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Old May 10, 2008, 12:01 PM // 12:01   #1
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Default Angel Smite Spike Dual Build - Monk

K, this is my first attempt at making something original. Well I think it is anyway, but don't crush me so badly as I don't play the game often anymore.

Let's look at what I'll be trying out? Using 2 monks to kill an enemy in a pretty fast time, including knockdowns and shadow steps - hence not allowing the enemy player much time to do anything. Also, who would expect two feeble monks to be able to kill you?

What are the skills going to be based upon? Smiting skills. Smiting skills as you know are armor ignoring, much the same as some class blood touch skills we love and hate today! So, we can have fun with armor ignoring right? RIGHT! This basically allows us to use the spike build on any class, without worrying about armor ranking, and for a monk, that's all good.

Skills are below with alternatives. I thought of it last night so it needs some tweaking I'm sure, hence some alternatives. Together we can tweak this build so it's at least slightly better.

Original 'Angel Smite Spike Dual Build' :

[Shadow Walk][Spear of Light][Bane Signet][Stonesoul Strike][Signet of Judgment][Holy Strike][Dark Escape][Healing Touch]

What do you do and how do you use it?

You basically press the skills from left to right as soon as yourself and your partner on comms have agreed a target, preferably a target already attacking, to trigger the bonus on the first smite skill.

You would select a target, shadow step in - Shadow Walk, use smite skills from left to right, including knockdowns and bonuses from smites because of the knockdowns, then activate Dark Escape to cancel Shadow Walk and teleport back to your original position in the back lines.

If you don't have all campaigns?

Obviously if you don't have NF like myself, you could replace [Shadow Walk] with [Death's Charge], but then you lose the option of teleporting back with the cancellation stance of [Dark Escape].

Also you might not have prophecies and so would lose out on Holy Strike. If that's the case, you could easily add [Castigation Signet] into the mix, for a little bit of damage and potential energy gain.



Maths and Damage calculations:

Time taken to complete skill chain? Roughly 8 seconds, but you have knockdowns. This basically means that unless the opposing team has a monk, it's very unlikely that the player could respond and use their defensive healing skills themselves. In alliance battles, not many teams have a monk in their setup, do they?

Damage dished out? 448 armor ignoring damage from one monk. Add the second monk running the same build and that's 896 armor ignoring damage in 8 seconds. More than enough to kill any player!



---------------------------------

I don't have Nightfall so I've yet to try it out, plus I don't have friends on the game as I don't play it often - hence not being close friends with anyone with comms. But if some people could try it out maybe for fun in their GuildHall and post back results and minor tweaks, this could be a decent, if only gimmick spike build.

Another alternative:

I did try running the same build but with Mesmer primary, to cut down some of the recharges.

Using [Mantra Of Recovery] before running towards the enemy. The problem here is, yes your skill charges are reduced, but you lose the surprise attack from the shadow steps. Instead you would have to run towards your enemy. Don't get me wrong, nobody would expect you as a mesmer, running towards them to do any damage, so you could get away with it, but you still lose that element of surprise!

I also thought about using [Assassin's Promise] to recharge your skills ready for a next spike wave. Casting the elite skill on the enemy before the spike chain. Trouble is here, both of the monks couldn't cast it on the enemy, as one would wipe over the other. Plus, you would lose the smiting Elite so the whole build would need a rethink.

So, the best I could manage was the original build above. I hope I can maybe tweak it a bit and post it on PVXWIKI at some stage for further testing. It's not the best, it has some potential but I think it is a gimmick build at any rate, letting monks enjoy spiking for a change.



Please critique and comment. All the best, Angel Killuminati.
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Old May 10, 2008, 12:23 PM // 12:23   #2
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Oh and soz, skills would be 14 Smite, 10 Healing or there abouts and rest into Shadow Mastery.
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Old May 10, 2008, 12:30 PM // 12:30   #3
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Too bad that you are vulnerable as hell to:

Diversion
Knockdowns
Shutdown
Protection Prayers
Healing Prayers
Restoration Magic

Plus, you have only 2 knockdowns in total. So during those 8 seconds, your target is AT BEST unable to self-heal for 4 seconds. So during those 4 other seconds he can run around (because either you have too little Shadow Arts for escape to work, or too little self-heal). And this ,,innovative'' build was created LOOONG time ago, but people really soon realized that it sucks.

