/**
* vBulletin 3.8.7 CSS
* Style: 'Guild Wars Guru V3B'; Style ID: 13
*/
body
{
background: #AB9C7F;
color: #000000;
font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
margin: 0px;
padding: 0px;
}
a:link, body_alink
{
color: #750000;
}
a:visited, body_avisited
{
color: #750000;
}
a:hover, a:active, body_ahover
{
color: #BD6F01;
}
.page
{
color: #000000;
}
td, th, p, li
{
font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.tborder
{
background: #9E8C70;
color: #000000;
border: 1px solid #000000;
}
.tcat
{
background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left;
color: #3C3326;
font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.tcat a:link, .tcat_alink
{
color: #3C3326;
text-decoration: none;
}
.tcat a:visited, .tcat_avisited
{
color: #3C3326;
text-decoration: none;
}
.tcat a:hover, .tcat a:active, .tcat_ahover
{
color: #000000;
text-decoration: underline;
}
.thead
{
background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left;
color: #D8B98D;
font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.thead a:link, .thead_alink
{
color: #D8B98D;
}
.thead a:visited, .thead_avisited
{
color: #D8B98D;
}
.thead a:hover, .thead a:active, .thead_ahover
{
color: #BD6F01;
}
.tfoot
{
background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left;
color: #400F0B;
}
.tfoot a:link, .tfoot_alink
{
color: #400F0B;
}
.tfoot a:visited, .tfoot_avisited
{
color: #400F0B;
}
.tfoot a:hover, .tfoot a:active, .tfoot_ahover
{
color: #000000;
}
.alt1, .alt1Active
{
background: #DFD5BF;
color: #750000;
color: #000;
}
.alt2, .alt2Active
{
background: #FBF8ED;
color: #000000;
background: #cbc1ab;
}
.inlinemod
{
background: #FFFFCC;
color: #000000;
}
.wysiwyg
{
background: #F5F5FF;
color: #000000;
font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
margin: 5px 10px 10px 10px;
padding: 0px;
}
.wysiwyg a:link, .wysiwyg_alink
{
color: #22229C;
}
.wysiwyg a:visited, .wysiwyg_avisited
{
color: #22229C;
}
.wysiwyg a:hover, .wysiwyg a:active, .wysiwyg_ahover
{
color: #FF4400;
}
textarea, .bginput
{
font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.bginput option, .bginput optgroup
{
font-size: 10pt;
font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.button
{
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
select
{
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
option, optgroup
{
font-size: 11px;
font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.smallfont
{
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.time
{
color: #6E480D;
}
.navbar
{
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.highlight
{
color: #FF0000;
font-weight: bold;
}
.fjsel
{
background: #A79983;
color: #000000;
}
.fjdpth0
{
background: #A79983;
color: #000000;
}
.panel
{
background: #DFD5BF;
color: #000000;
padding: 10px;
border: 2px outset;
}
.panelsurround
{
background: #888272;
color: #000000;
}
legend
{
color: #000000;
font: 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
}
.vbmenu_control
{
background: #591E1E url(../Img/forumT2_menubg.gif) repeat-x bottom left;
color: #DFBF82;
font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
padding: 3px 6px 3px 6px;
white-space: nowrap;
}
.vbmenu_control a:link, .vbmenu_control_alink
{
color: #DFBF82;
text-decoration: none;
}
.vbmenu_control a:visited, .vbmenu_control_avisited
{
color: #DFBF82;
text-decoration: none;
}
.vbmenu_control a:hover, .vbmenu_control a:active, .vbmenu_control_ahover
{
color: #DFBF82;
text-decoration: underline;
}
.vbmenu_popup
{
background: #FFFFFF;
color: #000000;
border: 1px solid #000000;
}
.vbmenu_option
{
background: #CFBA99;
color: 3B3323;
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
white-space: nowrap;
cursor: pointer;
}
.vbmenu_option a:link, .vbmenu_option_alink
{
color: 3B3323;
text-decoration: none;
}
.vbmenu_option a:visited, .vbmenu_option_avisited
{
color: 3B3323;
text-decoration: none;
}
.vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover
{
