Apr 24, 2008, 03:49 AM // 03:49
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#221
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Here's a pretty amusing build for all you warriors who want to AB with a pet.
[skill]Barbarous Slice[/skill] [skill]Gash[/skill] [skill]Hamstring[/skill] [skill]Savage Slash[/skill] [skill]Poisonous Bite[/skill] [skill]"Victory Is Mine!"[/skill] [skill]Comfort Animal[/skill] [skill]Charm Animal[/skill]
It's pretty much a conditions build. Capable of solo'ing certain shrines (Any shrine with only one Monk guarding it, mesmer shrines, ranger shrines, Warrior shrines if you pull carefully) and can also hold out decently against other people.
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Apr 24, 2008, 06:28 AM // 06:28
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#222
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Krytan Explorer
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Quote:
Originally Posted by Taurucis
Here's a pretty amusing build for all you warriors who want to AB with a pet.
[skill]Barbarous Slice[/skill] [skill]Gash[/skill] [skill]Hamstring[/skill] [skill]Savage Slash[/skill] [skill]Poisonous Bite[/skill] [skill]"Victory Is Mine!"[/skill] [skill]Comfort Animal[/skill] [skill]Charm Animal[/skill]
It's pretty much a conditions build. Capable of solo'ing certain shrines (Any shrine with only one Monk guarding it, mesmer shrines, ranger shrines, Warrior shrines if you pull carefully) and can also hold out decently against other people.
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Imo take out tactics and put in HaO so you can spec into 3 attributes(str, sword, pet) yey for exploding things!
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Apr 25, 2008, 07:38 AM // 07:38
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#223
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Desert Nomad
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Quote:
Originally Posted by moriz
AB is quite different from any other pvp format. as such, the popular shock axe needs to be specially adapted for maximum efficiency.
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I use Iron Palm in unorganized pvp. Needs a hex/condition, but you can spam it more than Shock in the long run. I also use Scorpion Wire over Bull's on a rare occasion.
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May 08, 2008, 06:14 PM // 18:14
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#224
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Pre-Searing Cadet
Join Date: May 2008
Guild: Night Minx Clan
Profession: Mo/A
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Clan AB Ranger Spike
[build prof=R/Rt name="R-Spiker 1" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Favorable Winds][Dodge][/build]
[build prof=R/Rt name="R-Spiker 2" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Winnowing][Dodge][/build]
[build prof=R/Rt name="R-Spiker 3" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Sundering Weapon][Lightning Reflexes][Pin Down][Dodge][/build]
[build prof=Mo/A name="Shadow Word" box HealingPrayers=12+1+1 ProtectionPrayers=10+1 DivineFavor=8+1 ShadowArts=2 6 desc="Weapon#1: 20/20 Heal Set"][WoH][Patient Spirit][Dwayna's Kiss][Draw Conditions][Mending Touch][Guardian][Dark Escape][Return][/build]
This build is meant to be used with vent or TS etc. Spiker 1 is the caller and counts down to spike. Caller also calls for Pin down when needed from the other spiker. Pin down is combined with sundering weapon for cracked armor to also help the spike. The two spirits are kept up by the rangers as often as possible although be careful about winnowing due to the fact that it hurts you too. Vampric Hornbows are used for spiking, recurves are used for running around. This can take down shrines as well as hold its own against mobs. Low recharge of skills and durability of rangers allows for a fast and effective spike. Monk keeps team alive, the problem with this build is if one of the spikers die then the spike cannot be a one hit kill, also blocking and enchantments/hexes on the spikers can hurt the damage output a bit. Use lightning to speed up spikes or as defence and dodge to run from shrine to shrine.
I have also had a idea about taking out the monk and putting in a spike assist A/N that would look something like this:
[build prof=A/N name="Spike Assist" box DeadlyArts=12+1+1 Curses=12 ShadowArts=3+1 desc="Weapon#1: +20 energy Curses Staff"][Deadly Paradox][Assassin's Promise][Shadow Fang][Iron Palm][Rend Enchantments][Mantis Touch][Rigor Mortis][Dark Escape][/build]
Basically this would remove the counter of blocks and enchantments as well as minimize straphing and missing targets.
Feedback is Appreciated
Last edited by Anubis The Silent; May 08, 2008 at 06:19 PM // 18:19..
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May 08, 2008, 08:23 PM // 20:23
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#225
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I don't know about spirits... I'd rather have one more pin down somewhere.
Shadow fang's deepwound wouldn't trigger since your target is supposed to be dead by the time it ends, so I'd replace that. Augury?
Mantis touch is bad, your target should be dead by the time it gets up from iron palm.
Also, swap out kiss for PS.
Last edited by Turbobusa; May 08, 2008 at 08:27 PM // 20:27..
