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Old May 06, 2008, 02:50 PM // 14:50   #61
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I heard monks can remove blind.
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Old May 06, 2008, 02:58 PM // 14:58   #62
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Quote:
Originally Posted by zling
kiting FTW!
and there would usually be more than 1 meleers so meh...
oh and I also herd using a spear to build adr was gud...
The point of blind is to reduce damage out put. Do whatever you want to counter it but as long as the Me/N can keep your DPS low, he wins.

@Sheedar: I herd tis is RA and most monks are dumb.
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Old May 06, 2008, 03:57 PM // 15:57   #63
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He would have been more than dumb to not at least be able to remove the initial blind.

I'm not saying the Me/N is easy to deal with because it isn't. But it is certainly possible to dchop SoM, which is all I was saying really.
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Old May 06, 2008, 05:54 PM // 17:54   #64
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Quote:
Originally Posted by kev read
Monkstomp almost NEVER works... If the monk is good, they can hold their own vrs 1-2 melees...
This is why [return] owns.
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Old May 06, 2008, 06:26 PM // 18:26   #65
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Quote:
Originally Posted by Shendaar
He would have been more than dumb to not at least be able to remove the initial blind.
Depends, if you have more than 1 melee, the SoM may not go for you first.

And everything is possible....But out of all solution, some1 suggested that Dchop was FTW, which is absurb.
Warrior vs Me/N almost always result in a Lose-Lose situation in a place like RA, unless you have a FF nec in your team. You cant really do anything about it w/o proper teamates.
P/s: This debate is based on the assumption that the warrior is smart and the Me/N is dumb rite...?
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Old May 07, 2008, 04:14 AM // 04:14   #66
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Quote:
Originally Posted by yum
Depends, if you have more than 1 melee, the SoM may not go for you first.

And everything is possible....But out of all solution, some1 suggested that Dchop was FTW, which is absurb.
Warrior vs Me/N almost always result in a Lose-Lose situation in a place like RA, unless you have a FF nec in your team. You cant really do anything about it w/o proper teamates.
P/s: This debate is based on the assumption that the warrior is smart and the Me/N is dumb rite...?
Actually, I rather face a Me/N with my war than a FF necro. A decent FF necro can just shut a warrior down in so many ways.
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Old May 07, 2008, 07:19 AM // 07:19   #67
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So can a Me/N. You'll be perma blind (and sometimes snared) instead of perma hexed/weakened/snared. But the mesmer is too one dimensional in comparison to the necro, so the latter poses a greater threat (at least, if you have the means to deal with the mesmer efficiently).

Last edited by urania; May 07, 2008 at 07:22 AM // 07:22..
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Old May 07, 2008, 10:01 AM // 10:01   #68
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Quote:
Originally Posted by urania
So can a Me/N. You'll be perma blind (and sometimes snared) instead of perma hexed/weakened/snared. But the mesmer is too one dimensional in comparison to the necro, so the latter poses a greater threat (at least, if you have the means to deal with the mesmer efficiently).
Thats my point. Warriors can defend against blind in RA without ruining their build as opposed to the FF necro that trashes the warrior from so many angles(hexes, conditions, removes the conditions the warrior uses to spike/pressure with).
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Old May 07, 2008, 12:02 PM // 12:02   #69
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If you can't do nothing about it the Me/N is going to make you useless(blind) the entire game. You are never really completely shutdown by a FF necro, but the difference is that the FF necro doesn't really have a single point of failure(SoM) like most Me/N do. Get SoM out of there somehow and you are pretty much free to do whatever. The necro however, will weaken you in several different ways.
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Old May 07, 2008, 12:23 PM // 12:23   #70
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Quote:
Originally Posted by C2K
Thats my point. Warriors can defend against blind in RA without ruining their build as opposed to the FF necro that trashes the warrior from so many angles(hexes, conditions, removes the conditions the warrior uses to spike/pressure with).
Against SoM mesmers only draw conds or ff can save you, accompanied by a well-predicted d shot (considering there's a ranger in your team to start with). The recharge of mend touch is too long and you will burn the 20-25 points of energy in matter of seconds by plague touching a blind that can hit twice in an interval of few seconds, so your self-defense against blind wont last long or be efficient enough to keep up with the blind spam of SoM mesmers.

Last edited by urania; May 07, 2008 at 12:26 PM // 12:26..
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Old May 08, 2008, 03:07 AM // 03:07   #71
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Against bad SoM mesmers in RA, the only way I've found to deal with SoM is to dstrike it when they run up to you. Catching it with dchop is impossible unless they have pretty low FC. As soon as blind is close to running out, just be on the lookout for them running up again. If your interrupt isn't recharged by then, just kite away a lil and they'll chase you with SoM queued up.