color: #000000;
text-decoration: none;
}
.vbmenu_hilite
{
background: #BCA786;
color: #3B3323;
font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif;
white-space: nowrap;
cursor: pointer;
}
.vbmenu_hilite a:link, .vbmenu_hilite_alink
{
color: #3B3323;
text-decoration: none;
}
.vbmenu_hilite a:visited, .vbmenu_hilite_avisited
{
color: #3B3323;
text-decoration: none;
}
.vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover
{
color: #3B3323;
text-decoration: none;
}
/* ***** styling for 'big' usernames on postbit etc. ***** */
.bigusername { font-size: 14pt; }
/* ***** small padding on 'thead' elements ***** */
td.thead, th.thead, div.thead { padding: 4px; }
/* ***** basic styles for multi-page nav elements */
.pagenav a { text-decoration: none; }
.pagenav td { padding: 2px 4px 2px 4px; }
/* ***** de-emphasized text */
.shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; }
a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; }
.tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; }
/* ***** define margin and font-size for elements inside panels ***** */
.fieldset { margin-bottom: 6px; }
.fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; }
#toplinks{
font-family:Tahoma, Arial, Helvetica, sans-serif;
font-size: 11px;
color: #C1AE8B;
margin-top:0px;
font-weight: bold;
}
#toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif;
font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;}
#toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif;
font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;}
.topwrap {
background-image: url(../Img/forumT2_topbg.gif);
background-repeat: repeat-x;
height: 27px;
}
.headerwrap {
background-image: url(../Img/forumT2_headerbg.gif);
background-repeat: repeat-x;
height: 183px;
}
.mmoguru {
background-image: url(../Img/forumT2_mmoguru.gif);
background-repeat: no-repeat;
height: 27px;
width: 112px;
}
.logowrap {
background-image: url(../Img/GuildWarsGuru_logo.jpg);
background-repeat: no-repeat;
height: 183px;
width: 233px;
}
.headerR {
background-image: url(../Img/forumT2_headerR.gif);
background-repeat: no-repeat;
height: 183px;
width: 14px;
}
.topFORMarea {
width: 219px;
margin: 0px;
padding: 0px;
}
.topwrap .topFORMarea form {
padding: 0px;
margin-top: 0px;
margin-right: 0px;
margin-bottom: 0px;
margin-left: 7px;
}
.topwrap .topFORMarea select {
background-color: #CCCCCC;
width: 200px;
}
.topdivider {
background-image: url(../Img/forumT2_topdivider.gif);
background-repeat: no-repeat;
height: 27px;
width: 2px;
}
.footerwrap {
background-image: url(../Img/forumT2_footerbg.gif);
background-repeat: repeat-x;
height: 100px;
}
.footerL {
background-image: url(../Img/forumT2_footerL.gif);
background-repeat: no-repeat;
height: 100px;
width: 14px;
}
.footerR {
background-image: url(../Img/forumT2_footerR.gif);
background-repeat: no-repeat;
height: 100px;
width: 14px;
}
.headerADSarea {
height: 139px;
}
.tabArea {
height: 44px;
}
.navHome {
height: 44px;
width: 62px;
}
.navForums {
height: 44px;
width: 73px;
}
.navSkills {
height: 44px;
width: 61px;
}
.navCreatures {
height: 44px;
width: 87px;
}
.navAreas {
height: 44px;
width: 64px;
}
.navAuctions {
height: 44px;
width: 80px;
}
.footertext {
font-family: Arial, Helvetica, sans-serif;
font-size: 11px;
color: #FFF;
padding:5px;
}
#guru_list{position:absolute;top:2px;right:105px;margin-right:100px;z-index:100000}
#mmodb_list{position:absolute;top:2px;right:15px;margin-right:10px;z-index:100000}
#guru_list_a, #mmodb_list_a {color:#000000;font-weight:bold;background:transparent url(../Img/forum-) no-repeat;
width:153px;height:19px;line-height:19px;font-size:11px;font-weight:bold;display:block;text-align:center;
text-decoration:none;}
#guru_navitems, #mmodb_navitems {
background:#ab9c7f;
border:1px solid #353841;
position: absolute;
padding-top:20px;
width: 147px;
padding:0 2px;margin:0;
display:none;
left:0;
list-style:none;
z-index:100000;
}
#guru_navitems li, #mmodb_navitems li {margin-bottom:2px;}
