Nov 24, 2007, 06:05 PM // 18:05
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#41
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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or... you can just run restful/healing breeze and gain twice the healing.
mending is bad no matter what you do to it.
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Nov 26, 2007, 04:43 PM // 16:43
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#42
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Prophets of Dhuum[wii]
Profession: W/
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Ive been having a lot of fun with my Monk build in AB lately
I can only give the skill names as I dont know how to do the bar thing and I cant give exact numbers on attributes as Im at work and shouldnt be posting on this forum...
Return of Fortune
Gift of Health
Blessed Signet
Life Sheath
Dismiss Condition
Recall
Dash (or 2nd Hex Removal, depends on map and team)
Hex removal (carpe diem cant remember the skill name.... its the divine favour one)
Generally its all about putting the life sheath on someone in trouble to give you enough time to heal, get the curses/conditions off and usually AB is chockablock of E/D running mystic regeneration, so a little break from being beaten up gets a heck of a lot of regen back.
Also you can throw up the Life Sheath before the teams clash to get your players through the initial spike (or at least take a lot of bite out of it)
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Nov 26, 2007, 06:45 PM // 18:45
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#43
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Pre-Searing Cadet
Join Date: Aug 2006
Profession: Me/R
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Quote:
Originally Posted by moriz
or... you can just run restful/healing breeze and gain twice the healing.
mending is bad no matter what you do to it.
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Again, you're a mesmer facing a sin/derv/any ... if you stop attacking to heal yourself == instant death. Please try it, both ways. I did, I had no time at all to heal myself. With mending I was able to kill my opponent faster or could cast a nightmare before I died, killing the other overtime.
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Nov 26, 2007, 06:49 PM // 18:49
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#44
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by gaborm
Again, you're a mesmer facing a sin/derv/any ... if you stop attacking to heal yourself == instant death. Please try it, both ways. I did, I had no time at all to heal myself. With mending I was able to kill my opponent faster or could cast a nightmare before I died, killing the other overtime.
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you're doing it wrong.
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Nov 27, 2007, 08:56 AM // 08:56
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#45
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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The LOLscythe, for the people that think daggers are too small.
Scythe Mastery: 12
Critical Strikes: 12
Shadow Arts: rest
[skill]Crippling Sweep[/skill][skill]Malicious Strike[/skill][skill]Victorious Sweep[/skill][skill]Reaper's Sweep[/skill][skill]Assassin's Remedy[/skill][skill]Feigned Neutrality[/skill][skill]Way of the Master[/skill][skill]Dash[/skill]
Just awesome for some lols, and the critical hits kinda hurt, I was surprised. The fact that I couldn't be blinded was also...convenient. Cons are dreadingly slow attack rate, no interrupt and no KD, but the cripple and deep wound spam make up for something. Pro is that it can pressure without relying on attack chains and energy is almost endless. Problem is that scythe elites kinda blow imho, wearying strike would be a nicer option to add deep wound with, because it's unconditional and can be applied right after the cripple, but there's only 2 scythe elites and both do deep wound. I used wearying strike and palm strike before but it just doesn't feel well. Wearying Strike + assassin's remedy is usually GG though ^^.
Needs a +20% enchant switch, and elemental one, vamp and sundering.
Don't tell me I should roll a caster sin or I will digitally bitch slap you.
Quote:
Originally Posted by gaborm
Again, you're a mesmer facing a sin/derv/any ... if you stop attacking to heal yourself == instant death. Please try it, both ways. I did, I had no time at all to heal myself. With mending I was able to kill my opponent faster or could cast a nightmare before I died, killing the other overtime.
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Needz moar [wiki]clumsiness[/wiki], with that on you bar you can usually skip the part where you run away.
Quote:
Originally Posted by Turbobusa
Hum thats a lot of energy you must be gaining...why both way of the lotus and lotus strike? I know lotus strike recharges slowly but with critical strikes triggering 1-2 times, you should be fine.
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I more or less followed your advice, I tweaked the build a little bit. Assassins remedy is wtfGodly and Golden Lotus Strike gets me just enough energy to keep going. It's a lead so I can use it whenever I want when my energy is low, usually after I disarmed people with wild strike and shattring.
[skill]Siphon Speed[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Golden Lotus Strike[/skill][skill]Shattering Assault[/skill][skill]Assassin's Remedy[/skill][skill]Feigned Neutrality[/skill][skill]Dash[/skill]
Last edited by bungusmaximus; Nov 28, 2007 at 10:56 AM // 10:56..
