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Old May 26, 2008, 09:55 AM // 09:55   #21
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Wow sigils, its funny that u post this thread since its people like you that killed HA in the first place. All u do is overpowered gimmicky builds, can u do anything other then press 3 when Hizzy says "2" or watever. Hes realy the only player that needs to do anything in that build and you know it. yet that is the only thing you run. And u say what killed HA? Lack of creativity/brains.
People run builds that require the least amount of skill/effort.

How to save HA? A net should make it so you have to go through more stages to unlock HA. This will help educate new players on how HA works and so they dont have to run sway becuz they get kikd out of every grp they join (even randomway). In HA Creativity is condemned, i mean if you join a randomway and ping anything otehr than a SH bar "YOU FAIL NUB QUIT GW", thats not right. People should be more open minded.

Oh and sigils, you fail even at ritspike.
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Old May 26, 2008, 10:29 AM // 10:29   #22
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Quote:
Originally Posted by Srry is My Trademark
Wow sigils, its funny that u post this thread since its people like you that killed HA in the first place.
jackass replies like this won't help anything. Infact, they make you look like your average HA-scrub sickening the HA atmosphere with dumbass comments and hate-talk in local

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Originally Posted by Srry is My Trademark
How to save HA? A net should make it so you have to go through more stages to unlock HA. This will help educate new players on how HA works and so they dont have to run sway becuz they get kikd out of every grp they join (even randomway). In HA Creativity is condemned, i mean if you join a randomway and ping anything otehr than a SH bar "YOU FAIL NUB QUIT GW", thats not right. People should be more open minded.
even more stages ? hell no.

imo it was a mistake to differenciate PvP as much as they did now (HB/AB/RA/TA/HA/GVG) because is pretty much splits up the playerbase and makes balance harder because of the different playercounts and mechanics.

A simple "low-tier" and "high-tier" seperation would've been just fine. low-tier being more casual, AB/RA-like. High-tier being GVG.

Their idea for GW2 sounds pretty good, with world PVP as casual form and GVG as high-tier.

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Originally Posted by Srry is My Trademark
Oh and sigils, you fail even at ritspike.
At least he took the effort to write a somewhat constructive post instead of just flaming people.
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Old May 26, 2008, 01:22 PM // 13:22   #23
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Yeah there is a lot of swayed ranks. Basically if u pug someone with r9/10 there is a rly high chance his/her skill is on level of r3 guy.

The mentality of swayers is rly weird. I have started HA as fierce champion so I wanted to join some noobs just to get the feeling of HA. I tried to join r3+ iway (or heroway or some kind of shitway it was I dont remember) with my champ2 title on and they didn't accept me cuz I didn't show them bambi.
It happened like 4 times lol So I gave up and tried to join r11+ balanced and they accepted me in no time.

Anet fu*ked up ranks so much with double fame weekends.

I fight retarded ppl. We usually gank lame one-build guilds in HoH if we can't win.
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Old May 26, 2008, 05:59 PM // 17:59   #24
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Yeah - Ritspike is totally a gimmick. That’s why you see Ritspikes all over the place; it pretty much dominates HA these days. /sarcasm.

Im guessing Creeper is Nuggz - and I'm going to ignore your usual Sway comments about me, they're boring and tired. At least be creative when flaming. It’s not healthy to be that bitter man. Think about the ulcers you have to be giving yourself. Urk.

Trademark, I have no idea who you are, besides a hypocrite. You complain about the lack of creativity in HA, and then you blast me and my guild for running a build that only one other team can consistently make to it halls with. Metal and Sticky (or “Hizzy” as you seem to think of him 0.o) are the guys who have continued to make Ritspike work despite the nerfs. AKA – They have been creative with the build design. But yeah obviously that still makes us terrabad.

[Fun] runs Metal’s build skill for skill, (last time I checked, but they run it well) we have our own variant which is just slightly tweaked support skills that me and a few guildies threw together. But then an Rt/P with Spirit Rift and Chest Thumper isn’t original either. Obviously.

