Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 27, 2008, 10:00 PM // 22:00   #1
Ascalonian Squire
 
Join Date: May 2008
Guild: Vent Rage [vR]
Profession: Mo/
Advertisement

Disable Ads
Default New HA Proposition

Hear me out before you start flamming.


Everyone knows how broken the current system is:

The problem for Newer Players
r9s only want to play with r9+, r6 only r6+, r3 for r3+ etc. No matter what rank you are, you don't want to play with people who are "lower ranked" and no one can blame them. Although rank isn't everything in judging how good of a player you are, it determines alot about your pvp experience. This makes it a very hard task to get new players involved with the dying ha. It isn't anyones responsibility to make players better. As a result they sway mindlessly with random people, not learning any essential skills to be a good pvp player.

Theres no creativity in HA
There isn't much build variety is HA. And everyone knows it. Even "balanced" builds aren't creative. I mean there's 1 standard melee, 1 mesmer, 1 rit, 2 monks, and 3 misc. which will probably a combination of eles and paras. And balanced is probably where you can get the most varienty. FotM builds are ran almost nonstop. I mean, could you name more than 10 builds used in ha that are successful than more than 1 map? Probably not. End result: HA gets boring facing sway for 6 consecutive times. Even if you beat them and get fame for it, it's still boring.

Player Source
New players come in, give ha a try for a day, have no success, and /rage. Newer players playing sway get rolled by teams playing with a build that actually requires brain cells and /rage. Even if they attempt to play better builds (Props for you who do) end up Higher ranks play and just get BORED out of their minds playing against the same builds over and over again and stop playing ha. With people leaving HA and no new source of players coming in, ha will be reduced to 2 international districts with only 1 moderately filled with ppl. oh wait...


Right now, I'm directing trying to come up with a solution to get the player source back. Newer players have a very hard time trying to successfully ha and result to playing sway or other gimmicky builds that require no brain. They can't learn essential skills of being a good pvp player if they play with random pugs playing a build that requires no more than c+space. This unorganizational aspect of ha is the source of this problem. Playing with random people and no vent = fail.

Ever wonder why guild groups and people on FL play better than pugs?

This is why.



I'm proposing a way to get HA to actually be organized. And I'm doing this because people /fail at making friends. I want to see something like a group organization like a mini-guild or an extended friendslist exclusively for ha. If people play with people they actually know, get organized and play serious pvp, (and NO, sway isn't considered organized pvp) Maybe this wil help boost HA again.


There's a reason why there's a quote that says organization is key

Tell me what you think because this is just an idea.
K Y O is offline   Reply With Quote
Old May 27, 2008, 10:17 PM // 22:17   #2
Ascalonian Squire
 
Jo Po's Avatar
 
Join Date: May 2008
Guild: guildless atm
Profession: R/
Default

I think it is a great idea. Maybe something like a clan system. This would let you have your guild for things like GvG/Pve, but then your clan for HA. Just a though
Jo Po is offline   Reply With Quote
Old May 27, 2008, 10:36 PM // 22:36   #3
Academy Page
 
Join Date: Mar 2007
Location: USA
Guild: Vent Rage[vR]
Profession: Mo/
Default

pretty sure ha is 1 of the more creative parts of the game...lol
legless477 is offline   Reply With Quote
Old May 27, 2008, 10:49 PM // 22:49   #4
Lion's Arch Merchant
 
Teh Jace's Avatar
 
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
Default

Right now I can see 4 int districts. I have just finished 8 cons run (1 heroway, 7 balanced grps).

The problem is (if any) gw is not for mass. If u are a button-mashing retard u can beat only the first 3 maps if u get lucky. I think it's like playing football with random ppl u picked on the street.

I will say it again. This is not a failure of the game that ppl suck at making friends. It's ur fault. Don't blame anet nor HA.

Well ur idea if I understood it well is just a friend list expansion? Something like u can have various sections of ur friend list for say gvg, ha...? If so this will not solve anything lol.

