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Old May 19, 2008, 09:19 PM // 21:19   #1
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Default Change Ha system?

I know they change the maps from time to time. I'm not that long of a Ha player tho. Does anyone know if they are going to change some maps around?

If they were going to change some maps around what maps would you want back?

What kind of new matches would you like to see?

Would you like 6vs6?

Would you like the old 6 teams map?
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Old May 19, 2008, 09:37 PM // 21:37   #2
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I'd just like to see Forgotten Shrines/Antechamber gone forever.

Every other map that's been added/taken out has been fine with me, these are just so incredibly annoying.

6v6 was nice and less gimmicky. Dual smite / searing flames...

Personally i'd like to see all forms of 3-team maps taken out of HA entirely, including halls. It consists of ganking and only ganking. When my old guild used to win halls we'd ALWAYS get ganked out in 1-2 matches by people who hated us. Now that HA is more dead than ever, this is incredibly easy to do, just get yourself into halls and gank some people out you have a problem with.
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Old May 19, 2008, 10:54 PM // 22:54   #3
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The biggest problem I've experienced in HA is on three-team maps when one team decides to focus and pound one team so that the other one can win, or when two teams always gang up on one. Other than that, I'm not a serious player there, so I don't really follow too many changes. Periodic switching from 8v8 to 6v6 format might be nice to see.
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Old May 19, 2008, 11:38 PM // 23:38   #4
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1) Bring back old school holding. 3 Way Cap points and Relic Run simpyl doesn't work, because it becomes a game of chance.

Balling up on center = promote the already imba AoE even more...

2) Remove Fetid, Antechamber and Forgotten Shrines. Bring back Broken Tower, Scarred Earth and Sacred Temples.

3) Revert Courtyard and Sacred Temples to KoTH style, whereas last cap wins. (Point system fails, because the winner is often decided after 2-3 minutes of play)

4) Revert HoH to actual old school holding. (NOT with points, but rather with last cap = win)
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Old May 20, 2008, 12:54 PM // 12:54   #5
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*pretends to be GW developer for the day*

1) increase the overall size of forbidden shrines map and allow teams access to shrines through the center of the map (to remove the circular nature of the map). Reduce capping rate of ghostly hero to 3 pips instead of 4.
2) remove fetid river from rotation
3) re-insert broken tower to rotation after unholy temples with king of the hill mechanic between two teams
4) re-insert sacred temples back into rotation before Antechamber and fix all clipping issues
5) remove relic run from HoH
6) added 3 more neutral captureable shrines to HoH map located in 3 new corridors.
7) on king of the hill HoH matches if a team falls behind in points and can no longer win that team is defeated and is removed from the match. This will also end a match faster if one team is too far ahead of the other two teams.

Sunday Royale Rumble (purely for fun)

Every other sunday the burial mounds map is reverted to its old form which involves 6 teams. At the center of this map is a large captureable shrine (earshot size), the team with the most players on this shrine at the end of the match wins.

Priests will only ressurect fallen ghostly heroes. Capturing an obelisk will spawn a resurrection orb for the team that captures the obelisk (there are 3 obelisks). Orb will not resurrect the ghostly hero.

* If teams have equal numbers on the shrine the team with the ghostly hero on the shrine wins
* If both teams have ghostly hero on the shrine the team with the most kills wins
* If both teams have equal number of kills the team with the highest overall morale wins
* If morale is equal... match goes into sudden death where the team with the first kill wins

Broken tower

Will involve 3 teams instead of 2.

The Vault

Any teams sent to the vault will find the map filled with 5 Rift Wardens, they will not receive death penalty for dying on this map but will receive +2% morale boost for each rift warden that dies. Rift Wardens are well guarded to provide teams a challenge they are located all over the map.

haha that would be so much fun! I dont care about fame anymore Id play just to witness the carnage!
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Old May 20, 2008, 07:07 PM // 19:07   #6
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Id like to c broken tower back in rotation with 1v1.
this way the current Sway meta will drop to pieces, since they have no holding power.
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Old May 20, 2008, 07:40 PM // 19:40   #7
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Quote:
Originally Posted by Gift3d
I'd just like to see Forgotten Shrines/Antechamber gone forever.

Every other map that's been added/taken out has been fine with me, these are just so incredibly annoying.

6v6 was nice and less gimmicky. Dual smite / searing flames...

Personally i'd like to see all forms of 3-team maps taken out of HA entirely, including halls. It consists of ganking and only ganking. When my old guild used to win halls we'd ALWAYS get ganked out in 1-2 matches by people who hated us. Now that HA is more dead than ever, this is incredibly easy to do, just get yourself into halls and gank some people out you have a problem with.

might as well make it so the team that wins is the team that loads first....really what youre saying is so easymode it would ruin this game beyond belief(although it already has been ruined). 1v1 halls nice joke the team that holds and has half a brain will always win. For ganking all i can say is that no matter what you do theres always someone or some team that will have some type of fued against you. A gank is unavoidable its just one of the many variables that need to be taken into consideration when playing halls. The teams that you use to see hold clearly tried to maintain a overall good status with the players that will make it into halls to avoid ganks, or they had profound strat so that ganks were not an issue.

Last edited by streets101; May 20, 2008 at 07:42 PM // 19:42..
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Old May 21, 2008, 08:39 AM // 08:39   #8
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- Don't start with 3 maps with 1v1 killing.
- 6v6 is not bad, when it was 6v6 some things were really overpowered but not anymore.
- I think KotH only in HoH would be better, when a team cannot win anymore they should auto. leave. I don't think last that cap wins would be that much fun as it was before.
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Old May 21, 2008, 08:47 AM // 08:47   #9
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i want them to reduce the hoh timer when the other teams resign and to make the chest timer 1 min...
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Old May 21, 2008, 12:53 PM // 12:53   #10
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- Bring back the last relic run (Sacred Temples), and make it the first map in the rotation. Spread the 4 annihilation maps around in the cycle.

- Remove all kinds of 3-way and make Courtyard something fun. Keep the objectives in halls, but with 2 teams only.

- Make waiting in The Vault fun. Like beetle race or something

- FIX RUBBERBANDING
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Old May 21, 2008, 02:43 PM // 14:43   #11
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when it was 6v6 u were complaining to get 8v8
so stop saying the other is better just cus u can never decide.
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Old May 21, 2008, 03:02 PM // 15:02   #12
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Quote:
Originally Posted by danilovic

- Keep the objectives in halls, but with 2 teams only.
are you joking? I dont know if uve ever played or observed halls with 2 teams only...
But the holding team winns 90% of the times with KotH and relic runs...
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Old May 21, 2008, 03:27 PM // 15:27   #13
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OK, balance HoH so the blue team doesn't get an edge.

Because 3-way sucks balls.
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Old Jun 01, 2008, 02:26 PM // 14:26   #14
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Take out either fetid or burial for Broken Tower, I miss that map =(

Cap points are lame, but relics have their own problems with all the rubberbanding issues. Maybe if there was some new, un-thought-of idea that would work in HA, but don't expect me to come up with it.
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