Now, because I am in an expansive mood, I’m going to explain to you why you’re an idiot. Most balances have passive forms of Defense, or even active – things like DA chains, Bsurge eles, Water Snares, and mesmers that prevent your team from taking damage. Rit spike has none of that. We have to take all of it. Our Three extra two skill healers are spiking 6 out of every 10-13 seconds so its really up to the monks to catch enemy spikes the rits just help relieve the extra pressure that we take.

And I know, I know “QQ vitals” Really? It’s not my fault you can’t bring cracked armor. Or interrupt them. I hurd mesmers were good.

Also, I usually monk these days instead of play rit, so Unless i sneak Holy Spear or some shit in my bar I'm not spiking. >.>

And the spike is incredibly easy to catch, prot monks just don’t know how to adapt these days. Again. Not my fault.

Basically this isn’t the thread for this. The more you QQ the more amused I am, but its not helpful. GTFO please. Thanks.


And making it even harder to even get to HA is a very bad idea. Even fewer new players ftl.

Last edited by Free Sigils; May 26, 2008 at 06:54 PM // 18:54..
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Old May 26, 2008, 07:37 PM // 19:37   #25
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I'd have to lol at anyone who says ritspike is so easy to play now. I watched a match the other day in halls of that same ritspike, playing against a balanced and i think a sway group...their spike is powerful, but you have so much time to catch it its not funny. First there is blurred vision on whoever is getting spiked (or at least thats what I saw them running), then gust to kd the guy and keep him in rift's range. But seriously, there's these big orbs popping up right on the guy.

Even assuming your infuser is afk, a simple spirit bond destroys the spike. You have at least 1.5 sec to hit spirit bond, assuming you are watching the field at all. If the prot monk you have cant do that, you need a better one. And btw, whoever is getting spiked should know he is, and be saying so on vent. And if necessary, the infuser can woh and clean up whatever damage made it through. Now if they spike your prot monk (assuming he doesn't spirit bond himself right after blurred vision gets on him), then you'd need an infuse.

Not to mention the fact that rift is a 2 sec cast, your mesmer should be able to get at least one of them, probably more if he has cry on his bar. And if you are running sway and have no prot, sucks for you and you deserve to lose anyway.

The version of Ritspike now is a hell of lot less nasty than the A-rage spike a while back, that crap was freaking nasty. The necro shadowstepped and people died pretty much.
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Old May 26, 2008, 07:59 PM // 19:59   #26
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@black: lol... u forgot to say ritspike had at least 2 rends to get rid of SB right before rifts hit.

"You have at least 1.5 sec to hit spirit bond".. this is wrong. U have like 0.001sec to reapply it if they dont suck. I don't even comment on 7 healers and 3-2-1 spike biatches.
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Old May 26, 2008, 08:47 PM // 20:47   #27
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Quote:
Originally Posted by Free Sigils
Yeah - Ritspike is totally a gimmick. That’s why you see Ritspikes all over the place; it pretty much dominates HA these days. /sarcasm.

Im guessing Creeper is Nuggz - and I'm going to ignore your usual Sway comments about me, they're boring and tired. At least be creative when flaming. It’s not healthy to be that bitter man. Think about the ulcers you have to be giving yourself. Urk.

Trademark, I have no idea who you are, besides a hypocrite. You complain about the lack of creativity in HA, and then you blast me and my guild for running a build that only one other team can consistently make to it halls with. Metal and Sticky (or “Hizzy” as you seem to think of him 0.o) are the guys who have continued to make Ritspike work despite the nerfs. AKA – They have been creative with the build design. But yeah obviously that still makes us terrabad.

[Fun] runs Metal’s build skill for skill, (last time I checked, but they run it well) we have our own variant which is just slightly tweaked support skills that me and a few guildies threw together. But then an Rt/P with Spirit Rift and Chest Thumper isn’t original either. Obviously.

Now, because I am in an expansive mood, I’m going to explain to you why you’re an idiot. Most balances have passive forms of Defense, or even active – things like DA chains, Bsurge eles, Water Snares, and mesmers that prevent your team from taking damage. Rit spike has none of that. We have to take all of it. Our Three extra two skill healers are spiking 6 out of every 10-13 seconds so its really up to the monks to catch enemy spikes the rits just help relieve the extra pressure that we take.

