Jun 08, 2008, 11:03 PM // 23:03
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#41
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Quote:
Originally Posted by mide
try to interrupt a ghostly on king of the hill + song of concentration with a powerblock bar for 30+ seconds
powerblock might be better in 1v1 situation but the necessarity to have as many hard interrupts as possible makes pd the superior skill in HA.
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I'd actualy wonder which teammate is screwing up things so bad that the own ghost can't cap instead of making sure that I can interrupt the enemy ghosts 30+ times.
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Jun 08, 2008, 11:24 PM // 23:24
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#42
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Hey guyz i heard interruptin SoC b4 interruptin Ghostly wz hard
true story
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Jun 09, 2008, 12:02 AM // 00:02
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#43
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Pre-Searing Cadet
Join Date: Jun 2008
Guild: 55-monkereyes
Profession: W/Mo
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Lmao!
Hahaha, I come back to this 2 days later because I forgot to finish it and its just turned into a giant debate. I'm not even gonna bother finishing it because all you guys do is just argue, but whatever, have fun, glad you liked my topic.
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Jun 09, 2008, 12:08 AM // 00:08
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#44
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Rejected Sins/The Remaining Sins [SOF]
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My top 10 HA skills in order of most useful to least useful. Note that almost every team has at least one copy of these skills.
[Resurrection Signet]
[Channeling]
[Restore Condition]
[Infuse Health]
[Reversal of Fortune]
[Spirit Bond]
[Ward Against Foes]
[Make Haste]
[Aura of Stability]
[Song of Concentration]
[Holy Veil] is a close 11th.
Last edited by Krazy Kat; Jun 09, 2008 at 12:11 AM // 00:11..
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Jun 09, 2008, 02:15 PM // 14:15
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#45
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Frost Gate Guardian
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Quote:
Originally Posted by Krazy Kat
[Holy Veil] is a close 11th.
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Holy veil is useless now coz of all the enchant removals..
My List:
[Cry Of Frustration]
[Aura Of Stability]
[Savannah Heat]
[Channeling]
[Magebane Shot]
[Healers Boon]
[Restore Condition]
[Rend Enchantments]
[Dust Trap]
[Rush]
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Jun 09, 2008, 02:27 PM // 14:27
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#46
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by The Arching Healer
[iway]
[iway]
[iway]
[iway]
[iway]
[iway]
[iway]
[iway]
[iway]
[iway]
sup??
12 chars
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fail
12chars :P
nah I think RoF is the best skill...well for monks personally as its uber fun to catch a spike with :P..aah
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Jun 09, 2008, 04:26 PM // 16:26
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#47
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Ascalonian Squire
Join Date: May 2008
Location: Saxony, Germany
Guild: Clan Nexus [CneX]
Profession: P/
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Quote:
Originally Posted by Ate of DK
I'd actualy wonder which teammate is screwing up things so bad that the own ghost can't cap instead of making sure that I can interrupt the enemy ghosts 30+ times.
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what if your ghost dies and you have to wait 30sec before it gets resurrected and can attempt to recap?
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Jun 09, 2008, 04:27 PM // 16:27
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#48
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by supa tim
Holy veil is useless now coz of all the enchant removals..
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pretty sure you're terrible and thats backed up by your comment about PD.
SoC is pretty useless most of the time but it's there when it's needed most, in halls to claim the win. PD is the same although it's also as game breaking as PB in a sense that if something dies you can lock out res sigs for long enough to pump out another kill, in which the cycle of death continues as they play with a vital player down (monk) for a long period of the match
Also, im pretty sure holy veil is as essential in relic running as make haste and aura of stability. not only does it slow down the duration of snares but it's ability to be precast also gives the runner a huge +1up on the snarer because the monk is 12 seconds ahead of him on hex removal
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Jun 09, 2008, 04:51 PM // 16:51
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#49
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Forge Runner
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Quote:
Originally Posted by LifesRestorer
Also, im pretty sure holy veil is as essential in relic running as make haste and aura of stability. not only does it slow down the duration of snares but it's ability to be precast also gives the runner a huge +1up on the snarer because the monk is 12 seconds ahead of him on hex removal
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QFT, Holy Veil > Anything in HoH...
Only against trashbuilds (hexway etc) I would concider putting some converts on other characters, but usually 2 veils is ALL U need. (Simply because pre-veiling > hex stacking...