Last edited by Teh Jace; May 27, 2008 at 11:04 PM // 23:04..
Teh Jace is offline   Reply With Quote
Old May 27, 2008, 11:06 PM // 23:06   #5
Desert Nomad
 
dilan155's Avatar
 
Join Date: May 2007
Location: living room
Profession: N/
Default used to be true

Quote:
Originally Posted by legless477
pretty sure ha is 1 of the more creative parts of the game...lol
ya HA used to be creative now its just the same builds all over. On topic i think this is a great idea, i was 0 rank until a very kind HA guild took me in. Now i always randomway with alliance if we are not doing some serious HA either way we always have fun no matter we win or not. Its hard for new players to get in when everyone ask for a rank. they forget when they didnt have a rank .
P.S i see so many sway groups that its not even funny
dilan155 is offline   Reply With Quote
Old May 27, 2008, 11:27 PM // 23:27   #6
Ascalonian Squire
 
Join Date: May 2008
Guild: Vent Rage [vR]
Profession: Mo/
Default

i don't want an extended friends list. I mean something like pro - guild HA groups. I was thinking of a mini guild or clan like mentioned above that encourages people to run builds that involve vent. I'm asking for opinions to help with these problems:

-helping newer players to HA actually get a starting ground
-expand the buillds used in HA rather the sway,sway,sway all day

etc.,etc., I'm just brainstorming a solution to make HA fresh, with bettering players, not ones that mash 1,2,3
K Y O is offline   Reply With Quote
Old May 27, 2008, 11:28 PM // 23:28   #7
Desert Nomad
 
Orange Milk's Avatar
 
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
Default

Yeah, If only there was a place, maybe in the battle islands, where people could form groups, and a search button, that would be good

Or if maybe, there were clans, like guilds, that could team up in big groups, Alliances we'll call them, yeah, if we had that.

Or if there were places outside of games where you could find out who else plays HA or find out what guilds do HA alot and if they are recruiting, like maybe fan sites and forums r some such.


If only

/end flame


IF people want to learn then they will avoid sway and join balanced groups and seek out the advice/help of those can give it to them.

If they just want to get to that next emote as fast as possible, well not much you can do there.

Last edited by Orange Milk; May 27, 2008 at 11:31 PM // 23:31..
Orange Milk is offline   Reply With Quote
Old May 27, 2008, 11:39 PM // 23:39   #8
Lion's Arch Merchant
 
Teh Jace's Avatar
 
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
Default

So u mean something like the Team Love (kisu) project for gvg? Honestly not many high ranked players are willing to lose their mental health with pve ppl who want tiger.

Look at TA. It's completely dead but it's purpose is to help newbies to get familiar with basic pvp aspects of the game.

Look at HA. It's full of swaying noobs who can't even kite.

lf R/D r8/9+++ I understand u wanna help HA and it's admirable but retards don't deserve any help.

Ppl want shiny tiger ASAP please understand it. I think if u are any good u will start getting into decent grps soon anyway.

Last edited by Teh Jace; May 27, 2008 at 11:43 PM // 23:43..
Teh Jace is offline   Reply With Quote
Old May 28, 2008, 12:45 AM // 00:45   #9
Ascalonian Squire
 
Join Date: May 2008
Guild: Vent Rage [vR]
Profession: Mo/
Default

So what do you guys blame more on the /fail of HA? The system? Or the players?



Would it work if people had to get a certain rank in glad before they can start HAing? like g2-3 = move on to HA

Last edited by K Y O; May 28, 2008 at 12:47 AM // 00:47..
K Y O is offline   Reply With Quote
Old May 28, 2008, 02:03 AM // 02:03   #10
Krytan Explorer
 
Join Date: May 2006
Profession: W/
Default

if more players learned that c+spacebar = bad, ha would be a better place

less rangers
less paragons
more necros
more mesmers

gimmicks4lyfe
Golden Rice is offline   Reply With Quote
Old May 28, 2008, 02:30 AM // 02:30   #11
Ascalonian Squire
 
Jo Po's Avatar
 
Join Date: May 2008
Guild: guildless atm
Profession: R/
Default

Quote:
Originally Posted by Golden Rice
if more players learned that c+spacebar = bad, ha would be a better place

less rangers
less paragons
more necros
more mesmers
I diagreee with this. I have seen many good builds that utilize rangers in a strategic way. I remember seeing a build which used e-denial mesmers and a famine/dibilitating shot ranger to shut down the other team.

I think that people should learn that you can use anything to make a build and that you are not restricted to the normal things. Also, there are plenty of ppl out there who you can get to help you in testing your new build and making it better.
Jo Po is offline   Reply With Quote
Old May 28, 2008, 01:27 PM // 13:27   #12
Wilds Pathfinder
 
Ate of DK's Avatar
 
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
Default

Quote:
Originally Posted by K Y O
[B]It isn't anyones responsibility to make players better. As a result they sway mindlessly with random people, not learning any essential skills to be a good pvp player.

End result: HA gets boring facing sway for 6 consecutive times. Even if you beat them and get fame for it, it's still boring.
You made this post after you were ganked by an sway last night in halls?
Ate of DK is offline   Reply With Quote
Old May 28, 2008, 03:32 PM // 15:32   #13
Frost Gate Guardian
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by legless477
pretty sure ha is 1 of the more creative parts of the game...lol
Sadly, He's Right, since pve/GvG are absolutely thesame all over and over again.