And I know, I know “QQ vitals” Really? It’s not my fault you can’t bring cracked armor. Or interrupt them. I hurd mesmers were good.

Also, I usually monk these days instead of play rit, so Unless i sneak Holy Spear or some shit in my bar I'm not spiking. >.>

And the spike is incredibly easy to catch, prot monks just don’t know how to adapt these days. Again. Not my fault.

Basically this isn’t the thread for this. The more you QQ the more amused I am, but its not helpful. GTFO please. Thanks.


And making it even harder to even get to HA is a very bad idea. Even fewer new players ftl.
this is an even bigger joke then your first post
i like how you fail to mention the double vitals so everyone in the team has 800+hp and that you have 2 monks who are constantly abel to watch the field and a sb to stop mesmer interupts not to mention the 5 rits with heals and there own energy mangment

but heres what i think ruined ha and pvp in general , nightfall - this expac introduced so many imba skills/mechanics it was beyond stupid and it created a class of players that i like to call nightfall babies , basiclly shitters that intill nf have never had any succes in gvg/ha like the majority of sf spikers / the rit spikers / derv train people basiclly people like the person that started this thread so intill anet decides to properly balance skills and retarted mechanics like wepon spells shadow stepping etc gvg pvp will be a joke

but even if that all were to happen ha would still be fairly shit because people just dont play to win halls , theres so many shit teams that skip to hoh atm and just gank the holding team because there jealous , and thats not something anet can change

this thread is nearly as funny as when liam went on woc with conzpi

Last edited by tyrant rex; May 26, 2008 at 10:58 PM // 22:58..
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Old May 27, 2008, 04:00 AM // 04:00   #28
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Originally Posted by tyrant rex
this is an even bigger joke then your first post
i like how you fail to mention the double vitals so everyone in the team has 800+hp and that you have 2 monks who are constantly abel to watch the field and a sb to stop mesmer interupts not to mention the 5 rits with heals and there own energy mangment
Lol - double vitals? What are you smoking? Theres only one copy in the build we run, and it only brings max health of the rits up to lower 700s, like 710 or so I believe.

And SB is super hard to interupt. I hear those 2 second monk casts are a bitch to hit with fast casting mesmer interupts. Srsly.

Good monks watch the field anyways....ritspike has nothing to do with that...and only three rits have heals.....so you pretty much don't know wtf your talking about. Feel free to keep generalizing though.

/Agree on NF though. And the random train of builds i've never played that you accuse me of is great too. I had no idea I was so popular.

Last edited by Free Sigils; May 27, 2008 at 04:50 AM // 04:50..
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Old May 27, 2008, 05:49 AM // 05:49   #29
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wow double vitals damn im good at it if u think that
and fyi we've vs our build and its not that hard to catch

Last edited by FaithfulDjinn; May 27, 2008 at 05:53 AM // 05:53..
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Old May 27, 2008, 06:18 AM // 06:18   #30
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Originally Posted by Teh Jace
@black: lol... u forgot to say ritspike had at least 2 rends to get rid of SB right before rifts hit.

"You have at least 1.5 sec to hit spirit bond".. this is wrong. U have like 0.001sec to reapply it if they dont suck. I don't even comment on 7 healers and 3-2-1 spike biatches.
Sigils can correct this if i'm wrong, but I believe the rits were all following up with wielders. Counting aftercast, doesn't leave much time for casting rend from the rits. Yes the necro can rend, but rend has a 20 sec recharge. I saw 1 rt/n in the match, so thats probably 2 rends. Still rending on less than half the spikes.

Not to mention if you are playing balance, where's your mesmer. If preventing rends is more important for your monks than interrupting rifts, then have him go after rend. As far as 7 healers go, thats complete bull. Sigils says that 3 of his rits have 2 heals each, reguardless the spikers are primarily spiking, not healing.

I find it rather comical that many of the people in this thread are choosing to ignore the topic and simply flame a build that the OP plays. Where is the hate for A/D spikes? That build packs 4 full blown healers, not to mention enchant removal on crit from the sin, loads of damage from rangers, etc.