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May 08, 2008, 08:35 PM // 20:35
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#226
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Anubis The Silent
I have also had a idea about taking out the monk and putting in a spike assist A/N that would look something like this:
[build prof=A/N name="Spike Assist" box DeadlyArts=12+1+1 Curses=12 ShadowArts=3+1 desc="Weapon#1: +20 energy Curses Staff"][Deadly Paradox][Assassin's Promise][Shadow Fang][Iron Palm][Rend Enchantments][Mantis Touch][Rigor Mortis][Dark Escape][/build]
Basically this would remove the counter of blocks and enchantments as well as minimize straphing and missing targets.
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I cried. Where's his chain? I can get into the idea of some Assacaster/support hybrid but at least give this dog his teeth back!
Last edited by Bobby2; May 08, 2008 at 08:37 PM // 20:37..
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May 08, 2008, 09:46 PM // 21:46
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#227
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Quote:
Originally Posted by Anubis The Silent
[build prof=R/Rt name="R-Spiker 1" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Favorable Winds][Dodge][/build]
[build prof=R/Rt name="R-Spiker 2" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Winnowing][Dodge][/build]
[build prof=R/Rt name="R-Spiker 3" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Sundering Weapon][Lightning Reflexes][Pin Down][Dodge][/build]
[build prof=Mo/A name="Shadow Word" box HealingPrayers=12+1+1 ProtectionPrayers=10+1 DivineFavor=8+1 ShadowArts=2 6 desc="Weapon#1: 20/20 Heal Set"][WoH][Patient Spirit][Dwayna's Kiss][Draw Conditions][Mending Touch][Guardian][Dark Escape][Return][/build]
This build is meant to be used with vent or TS etc. Spiker 1 is the caller and counts down to spike. Caller also calls for Pin down when needed from the other spiker. Pin down is combined with sundering weapon for cracked armor to also help the spike. The two spirits are kept up by the rangers as often as possible although be careful about winnowing due to the fact that it hurts you too. Vampric Hornbows are used for spiking, recurves are used for running around. This can take down shrines as well as hold its own against mobs. Low recharge of skills and durability of rangers allows for a fast and effective spike. Monk keeps team alive, the problem with this build is if one of the spikers die then the spike cannot be a one hit kill, also blocking and enchantments/hexes on the spikers can hurt the damage output a bit. Use lightning to speed up spikes or as defence and dodge to run from shrine to shrine.
I have also had a idea about taking out the monk and putting in a spike assist A/N that would look something like this:
[build prof=A/N name="Spike Assist" box DeadlyArts=12+1+1 Curses=12 ShadowArts=3+1 desc="Weapon#1: +20 energy Curses Staff"][Deadly Paradox][Assassin's Promise][Shadow Fang][Iron Palm][Rend Enchantments][Mantis Touch][Rigor Mortis][Dark Escape][/build]
Basically this would remove the counter of blocks and enchantments as well as minimize straphing and missing targets.
Feedback is Appreciated
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You really dont need three rangers spikers for ab. Everyone is dumb and is usually running around with ~480 health anyway. I find this the more effective since it has enchantment removal and your paragon is all utility.
[build prof=Ranger/Monk][Distracting Shot][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Lightning Reflexes][Whirling Defense][Pin Down][/build]
[build prof=Ranger/Necromancer][Distracting Shot][Forked Arrow][Sloth Hunter's Shot][Savage Shot][Glass Arrows][Lightning Reflexes][Whirling Defense][Rend Enchantments][/build]
[build prof=Paragon/Elementalist][Chest Thumper][Vicious Attack]["Go for the Eyes!"][Anthem of Guidance][Anthem of Envy]["Fall Back!"]["Make Haste!"][Shell Shock][/build]
[build prof=Ritualist/Monk][Empathic Removal][Spirit Bond][Wielder's Boon][Weapon of Warding][Soothing Memories][Protective Was Kaolai][Sundering Weapon][Brutal Weapon][/build]
Paraway ftw:
[build prof=Paragon/Elementalist][Spear of Lightning][Vicious Attack]["Go for the Eyes!"][Icy Shackles][Shell Shock]["Fall Back!"][Anthem of Envy][Aggressive Refrain][/build]
[build prof=Paragon/Necromancer][Spear of Lightning][Vicious Attack][Wild Throw]["Go for the Eyes!"][Anthem of Fury][Rend Enchantments][Anthem of Flame][Aggressive Refrain][/build]
[build prof=Paragon/Warrior][Spear of Lightning][Vicious Attack][Wild Throw]["Go for the Eyes!"][Crippling Anthem]["Fall Back!"][Anthem of Weariness][Aggressive Refrain][/build]
[build prof=Monk/Warrior][Word of Healing][Guardian][Reversal of Fortune][Dismiss Condition][Spirit Bond][Patient Spirit][Cure Hex][Soldier's Defense][/build]
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May 08, 2008, 10:19 PM // 22:19
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#228
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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OMG. Please stop quoting each other including icons. I thought the page would never load.
