May 19, 2008, 09:19 PM // 21:19
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#1
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Frost Gate Guardian
Join Date: Mar 2007
Guild: Drunks Really Know Nothing [DRKN]
Profession: E/
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Change Ha system?
I know they change the maps from time to time. I'm not that long of a Ha player tho. Does anyone know if they are going to change some maps around?
If they were going to change some maps around what maps would you want back?
What kind of new matches would you like to see?
Would you like 6vs6?
Would you like the old 6 teams map?
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May 19, 2008, 09:37 PM // 21:37
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#2
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I'd just like to see Forgotten Shrines/Antechamber gone forever.
Every other map that's been added/taken out has been fine with me, these are just so incredibly annoying.
6v6 was nice and less gimmicky. Dual smite / searing flames...
Personally i'd like to see all forms of 3-team maps taken out of HA entirely, including halls. It consists of ganking and only ganking. When my old guild used to win halls we'd ALWAYS get ganked out in 1-2 matches by people who hated us. Now that HA is more dead than ever, this is incredibly easy to do, just get yourself into halls and gank some people out you have a problem with.
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May 19, 2008, 10:54 PM // 22:54
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#3
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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The biggest problem I've experienced in HA is on three-team maps when one team decides to focus and pound one team so that the other one can win, or when two teams always gang up on one. Other than that, I'm not a serious player there, so I don't really follow too many changes. Periodic switching from 8v8 to 6v6 format might be nice to see.
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May 19, 2008, 11:38 PM // 23:38
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#4
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Forge Runner
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1) Bring back old school holding. 3 Way Cap points and Relic Run simpyl doesn't work, because it becomes a game of chance.
Balling up on center = promote the already imba AoE even more...
2) Remove Fetid, Antechamber and Forgotten Shrines. Bring back Broken Tower, Scarred Earth and Sacred Temples.
3) Revert Courtyard and Sacred Temples to KoTH style, whereas last cap wins. (Point system fails, because the winner is often decided after 2-3 minutes of play)
4) Revert HoH to actual old school holding. (NOT with points, but rather with last cap = win)
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May 20, 2008, 07:07 PM // 19:07
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#6
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Frost Gate Guardian
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Id like to c broken tower back in rotation with 1v1.
this way the current Sway meta will drop to pieces, since they have no holding power.
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May 20, 2008, 07:40 PM // 19:40
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#7
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by Gift3d
I'd just like to see Forgotten Shrines/Antechamber gone forever.
Every other map that's been added/taken out has been fine with me, these are just so incredibly annoying.
6v6 was nice and less gimmicky. Dual smite / searing flames...
Personally i'd like to see all forms of 3-team maps taken out of HA entirely, including halls. It consists of ganking and only ganking. When my old guild used to win halls we'd ALWAYS get ganked out in 1-2 matches by people who hated us. Now that HA is more dead than ever, this is incredibly easy to do, just get yourself into halls and gank some people out you have a problem with.
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might as well make it so the team that wins is the team that loads first....really what youre saying is so easymode it would ruin this game beyond belief(although it already has been ruined). 1v1 halls nice joke the team that holds and has half a brain will always win. For ganking all i can say is that no matter what you do theres always someone or some team that will have some type of fued against you. A gank is unavoidable its just one of the many variables that need to be taken into consideration when playing halls. The teams that you use to see hold clearly tried to maintain a overall good status with the players that will make it into halls to avoid ganks, or they had profound strat so that ganks were not an issue.
Last edited by streets101; May 20, 2008 at 07:42 PM // 19:42..
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May 21, 2008, 08:39 AM // 08:39
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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- Don't start with 3 maps with 1v1 killing.
- 6v6 is not bad, when it was 6v6 some things were really overpowered but not anymore.
- I think KotH only in HoH would be better, when a team cannot win anymore they should auto. leave. I don't think last that cap wins would be that much fun as it was before.
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May 21, 2008, 08:47 AM // 08:47
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#9
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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i want them to reduce the hoh timer when the other teams resign and to make the chest timer 1 min...
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May 21, 2008, 12:53 PM // 12:53
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#10
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Academy Page
Join Date: Mar 2006
Guild: LotP - Niphadora is n00b
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- Bring back the last relic run (Sacred Temples), and make it the first map in the rotation. Spread the 4 annihilation maps around in the cycle.
- Remove all kinds of 3-way and make Courtyard something fun. Keep the objectives in halls, but with 2 teams only.
- Make waiting in The Vault fun. Like beetle race or something
- FIX RUBBERBANDING
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May 21, 2008, 02:43 PM // 14:43
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#11
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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when it was 6v6 u were complaining to get 8v8
so stop saying the other is better just cus u can never decide.
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May 21, 2008, 03:02 PM // 15:02
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by danilovic
- Keep the objectives in halls, but with 2 teams only.
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are you joking? I dont know if uve ever played or observed halls with 2 teams only...
But the holding team winns 90% of the times with KotH and relic runs...
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May 21, 2008, 03:27 PM // 15:27
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#13
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Academy Page
Join Date: Mar 2006
Guild: LotP - Niphadora is n00b
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OK, balance HoH so the blue team doesn't get an edge.
Because 3-way sucks balls.
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Jun 01, 2008, 02:26 PM // 14:26
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#14
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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Take out either fetid or burial for Broken Tower, I miss that map =(
Cap points are lame, but relics have their own problems with all the rubberbanding issues. Maybe if there was some new, un-thought-of idea that would work in HA, but don't expect me to come up with it.
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