#guru_navitems li a, #mmodb_navitems li a {color:#000000;margin-bottom:2px;}
/************************************************************************/
.t-footer {
clear:both;
position:relative;
height:635px;
}
.t-footer {
font:12px/1.5 Arial,Helvetica,sans-serif;
background-color:#151515;
height:635px;
text-shadow:0 -1px 0 rgba(0,0,0,0.6);
position:relative;
border-top:30px solid #262626;
}
.t-footer ul, .t-footer li, .t-footer h4 {
margin: 0;
padding: 0;
list-style: none inside none;
}
.t-footer a {
text-decoration: none;
}
.t-footer:before,.t-footer:after {
content:"";
display:table;
}
.t-footer:after {
clear:both;
}
.ie8 .t-footer {
zoom:1;
}
.t-footer a {
color:white;
font-family:Arial,Helvetica,sans-serif;
white-space:nowrap;
}
.t-footer a:visited {
color:white;
}
.t-footer a:hover {
color:white;
text-decoration:none;
}
.t-footer a>strong {
color:#ff5f14;
}
.t-footer a>strong:hover {
color:white;
}
.t-footer h1,.t-footer h2,.t-footer h3,.t-footer h4,.t-footer h5,.t-footer h6 {
color:white;
font-family:Arial,Helvetica,sans-serif;
letter-spacing:0;
}
.t-footer .t-footer-wrapper {
width:1000px;
margin:0 auto;
padding:40px 0;
}
.t-footer .t-footer-wrapper:before,.t-footer .t-footer-wrapper:after {
content:"";
display:table;
}
.t-footer .t-footer-wrapper:after {
clear:both;
}
.ie8 .t-footer .t-footer-wrapper {
zoom:1;
}
.t-footer .t-footer-curseInfo {
float:left;
width:31.96667%;
margin-left:2.05%;
margin-left:0;
position:relative;
z-index:2;
border-right:1px solid #333;
}
.ie7 .t-footer .t-footer-curseInfo {
width:30.96667%;
}
.t-footer .t-footer-curseInfo hgroup {
margin-bottom:15px;
margin-right:15px;
margin-top:-40px;
}
.t-footer .t-footer-curseInfo hgroup h1 {
background-image:url(../Img/curse-logo.png);
margin-bottom:15px;
width:225px;
height:93px;
text-indent:-99999px;
}
.t-footer .t-footer-curseInfo hgroup h2 {
font-size:12px;
font-weight:normal;
color:white;
}
.t-footer .t-footer-curseInfo hgroup>strong {
font-weight:bold;
}
.t-footer .t-footer-curseInfo .t-footer-signUp {
background:#262626;
-webkit-border-radius:8px;
-moz-border-radius:8px;
-ms-border-radius:8px;
-o-border-radius:8px;
border-radius:8px;
padding:15px;
margin:0 15px 30px 0;
text-align:center;
}
.t-footer .t-footer-curseInfo .t-footer-signUp>h4,.t-footer .t-footer-curseInfo .t-footer-signUp h5 {
font-size:20px;
font-weight:bold;
color:white;
line-height:1.2em;
text-shadow:0 1px 1px #000;
}
.t-footer .t-footer-curseInfo .t-footer-signUp h5 {
margin-bottom:10px;
font-weight:normal;
color:#e6e6e6;
}
.t-footer .t-footer-curseInfo .t-footer-signUp .u-button {
background-color:#EA8F20;
background-image:0;
background-image:0;
background-image:0;
background-image:0;
background-image:linear-gradient(top,#ea8f20,#c56711);
-webkit-border-radius:4px;
-moz-border-radius:4px;
-ms-border-radius:4px;
-o-border-radius:4px;
border-radius:4px;
-webkit-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05);
-moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05);
-ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05);
-o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05);
box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05);
text-shadow:0 -1px 0 rgba(0,0,0,0.25);
border-color:#C56711 #C56711 #EA8F20;
border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25);
overflow:hidden;
color:#fff;
padding:10px 30px;
font-weight:bold;
font-size:16px;
display:block;
text-align:center;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after {
content:"";
display:table;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks:after {
clear:both;
}
.ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks {
zoom:1;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li {
float:left;
width:23.4625%;
margin-left:2.05%;
}
.ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li {
width:22.4625%;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a {
display:block;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i {