Quote:
Originally Posted by Jo Po
I diagreee with this. I have seen many good builds that utilize rangers in a strategic way. I remember seeing a build which used e-denial mesmers and a famine/dibilitating shot ranger to shut down the other team.

I think that people should learn that you can use anything to make a build and that you are not restricted to the normal things. Also, there are plenty of ppl out there who you can get to help you in testing your new build and making it better.
Hes saying LESS rangers, doesnt mean no rangers at all kk thnx

Ontopic:

I think That they should make a split friendlist with sublists like HA, GvG, Pve etc.

Grz,

Timmeh
supa tim is offline   Reply With Quote
Old May 28, 2008, 05:11 PM // 17:11   #14
Desert Nomad
 
Dallcingi's Avatar
 
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
Default

Someone should make something like KiSu except for HA lol.
Dallcingi is offline   Reply With Quote
Old May 28, 2008, 05:12 PM // 17:12   #15
Frost Gate Guardian
 
Free Sigils's Avatar
 
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
Default

Remember Xen of Onslaught? or Whatever the original [XoO] Guild was. A lot of people didn't like them for whatever reason. Not important to this discussion. One thing that they did that I always liked was how they did their alliances. Their "good" guild formed smurf ha guilds, and recruited for them. Then on their off times, they ran with them, showing them the ropes, etc, then once they were ready, let them go on more or less on their own.

I think it was a good system. One I wouldn't mind being a part of. But I doubt we could even find other players who give a shit enough to actually be willing to help or even try something like that.
Free Sigils is offline   Reply With Quote
Old May 28, 2008, 05:53 PM // 17:53   #16
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by supa tim
Sadly, He's Right, since pve/GvG are absolutely thesame all over and over again.
This guy knows what he is talking about...
Killed u man is offline   Reply With Quote
Old May 29, 2008, 01:25 PM // 13:25   #17
Frost Gate Guardian
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Killed u man
This guy knows what he is talking about...
Look, Im not a GvG player anymore but 2 months ago I was in a GvG guild and we kept playing vs balanced over and over agian, mayb 1 on 10 was something different, so in my experienced it isnt that GvG builds aren't much more/less creative than in HA.
supa tim is offline   Reply With Quote
Old May 29, 2008, 01:52 PM // 13:52   #18
Krytan Explorer
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by K Y O
This unorganizational aspect of ha is the source of this problem. Playing with random people and no vent = fail.
Your postulate fails because it is based on this flawed premise.

New players can have vent, organization, friendship, and meet for cappuccino every morning. They will still get rolled by experienced groups in UW 90% of the time. (and that's if they run SWAY .. if they run balanced make that 99.9% of the time).

One-and-done tournament formats (in any competition) are by their very nature unfriendly to new players. Unless they are stratified ... and that would be a terrible solution for HA.

Quote:
Originally Posted by K Y O
Theres no creativity in HA
Another inevitable result of the format - there's nothing you can do about it. If you want a format to be pug-friendly, then you must accept that 'meta' builds will arise. They are easy to form, people are well practiced at their position, and everyone knows what to do. Trying to run 'creative' builds with PuGs will result in failure 100% of the time.

Last edited by Frank Dudenstein; May 29, 2008 at 01:58 PM // 13:58..
Frank Dudenstein is offline   Reply With Quote
Old May 29, 2008, 04:33 PM // 16:33   #19
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Frank Dudenstein
""
Well, the no creativity problem has 2 sources:

-PvE farmers don't wanna have fun, they want fame
-Objectives in HoH don't allow for much variation...

The second U start running something "cool" and "original", you will get rickrolled on the next best cap points due to lack of snares/aoe, etc..
Killed u man is offline   Reply With Quote
Old May 29, 2008, 07:33 PM // 19:33   #20
Pre-Searing Cadet
 
Join Date: May 2008
Guild: N/A
Profession: Mo/
Default

ok i'm new to GWguru posting (first post actually)
I have played GW since it first came out and nothing beats halls in the first year of GW existence. (i dont care you can flame that if you want)

Now people just run same repetitve crap.

Also if you were to make a new kind of team build there would be no way to know if it worked or not simply because nobody else would participate in it.
sonofsailor is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Joe L. Sardelac Sanitarium 13 Apr 16, 2008 06:10 AM // 06:10
Hero Armor Proposition Redeem Gamma Sardelac Sanitarium 0 Apr 21, 2007 09:19 PM // 21:19


All times are GMT. The time now is 10:42 AM // 10:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("