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Jun 09, 2008, 04:56 PM // 16:56
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#50
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Furnace Stoker
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*Learning how to yell loudly.
*/rank
*knowing how to roll face overkeyboard
*[channeling]
*raping Zaishen people fast
*no other skills are needed
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Jun 09, 2008, 10:05 PM // 22:05
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#51
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Frost Gate Guardian
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Quote:
Originally Posted by Killed u man
QFT, Holy Veil > Anything in HoH...
Only against trashbuilds (hexway etc) I would concider putting some converts on other characters, but usually 2 veils is ALL U need. (Simply because pre-veiling > hex stacking...
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Im not saying Holy veil isnt a good skill, but with the rend enchant/gaze of contempt meta on mesmers atm it doesnt belong at the top 10 IMO.
And about PD:
try to play PB for more than 1 run, ull notice the difference, that PB is actually usefull instead of only beeing handy at 1 point in the game.
Im also not offending any1, life restorer, so id appreciate if u respect other people on this forum.
Grz,
Timmeh
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Jun 10, 2008, 12:48 AM // 00:48
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#52
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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quit feeding people bad info then
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Jun 10, 2008, 01:28 AM // 01:28
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#53
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Quote:
Originally Posted by mide
what if your ghost dies and you have to wait 30sec before it gets resurrected and can attempt to recap?
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On rare occassions that might happen. If it happens more often then you should look at your backline.
And if lucky, there is always a third team and your both opponents will be trying to interrupt each other as well.
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Jun 10, 2008, 11:54 AM // 11:54
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#54
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Clan Nexus
Profession: Me/
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Very often opposing teams won't let it happen you interrupting their ghostly for 30+ seconds. Depending on the other teams, i would not even try - perhaps getting one point more and thats it.
Then basically you want the "inferior" team to cap - the team you expect to lose altar soon. Thats what you can influence with a PBlock bar, too.
I don't like PD too much, but in HA with mighty SoC hardrezz chains und KotH in general of course, it is useful. I think most mesmers are fine with the non-elites in their bar most of the time.
Running pressure builds (with something like a ranger hardinterrupt or gale/shock combinations), i would prefer powerblock for better effect over time. For more spike oriented builds, you are fine with a PD Bar, using Shame, Diversion and Shatter (perhaps Blackout, too).
@Ate: I don't think this happens on rare occasions. Good teams attempt to timekill monks and ghostlys, nothing special imo. I would not blame my monks for getting trained by two teams.
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Jun 10, 2008, 01:15 PM // 13:15
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#55
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Frost Gate Guardian
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Quote:
Originally Posted by LifesRestorer
quit feeding people bad info then
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True, but that doesnt give u a reason to insult me.
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Jun 10, 2008, 01:49 PM // 13:49
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#56
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Krytan Explorer
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Powerblock is a horrible skill. Just about anyone can PB RC or Guradian and then it's gg. Too good of an effect.
PD is an awesome skill. Good PDs make average teams great and bad PDs make great teams 7/8.
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Jun 10, 2008, 04:33 PM // 16:33
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#57
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by Krazy Kat
My top 10 HA skills in order of most useful to least useful. Note that almost every team has at least one copy of these skills.
[Resurrection Signet]
[Channeling]
[Restore Condition]
[Infuse Health]
[Reversal of Fortune]
[Spirit Bond]
[Ward Against Foes]
[Make Haste]
[Aura of Stability]
[Song of Concentration]
[Holy Veil] is a close 11th.
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Sway has no copys of those skills except rez.
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Jun 10, 2008, 06:16 PM // 18:16
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#58
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Frost Gate Guardian
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Quote:
Originally Posted by Frank Dudenstein
Powerblock is a horrible skill. Just about anyone can PB RC or Guradian and then it's gg. Too good of an effect.
PD is an awesome skill. Good PDs make average teams great and bad PDs make great teams 7/8.
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You are forgetting there are more skills on a bar than PB.
With PD on the other hand its wether PD or the other skills on its bar.
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Jun 11, 2008, 09:14 PM // 21:14
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#59
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Ascalonian Squire
Join Date: Jan 2008
Location: Minnesota
Guild: We Count Corpses
Profession: Mo/
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Anything that abuses expertise?
I think so.
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Jun 14, 2008, 03:34 AM // 03:34
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#60
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Banned
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Of all the skills suggested, only 1 of them is actually good.
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