Jun 19, 2008, 04:50 PM // 16:50
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#1
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Krytan Explorer
Join Date: Nov 2006
Location: BC
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What's with surge of triple/quad necros or earth eles
Has anyone else noticed teams are running the triple or 4 necros lately with depravity or soul bind. I can see why they run soul bind because of buff but they don't even run mesmers.
r10+ teams seem to do OK where as r6/7's seem to fail.
Usually there's 1 Taint, 1 SS, 1 Depravity and/or Soul Bind and I see no interrupts.
Also I see more and more earth eles.
What would be a good counter to these?
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Jun 19, 2008, 04:54 PM // 16:54
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#2
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Academy Page
Join Date: Aug 2006
Location: Bromley, UK
Guild: Fine
Profession: Mo/
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the best thing is have a mesmer who can intrupt and monks who know how to viel them selfs. thats about it
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Jun 19, 2008, 05:05 PM // 17:05
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#3
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Krytan Explorer
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Actually its very simple - they're PuGs.
If you run a PuG whose success is dependent on warriors and mesmers, you will usually fail.
So you run a PuG with bars that even a monkey couldn't screw up - Dervishes, Fire Eles, and Hex Spammers - now you can't go wrong. So long as your monks can keep themselves alive for longer than a minute, you will beat most teams.
I'm not even saying this is a bad thing .. its the smart way to run a PuG. Anyone that runs a PuG and gives the mesmer slot to an unknown R9 is either really dumb or in love with farming underworld.
Last edited by Frank Dudenstein; Jun 19, 2008 at 05:09 PM // 17:09..
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Jun 19, 2008, 05:42 PM // 17:42
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#4
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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E/A pbaoe earth eles have been around for a while. shadowstep in, drop your earth spikes, then return to your location to recover.
always fun to see when they do pop up
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Jun 19, 2008, 06:26 PM // 18:26
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#5
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Academy Page
Join Date: Jun 2008
Profession: E/Me
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An HA guild called its Raining Fame Hallelujah [傘回傘] created the triple/quad necro meta. They win halls enough that even members from GANK had to try their build.
A good counter is to pre-veil and and bring alot of hex removal.
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Jun 19, 2008, 06:37 PM // 18:37
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#6
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Lion's Arch Merchant
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Quote:
Originally Posted by Borat X
An HA guild called its Raining Fame Hallelujah [傘回傘] created the triple/quad necro meta. They win halls enough that even members from GANK had to try their build.
A good counter is to pre-veil and and bring alot of hex removal.
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i hope your joking rainging fame barely wins halls let alone holds enough for anyone to notice them as for the build its just a hex build variant that come out of the recent soul bind buff
Last edited by tyrant rex; Jun 19, 2008 at 06:40 PM // 18:40..
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Jun 19, 2008, 06:59 PM // 18:59
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#7
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Academy Page
Join Date: Jun 2008
Profession: E/Me
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Quote:
Originally Posted by tyrant rex
i hope your joking rainging fame barely wins halls let alone holds enough for anyone to notice them as for the build its just a hex build variant that come out of the recent soul bind buff
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I am not aware of what time zone you are in (or even HA) to observe or play against Raining Fame. To be honest, I hate raining fame and yes, they are known for running their stupid 3 necro build.
But I give them credit for running it successfully. I played with Starcraft (rank 14) from GANK a couple weeks ago with raining fame build, and even he admits raining fame build is broken.
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Jun 19, 2008, 07:44 PM // 19:44
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Lourens
yeah they are simpler to play
well simplest build around is still sway xD
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Sway isnt as succesfull as the necro shit and just a little easier to play.
Its just you need proper monks for that build and ull do fine.
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Jun 19, 2008, 11:27 PM // 23:27
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#10
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Forge Runner
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1) Don't take pride in creating a shitbuild buttonbash meta build.
2) No-one created hexspam... You CREATE Shockwave spike: combine shadowsteps with Shockwave, you CREATE IWAY: combine dead pets with IWAY, you CREATE rspike: combine 1000 broken buffs with eachother.
You do NOT create hexspam. You put a random bar of hexes together, make sure U have some more. You make sure U have some extra ones on other bars. You make sure U have some more on those to. And U have hexspam...
3) Besides the fact that hexspamming itself requires the least effort of skill, making the build isn't more difficult... There is no synergy between the skills, besides the fact that SHITTON of hexes = win due to the imbalancedness of hexstacking...
4) It's a trashbuild, once again, which isn't much harder to run than sway... Gues why SoG when from bspike to hexway?
5) Another reason why it's so OP, is due to insanely buffed Necromancer enchant removals... In GvG, monking comes down to skill (NOT skillbar), and Monks usually don't have to deal with retardidly broken aspects of the game, such as Fire AoE.
In HA, monking comes down to [Channeling] and thus Necro's, with Gazes and rends and strips and this and that can shutdown a monk about as good as a mesmer can, simply because all you need to do, is take away their Channeling...
6) Going on from previous statement, you take away the monks energy, they simply can't keep up with healing the most broken aspect in HA atm: AoE...
The ONLY reason why teams can hold out 1 wave of nukes (SH, Searing and Tenai's) is due to the fact the Heal monk can spam Heal Party 3-4 times under channeling before running out...
If you take that away, Fire AoE becomes more OP than it already is... This is the reason why every hexway has a SF, SH or MB ele...
Hexes are overpowered, BUT they are merely the tool to have your ele's succesfully spam their brains out, without having to worry about monks healing their shit up...
