May 22, 2008, 01:54 AM // 01:54
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#21
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I'm just wondering where these conjure dervishes and signet mesmers were in the March monthly.
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May 22, 2008, 02:58 AM // 02:58
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#22
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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o yay nerfs.
at least pve'rs are semi-happy now
that is the only thing that matters!
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May 22, 2008, 04:39 AM // 04:39
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#23
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by arienrhode
+1
Skill is retarded as is on a critical scythe or conjure derv.
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You forgot r/d which can spam all skills on recharge and cause poison too.
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May 22, 2008, 06:05 AM // 06:05
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#24
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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i find a/d's with wounding strike most annoying...kinda hard to prot with a shatersin assisting the wound and cripple spammer when training down a target.
oh, did i mention both of them are smited?
there comes +100 damage each hit from the scythe sin and around 100 damage multiplied by 2 from shattering and possibly twisting fangs.
fun stuff.
oh, we mustn't forget their enchantements are usually covered by at least 1 non-smite monk enchantement.
Last edited by urania; May 22, 2008 at 06:10 AM // 06:10..
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May 22, 2008, 06:15 AM // 06:15
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#25
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Sigh, i was hoping they would kill all shadowsteps in pvp. Oh well.
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May 22, 2008, 07:20 AM // 07:20
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#26
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by IMMORTAlMITCH
[Signet of Rage][Bane Signet][Signet Of Judgment]123456789012
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- The strongest of those skills deals three quarters the damage of [lightning orb], has four times the recharge and is elite.
- I don't think a degenerate mesmer build can be considered a healthy measure for fending off warriors (I'd rather be orb'd than kd spammed).
Quote:
Originally Posted by Lorekeeper
* Blinding Surge Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
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And this is the perfect example of why Izzy shouldn't really listen to his advisors so blindly (pun unintended).
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May 22, 2008, 07:25 AM // 07:25
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#27
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Furnace Stoker
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Quote:
- The strongest of those skills deals three quarters the damage of
, has four times the recharge and is elite.
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[mantra of [email protected]]
12 chars22ss
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May 22, 2008, 07:49 AM // 07:49
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#28
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by DarkNecrid
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40/40set
12chars
Let's not try to nitpick when not relevant to the topic, shall we?
Last edited by Akaraxle; May 22, 2008 at 07:55 AM // 07:55..
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May 22, 2008, 08:15 AM // 08:15
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#29
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Akaraxle
- The strongest of those skills deals three quarters the damage of [lightning orb], has four times the recharge and is elite.
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Actually, Signet of Rage does easily over a 100 damage to a standard shock axe warrior.
Comparing any of these skills to orb is retarded though as:
1) they're free whereas orb is 15e
2) they have an activation time of 1 second (before Fast Casting) whereas Orb is 2 seconds
3) They can't be dodged.
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May 22, 2008, 08:22 AM // 08:22
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#30
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by IMMORTAlMITCH
Actually, Signet of Rage does easily over a 100 damage to a standard shock axe warrior.
Comparing any of these skills to orb is retarded though as:
1) they're free whereas orb is 15e
2) they have an activation time of 1 second (before Fast Casting) whereas Orb is 2 seconds
3) They can't be dodged.
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- I only compared SoJ because the other two are very conditional.
- The second and much important point of my post still very much applies.
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May 22, 2008, 08:24 AM // 08:24
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#31
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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I want my [[steelfang slash] back QQ
Seriously this has been the most fun bar to toy around with lately. Sigh, was it that common?
On the whole ... disappointment ... I didn't like the whole April 1st update. Was it really that flawless that all the nerfs had to come back unaltered?
Did it really open up the meta for changes?
(Well lol not that much imo since the new meta developed after May 1st ... )
Last edited by Ben-A-BoO; May 22, 2008 at 08:27 AM // 08:27..
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May 22, 2008, 08:29 AM // 08:29
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#32
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Pre-Searing Cadet
Join Date: May 2008
Profession: E/
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I'd just like to say gg to whoever suggested the nerf to b-surge and melee ward. Congratulations on effectively destroying the bbot in a heavy physical meta. Aegis on 15 e _and_ earshot range - ok, that makes sense... not.
Pretty sure, Anet should listen less to the community and actually play the game themselves or at least use their brain when observing.
