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Old May 04, 2008, 08:39 AM // 08:39   #21
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All helpful stuff, thanks!
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Old May 04, 2008, 08:58 AM // 08:58   #22
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Attack squishes that aren't protted, try to catch monk off guard with a spike. I wouldn't attack another warrior unless he was training my monk with knock downs, then I'd pressure him. But the main thing is, as la_cabra_de_vida said, killing shit.
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Old May 04, 2008, 10:01 AM // 10:01   #23
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In RA, go after the biggest threat on the other team first. Many times, it will be the healer, but you have to be able to determine when it is not. Sometimes, you catch a break and can score an easy kill when the team is off guard, since communication in many RA teams is poor.

If you get into a battle vs. another warrior, its ok to build adren on him if he doesn't throw up 3-4 defense skills, but always remember who your real target is and charge him when you can unload your skills on him.

And only time you should ever have to go into "defend the monk" mode is if the monk is dazed, because the monk will need a little disruption to get that condition off.
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Old May 04, 2008, 10:55 AM // 10:55   #24
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As others have said, you do both. There is no co-ordinated push/pull in RA, so it's up to you to decide whether you need to play offensively/defensively. This judgement will obviously improve with experience.

I'm sure there are plenty of guides around if you need to know which targets you should be attacking in those situations.
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Old May 04, 2008, 01:20 PM // 13:20   #25
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In RA, 95% of the monks will only use guardian on themselves because they are bad therefore it is usually favorable to attack other low armour targets. Switching to monks to unload adrenaline on the monk is usually advisable but then again using eviscerate + executioners on anyone will probably kill them.
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Old May 04, 2008, 01:26 PM // 13:26   #26
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It's usually best to pound on mesmers, necro's, ele's and other weak but dangerous targets (also punish warriors in frenzy), then once a while surprise the monk with a spike.
Just be unpredictable, that is what pressures monks.
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Old May 04, 2008, 01:44 PM // 13:44   #27
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It depends a lot on your team and the build. If you have a monk and 3 melee, it's likely your monk will be feeling the stomp pretty good with no support, so keeping that warrior from frenzying or interrupting the sins chain while your 2 other melee monk stomp, could win the match for you. On the other hand, if your team has support and you are the primary offense, then chasing melee around is a waste of time mostly, unless you spot a frenzied target. That doesn't mean you should let a monk kite you around with 50 prots and 5 teleports necessarily, but you should divide your attention amongst squishy targets to stretch their monk out and then make the move when the time is right. The monk doesn't always have to die first, as long as you are dealing as much damage as you're able to without hacking through too many prots and stances.
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Old May 04, 2008, 01:46 PM // 13:46   #28
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Sorry for the noob questions but is there an easy way to tell if a warrior is using frenzy?
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Old May 04, 2008, 02:03 PM // 14:03   #29
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Quote:
Originally Posted by Liquidsun
Sorry for the noob questions but is there an easy way to tell if a warrior is using frenzy?
It has a distinct sound(all skills have a distinct sound, but frenzy is as unique as diversion) and the warrior attacks really fast. You'll also notice you do alot more damage to the the warrior.
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Old May 04, 2008, 03:03 PM // 15:03   #30
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If you have significant healing on your team, then go pressure the most dangerous squishy on the other side (dom mesmer, hex stacker, etc).

If you don't, then try and spike out their monk (assuming they have one).

Linebacking other warriors should be done very rarely, and only to give your support a little breathing room. After that you should go back on the offense.
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Old May 04, 2008, 03:23 PM // 15:23   #31
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i would suggest hitting anything that isnt protted
this is what i usually do against the classes

bonders- usually weak in there own defense so just keep smashing em you'll get em eventually

HC Spammers- have problems with heavy damage on one char so once again just keep smashing it

WoH/ZB- requires a bit more fineness. Your going to have to pressure the monk by hitting multiple targets. This is best done by switching targets if the monk is under pressure by another teammate. Eventually the monk will have to make a choice between saving himself or the other person your on. Generally he'll chose himself but thats ok.