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Dec 02, 2007, 12:32 PM // 12:32
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#46
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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That looks really nice
Recently I've been playing
R/P packhunter
[skill]barbed spear[/skill][skill]merciless spear[/skill][skill]Bestial Pounce[/skill][skill]apply poison[/skill][skill]lightning reflexes[/skill][skill]heal as one[/skill][skill]charm animal[/skill][skill]remedy signet[/skill]
Template code: OgkkYpXImUyDQeIXbmNFnVZ8ezA
Spear: 12
Expertise: 8+1
Beast mastery: 10+1+1
Wilderness: rest+1
Use whatever spear, I use the lengthen poison one cause I use low wilderness survival. +10 vs slashing/piercing/earth/fire cause that will be 90% of what you will encounter.
Note that bestial pounce has a duplicate faction skill, savage pounce. The 2 spear attacks are pretty much your choice, you can also scrap the pet attack to take a reliable interrupt. Use heal as one wisely as 8 seconds when under fire is not that good. Res your pet with it (Watch the ennemy mob your pet, res it, repeat, i actually manage to kill 3 noobs that way)
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Dec 02, 2007, 03:15 PM // 15:15
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#47
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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[skill]Aura of Displacement[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Shadow Refuge[/skill][skill]Dark Escape[/skill]
10+1+1 dagger, 12+1 crits, 8+1 shadow
The old ones are the best
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Dec 02, 2007, 04:55 PM // 16:55
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#48
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Aaah I love this build. you got a very strong mobility, decent damage, no t completly chain dependent, heal...very good
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Dec 02, 2007, 05:05 PM // 17:05
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#49
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Emo Goth Italics
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Quote:
Originally Posted by gaborm
Again, you're a mesmer facing a sin/derv/any ... if you stop attacking to heal yourself == instant death. Please try it, both ways. I did, I had no time at all to heal myself. With mending I was able to kill my opponent faster or could cast a nightmare before I died, killing the other overtime.
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mending is bad.give me a reason why its good
also - mesmer has something called FAST CASTING,and mesmer carries trates of counters for most professions - if not all.
plus if you dont heal yourself == instant death.
sorry,but you're post just shows me how bad you are at the game.
Quote:
Originally Posted by Skuld
[skill]Aura of Displacement[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Shadow Refuge[/skill][skill]Dark Escape[/skill]
10+1+1 dagger, 12+1 crits, 8+1 shadow
The old ones are the best
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also,this build will be alot more friendly to energy with the GPS buff
EDIT:ill try and find my old way of the empty palm build aswell
Last edited by Tyla; Dec 02, 2007 at 05:09 PM // 17:09..
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Dec 02, 2007, 05:13 PM // 17:13
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#50
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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All Lit Up
Elementalist/Mesmer
Air Magic 16 (Headpiece + Sup)
Energy Storage 12
Inspiration 3
[skill]Ride the Lightning[/skill][skill]Shock Arrow[/skill][skill]Shell Shock[/skill][skill]Lightning Hammer[/skill][skill]Gale[/skill][skill]Channeling[/skill][skill]Aura of Restoration[/skill][skill]Air Attunement[/skill]
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Dec 02, 2007, 08:26 PM // 20:26
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#51
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Sister Rosette
All Lit Up
Elementalist/Mesmer
Air Magic 16 (Headpiece + Sup)
Energy Storage 12
Inspiration 3
[skill]Ride the Lightning[/skill][skill]Shock Arrow[/skill][skill]Shell Shock[/skill][skill]Lightning Hammer[/skill][skill]Gale[/skill][skill]Channeling[/skill][skill]Aura of Restoration[/skill][skill]Air Attunement[/skill]
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1) Channeling is a bad form of energy management outside of HA.
2) Aura of Restoration is a very lame self heal.
3) Alot of uneeded exaustion in that build, the elite isn't the best one for that build.
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Dec 02, 2007, 08:56 PM // 20:56
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#52
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Turbobusa
(Watch the ennemy mob your pet, res it, repeat, i actually manage to kill 3 noobs that way)
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Heh ive seen a lot of packhunters there lately, theyre OK. People always tend to ignore pets, that's why they always get killed by them, its hilarious.