This is not a flame thread for ritspike, a/d spike, rspike, or any other build. Take it elsewhere?
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Old May 27, 2008, 07:38 AM // 07:38   #31
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Originally Posted by Teh Jace
I would say 95% of them are. One must be monkey to enjoy c+space build without vent, without almost any coordination.

What do these ppl think? Let's get r9 with sway and then I can join high ranked tough guys who run serious builds? Very funny...

I understand playing sway for bambi just to get in touch with the maps (information & objectives are here on wiki anyways) and so on. But I don't understand any higher ranked sway grps.. and there are loads of them around. Or do u rly think R/Ders will become pro callers, trappers strong midliners and N/Rt ppl awesome monks?

I rly dont know background of a typical swayer. Maybe they are just too shy to get on vent, maybe they can't speak english and there aren't many ppl from their country playing, maybe they just plainly suck. I dont know.

I think ppl who play balanced want actually good fame & fun, gimmickers maybe just fame... but what do swayers want? Humiliation?

Face it... HA is retarded cuz majority of HAers is retarded. Its simple. Randomways, sways, hways are just food for the minority of high ranked ppl and it will stay like this.

If u swayed ur tiger u are still noob inside and there is nothing u can do about it. U should be ashamed everytime u use /rank.

If u are like r3 and u wanna go serious HA the only way how to do that is to get into good guild or have some high ranked friends. Otherwise u will become sway retard.

This post might sound a little bit arrogant to all swayers but ye... U shouldnt run sway.
Sure, have the unranked run balanced and get better at the game for a change, but ask yourself when was the last time you let one into your group? Even r3+ groups don't let you into the group unless you're r3 (cause that 90 fame makes you so much more experienced right?).

Basically if you're in a pve guild there's no other way of gaining fame than with pugs, 99% of which are sway.

Last edited by Proff; May 27, 2008 at 07:43 AM // 07:43..
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Old May 27, 2008, 10:08 AM // 10:08   #32
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Originally Posted by Proff
Sure, have the unranked run balanced and get better at the game for a change, but ask yourself when was the last time you let one into your group? Even r3+ groups don't let you into the group unless you're r3 (cause that 90 fame makes you so much more experienced right?).

Basically if you're in a pve guild there's no other way of gaining fame than with pugs, 99% of which are sway.
Last time it was yday. We had 8 cons and 2 HoH wins. He was on ele, was doing just fine and when we finished the run he said it was an honor for him.
I rly don't have problem with this.
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Old May 27, 2008, 10:08 AM // 10:08   #33
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Originally Posted by Srry is My Trademark
A net should make it so you have to go through more stages to unlock HA. This will help educate new players on how HA works and so they dont have to run sway becuz they get kikd out of every grp they join (even randomway).
Yay! Place Zaishen Elite in an HA like setting - first three maps you only face zaishen sway, after that on the relic runs some weird zaishen legoway and in halls you meet a zaishen ranger spike and damn good zaishen balance. In the end chest should be one rare gold and a zaishen key; you gain fame for every win so you can adapt to the emote spamming that you are gonna face once you reached HA later.

Oh btw Srry is My Trademark, no respect for your flames.

Last edited by Ben-A-BoO; May 27, 2008 at 10:12 AM // 10:12..
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Old May 27, 2008, 11:42 AM // 11:42   #34
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Pointless flaming of each other is what leads to ganking, yet another reason I've quit GW.

And regardless of what who played or how lame it was, the important thing is that he/she is playing, and is keeping HA going.

Its even more sad that his idea (which is even pretty decent) is dismissed, just because he played trash builds.

Basing fame rewards on the difficuly of the map objective is a great idea. But imo fame being linear destroyed possibilities of grouping in the long term. A better system wouldve been something similar gvg rating, except player based instead of guild/group based.

But what do I know, Ive only played the game since release and quit when they announced seperation of pvp/pve skills. So dont listen to anything I say
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Old May 27, 2008, 01:33 PM // 13:33   #35
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Quote:
Originally Posted by Proff
Sure, have the unranked run balanced and get better at the game for a change, but ask yourself when was the last time you let one into your group?
Like, i think I said, my guild is r 4-10. Two weeks ago it was r2-10. We've gotten one guy his deer and one his wolf since then and take them in regularly on runs.