You inflict no conditions, no deep wound, no hexes, nothing.

About alternatives - for Mantra, you would need Mo/Me that will use Fast Casting attribute as an elite. Wow, 5 seconds of a stance. And your only spells would be Spear and Healing Touch. Others are stances/skills.

And about AP, your lack of knowledge terrifies me. If two players cast AP, both will reap benefits. But then you will have 4 attributes.

But still, people usually are prepared for a Mo/A that is charging at enemies, so no surprise. You'd be better off using a healing monk... So if you thought that's original - phail, sry.
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Old May 10, 2008, 12:51 PM // 12:51   #4
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Quote:
Originally Posted by Abedeus
Too bad that you are vulnerable as hell to:

Diversion
Knockdowns
Shutdown
Protection Prayers
Healing Prayers
Restoration Magic

Plus, you have only 2 knockdowns in total. So during those 8 seconds, your target is AT BEST unable to self-heal for 4 seconds. So during those 4 other seconds he can run around (because either you have too little Shadow Arts for escape to work, or too little self-heal). And this ,,innovative'' build was created LOOONG time ago, but people really soon realized that it sucks.

You inflict no conditions, no deep wound, no hexes, nothing.

About alternatives - for Mantra, you would need Mo/Me that will use Fast Casting attribute as an elite. Wow, 5 seconds of a stance. And your only spells would be Spear and Healing Touch. Others are stances/skills.

And about AP, your lack of knowledge terrifies me. If two players cast AP, both will reap benefits. But then you will have 4 attributes.

But still, people usually are prepared for a Mo/A that is charging at enemies, so no surprise. You'd be better off using a healing monk... So if you thought that's original - phail, sry.
You need to get out more mate. God damn some people are miserable

I understand how AP works, hence why I said it wouldn't work. I said mesmer primary for Mantra of Recovery and then you state I fail sorry, in such harsh terms! No wonder people aren't bothering to participate in community sharing possibilities such as this when you have depressed people lurking on forums with no happiness in their lives like you.

My lack of knowledge surprises you? Well perhaps it will also surprise you that people have real lives, and don't know how long these builds have been out? Maybe you should try a real life sometime!? I'm off outside to enjoy the sun. You stay being miserable locked behind the computer eh? Cheer up fella, just keep grinding out GW!



Thanks for the reply.
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Old May 10, 2008, 01:03 PM // 13:03   #5
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sidney crosby decides to go to a local rink one day, just to skate around and work on a few techniques.

he meets a kid who's playing around with a hockey stick and a puck. the kid was holding the stick wrong and skating poorly. so sidney crosby goes up to the kid and gives him a few pointers.

the kid replys: "HEY SIDNEY! MAYBE YOU SHOULD GO OUT MORE AND SMELL THE FRESH AIR! I HAB A REEL LIFE AND THEREFORE BETTAH THAN YOU LULULULULULULZ!!!!11!!!"
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Old May 10, 2008, 01:12 PM // 13:12   #6
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Yes, I'm locked behind a PC to monitor the temperature of CPU with my bare hands.

Go to hell, dude, go there with your build if you love it so much. Don't post anything, if you are not prepared for a CONSTRUCTIVE criticism. Because, you know, I could just tell you this is a shit build and only idiots die against it 1 vs 1 or 4 vs 4 (if you want a team) or use it. That the only way this can kill someone is with EXTREME skill + luck in finding someone not occupied with fighting. That you waste your time playing a failbuild. But I didn't.

Oh, and dunno if you know, but I have already quit GW. So DMY. And you don't understand how AP works - if two people cast it on same target, when it dies, both casters get recharged skills and energy. So fail less.