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May 09, 2008, 03:07 AM // 03:07
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#229
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Pre-Searing Cadet
Join Date: May 2008
Guild: Night Minx Clan
Profession: Mo/A
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Ok i see where most of you are comming from. On a earlier post someone asked about the sin, he has no chain hes just a snare and ya i agree with the part about taking out mantis touch and putting in augury. Shadow Fang is purly used to shadowstep in and out quickly. I like the paragon idea and the ritualist with weapons although that is also too similar to the pvxwiki forked arrow spike. The paraway spike looks cool i'll have to try that. Im gonna try to remake the build but do you think i should take out the monk and put in a rit and make the rangers R/Me w/ hex breakers? Although i guess the rit could take care of that with empathetic. I'd like to get a final build kinda made so i can post it on my guild site. Thanks
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May 27, 2008, 04:59 PM // 16:59
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#230
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Pre-Searing Cadet
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So here are some of the builds I've played around with. They probably belong over in the worst builds section, but...
[Number 1;OQojExps6QTiCFwOef6XYiDWnbA]
3 Relatively spammable > +30 attacks... No, I don't know why Sig of Stamina is in there either.
[Number 2;OQgSE5JTLFCF3FlFSiFFkFWT]
I like this build just because of the frustrate people factor. Nothing is more satisfying then watching some monk/ele go through all their skills and finally end up dead, because they couldn't get a skill off.
[Number 3;OQoiExp8MgFK2Fuv4+7HU6KA]
No reasoning or explanation other than spamming buffed scythe attacks.
I understand that atleast 2 of the elites are in disfavor, but I think they bring synergy to each build.
Any explained constructive criticism would be appreciated.
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May 27, 2008, 10:00 PM // 22:00
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#231
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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^
use [build=OQoiExpMZXId1cZUwUMG6fJAA] instead of number 3
and i dont know about number two it kinda scares me. I'd personally rather run a shock axe
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May 29, 2008, 10:34 AM // 10:34
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#232
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Anubis The Silent
[build prof=R/Rt name="R-Spiker 1" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Favorable Winds][Dodge][/build]
[build prof=R/Rt name="R-Spiker 2" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Brutal Weapon][Lightning Reflexes][Winnowing][Dodge][/build]
[build prof=R/Rt name="R-Spiker 3" box marksmanship=12+1+2 expertise=11+1 communing=6 desc="Weapon #1: Vampiric Hornbow {br}Weapon#2: Penetrating Recurve Bow"][Dual Shot][Forked Arrow][Savage Shot][Glass Arrows][Sundering Weapon][Lightning Reflexes][Pin Down][Dodge][/build]
[build prof=Mo/A name="Shadow Word" box HealingPrayers=12+1+1 ProtectionPrayers=10+1 DivineFavor=8+1 ShadowArts=2 6 desc="Weapon#1: 20/20 Heal Set"][WoH][Patient Spirit][Dwayna's Kiss][Draw Conditions][Mending Touch][Guardian][Dark Escape][Return][/build]
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Despite the efficiency of the spike, this team doesn't cap especially well since it is mostly rangers. A good monk will also be able to sense this spike and a guardian will ruin your day.
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Jun 12, 2008, 10:14 PM // 22:14
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#233
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Well after the update, I'm not sure about A-rage and splinter...they still look solid, , I'll give my old rit runner a try again.
Anyway, here's a build I just made that look fun.
[build prof=Rt/R restoration=12+1+1 spawning=8+1 wilderness=10][weapon of remedy][weapon of warding][mend body and soul][wielder's boon][distracting shot][antidote signet][life][natural stride][/build]
But I'm not sure what's its role now... before I could go support and act both as a healer and buff melee, now it's more about healing... which a monk does better
Last edited by Turbobusa; Jun 12, 2008 at 10:23 PM // 22:23..
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Jun 12, 2008, 11:31 PM // 23:31
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#234
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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condition overload cripshot
[build prof=R/Rt expertise=12+1+1 marks=9+1 wild=9+1][crippling shot][poison tip signet][savage shot][distracting shot][antidote signet][troll unguent][barbed arrows][natural stride][/build]
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Jun 13, 2008, 02:53 AM // 02:53
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#235
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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here are a few others on the ranger theme:
[build name="return of blackout" prof=R/Me expertise=11+1+2 marks=9+1 wild=9+1 dom=6][burning arrow][blackout][savage shot][distracting shot][antidote signet][troll unguent][apply poison][natural stride][/build]
[build name="degen spammer" prof=R/Mo expertise=12+1+1 marks=9+1 wild=9+1 prot=3][poison arrow][pin down][savage shot][distracting shot][mending touch][troll unguent][barbed arrows][natural stride][/build]
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Jun 13, 2008, 03:33 AM // 03:33
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#236
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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You know, I think I'd rather have the new Antidote Signet than Mending Touch.
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Jun 13, 2008, 12:03 PM // 12:03
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#237
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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after some testing, mending touch is still generally better. there are a few instances where antidote sig is better, but most of the time, mending touch is still the way to go.
the only thing antidote sig allows, is that it frees up the secondary for something other than /mo.
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