Quote:
Originally Posted by blacknight1337
Sigils can correct this if i'm wrong, but I believe the rits were all following up with wielders. Counting aftercast, doesn't leave much time for casting rend from the rits. Yes the necro can rend, but rend has a 20 sec recharge. I saw 1 rt/n in the match, so thats probably 2 rends. Still rending on less than half the spikes.
The Necro has Rend and Gaze which allows him to have an enchantment removal on just about every spike. Otherwise we would never kill with such and obvious spike. Lol.

Last edited by Free Sigils; May 27, 2008 at 01:35 PM // 13:35..
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Old May 27, 2008, 02:14 PM // 14:14   #36
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Originally Posted by Narcotic
There are only 3 guilds atm that are active and succesful in HA. Dom, Gank and DRKN.
LOL. Only THREE guilds? And you name these 3? Wow.

Back on topic. The fame idea I don't agree with but I fully agree that map changes are needed. 3 consecutive elimination maps at the start is tailor made for fame farmers and if we wanted cap point maps we would play AB. And then another elimination map (Dark Chambers/Golden Gates) later on is overkill. Sacred Temples was probably the best map since it required real tactics as to if and when to split for runners or relics but tactics in HA these days is an afterthought. I wouldn't mind seeing Broken Tower back as a King of the Hill type objective early in the rotation, bring back Sacred, the complete removal of Fetid and the win condition of relic runs in Halls needs to change.

Last edited by infymys; May 27, 2008 at 02:33 PM // 14:33..
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Old May 27, 2008, 02:52 PM // 14:52   #37
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Few things Borat (Me), the infamous Ritspiker -Who actually made the N/E AND the 8 Rits Wielders' one, ask Metal if you don't believe me- has to say:

-If you're going to complain about Ritspike and their healers, atleast do it correctly: They don't have 7 Healers, they have 5 Healers (Including HB Monk), 1 Vital, 1 Prot and a Necro.

-If you're going to complain about Vitals and/or Monks being able to keep the Spikers alive WHILST spiking, complain about Rspike. ALL the Rangers have 75% block stances, (and some even have Whirling aswell, whish is 18 seconds of imba-can't-kill-me-defence), spike twice as fast, have Vital on the casters (Monks + rit) aswell AND can punch out 3 savage shots + dshots eveyr xx seconds. (Let's face it, if an rspike goes to defensive mode, you WON'T kill them. 1 Rangers camps mesmer, the second one your Fire ele, the third one your rit. Gl trying to kill something)

-DON'T compare Ritspike now to Ritspike 4-5 months ago. Ok, it's still is OP, however, so is Wounding Strike dervs, Rspike, Legoway, Fire Eles, Splinter Weapon, Paragons, Signet Mesmers.

-The spike is virtually impossible to catch. I think, with Cracked Armor, Ghostly takes 110 Damage from Rift, and 70 from Wielder's Strike. (110+70)*5=900 Damage + DW = 1000 actual damage. (Ghostly 640 as I recall)
This is assuming EVERYONE spikes and the rend is timed perfectly... However, Rift is usually calling to get D-chopped, shotted or cried...

-There is more than enough Guilds currently holding HoH, however, there is only few that hold with non-wiki builds.
E.G.: [Dom] = hexway-I CAN SPAMS INTERRUPTZZZ-ON MIGRAINE
[Gank]=I doubt they play anymore, they BARELY get to HoH anymore, and when they do, they usually have 2-3 Fire Eles + 5-6 Random bars.
[DRKN]=Lol-A/D requires skill nowadays?

What about:
[Ekin]: This guild gets my respect for actually running an original build (Dark aura spam) which is harder to pull off than any other build atm...
...