@moriz - Although your example is valid, use more global examples. People (like myself, until I visited wikipedia) that don't live in Canada/USA don't know Sidney Crosby ;p

Last edited by Abedeus; May 10, 2008 at 01:16 PM // 13:16..
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Old May 10, 2008, 01:14 PM // 13:14   #7
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A large part of your damage, and half of your knockdown, is based around that whoever you're spiking is already attacking (spear of light, bane signet & stonesoul strike) What do you do when you're spiking, say, a monk, that doesn't constantly wand his opponents?

What do you do if said monk casts shielding hands, shield of absorption or protective bond on himself, or anyone else you're spiking?

If you want to spike "properly", you'll have to wait for shadow walk to recharge, which means that you can do one kill every 30 seconds. Not really an astounding rate.

Last edited by the ruloes; May 10, 2008 at 01:16 PM // 13:16..
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Old May 10, 2008, 03:56 PM // 15:56   #8
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Abedeus, I know you have your head all the way up your ass, but try rrading next time eh sunshine?

"Trouble is here, both of the monks couldn't cast it on the enemy, as one would wipe over the other."
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Old May 10, 2008, 04:03 PM // 16:03   #9
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Not quite original its the same gimmick people where running in TA for quite some time.
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Old May 10, 2008, 05:34 PM // 17:34   #10
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its k build and don't builds have there own forum?
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Old May 10, 2008, 06:27 PM // 18:27   #11
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Oh dear God, you are an idiot.

http://guildwars.wikia.com/wiki/Assassin%27s_Promise

Quote:
If two people cast this on one target and the target dies in time, both benefit from the hex.
If you don't understand this, maybe get a pair of glasses. If you still don't, go to a mental hospital, because everything is as clear as it could be.
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Old May 10, 2008, 09:08 PM // 21:08   #12
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abedeus is right, both will benefit.
and he is also right, dont post if you cannot handle criticism.

Apart from that, i personally think it is quite a mediocre build.
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Old May 10, 2008, 09:18 PM // 21:18   #13
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The problem with Assassin's Promise is that it basically paints a big purple-arrow-shaped bullseye on the target that says "PLACE PROT HERE NOW."
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Old May 11, 2008, 06:45 AM // 06:45   #14
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Quote:
Originally Posted by Riotgear
The problem with Assassin's Promise is that it basically paints a big purple-arrow-shaped bullseye on the target that says "PLACE PROT HERE NOW."
Yes, but keep in mind we are talking about AB here. only 50% of the monks actually carries prot and very few of those would use it as you say.
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Old May 11, 2008, 10:26 AM // 10:26   #15
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There is already a thread for builds like this for AB.

Also, you need to mention why we would run this over the normal sin. Of course if this is meant to be a "fun" build, serious (or honest) criticism of any sort isn't needed.

Thanks for sharing.
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Old May 11, 2008, 11:07 AM // 11:07   #16
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Quote:
Originally Posted by Angel Killuminati
Oh and soz, skills would be 14 Smite, 10 Healing or there abouts and rest into Shadow Mastery.
Hi, why do you put 10 into Healing Prayers to power [[Healing [email protected]]? It is a very mediocre healing spell and its benefit comes mainly from the doubled divine favor bonus and not from 45 health / 5 energy.

With "14 Smite, 10 Healing or there abouts and rest into Shadow Mastery." as attribute spread you could only put about 2+1 to 3+1 points into divine favor. That would get you another +20 health from [[Healing [email protected]].

When you drop [[Healing Touch] you could put all those points into Shadow Arts and go with something like [[Feigned [email protected]]or [[Shadow [email protected]].

At 12 Shadow Arts [[Feigned [email protected]] will grant you ~125 Health and [[Shadow [email protected]] ca. 70 (+85 when attacking). That's both more health gain per mana than you get from [[Healing [email protected]].