@rosette, there's simply no excuse to run an air ele without some means of blinding (thats a figure of speech 'cos it's your toon of course ^^), and since your elite is baed, well, do the math, cap b-surge. If you want damage, roll a fire ele. Exhaustion sucks in AB anyways because the games tend to be rather long. I would ditch shock arrow for enervating charge, weakness comes in fine with all the warriors in AB. Drop aura of resto for storm djinn's hast when youre in trouble, I can't stress enough that a movement advantage saves lives in AB, and it helps cap faster.
Oh and don't use sup runes, they're not worth it. 2 extra attribute points cost you 75 health, PvP chars usually run around 600 health. When you get spiked by a LOLsin you know why.
Last edited by bungusmaximus; Dec 02, 2007 at 09:04 PM // 21:04..
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Dec 02, 2007, 09:09 PM // 21:09
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#53
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Forge Runner
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Quote:
Originally Posted by Skuld
[skill]Aura of Displacement[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of the Ox[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Twisting Fangs[/skill][skill]Shadow Refuge[/skill][skill]Dark Escape[/skill]
10+1+1 dagger, 12+1 crits, 8+1 shadow
The old ones are the best
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Not to be nitpicky, but running 11+1+1 crit, 11+1 dagger, and 8+1 shadow allows you to put more points into air (for shock) without sacrificing. Hey, the little things can make a difference.
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Dec 02, 2007, 09:42 PM // 21:42
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#54
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Aye, that's probably better. I just kept mine like that for convenience, so I don't have to buy another bit of armour for a minor dagger
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Dec 03, 2007, 08:20 AM // 08:20
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#55
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Aura of restoration is one of the best self heals for an elementalist, but I suggest that you try this build:
Savannah heat, Searing heat, rodgort's invocation, flame djinn's haste, Meteor Shower, Glyph of lesser energy, Fire Attunemen and Aura of restoration.
You just run around the map with FDH. You can kill all the enemy npc at a shrine in 5 seconds. Make sure you cast your savannah on a mob first, then Searing heat and finish it wih rodgort's. Use Meteor shower for annoying casters, like the elementalist shrine.
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Dec 03, 2007, 09:28 AM // 09:28
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#56
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I like glyph of restoration better tbh.
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Dec 03, 2007, 12:04 PM // 12:04
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#57
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Mystic Regen > Aura of Restoration.
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Dec 03, 2007, 12:08 PM // 12:08
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#58
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by shadows of hob
Aura of restoration is one of the best self heals for an elementalist, but I suggest that you try this build:
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Thats bad advice (no flame intended), aura blows, because you should be running instead of casting when youre getting stomped. The only reason aura sees play is as cover enchant, but most ab eles use [wiki]mystic regeneration[/wiki] as such because it actually does something.
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Dec 03, 2007, 03:30 PM // 15:30
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#59
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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First time I've played AB, I'm running this build:
12+1+1 protection prayers
9+1 healing prayers
9+1 divine favour
[skill]spirit bond[/skill][skill]shield of absorption[/skill][skill]guardian[/skill][skill]reversal of fortune[/skill][skill]gift of health[/skill][skill]protective spirit[/skill][skill]healing touch[/skill][skill]signet of removal[/skill]
It's the build I run around with when monking. I can often lend a little helping hand in any kind of situation
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Dec 03, 2007, 08:47 PM // 20:47
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#60
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Lion's Arch Merchant
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Quote:
Originally Posted by the ruloes
First time I've played AB, I'm running this build:
12+1+1 protection prayers
9+1 healing prayers
9+1 divine favour
[skill]spirit bond[/skill][skill]shield of absorption[/skill][skill]guardian[/skill][skill]reversal of fortune[/skill][skill]gift of health[/skill][skill]protective spirit[/skill][skill]healing touch[/skill][skill]signet of removal[/skill]
It's the build I run around with when monking. I can often lend a little helping hand in any kind of situation
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I'd suggest another condition removal/heal other than just signet since that should be saved more for when you know there will or won't be hexes especially due to hex stacks and condition spamming. Something like dismiss condition would work really nicely. There's hardly a need for both spirit bond and prot spirit in most cases. I've been running a WoH hybrid that's been popular but I can almost swear I lasted longer with ZB as e-management. Still, I haven't played with signet of removal in forever so I might try it out again.
Some of the other builds in this thread really do not sit well with me at all.
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