your team ain't around to take advantage of it. at least in HA or GvG we play together. in AB together is a foreign word.
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Mar 18, 2008, 05:54 AM // 05:54
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#31
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Into White
give me a break! this discussion is nutz. if AB is really 12 idiots vs 12 idiots how the hell can you practice anything? the OP mentioned CripShot. in organized team-oriented PvP a CripShot controls movement and does condi spam. in AB you have 12 idiots running in every direction but the right one. so you crip a dumb Warrior. so what? your team ain't around to take advantage of it. at least in HA or GvG we play together. in AB together is a foreign word.
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God not everyone in AB is terrible lol.
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Mar 18, 2008, 07:49 AM // 07:49
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#32
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by MasterSasori
God not everyone in AB is terrible lol.
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Nope, its the same as other pvp to some extent. When you play often you will make friends, and thus, better teams.
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Mar 18, 2008, 09:07 AM // 09:07
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#33
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by Into White
give me a break! this discussion is nutz. if AB is really 12 idiots vs 12 idiots how the hell can you practice anything? the OP mentioned CripShot. in organized team-oriented PvP a CripShot controls movement and does condi spam. in AB you have 12 idiots running in every direction but the right one. so you crip a dumb Warrior. so what? your team ain't around to take advantage of it. at least in HA or GvG we play together. in AB together is a foreign word.
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So you see an idiot, you start playing just like him? go for it dude.
It is not because you don't like AB, you think AB is full of noobs, that you must come here and shake your epeen around if you do not bring anything constructive. Saying that a cripshot is useless in the part of the game that requires the best movement ability? ho come on I have to quote that.
If you've never coordinated to play in AB, you're the one to blame. It's not because most people don't that you can't. I repeat, YOU are the one to blame. In AB, we play together. Even in PUGs, all you have to do is say something like "we shall follow X". If you see that they are retards running everywhere, just leave. But I can assure you that it is not as rare as people (who don't play AB and just come here for the fun of saying they play GvG or HA therefore we must do as they say) tend to make it appear.
Last edited by Turbobusa; Mar 18, 2008 at 09:12 AM // 09:12..
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Mar 18, 2008, 09:23 AM // 09:23
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#34
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Yeah seems like every thread about AB has to be derailed by snobs who think HA is the sh!t, if AB is such crap easy PvP, why do I see so many high ranked people fail utterly at it?
Good example is the average r5+ gladiator making a team:
First mistake: randomly invite everyone that's available.
Second mistake: don't ask for builds so you have NO idea what you can expect from your team. It's a bad sign if people don't ask for your build, it doesn't show the will to work together.
Third mistake: run in and try to kill as many players as possible. NOT capping, NOT giving directions.
So sorry mr glad5+, despite your superior player skill you are as useless as the HH wammo next to you.
YOU have all the fun, I cap my arse of and try to play strategically and I loose because of YOU,
thx for nothing mr 1337!
And with him there's many more Mighty Eminent Poontang heroes, Champions and what not that AB and have NO CLUE what they are doing. Don't fool yourself and think you win games that way.
If I play HA and I completely ignore ALL map objectives, I get creamed. If I GvG and I can't even find the guild lord, I get creamed. Why should AB be any different? .
aNet made a big mistake making AB random ><.
Last edited by bungusmaximus; Mar 18, 2008 at 09:26 AM // 09:26..
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Mar 18, 2008, 10:03 AM // 10:03
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#35
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Hero battles are better for learning movement, positioning, and skirmishing.
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Mar 18, 2008, 11:26 AM // 11:26
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#36
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Yeah but with heroes you miss the opportunity to time actions with 4 different people. If I'm wailing on a monk with my warrior it's nice when my teammate strips/interrupts his guardian to create an opening for a kill.
I think every pvp form teaches his own things. In TA you don't have to stand next to your enemy, in AB however you sometimes have to because you're fighting over a shrine (believe me, having 3 army eles popping op next to you because noone stood on the shrine SUCKS :P). It's apples and orangers really.