display:block;
margin:0 auto;
background:url(../Img/icon-social-links.png) no-repeat 0 0;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube {
width:64px;
height:26px;
background-position:0 0;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover {
background-position:0 -28px;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter {
width:37px;
height:27px;
background-position:-66px 0;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover {
background-position:0 -56px;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook {
width:16px;
height:32px;
background-position:-105px 0;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover {
background-position:-105px -34px;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss {
width:27px;
height:27px;
background-position:-39px -56px;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover {
background-position:-68px -56px;
}
.t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child {
margin-left:0;
}
.t-footer .t-footer-curseNetwork {
float:left;
width:65%;
margin-left:2.05%;
border-top:1px solid #333;
}
.ie7 .t-footer .t-footer-curseNetwork {
width:64.98333%;
}
.t-footer .t-footer-curseNetwork header>h4 {
position:relative;
top:-9px;
background:#151515;
padding:0 10px 0 0;
display:inline-block;
font-size:14px;
font-weight:bold;
}
.t-footer .t-footer-curseNetwork .t-footer-jumpLink {
float:right;
position:relative;
top:-9px;
padding:0 10px;
font-size:10px;
height:16px;
line-height:16px;
text-transform:uppercase;
font-weight:bold;
background:#383838;
-webkit-border-radius:6px;
-moz-border-radius:6px;
-ms-border-radius:6px;
-o-border-radius:6px;
border-radius:6px;
}
.t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover {
background:#ff5f14;
color:#fff;
}
.t-footer .t-footer-curseNetwork .t-footer-featured {
border-bottom:1px solid #333;
overflow:hidden;
padding-bottom:1.5em;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem {
float:left;
width:23.4625%;
margin-left:2.05%;
}
.ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem {
width:22.4625%;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child {
margin-left:0;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 {
text-indent:-9999px;
display:block;
width:146px;
height:102px;
background-repeat:no-repeat;
background-position:0 0;
margin:0;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 {
background-image:url(../Img/featured-gw2g.png);
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 {
background-image:url(../Img/featured-lolpro.png);
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 {
background-image:url(../Img/featured-mmoc.png);
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 {
background-image:url(../Img/featured-gw2db.png);
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a {
display:block;
cursor:pointer;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 {
background-position:0 -102px;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl {
margin:0;
background:#262626;
-webkit-border-bottom-right-radius:8px;
-moz-border-bottom-right-radius:8px;
-ms-border-bottom-right-radius:8px;
-o-border-bottom-right-radius:8px;
border-bottom-right-radius:8px;
-webkit-border-bottom-left-radius:8px;
-moz-border-bottom-left-radius:8px;
-ms-border-bottom-left-radius:8px;
-o-border-bottom-left-radius:8px;
border-bottom-left-radius:8px;
width:126px;
padding:5px 10px;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt {
font-weight:bold;
color:#fff;
}
.t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd {
margin:0;
font-size:11px;
white-space:normal;
line-height:13px;
color:#ddd;
}
.t-footer .t-footer-curseNetwork .t-footer-browse {
position:relative;
padding-left:170px;
}
.t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after {
content:"";
display:table;
}
.t-footer .t-footer-curseNetwork .t-footer-browse:after {
clear:both;
}
.ie8 .t-footer .t-footer-curseNetwork .t-footer-browse {
zoom:1;
}
