Jun 06, 2008, 01:26 AM // 01:26
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#1
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Core Profession GvG?
I was wondering, what kind of builds do you think you would see in GvG If they just had the Core Professions with all the core prof skills for all the campaigns. Basically just getting rid of dervs, paras, rits, and assassins along with their skills/weapons. I'm not suggesting this, I'm just wondering what builds the gvg community would come up with having all the skills from every campaign but only the core professions.
Shock-Axe I'm guessing would still be used, as far as I can remember, they were always used, but more frequently if this happened.
More Monk flag runners with the lack of Rits? Or would it be Ele flag runners.
So...What do you think what would happen?
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Jun 06, 2008, 01:34 AM // 01:34
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#2
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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In short what was gvg'ing like before factions and NF?
ele runners, evis and BB warriors necro and ele support
and thats it
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Jun 06, 2008, 01:34 AM // 01:34
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#3
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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You mean Gale Lock the boonprots, and IWAY it up?
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Jun 06, 2008, 01:38 AM // 01:38
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#4
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Well not really the way it was. I mean all the new skills that core professions can use now with their current buffs/nerfs, but just lacking the "special" professions and their weapons/skills.
Also I didn't think necros were used too much. I always got feedback from people saying "In the old days Necros weren't the best at PvP" Even though I looked at all their hexes and said." Why not? They look awesome!"
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Jun 06, 2008, 03:57 AM // 03:57
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#5
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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we'd have [Crippling Shot] + [blackout] rangers
[eviscerate] and [backbreaker] warriors
[Divine Boon] + [Offering of Blood] monks
and a ele runner
...o wait
but really yea just drop the rits and you'd have everything else the same really
Last edited by RavagerOfDreams; Jun 06, 2008 at 03:59 AM // 03:59..
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Jun 06, 2008, 04:11 AM // 04:11
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#6
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Academy Page
Join Date: Jan 2008
Guild: Celestial Twilight [CT]
Profession: D/
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I think (s)he means todays meta without Factions/Nightfall/EotN skills...
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Jun 06, 2008, 05:24 AM // 05:24
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#7
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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So with current Prophecies + core balance changes, which are slightly different from back then.
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Jun 06, 2008, 05:50 AM // 05:50
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#8
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Edit: bah ok.
So, basically just the flagger changes, either Water Ele or some monk thing.
Last edited by FoxBat; Jun 06, 2008 at 05:55 AM // 05:55..
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Jun 06, 2008, 05:51 AM // 05:51
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#9
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Academy Page
Join Date: Mar 2006
Guild: Vesuvian Doppelgankers [VoD]
Profession: W/
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No, what the TC means is what GvG would look like WITHOUT the Factions/Nightfall classes, but WITH the new skills the core professions got in the expansions.
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Jun 06, 2008, 07:20 AM // 07:20
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#10
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Frost Gate Guardian
Join Date: Jan 2008
Location: Romania
Guild: Eternus Love [kiSu]
Profession: D/
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Try sealed deck with Prophecies & Core skills only and you'll get an idea how things would look like:
http://claire.dibarboure.free.fr/Gen...nerator&mode=0
(example of random generated deck for 8 players)
Deck #1
Thunderclap {E}
Martyr {E}
"Victory is Mine!" {E}
Lightning Orb
Iron Mist
Signet of Weariness
Illusion of Haste
"I Will Avenge You!"
Rush
Bonetti's Defense
Searing Heat
Conjure Frost
Fragility
Divine Intervention
Heal Party
Rebirth
Comfort Animal
Debilitating Shot
Dismember
Belly Smash
Deck #2
Lightning Surge {E}
Mind Shock {E}
Lingering Curse {E}
Rodgort's Invocation
Ice Prison
Inspired Hex
Shielding Hands
Verata's Sacrifice
Throw Dirt
Dual Shot
Lava Font
Restore Life
Pacifism
Life Siphon
Unholy Feast
Infuse Condition
Point Blank Shot
Flurry
Galrath Slash
Riposte
Deck #3
Illusionary Weaponry {E}
Restore Condition {E}
Greater Conflagration {E}
Glyph of Sacrifice
Diversion
Smite Hex
Mark of Subversion
Order of Pain
Distracting Shot
Pure Strike
Shard Storm
Shatter Enchantment
Channeling
Protective Bond
Smite
Parasitic Bond
Troll Unguent
Cyclone Axe
Penetrating Blow
Disciplined Stance
Deck #4
Crippling Shot {E}
Battle Rage {E}
"Charge!" {E}
Purge Conditions
Life Bond
Order of Pain
Well of Blood
Rend Enchantments
Disrupting Lunge
Throw Dirt
Earth Attunement
Chaos Storm
Shatter Enchantment
Elemental Resistance
Mantra of Concentration
Mantra of Signets
Protective Bond
Soul Barbs
Point Blank Shot
Healing Spring
Deck #5
Lightning Surge {E}
Glyph of Renewal {E}
Shield of Judgment {E}
Blackout
Holy Strike
Spinal Shivers
Bestial Pounce
Serpent's Quickness
Protector's Strike
Shield Stance
Conjure Frost
Ice Spikes
Heal Party
Remove Hex
Rebirth
Holy Wrath
Insidious Parasite
Price of Failure
Axe Twist
Dismember
Deck #6
Signet of Judgment {E}
Plague Signet {E}
Hundred Blades {E}
Glyph of Sacrifice
Arcane Thievery
Malaise
Plague Sending
Tiger's Fury
Frozen Soil
"I Will Avenge You!"