(cba naming EVERY guild U see in HoH)

There still is alot of guilds playing, however as far as my knowledge goes [Ekin] is the only one that runs a non-wiki builds, that actually requires half a brain to pull of, and that is "underpowered" regarding other builds. (Such as triple conjure dervs + signet mesmers)
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Old May 27, 2008, 06:00 PM // 18:00   #38
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Quote:
Originally Posted by Free Sigils
Lol - double vitals? What are you smoking? Theres only one copy in the build we run, and it only brings max health of the rits up to lower 700s, like 710 or so I believe.

And SB is super hard to interupt. I hear those 2 second monk casts are a bitch to hit with fast casting mesmer interupts. Srsly.

Good monks watch the field anyways....ritspike has nothing to do with that...and only three rits have heals.....so you pretty much don't know wtf your talking about. Feel free to keep generalizing though.

/Agree on NF though. And the random train of builds i've never played that you accuse me of is great too. I had no idea I was so popular.
even with 1 vital and with "only"710 health thats still retartedly high especially since you can wear ghost forge insignia +shield to get significant armor spell breaker is a 1 second cast that lasts a significant amount of time and can be put on the caller before engaging to make sure the first chain of spikes are clean said spikes go on mesmer so lol
even if you "only" have 3 healer rits that brings you too 5 healers chars 3 of which with there own emanagment +2 monks with channeling alot more then the average balance the build is still retarted beyond belife considering how clean the spikes are if the rend is timed
also i only accused you of ritspike but its good that you have a guilty consiouns
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Old May 27, 2008, 07:01 PM // 19:01   #39
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Originally Posted by tyrant rex
even with 1 vital and with "only"710 health thats still retartedly high especially since you can wear ghost forge insignia +shield to get significant armor spell breaker is a 1 second cast that lasts a significant amount of time and can be put on the caller before engaging to make sure the first chain of spikes are clean said spikes go on mesmer so lol
even if you "only" have 3 healer rits that brings you too 5 healers chars 3 of which with there own emanagment +2 monks with channeling alot more then the average balance the build is still retarted beyond belife considering how clean the spikes are if the rend is timed
also i only accused you of ritspike but its good that you have a guilty consiouns
The average "balanced" has things to prevent damage like Defensive Anthem, Blinding Surge, Mesmers. We have none of them the extra support heals only help to counter that. We tank damage instead of avoiding. Same concept as balanced "Survival". Different execution.

And Cracked Armor completely neutralizes Ghost Forges.....so thats your fault for not bringing it, not mine. Any spike can be clean. If your definition of a balanced build is "a team that has a slow, obvious spike" - then I don't want to balance. Because it sounds pretty fail to me.

Eles have their own E-management too. Should we call them bad? I hurd Mesmers get energy from Shame! Monks use channeling. Every caster profession in the game has E-management. Hax. I don't get your point. At all.

And my cousins don't play Guild Wars, so I dunno why they should be guilty. >.>
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Old May 27, 2008, 07:45 PM // 19:45   #40
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Originally Posted by Free Sigils
The average "balanced" has things to prevent damage like Defensive Anthem, Blinding Surge, Mesmers. We have none of them the extra support heals only help to counter that. We tank damage instead of avoiding. Same concept as balanced "Survival". Different execution.

And Cracked Armor completely neutralizes Ghost Forges.....so thats your fault for not bringing it, not mine. Any spike can be clean. If your definition of a balanced build is "a team that has a slow, obvious spike" - then I don't want to balance. Because it sounds pretty fail to me.

Eles have their own E-management too. Should we call them bad? I hurd Mesmers get energy from Shame! Monks use channeling. Every caster profession in the game has E-management. Hax. I don't get your point. At all.

And my cousins don't play Guild Wars, so I dunno why they should be guilty. >.>
your a spike is your "defense" the ability to quickly disppose of there offense and u have more then enough in the build to do so

even after cracked armor u still have 700+hp and 2 monks to watch the field with prot and heals lol

as for energy managment as a rit you have to press a button for oos on 40/40 set on an ele u have a glyph that is not affected by a 40/40 set as a monk in order to channeling tank you give up positioning as a mesmer the opposition actually have to cast thru u shame and u actually have to hit something with pdrain as a rit you just mash that 1 button on recharge

again rit spike is just another one of those builds that lets brainless nightfall babies win because it requires minimal brain power to play well
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