.t-footer .t-footer-curseNetwork .t-footer-browse>li>a {
position:absolute;
left:0;
width:150px;
font-weight:bold;
color:#4b4b4b;
text-shadow:0 1px 0 #000;
}
.t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover {
background:#2c2c2c;
color:#ff5f14;
}
.t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a {
top:0;
}
.t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a {
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My views on shrine capping - Page 4 - Guild Wars Forums - GW Guru
Mar 30, 2008, 02:14 PM // 14:14
#61
Academy Page
Join Date: Feb 2007
Location: Urgoz Warren
Guild: Nice Cream of Ice [Nice]
Profession: W/
Quote:
Originally Posted by Splitisoda
You win the thread. You pretty much summaraize everything, and show that its balanced but yet the capping thing is overused. About 1/2 the times i go to an area for AB I see someone spamming "YOU NOOBS CAP FFS!!!"
Hey I think I've spammed that a few times lol. Truth is many of the newer players come into AB as a 12man gankfest with their PVE titles. They need to learn to cap to bring it back to a more stable balance to actually win.
Apr 01, 2008, 02:47 PM // 14:47
#62
Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
Quote:
Originally Posted by Isil`Zha
people kill just to kill, with no other objective. When you should be killing to reach your objective - capturing shrines.
All of your posts have been very insightful. I am singling this section of your post out because I think it emphasizes what I have been trying to say this entire time. This is exactly true to how the game is being played right now. I don't think anyone is here to argue this point. The difference between this style of play and the one I am suggesting is that the objectives are reversed in order, but the outcome is still the same. You said, "you should be killing to reach your objective - capturing shrines ." My improvement to this philosophy is the change the mentality of Alliance Battles to, "you should be capping shrines to reach your objective - killing ." Although play style and mobility will stay consistent, the tactical advantages and disadvantages of desiding when to cap, and when to kill, will be brought to the forefront.
Apr 01, 2008, 08:44 PM // 20:44
#63
Frost Gate Guardian
Join Date: May 2005
Location: Thornhill, ON, CAN
Quote:
Originally Posted by Brian the Gladiator
"AB is a success bah blah blah... I like AB and I know a lot of other people do... blah blah blah." The fact of the matter is, It took me 10 minutes of countdown timer reset in AB last night because of how unpopular AB is.
Hate to break it to ya but when the timer resets it mostly because of the ab pvp queue is FULL. And you are stuck in line waiting for a game or two to end so you can go into it. Last night I was in kurzick land and there was 3 districts of people there and with my other account it was packed on the luxon side too. Yeah AB is very unpopular and dying *note sarcasm*.
Last edited by Azreal911; Apr 02, 2008 at 01:52 PM // 13:52 ..
Apr 02, 2008, 06:27 PM // 18:27
#64
Forge Runner
Quote:
Originally Posted by Unreal Havoc
I think it should stay pretty much the same as it is now. The only change I would make is that it actually becomes ALLIANCE battles. (IE: [CAT] vs [any] 12v12 etc. This would actually make owning a town more of an achievement if other methods were nerfed in some way to make this the only viable way to successfully earn faction for your alliance.
Do you mean letting one alliance form 3 teams and enter one AB? That's not a good idea.
Making AB non-random would open the possibility of competitive, prepared teams entering and roflstomping everyone who currently resides there. Keep random arenas random and premade arenas premade IMO. WoW has mixed PvP (team vs random) and the only reason it does not crash and burn is because 80-90% of the teams playing are randoms, so you don't get stomped by a premade that often. But when you do, it's just not fun.