Oh and I herd dat Signet of Rage waz gud. Who needs warriors when you can run cool wounding strike conjure dervishes or insert-other-broken-wounding-strike-build here. A meta where a soft target with a scythe is stronger than warriors is really what we need. GG.
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May 22, 2008, 08:30 AM // 08:30
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#33
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Akaraxle
- The second and much important point of my post still very much applies.
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Not really, afaik that was Izzy's personal 'wisdom'.
Most people I talked to wanted an increased recharge on BSurge (say 6-8r).
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May 22, 2008, 08:32 AM // 08:32
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#34
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Quote:
Originally Posted by I R Baboon
I'd just like to say gg to whoever suggested the nerf to b-surge and melee ward. Congratulations on effectively destroying the bbot in a heavy physical meta. Aegis on 15 e _and_ earshot range - ok, that makes sense... not.
Pretty sure, Anet should listen less to the community and actually play the game themselves or at least use their brain when observing.
Oh and I herd dat Signet of Rage waz gud. Who needs warriors when you can run cool wounding strike conjure dervishes or insert-other-broken-wounding-strike-build here. A meta where a soft target with a scythe is stronger than warriors is really what we need. GG.
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Play some build wars then, if you know what people run, counter it. Run some good enchant removal and anti-signet crap. Hurd complicate wasn't bad.
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May 22, 2008, 08:46 AM // 08:46
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#35
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Pre-Searing Cadet
Join Date: May 2008
Profession: E/
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Quote:
Originally Posted by la_cabra_de_vida
Play some build wars then, if you know what people run, counter it. Run some good enchant removal and anti-signet crap. Hurd complicate wasn't bad.
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We are. Complicate is only really useful vs. that signet shit, so I'm effectively gimping my mesmer bar aswell. Not really sure when build wars was good for the game.
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May 22, 2008, 09:39 AM // 09:39
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#36
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Aka stop being such a thick italian, mitch is right there is more than enough frenzypunishment with them signet mesmers, i just had forgotten about them for a sec.
Air elementalist: Rest in Piece 22/05/2008, after 3 years of active gvg service.
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May 22, 2008, 01:19 PM // 13:19
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#37
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Targuil
You forgot r/d which can spam all skills on recharge and cause poison too.
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I doubt many like sway rangers, but they are not as overpowered as the conjure derv or critical scythe. Sway doesn't have a big damage buff from WotM or a conjure enchantment and their deep wound skill (Pious Assault) can "only" be used every 12 seconds. It's still pretty dumb but not insanely overpowered. Also, the conjure derv and critical scythe can generally spam their skills on recharge too since the sins have +energy rolling in from critical hits and the dervs usually run attacker's insight.
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May 22, 2008, 03:22 PM // 15:22
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#38
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by arienrhode
I doubt many like sway rangers, but they are not as overpowered as the conjure derv or critical scythe. Sway doesn't have a big damage buff from WotM or a conjure enchantment and their deep wound skill (Pious Assault) can "only" be used every 12 seconds. It's still pretty dumb but not insanely overpowered. Also, the conjure derv and critical scythe can generally spam their skills on recharge too since the sins have +energy rolling in from critical hits and the dervs usually run attacker's insight.
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You didn't understand my point. R/D who uses [skill]wounding strike[/skill]. I've played it, i've never seen anyone else than me or my friend using that build in its form that we use. I've seen how overpowered it is, doesn't matter if you use in GvG or HA, it rapes. A/D and D/E are weaker and don't do as much condition pressure as R/D. It doesn't matter if you use 5 energy or 10 energy skills, you just can't run out of energy. And if you didn't already notice, it does deepwound and 7 degen every 3 sec. Thanks to [skill]apply poison[/skill]. Think the pressure when their RC is in humility. And most foes kite anyway so you will get crits. I REALLY believe that wounding r/d deserves it's place with A/D or D/E. Every of them has pros and cons. Everything would be fine if they nerfed wounding strike.
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May 22, 2008, 03:39 PM // 15:39
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#39
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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I think the entire concept is already bad. Look how overcomplicated the updates read. I had to read the damn thing twice before I could figure out what is in PvE and what is in PvP now.
The ele nerfs (among others) are also hilarious. Doesn't Anet realize that overly physical builds are basically dominating Guild Wars atm?
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May 22, 2008, 04:07 PM // 16:07
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#40
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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At least [Shadow Form] griefing has stopped.
See the positive side of the update.
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