The only reasons I see that'd justify taking HTouch over the other two is that you need to heal against burst damage or that you take damage over a long period of time. [[Feigned [email protected]] gives you a +80 armor bonus and can reduce pretty much any burst damage to a neglectable amount. Also remember that you have [[Dark [email protected]] on your bar hence you can further reduce burst damage. [[Dark [email protected]] can also help you getting away from attackers and therefore damage over time shouldn't be a severe problem.

That said I'd really suggest taking [[Feigned [email protected]] or [[Shadow [email protected]] over [[Healing [email protected]].

Quote:
Originally Posted by Angel Killuminati
Using 2 monks to kill
Since you already stated that you are using two mo/a's to kill I'd suggest tweaking the bars so maximize their efficiency. As some already pointed out your build doesn't seem to be able to get clean kills. This is mostly due to the lack of a deepwound or shutdown.

You first bar would be something like you already posted.
[build prof=mo/a name="Smite 1" desc="" smit=12+1+1 shad=12][shadow walk][spear of light][bane signet][stonesoul strike][signet of judgment][holy strike][dark escape][no skill][/build]

On the second bar I'd fit all those skills that are needed for a reliable spike. That would include a deepwound and a skill to score a sure knockdown to get full damage from [[Stonesoul [email protected]]. Skill slike [[Augury of Death]and [[Iron Palm] are both cheap, have the same cooldown as [[Signet of Judgment] and synergize well.
[build prof=mo/a name="Smite 2" desc="" smit=12+1+1 shad=10 deadly=8][shadow walk][augury of death][Iron Palm][stonesoul strike][signet of judgment][holy strike][dark escape][no skill][/build]

On the second bar you could also include a snare like [[Siphon [email protected]] to stop escaping foes and to distract enemy monks since both Siphon and Augury will result in the same purple triangle.

Since the second smite bar is more energy heavy than the first you could replace [[Signet of Judgment] with [[Assassin's Promise]. That requires that both spikers really sync the spike but I don't think I'll have to go on that any further.


I believe that the build might work against unprepared teams in AB but as others already pointed out it'll have a hard time facing organized groups. You might score some kills and have some fun but that's it. Nothing really powerful or original here. People already used it in nearly every PvP format and realised that it wasn't that great.

Anyhow, have fun spiking.

Last edited by Elee; May 11, 2008 at 11:16 AM // 11:16..
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Old May 11, 2008, 12:05 PM // 12:05   #17
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I think the op just made this FAIL build to laugh at people for not having RL.
seriously, he cant take criticizm about his FAIL build and he just calls those who criticize him nerds
so perhaps it is you(the op) who should get a RL maybe?

as for the build itself, I really dont understand why you have 4 knock down skills but both monks use their skills simultaniously so you end up with having only 2 knock downs, 2 of which require an attacking foe.
also the fact that your skills are armor ignoring they dont ignore standard prot skills...
and since this is alliance battles I assume it's an AB build. in which case why only 2 people instead of 4? and why not just have Terra Tanks and HH+Mending Wammos? those are awsome in AB or so I hear
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Old May 11, 2008, 08:22 PM // 20:22   #18
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If u really want to do these duo spikes do somethin like two assassins w/ assassins promise get on vent and use some sort of deadly arts spike. Both sins have sins promise one sin should have iron palm, one with augury, the iron palm has shadow fang for a easy shadowstep in and out. Both place on sins promise and the sin w/ augury begins countdown w/ placing augury on target then using dancing daggers, second sin comes in w/ iron palm folowed by mantis touch, while the other sin uses entagling asp, the sin with mantis then uses blinding powder and both sins folo up w/ toxic shock and sig of shadows. Most of the spike is armor ignorin dmg and instikills most targets while not restricted by range. Also has the ability to spike untill energy is completely gone due to sins promise.

GG
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Old May 12, 2008, 01:28 AM // 01:28   #19
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Elee made a lot of valuable points, most of it is covered there.

But realy, next time you post a build, don't be so defensive about it. Insulting people that actually take some of their time to comment on what you're doing, is not the proper way to handle feedback.
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