Good ones will just blind someone else then plague send you, in which case /wrists.
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Old May 08, 2008, 04:31 AM // 04:31   #72
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Quote:
Originally Posted by icedwhitemocha

Good ones will just blind someone else then plague send you, in which case /wrists.
Honestly I don't think it's worth playing warrior in RA without either:

[sight beyond sight] or [antidote signet] or [plague touch]

Of course monks and FF necros can remove blind, but chances are they will not be able to get it off fast enough or at all if they are being pressured hard. Let's not forget that are also quite a few ineptitude mes's in RA which can be really annoying if you don't have a teammate to call it on voice and don't cancel fast enough in an IAS spike.

As others have said, thanks to all the mindless dervs, sway and critical scythes in RA there's more than enough melee hate to go around...questionable whether it's even worth playing any warrior build. I have pretty good success running a mage hammer with p-touch but like it or not, there's plenty of mes and nec builds that will will render you useless.

Quote:
The recharge of mend touch is too long and you will burn the 20-25 points of energy in matter of seconds by plague touching a blind that can hit twice in an interval of few seconds
Yes, you will burn through your 20 energy very fast trying to keep SoM blind off with p-touch. But you can run up and touch another melee and shut them down for 10-12 seconds so you're at least doing something.

Last edited by Krill; May 08, 2008 at 04:46 AM // 04:46..
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Old May 08, 2008, 05:13 AM // 05:13   #73
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if your monk is not under huge pressure - murder there squishies

if your monk is almost failing start hitting there war to remove some pressure.

your role as a war is like cabra has said in every1 of these threads is to kill stuff doesnt really matter what it is as long as you kill it
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Old May 08, 2008, 06:22 AM // 06:22   #74
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dont kill stuff, its bad

you should explode stuff
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Old May 08, 2008, 12:13 PM // 12:13   #75
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Quote:
Originally Posted by urania
Against SoM mesmers only draw conds or ff can save you, accompanied by a well-predicted d shot (considering there's a ranger in your team to start with). The recharge of mend touch is too long and you will burn the 20-25 points of energy in matter of seconds by plague touching a blind that can hit twice in an interval of few seconds, so your self-defense against blind wont last long or be efficient enough to keep up with the blind spam of SoM mesmers.
You don't need alot of time to kill, you just need seconds to get your adren spike or combo off. Your self defense just needs to hold up for that.

You can't really interrupt SoM with a war, but you can interrupt Plague Sending, and that can buy you the time you need.
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Old May 08, 2008, 01:12 PM // 13:12   #76
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Quote:
Originally Posted by C2K
You don't need alot of time to kill, you just need seconds to get your adren spike or combo off. Your self defense just needs to hold up for that.
An adren spike alone is never going to get kills in a four man environment. You need to be able to pressure.
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Old May 08, 2008, 03:54 PM // 15:54   #77
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This thread was over at post 6, yet it continues to spiral off-topic. It's a mystery!

I wasn't under the impression that SoM mesmers were warriors.
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Old May 09, 2008, 01:59 AM // 01:59   #78
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a warrior attacking another warrior thats attacking your monk is bad most of the time: only do this if you know what you're doing
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Old May 10, 2008, 01:44 AM // 01:44   #79
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You have to judge the monk before the match to know how to play a match, imho. Generally, I pay attention to their weapon set and their name. If they start in a staff and ping their energy is 72/72, and/or if their name has "naruto," "yuna," or any asian-esque name really, then it would behoove you to immediately lineback front-loaded damage (eg sins, those e/a guys, those rt/a guys, etc). Because, at that point, your monk is a liability, and you need to do some damage control if you have any desire to win.

On the other hand, if they start out in a shield set, preveil themselves, and stay one aggro bubble behind the rest of the team, then I feel safe in playing it normal (ie, aggressive). Of course, you still need to recognize the times when your healer is pressured and you need to mitigate damage.
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Old May 10, 2008, 06:24 PM // 18:24   #80
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If there's one thing that characterizes bad warriors, it is staying on the same target for the entire match. Besides that there is no direct answer to your question, it all depends on the situation. RA teams usually have 1-2 good players and 2-3 bad players (with a bigger tendency to 1/3 ratio). As a warrior you should disable the better player, and by doing so you will greatly reduce the opposing team's threat.
If you are not experienced at pvp, then at your stage you won't be able to get a quick assessment of the opposing team and a good evaluation of who's the key target you wanna disable. This knowledge will come with experience- keep playing and you'll learn.

The only tip I can give you at this point- Don't blindly follow the other warrior in your team. If you apply pressure on a different target that will be much harder for the enemy monk to handle (he will have to prot 2 allies instead of one).
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