The build is in need of a nerf, but mainly is Fire AoE, and any other AoE... Splinter had to go due GvG issues, well it probably was the first GvG update of which HA could reap benefits, no more "Splinter-Olympics" (<3 Passive for name)...
Now it's just Fire Olympics...
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Jun 20, 2008, 09:23 AM // 09:23
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#11
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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2 days ago we faced 5x rspike in a row, then 2x rspike in HoH.
Thx to this shit everyone is running rspike atm.
Our defence against this: harm, ritu with pwk and life and preferably WoH monk but WoH is usually epic fail against everything else but hexway since u need to infuse every spike at least twice cuz of ridiculous amount of dmg popular spikes deal and u simply need heal party on uber tiny altar in HoH.
And no mesmer can stop 2 fire eles and 3 necros.
Preveil doesn't work since they have so many ench removals it's not even funny.
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Jun 20, 2008, 09:27 AM // 09:27
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#12
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Krytan Explorer
Join Date: May 2006
Profession: W/
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convert hexes > all
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Jun 20, 2008, 09:55 AM // 09:55
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#13
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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I dunno we only lost to DoM twice when they were using that build, otherwise we usually have no problems beating depravity hexways (we never take convert, usually veil + cure hex or veil + spotless and don't even have warding, kaolai, WaH and such crap). Pre-veiling or even using channeling doesn't make much sense. Just sit on your low energy set and cast only when needed. They usually wipe faster than u can think of. Even surviving shouldn't be a problem, we beat a guild team in Golden after 8 minutes...
Just spread out, if u have depravity on you go away from team, don't stand in AoE, mirror the taint (if you have mirror ofc), pre-prot the derv's target etc etc etc.....
__________________
Merciless Moderator.
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Jun 20, 2008, 02:42 PM // 14:42
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Golden Rice
convert hexes > all
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convert = 12 second recharge.
depravity = 10 second.
besided they usually put edenial on the guy with convert so he cant remove it every time it recharges.
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Jun 20, 2008, 02:49 PM // 14:49
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#15
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Forge Runner
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Quote:
Originally Posted by Golden Rice
convert hexes > all
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Lol, wish U were correct...
Convert is a good skill, but it certainly doesn't "autowin" you the game.
It's 1 second cast, making it relativly easy for mes' to interrupt. It's 15 Energy, which makes it a "Ele" only skill. (Necro's only get to see play in hexways, so if you wanna bring a convert on a necro, you're most likely runing a shitbuild yourself)
It's not even the fact that you have so much troubles beating a good hexway, it's the fact that you have so much troubles beating a bad one...
After 20 seconds, your Warrior will be loaded with anti-melee hexes, you're monks will be stacked with Depravity, SoulBind and other shit. The intire time will suffer from degen comming from various -XX degen hexes... Did I mention the taint so far?
It doesn't surprise me [Keys ] beats hexway, because they are one of the most coordinated teams in HA.
BUT, it's not because a coordinated team can beat a hexway, it isn't overpowered...
I've seen [keys ] collapse to hexways in under 2 minutes... Why? Because they made 1 mistake somewhere... Hexway can punish you so hard for ANY mistake you make... Usually followed with a direct party-wipe.
A main problem is hex stacking... Monks can't veil, because rend > veil, so they will have to try and remove hexes on call/sight. Necro's can cover these hexes up, which is the biggest problem... ONCE depravity is covered by parasitic, 99% of the time, it will stay on there full duration...
But as I said before, hexes themselves do very few pressure, the Fire Eles and frontline can simply spam their brains out, because the monks won't be able to heal...
SS on a warrior usually is covered with IP, Reckless Haste, parasitic and sometimes Soul Bind. Gl clearing that shit off...
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Jun 20, 2008, 10:02 PM // 22:02
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#16
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
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Not to mention that as soon as your monk uses Heal Party, he Soul Bind spikes himself. So really for almost every point that your #8 is healing for, he's taking the same damage.
Earth Eles, on the other hand just make sense in a lot of builds. UG warders are good defense if played correctly, and Shockwave spike type things are deadly if your team balls up, and can easily hold wards on their bars for more defense.
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Jun 24, 2008, 06:40 PM // 18:40
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#17
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Academy Page
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Hexway is mindless as hell, however, its easy to beat.
1) Have an off-monk party heal, Prot. Was K. comes to mind, or even a HP on a MBlast ele. (While I have not tested it myself, someone told me the because of iteam spell mechanics the Prot Was K. doesnt trigger soul bind damage making it the best party heall option)
2)Preveil your mele damage, the pressure from hexes is about 90% degen, with the off monk party heal you can afford to leave nrg denial hexes on monks like depravity, just make sure if you have it on you that you spreed out.. something halls players have trouble with, and that you swap to your low swaps to get rid of wither/malaise.
3) Keep your damage hex free. With hexes it takes awhile to get the pressure on your team, so the most important thing is that you keep your damage clean of hexes at the start, 9/10 times you will plow into them and beat them before they get any decent pressure on you. Along with that you need to sit your mesmer/ranger/ whatever your disruption is on hexers, interrupt anti mele hexes and elite hexes.
4) Know your build. The reason people lose the hexway is simply because they do not know their build well. You have to understand how much your build can take. Also, going along with what borat said, if you are in halls and facing a heavy hex team and a heavy aoe team, you will not hold the alter, even with the off monk party, so you need to figure out how to split your build aka knowing your build.
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Jun 24, 2008, 09:45 PM // 21:45
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#18
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Ascalonian Squire
Join Date: Jan 2008
Guild: Prar
Profession: R/
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Quote:
Originally Posted by Ciric
Hexway is mindless as hell, however, its easy to beat.
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Pblock a curser.
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