Apr 02, 2008, 06:33 PM // 18:33
#65
Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Quote:
Originally Posted by Shuuda
I don't get it, "battles" and "fighting" are not just about killing people, and there is killing in AB, but capping as well, your basicly battling for shrines.
What I meant was that Alliance Battles should be more toward capping than fighting and therefore it really is more of a race than a massive battle orgy that it often becomes.
Apr 10, 2008, 12:03 PM // 12:03
#66
Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
I bet nub vs nub w/out tactics would be funny, but no. Just no.
Apr 10, 2008, 12:38 PM // 12:38
#67
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
/Signed for bringing back old-style 3x4 random teams.
/Signed for dropping or nerfing the #ยค%#"& shrines. Win-by-shrine is simply a bad idea. If there are people who actually enjoy this amazingly boring form of play and want to keep it, add a new battle mode where the actual fighting, not jogging & capping, is key to winning. I bet I know which mode will be more popular.
Apr 10, 2008, 06:05 PM // 18:05
#68
Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Quote:
Originally Posted by Numa Pompilius
/Signed for bringing back old-style 3x4 random teams.
/Signed for dropping or nerfing the #ยค%#"& shrines. Win-by-shrine is simply a bad idea. If there are people who actually enjoy this amazingly boring form of play and want to keep it, add a new battle mode where the actual fighting, not jogging & capping, is key to winning. I bet I know which mode will be more popular.
It's called RA. Fight to your heart's content there, leave the shrine capping to abers.
Apr 11, 2008, 02:24 AM // 02:24
#69
Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
There is that tiny detail of having to fight for the shrines. And I'm not referring to the NPC that guard them.
I don't see what's so boring about strategically picking your next move and choosing the right fight(s) to win.
Anyone can just target the closest enemy group and just fight them forever.
Apr 11, 2008, 02:42 AM // 02:42
#70
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Quote:
Originally Posted by MasterSasori
It's called RA. Fight to your heart's content there, leave the shrine capping to abers.
I can play with 3x4 in RA? Cool. Exactly what I want.
Quote:
Originally Posted by Isil 'Zha
I don't see what's so boring about strategically picking your next move and choosing the right fight(s) to win.
That it turns battles into jogging runs puncutated by brief ganks.
Apr 11, 2008, 07:57 AM // 07:57
#71
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
If you want a larger scale gameplay with long fight and less jogging, I think you should play some double warrior/ Bsurge / Mesmer / ranger / dual monk / runner build in gvg. You know, (boring) flag stand fight
Last edited by Turbobusa; Apr 11, 2008 at 06:08 PM // 18:08 ..
Apr 11, 2008, 03:59 PM // 15:59
#72
Krytan Explorer
Join Date: Oct 2006
Profession: R/W
Quote:
Originally Posted by Turbobusa
If you want a larger scale gameplay with long fight and less jogging, I think you should play some double warrior/ Bsurge / Mesmer / ranger / dual monk / runner build in gvg. You know, flag stand fight
What? More "manufactured" style of play? No thanks. At least in AB I can run funky builds.
Apr 12, 2008, 10:17 PM // 22:17
#73
Ascalonian Squire
Quote:
Originally Posted by Numa Pompilius
/Signed for bringing back old-style 3x4 random teams.
/Signed for dropping or nerfing the #ยค%#"& shrines. Win-by-shrine is simply a bad idea. If there are people who actually enjoy this amazingly boring form of play and want to keep it, add a new battle mode where the actual fighting, not jogging & capping, is key to winning. I bet I know which mode will be more popular.
QTF
except not random
AB should not be so shrine oriented.
the two alliances want to kill eachother in the storyline so it should be a gank fest imo
Apr 13, 2008, 02:29 AM // 02:29
#74
Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
bad idea for very obvious reasons.
/notsigned
Apr 13, 2008, 02:37 AM // 02:37
#75
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
/not signed
Hell no shrines, lets remove Flag stands from gvg while we are at it!
