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Old Jun 13, 2008, 06:02 AM // 06:02   #41
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at least they looked at balth pendulum...pity its nerfed duration wont change much.

but hey, hope dies last.

oh wait..

Last edited by urania; Jun 13, 2008 at 10:00 AM // 10:00..
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Old Jun 13, 2008, 06:48 AM // 06:48   #42
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what was the point of this update? I dont see any real changes.
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Old Jun 13, 2008, 07:22 AM // 07:22   #43
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What's amusing is that HB is probably going to be even more biassed towards R/P now with the Antidote Signet and Barbed Spear buffs.

Quote:
Originally Posted by kosh
so can we start seeing ranger with a diff secondary? lolz.
The problem is the rest of the bar is so critical, not much point in bothering. The only thing I'm considering is moving Death Pact Signet off of a warrior.
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Old Jun 13, 2008, 07:26 AM // 07:26   #44
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Few understand Izzy's rigorous decision-making process.
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Old Jun 13, 2008, 07:37 AM // 07:37   #45
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I guess ppl will be running a magebane ( wutwut antidote sig?? ) + snare ele with rust nowadays BB signetmesmer...


No wounding strike nerf, nothing to sig of humility, still no buff for bsurge
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Old Jun 13, 2008, 08:36 AM // 08:36   #46
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So "For Great Justice" gets nerfed because getting adrenalin too fast means a warrior could get his attack skills charged with only 1-2 hits, using a few specific skills (those that give +x adr). I guess that is undesirable because a warrior is supposed to slowly work up adrenalin before being able to unleash. Fine.

But at the same time a derv can spam a covered DW with Wounding Strike on demand, with a 3sec recharge, and that is not problematic?

Anyway, perhaps the Signet/Dervish meta will die with the adjustment to Mantra of Inscriptions. Not sure at this point. It seems to me that the other nerfs, such as the feeble recharge increase on Strength of Honor, are not very convincing, and that the synergy remains pretty strong.
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Old Jun 13, 2008, 08:46 AM // 08:46   #47
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Signet mesmers might suffer from their own popularity more than anything, considering there are more than a couple skills capable of punching a pure signet bar in the face that are dubious without the existence of such a thing.
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Old Jun 13, 2008, 01:09 PM // 13:09   #48
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Quote:
Originally Posted by Moloch Vein
It's Scourge Healing, except it's an elite.
Yeah, its in a highly more accessible attribute line due to the staple hexes in that attribute line.
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Old Jun 13, 2008, 02:09 PM // 14:09   #49
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Quote:
Originally Posted by Cass
So "For Great Justice" gets nerfed because getting adrenalin too fast means a warrior could get his attack skills charged with only 1-2 hits, using a few specific skills (those that give +x adr). I guess that is undesirable because a warrior is supposed to slowly work up adrenalin before being able to unleash. Fine.

But at the same time a derv can spam a covered DW with Wounding Strike on demand, with a 3sec recharge, and that is not problematic?
Disappointing skill update, was really hoping for a 2 adren cripslash, and 3 adren gash, ohwell, maybe some other time.
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Old Jun 13, 2008, 02:23 PM // 14:23   #50
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Gogo [Symbolic Strike] and [Can't Touch This]!

Izzy's random skill buffer has been hard at work over the past few weeks.

As usual, the few serious buffs/nerfs are trying to beat around the bush instead of doing what needs to be done and deleteing nightfall entirely.
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Old Jun 13, 2008, 02:43 PM // 14:43   #51
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Quote:
Originally Posted by FrAnt1c²
still no buff for bsurge
Because playing against a bsurge and sig mesmer at the same time should make the game fun right?
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Old Jun 13, 2008, 02:48 PM // 14:48   #52
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Quote:
Originally Posted by Problem.
Yeah, its in a highly more accessible attribute line due to the staple hexes in that attribute line.
It's not getting anything positive from me either to be honest.
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Old Jun 13, 2008, 03:11 PM // 15:11   #53
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[build prof=R/Me expertise=11+1+2 marks=9+1 wild=9=1 dom=6][crippling shot][blackout][savage shot][distracting shot][antidote signet][troll unguent][apply poison][natural stride][/build]

if you can spare a rez sig, this build should provide some nice shutdown ability.
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Old Jun 13, 2008, 04:18 PM // 16:18   #54
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Quote:
Originally Posted by Riotgear
What's amusing is that HB is probably going to be even more biassed towards R/P now with the Antidote Signet and Barbed Spear buffs.
I can understand the buff to Antidote Signet, even though it's going to end up ruining HB even more (if that's at all possible). What I don't understand is the buff to Barbed Spear, since the only PvP format where it actually matters how long the bleeding lasts is HB. If I didn't know better, I'd almost think this is Izzy's way of sending a message to the few remaining HB players that actually cared about improving the format.

I don't think the rest of the update is all that bad (except for Symbolic Strike, simply increasing the damage numbers on gimmick skills isn't a good idea), but as usual they're just too slow at balancing the problematic skills. PvE is no longer a factor so they can't use that excuse anymore.
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Old Jun 13, 2008, 04:21 PM // 16:21   #55
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Look me in the eyes and listen carefully:

You are becoming tired...
your eyelids are becoming very heavy now...
all you want to do is sleep...
when I snap my fingers you will wake up and GOREDENGINE nerf shadowsteps out of the game.

Gotta give it a shot, else acupuncture might work :P

I miss escape on the OP's list anyways, they must have missed it.

Last edited by bungusmaximus; Jun 13, 2008 at 04:32 PM // 16:32..
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Old Jun 13, 2008, 05:09 PM // 17:09   #56
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Quote:
Originally Posted by Riotgear
What's amusing is that HB is probably going to be even more biassed towards R/P now with the Antidote Signet and Barbed Spear buffs.
I'm thinking R/P versus Soul Bind.

Tried pissing around with it some in HB, it actually murdered that build quite handsomely.
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Old Jun 13, 2008, 05:16 PM // 17:16   #57
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The skill update proved to be so successful that these guys had the common sense to compensate for the nerf to mantra. Now we can hum your entire backline and that pesky midliner if we choose too.

Don't post screenshots with names unless you've cleared it with them. -- Riotgear
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Old Jun 13, 2008, 05:39 PM // 17:39   #58
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Quote:
Originally Posted by Tearz1993
Because playing against a bsurge and sig mesmer at the same time should make the game fun right?
A viable B-Surge would probably give the "standard 2 W, R, Me, E build" more survivability vs. Conjure/SoH buffed dervs, because the humility would be spread between the B-Surge and the RC. Unless they have 2 Mesmers.
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Old Jun 13, 2008, 05:48 PM // 17:48   #59
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lets just all take 3 mesmers and go /Me on the rest so we can disable the entire enemy teams elites.

this will be really interesting and provide a new dynamic to GvG.
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Old Jun 13, 2008, 06:23 PM // 18:23   #60
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Quote:
Originally Posted by Problem.
A viable B-Surge would probably give the "standard 2 W, R, Me, E build" more survivability vs. Conjure/SoH buffed dervs, because the humility would be spread between the B-Surge and the RC.
That build is imo still the most pleasant to run
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