Eles- Check in the beginning of battle, if possible, to see which attunement he's using. Air and Water generally mean hes going to give you problems so hes a priority target. Earth means leave him alone hes a retarded earth tank (occasional shockwaver but you dont see many) and fire means hes just going big on damage (watch out for mindblasters as they often hybrid to throw in some defense)

mesmers- Illusion mesmers can give wars a very hard time so if at all possible you'd want to take him out b4 you go for the monk as he'll make it almost impossible to kill the monk anyways. Dom mesmers can be pesky on your backline so if theres no monk go ahead and beat him to death

necros- almost always hexing you. Priority target as he will ruin your day. Try to catch him when his hexes are ending he'll be recasting then shock him and hit him repeatedly (hopefully you'll have some adren but its unlikely when your recovering from hexes)

Rits- Stay out of there camps. Watch and make sure there not healers as realizing this halfway through the game is a pain in the butt. Weapon of warding/shadow are really there only good defenses against a war so just pound the hell out of it till it dies

melee classes- If theres no immediate threat to your well being (eles,necros,mesmers) and no monk go for the derv or sin first as there squishy enough and doing so can take huge amounts of pressure of your backline. Warriors i tend to leave alone except if they pass right by you then give em a bulls or a shock...it tends tp piss them off. Paras are generally squishy also because they almost always have AR up so feel free to spike them
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Old May 04, 2008, 04:50 PM // 16:50   #32
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As a warrior in arenas your job is to tear the other team apart as quickly as possible. I wouldn't bother hitting the other team's warriors unless you have knockdowns and unless you know your monk needs a quick breather. Pressuring the enemy monk is a good rule of thumb until you get the ability to better feel out the other team. Attacking another soft target (like an ele, necro, or mesmer) can be a good way to put the hurt on the other team while reducing the pressure on your team.
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Old May 04, 2008, 06:17 PM // 18:17   #33
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Quote:
Originally Posted by Ex Death
In RA, 95% of the monks will only use guardian on themselves because they are bad therefore it is usually favorable to attack other low armour targets.
Listen to this guy, he's right.
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Old May 04, 2008, 06:19 PM // 18:19   #34
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in random arena

attack whoever charges in first

if their warrior is the first to rush in and he goes straight back to your monk and starts using frenzy i whip out my ....elemental weapon and kick crap out of him

and depending on your build and the monks build they might sit their and keep dodging and blocking the whole time which i find a waste of time if you're not actually landing hits so keep pressuring the entire team who you can land attacks on and see their healthy go down which puts pressure on their monks to heal

once the enemy monk throws on guardian or some dodge spells on his team mate you switch back to that monk and start pounding him till he throws up that enchant again

keep swapping and keep on your toes of who to attack a line drive to their monk at the start can have you dead right away.
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Old May 05, 2008, 01:15 AM // 01:15   #35
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Quote:
Originally Posted by Ex Death
In RA, 95% of the monks will only use guardian on themselves because they are bad therefore it is usually favorable to attack other low armour targets.
And furthermore (in my experience), the majority of decent monks in RA are WoH monks with disciplined stance and shield bash, meaning their guardian is only a 5-6 second poof. Very good to protect yourself from melee onslaught but with only WoH and patient spirit to heal, it should be easy to surpass their healing capacity pounding on other softies.
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Old May 05, 2008, 03:26 AM // 03:26   #36
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Quote:
Originally Posted by arienrhode
And furthermore (in my experience), the majority of decent monks in RA are WoH monks with disciplined stance and shield bash, meaning their guardian is only a 5-6 second poof. Very good to protect yourself from melee onslaught but with only WoH and patient spirit to heal, it should be easy to surpass their healing capacity pounding on other softies.
Shield bash is strength, so monks are using it to interrupt chains. It requires no point allocation. If he uses shield bash, just go into frenzy and use your dps for about 5 seconds.
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Old May 05, 2008, 04:05 AM // 04:05   #37
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Shield bash is good when used right. Most monks are dumb though and just use it randomly at the first sight of a melee attacker. You can just wait it out then blow them up.
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Old May 05, 2008, 06:10 AM // 06:10   #38
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shield bash is godly ¤.¤

till you run out of energy on ur shield set xD. then it gets trickier to use.
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Old May 05, 2008, 06:29 AM // 06:29   #39
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Shield bash owns sin chains
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Old May 05, 2008, 08:13 AM // 08:13   #40
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just go and kill stuff as previously said.

just watch the field, if any 60AL runs by you, bull's his ass and hit him hard, wait for the prot (if there is one), then release adren on someone else.

if you get another melee character in your team, or some random damage dealers, just dont go for the monk, as he will be trained, pick another target.

just go for the higher threat.
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