Chain Lightning
Lightning Strike
Flare
Empathy
Remove Hex
Protective Bond
Enfeebling Blood
Sprint
Disciplined Stance
Deck #7
Mark of Protection {E}
Practiced Stance {E}
Cleave {E}
Blurred Vision
Heal Area
Verata's Sacrifice
Apply Poison
Frozen Soil
Final Thrust
Bonetti's Defense
Lava Font
Glyph of Concentration
Ice Spear
Mantra of Earth
Blood Renewal
Insidious Parasite
Animate Bone Horror
Necrotic Traversal
Predator's Pounce
Crude Swing
Deck #8
Energy Surge {E}
Word of Healing {E}
Order of the Vampire {E}
Diversion
Energy Burn
Divine Spirit
Scourge Healing
Faintheartedness
Rush
Bonetti's Defense
Chaos Storm
Clumsiness
Sympathetic Visage
Arcane Mimicry
Heal Party
Banish
Strength of Honor
Defile Flesh
Blood of the Master
Savage Shot
Last edited by tigros; Jun 06, 2008 at 07:28 AM // 07:28..
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Jun 06, 2008, 08:36 AM // 08:36
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#11
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Part of the reason things are balanced the way they are today is because of the Proph > Factions > NF power creep. To do this right you'd have to look at selectively rolling back balance changes too.
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Jun 06, 2008, 09:26 AM // 09:26
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#12
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Frost Gate Guardian
Join Date: Jan 2008
Location: Romania
Guild: Eternus Love [kiSu]
Profession: D/
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Quote:
Originally Posted by icedwhitemocha
Part of the reason things are balanced the way they are today is because of the Proph > Factions > NF power creep. To do this right you'd have to look at selectively rolling back balance changes too.
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...and this could be one of the reasons why this will probably never happen...
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Jun 12, 2008, 09:29 AM // 09:29
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#13
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Frost Gate Guardian
Join Date: May 2006
Guild: Looking for a PvP/GvG guild that needs Mesmers. Got rank 500 experience
Profession: Me/N
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Te, one of the most epic guilds in Guild Wars history, ran this build earlier.
(taken from guildwars.com guild of the week) :
* Monk/Necromancer: Blood Magic (10), Protection Prayers (13), Divine Favor (11); Reversal of Fortune, Divine Boon, Guardian, Holy Veil, Mend Ailment, Offering of Blood, Rebirth, Protective Spirit.
* Monk/Mesmer: Healing Prayers (14), Divine Favor (11), Protection Prayers (9); Reversal of Fortune, Orison of Healing, Word of Healing, Infuse Health, Mend Ailment, Protective Spirit, Smite Hex, Resurrection Signet.
* Ranger/Mesmer: Inspiration (9), Expertise (12), Wilderness Survival (11), Illusion (4); Flame Trap, Barbed Trap, Spike Trap, Dust Trap, Power Drain, Mantra of Resolve, Distortion, Resurrection Signet.
* Warrior/Ranger: Axe Mastery (16), Strength (11), Beast Mastery (8); Wild Blow, Eviscerate, Penetrating Blow, Executioners Strike, Sprint, Tiger's Fury, Endure Pain, Resurrection Signet.
* Mesmer/Elementalist: Domination (16), Inspiration (11), Illusion (4), Fast Casting (8); Power Spike, Energy Burn, Shatter Hex, Shatter Enchantment, Drain Enchantment, Power Drain, Distortion, Glyph of Renewal.
* Elementalist/Ranger: Air Magic (16), Energy Storage (11), Wilderness Survival (8); Glyph of Lesser Energy, Glyph of Energy, Serpent's Quickness, Chain Lightning, Lightning Orb, Lightning Strike, Dryder's Defenses, Resurrection Signet.
* Elementalist/Mesmer: Air Magic (16), Illusion (4), Inspiration (8), Energy Storage (10); Mind Shock, Lightning Orb, Lightning Strike, Air Attunement, Power Drain, Distortion, Mantra of Concentration, Resurrection Signet.
* Ranger/Monk: Expertise (12), Wilderness Survival (11), Marksmanship (12); Crippling Shot, Apply Poison, Storm Chaser, Holy Veil, Mend Ailment, Distracting Shot, Savage Shot, Troll Unguent.
Also take a look at the attributes. Eles with sup runes etc. And the most epic build ever in guild wars history: Crip Shot runner.
Note: Ofc the builds evolved during the time after this, but this was something that one of the best guilds in the world ran. But i dont know for how long they ran Rebirth monks.
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Jun 12, 2008, 09:56 AM // 09:56
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#14
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Ascalonian Squire
Join Date: Dec 2007
Location: france
Guild: snkw
Profession: Mo/
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Rc and woh monks wouldn't probably change much because nearly all their skills are from proph.
Axe and Hammerwarriors would still be used as well but without magehunter's smash. Modern Cripshot Ranger would'nt change a lot.
Maybe we would see more water eles.
Domi mesmers would probably stay alive, and for the flag, i guess it would go back to Eles.
Would be nice to have a Mat with only proph skills.
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