That's one of the strong points about GW anyways, there's quite a lot of variety in pvp-games available. I can jump into 4vs4 for a quick slug, run and cap in AB, jump through all kinds of retarded hoops in HA and do Hero Battles when I feel antisocial. All formats have their own required builds and tactics (under ideal circumstances that is, when you don't give a hat you just press 'enter battle').
Last edited by bungusmaximus; Mar 18, 2008 at 11:30 AM // 11:30..
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Mar 18, 2008, 08:53 PM // 20:53
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#37
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Lion's Arch Merchant
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Ok, I think some of you are taking this the wrong way:
Im not advocating playing in coordinated teams in AB. You can play coordinated teams, sure, but I would only play one in AB if I want to win. Maybe you want to win in AB, but I could honestly care less. I want to win in GvG, thats why we play coordinated in GvG.
I AB for fun. Capping is not fun. I dont cap. It all depends on you're goals.
This is a pretty common thing, example: someone who plays HA mainly, that goes and plays some other form of PvP may not play coordinated, just because they are only doing it for fun, and the only thing they really want to win at is HA.
I play coordinated in HB, GvG, HA and TA. Ab and RA I obviously dont... RA for obvious reasons, but why not Ab?
1: Because its partly random. A coordinated group of 4 can be a great benefit, but you're still probably with 2 other PUG's.
2: Because the rewards are dismal. HA is (slightly) competitive because of the well-sought title track (with the flashy emotes), and of course the HA end chest. AB? You get some faction... not horrible, get some jade, skills whatever... but why dont people care that much? Because you can easily farm faction at 3x the rate of AB in PvE.
But then people would ask: Why do people GvG coordinated, when all you get is points to the title track, even when 3/4 of GvG's played arent in champ-range? This I honestly cant answer. The reason now, obviously, is because thats just the way GvG is... competitive... and if you try to get into it, you're either gonna get beat down until you just go back to fame farming, or you're gonna get beat down until you learn and get good. Some people enjoy this, some dont. This separates the truly competitive gamers from the rest of the gamers. People who play for the skill and the challenge, and people who play for the flashy emotes, armor, and large e-peen. Of course not all that don't GvG are just in it for the "stuff", there are the noobs, the very casual gamers who are just playing for the sake of playing... but still, the largest portion of the community, even if they don't want to admit it, are only after the stuff. Now, this is not to say the most competitive people don't want stuff, but it doesn't become the main goal.
Now, why is GvG like this? Ive got no idea, since im pretty young (only been playing a year and a half) to GW, you'd have to ask those that were around the GvG scene at the beginning.
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Mar 18, 2008, 10:04 PM // 22:04
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#38
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by bungusmaximus
I think every pvp form teaches his own things. In TA you don't have to stand next to your enemy, in AB however you sometimes have to because you're fighting over a shrine (believe me, having 3 army eles popping op next to you because noone stood on the shrine SUCKS :P). It's apples and orangers really.
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/recognize
Quote:
Originally Posted by Yoshikuni Mahsu
I AB for fun. Capping is not fun. I dont cap. It all depends on you're goals.
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Why not be successful at the same time? Your place, obviously, is in TA/RA.
Unless of course you don't mean to say you like to hare off after everyone in order to get your kill fix.
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Mar 18, 2008, 11:25 PM // 23:25
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#39
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Turbobusa
Saying that a cripshot is useless in the part of the game that requires the best movement ability?
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Best movement ability? ever played, uh, any other part of PvP?
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Mar 18, 2008, 11:40 PM // 23:40
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#40
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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RA. ok no
TA. same
HB. may be comparable
HA. let me laugh, where's the movement, carrying relics? or point capping in a tight map?
GvG. apart from split builds no, it's not that much a movement game to me. That's what, 1/3 max of your team? Except maybe those total split builds.
In AB, you're constantly moving. Otherwise you just lose. Come on the maps are huge, you have to be constantly moving...if you want to troll, find something else cause AB is the form of pvp where you move the most.
Its simple.
In AB, if you don't have any speedboost, you lose. If you cap shrines randomly, you lose. So yeah pretty much the biggest movement game.
ho and:
Quote:
Originally Posted by Tearz1993
ever played, uh, any other part of PvP?
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All
Last edited by Turbobusa; Mar 18, 2008 at 11:43 PM // 23:43..
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