Apr 23, 2008, 09:01 AM // 09:01
#76
Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
Im so gonna sync with 3 teams and stand in base if this happens. They'll just have to resign.
[QUOTE=ShadowsRequiem]/not signed
Hell no shrines, lets remove Flag stands from gvg while we are at it![/QUOTE
Quoted because I like the idea.
Apr 23, 2008, 04:07 PM // 16:07
#77
Desert Nomad
Join Date: Feb 2006
Profession: W/
I have not read the whole thread (only the first page) but anyway, I think its ok as it is but I think it needs to be balanced out a bit. Basically put a little more stress out onto killing and a little stress taken off capping, still have both but just lessen the ned to "Cap! Cap! Cap!" (I'm not saying I don't do this, I do cap most of the time).
~A Leprechaun~
Apr 24, 2008, 02:49 AM // 02:49
#78
Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
Quote:
Originally Posted by Isil`Zha
I've played hundreds of AB games - I've never seen a game lost due to excessive shrine capping. I've especially never seen a game totally bombed by a team due to excessive shrine capping.
QFT
AB isn't broke; don't fix it.
Apr 27, 2008, 04:47 AM // 04:47
#79
Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Quote:
Originally Posted by Numa Pompilius
I can play with 3x4 in RA? Cool. Exactly what I want.
If you want to fight, then GTHO of AB and play RA. If you want a mob, play Vizunah or whatever floats your boat.
Apr 27, 2008, 08:59 PM // 20:59
#80
Frost Gate Guardian
AB is never about capping vs killing, its capping vs stoping the other side from capping. A random kill means nothing in AB, if you are not capping yourself or somehow stopping the other side from capping you have no value as a player.
So why doesnt defending work? First, npcs are retarded, doesnt matter what shrine it is, a decent E/D firecapper will wipe it clean in seconds. Even if you have a skilled party with monk support and managed to kill the capper and all her party memebers afterward without dying yourself, you are left with an empty shrine, and any retard with mending can come and finish the job after you leave, while the fire capper get rezed and go after another shrine.
Second, as I said before, there is never enough cappers and too many mobbers. Why? Because it is sooooo much easier to mindlessly c-space and hit 1234567 than it is to actually look the the mini-map and see where to go and cap next (Ironic I know). The ratio of cappers and mobbers are like 1:10, so chances are if you are not capping no one else is. Again any retard can defend a shrine in a sense that they can use the npcs to their advantage and try to kill as many as possible, but there are never enough players that actually knows how to cap.
Third, mobs are too common. Due to the heavy ganking meta and retardness of NPCs in AB, you can not hope to defend against a mob even with monk support, not to mention the shrine will turn against you shortly after. The best way to counter mob is to avoid the mob and cap around it, not trying to fight it head on.
Fourth, figthing draws mobs, from both sides. When it comes to mob vs mob, whoever has shrines advantage wins, and thats generally determined by map advantage. I dont know about you, but 80% of the time I'm playing with a map disadvantage, I simply cant not afford to stop capping because I know for a fact my team is the only one capping and as soon as we relax and get into a brawl we lose.
Anyhow, here are my golden rules to AB.
All your allies are retards unless proven otherwise, if you want to get something done do it yourself.
If you arent capping, chances are no one else is.
If you are fighting, you are losing. Instead you cap, you gank, you run.
All your builds should have some ways to help capping and/or hinder the other side from capping, if you arent arent doing these things you are worthless as an AB player.
When it comes to a battle, kill NPC first, Monks second, Cappers (AoEers) third, everything else dont matter.
If AB needs a change, I would like to see smarter AIs (lol what are the chances). Instead of dying in 10 secs from AoE, or farmed for free with a long/flatbow, the NPCs should scatter and come out agressively and try to do as much damage to the player as possible. Also, I would like to see monk followers spawning constantly from base, so each team is self sufficent and the difference of team with monk vs team with no monk isnt as great.
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