May 22, 2008, 04:24 PM // 16:24
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#41
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Krytan Explorer
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Quote:
Originally Posted by RiKio
See the positive side of the update.
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There is no positive side of this update. Only some less negative ones. But I wouldn't call a single change made in this update good.
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May 22, 2008, 04:40 PM // 16:40
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#42
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Ascalonian Squire
Join Date: Dec 2007
Location: france
Guild: snkw
Profession: Mo/
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Annoying update, I play GvG as monk, and we often fall agaisnt 3 W or R/D, and it was already a pain in the ass containing them with blind and aegis chaining, now its just gonna get worse.
Physicals are too strong in today's meta. No wonder teams play 3 contacts. So why nerf anti-contact skills?
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May 22, 2008, 05:21 PM // 17:21
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#43
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Targuil
You didn't understand my point. R/D who uses [skill]wounding strike[/skill].
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Didn't know you meant a ranger running [wounding strike] instead of [escape] + [pious assault]
I think everyone agrees the spammability and instant cover of wounding strike is retarded. Deep wound is supposed to be a dangerous, semi-difficult condition to inflict.
Last edited by Krill; May 22, 2008 at 05:24 PM // 17:24..
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May 22, 2008, 05:32 PM // 17:32
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#44
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Kaon
Aka stop being such a thick italian, mitch is right there is more than enough frenzypunishment with them signet mesmers, i just had forgotten about them for a sec.
Air elementalist: Rest in Piece 22/05/2008, after 3 years of active gvg service.
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Yes, but those mesmers are gimmicky pieces of shit.
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May 22, 2008, 05:36 PM // 17:36
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#45
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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the split its not a great cake...more like a dry cupcake
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May 22, 2008, 05:44 PM // 17:44
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#46
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I believe the term "What else is on?" may be appropriate.
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May 22, 2008, 05:54 PM // 17:54
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#47
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Frost Gate Guardian
Join Date: Mar 2006
Location: Denmark
Guild: Surprise Team Buttshizzle [TTUB]
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Quote:
Originally Posted by Tirath Eldrahir
Annoying update, I play GvG as monk, and we often fall agaisnt 3 W or R/D, and it was already a pain in the ass containing them with blind and aegis chaining, now its just gonna get worse.
Physicals are too strong in today's meta. No wonder teams play 3 contacts. So why nerf anti-contact skills?
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Please dont compare 3 R/D's // 3 D/E's to 3 warriors imo theres a hell of a difference unless you talk about 3 warriors running effing wounding strike lol. Warriors are nothing compared to that wounding strike shizzle
Last edited by Gneppe; May 22, 2008 at 08:48 PM // 20:48..
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May 22, 2008, 06:36 PM // 18:36
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#48
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Nono 100 damage + deep wound every 3 seconds is perfectly balanced I see no problem with it.
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May 22, 2008, 06:44 PM // 18:44
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#49
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Quote:
Originally Posted by Burton2000
Nono 100 damage + deep wound every 3 seconds is perfectly balanced I see no problem with it.
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You forgot, up to 3 deep wounds, every three seconds.
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May 22, 2008, 10:30 PM // 22:30
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#50
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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It updated, and i already hate this pve/pvp seperation badly. I only use pvp characters and am always in pvp outposts, however in RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing temple of balthazar it only shows the pve version of a skill. On isle of the nameless it only uses the pve version!
I'm really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing angry, either make all the battle isles pvp only skills, or make a seperate isle of balthazar for pve skills somewhere in ascalon.
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May 22, 2008, 10:36 PM // 22:36
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#51
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Furnace Stoker
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Quote:
Originally Posted by Kaon
It updated, and i already hate this pve/pvp seperation badly. I only use pvp characters and am always in pvp outposts, however in RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing temple of balthazar it only shows the pve version of a skill. On isle of the nameless it only uses the pve version!
I'm really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing angry, either make all the battle isles pvp only skills, or make a seperate isle of balthazar for pve skills somewhere in ascalon.
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Regina said they are exploring ways of changing this...so give it time!
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May 22, 2008, 10:45 PM // 22:45
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#52
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Krytan Explorer
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Quote:
Originally Posted by DarkNecrid
Regina said they are exploring ways of changing this...so give it time!
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Why give it more time? You would think they expect things like this and deal with it BEFORE it becomes a problem. Does the current situation mean that during the last week, not a single dev thought "but what about the neutral places?".
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May 22, 2008, 11:20 PM // 23:20
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#53
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by DutchSmurf
Why give it more time? You would think they expect things like this and deal with it BEFORE it becomes a problem. Does the current situation mean that during the last week, not a single dev thought "but what about the neutral places?".
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The temple of balthazar is as neutral as the USA was during the vietnam war. It's a 100% pvp outpost.
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May 23, 2008, 12:04 AM // 00:04
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#54
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Mantra of inscriptions should be shorter duration with more energy cost. The fact that some one can run a mirror and maintain two-three enchantments is silly.
Strength of Honor needs to be holy damage to avoid stacking with conjures that results in Dervs hitting for +30 damage just C-spacing.
Holy Wrath is becoming a problem with two signet mesmer teams. Your warriors take more damage than they deal if they frenzy on a target with it. The entire midline and backline have it maintained on them. It should either end when the mesmer runs out of energy.
Alternatively Mirror of Disenchantment needs to be buffed.
And a ton of other stuff, but that is what bothers me the most.
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May 23, 2008, 01:35 AM // 01:35
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#55
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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kind of missed the point on the whole gvg meta, seems like they nerfed the old, not the new lol
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May 23, 2008, 02:37 AM // 02:37
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#56
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Seriously, this update has me beyond pissed. <.>
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May 23, 2008, 05:19 AM // 05:19
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#57
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Kaon
Air elementalist: Rest in Piece 22/05/2008, after 3 years of active gvg service.
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Yeah which pisses me off, as it was my favorite roll since they nerfed anti-melee Necros out of GvG last year.
Oh well at least this update stopped 100% uptime Shadow Form clowns, that's something.
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May 23, 2008, 06:16 AM // 06:16
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#58
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Physicals are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing insane right now. Yeah, toning down blockway is good, but there's better ways to do it than destroying things to allow signet mesmers blow shit up.
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May 23, 2008, 06:30 AM // 06:30
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#59
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Desert Nomad
Join Date: May 2006
Profession: N/
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I'm raging completely at this update. I'm so sick of the slow ass turn around time for nerfs. Continue your rampaging Sway. Long live assassins and rangers!
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May 23, 2008, 07:41 AM // 07:41
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#60
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Burton2000
Nono 100 damage + deep wound every 3 seconds is perfectly balanced I see no problem with it.
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But Eremite's and Mystic take 1/4 second longer now! That's gotta count for something, right?
Let's all play nerf-around-the-bush...
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