Jun 27, 2008, 10:31 PM // 22:31
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#1
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Furnace Stoker
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Random Build Idea i'm tinkering with so it most def sucks
x3 Assassin / Elementalists:
[build prof=A/E name="Assassin" Cri=10+1 Dag=12+1+1 Sha=6 Air=6][Conjure Lightning][Assassins Remedy][Golden Phoenix Strike][Death Blossom][Moebius Strike][Critical Eye][Shadow Refuge][Resurrection Signet][/build]
Notes:
-Conjures can be the same for each, or use 1 different conjure, etc.
-You may swap the Moebius out for the unblockable Assassin string (Golden Fox, Wild, Nine Tails) to prevent a humsig (for some reason) possibly destroying you. If you do this on all 3 assassins, timing the dagger attacks is needed.
-Feel free to swap out Critical Eye for Dash or an ele ims in your conjure att line.
x2 Illusion / Inspiration Mesmer/Assassin
[build prof=Me/A name="Mesmer" Fas=8+1 Ill=12+1+1 Ins=10+1][Clumsiness][Power Leech][Signet of Humility][Ether Phantom][Drain Delusions][Confusing Images][Mark of Instability][Resurrection Signet][/build]
Notes:
These guys are what make this build work basically because it is exploiting 2 bugs.
*Mark of Instability: Is currently bugged. It will not end (but does knock down) if another assassin (or in this case, any Assassin) uses a dual attack. You can keep someone knocked down forever basically!!
*Confusing Images: Does not end when the person casts a spell, therefore providing excellent spell casting slowing. Combined with the knockdown spam, this is pretty deadly.
*Drain & Ether are awesome now.
x1 Domination Mesmer/Elementalist
[build prof=Me/E name="Mesmer" Fas=8+1 Ins=10+1 Dom=12+1+1][Diversion][Signet of Humility][Glyph of Lesser Energy][Mirror of Disenchantment][Power Block][Ether Phantom][Drain Delusions][Resurrection Signet][/build]
Notes:
-If you want, you can sacrifice some points to try to fit in another copy of Confusing Images & Illusion so that you can keep it up forever on somebody. I'd recommend taking off MoD if you go with the unblockable Assassin string, as Aegis means nothing to you then.
-Power Block is fairly redundant vs 2 monk teams, but I have seen many teams taking a 3rd monk to keep up with WS, so this would be useful vs them, probably.
x1 Monk
[build prof=Mo/E name="IVE NEVER SEEN THIS BUILD BEFORE EVER" Healing=12+1+1 Prot=10+1 Divine=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Protective Spirit][Guardian][Infuse Health][Glyph of Lesser Energy][Holy Veil][/build]
x1 Monk
[build prof=Mo name="RCCCCC" Protection=12+1+1 Divine=10+1][Reversal of Fortune][Restore Condition][Spirit Bond][Aura of Stability][Shield of Absorption][Guardian][Mending Touch][Holy Veil][/build]
So yeah, I'm still tinkering with this and it is very SINSPLITish and could probably use some work with the Mesmers in general, but there we go. plx tell me how terribad it is / possibly make it work a bit better. I'm just working on this in my spare time and trying to make it somewhat work. I'm not quite sure if it'd be able to stand up to a decent WS team, but eh.
Last edited by DarkNecrid; Jun 27, 2008 at 10:36 PM // 22:36..
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Jun 27, 2008, 10:39 PM // 22:39
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#2
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Lots of things wrong imo...
Sins have 70 armor. Easy spike targets unless you put Critical Defenses on them, which even then is easily stripped.
VERY little defense, besides two copies of Clumsiness. This doesn't work too well since everyone is under 70 armor.
No real antigank or flag runner. You can't split a monk since the stand has such low defense, and all they really need to do is split a ranger and you will give up boosts.
No interrupts for sig mesmers. Makes living with two monks as your only defense even harder.
No enchant removal. Aura of Stability > kdlock. Also preveils too.
Sorry just don't think it would work in the current meta.
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Jun 27, 2008, 10:41 PM // 22:41
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#3
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Furnace Stoker
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Quote:
Originally Posted by Tearz1993
Lots of things wrong imo...
Sins have 70 armor. Easy spike targets unless you put Critical Defenses on them, which even then is easily stripped.
VERY little defense, besides two copies of Clumsiness. This doesn't work too well since everyone is under 70 armor.
No real antigank or flag runner. You can't split a monk since the stand has such low defense, and all they really need to do is split a ranger and you will give up boosts.
No interrupts for sig mesmers. Makes living with two monks as your only defense even harder.
No enchant removal. Aura of Stability > kdlock. Also preveils too.
Sorry just don't think it would work in the current meta.
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Yeah I don't think it will either it's just something that popped in my head earlier this morning.
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Jun 28, 2008, 12:23 AM // 00:23
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#4
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Fun lookin' exploit you've found.
I think that instead of trying to make some new build, you should take something that exists that's along the lines of this and shove in your new builds to see if it works. At least you recognize the issues with it, so it shouldn't be too hard to fix them if you compare it to other builds.
Don't builds like this usually bring out the flaws in skills to get them fixed?
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Jun 28, 2008, 12:58 AM // 00:58
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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If you really want sins, take dark escape on them or something over shadow refuge. Switch out a mesmer for signet mesmer. You also need a runner. That dom bar has more than enough energy it looks, and it looks like most of the time you'll be standing there doing nothing...or canceling humsig 100x if you want. Can take out gole for another skill.
Last edited by Div; Jun 28, 2008 at 01:01 AM // 01:01..
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Jun 28, 2008, 02:09 AM // 02:09
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#7
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Shattering assault sins feel stronger than these ones.
I guess the biggest thing is, what do you want that power leech mesmer to be doing? Pleech is a fast recharging interrupt that could be good if you keep hitting it on monks, but you should ask yourself if that's the role you want that slot to play. It seems like you want it to be one of those do-it-all's, with some defense, edenial, hexes, and shutdown. It may or may not work, but a big weakness I see in this build is when you get split. This build can tear throw low-level guilds that like to 8v8 and don't have a lot of defense or offense to kill you, but it'll suffer against any split team or any team with formidable offense to tear through your weak frontline.
Needs a hardrez on that smiter probably.
Oh, and warmongers is amazing when you put it on sins that don't get snared.
Last edited by Div; Jun 28, 2008 at 02:13 AM // 02:13..
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Jun 28, 2008, 02:40 AM // 02:40
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#8
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Furnace Stoker
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Two shattering assault sins could work if they chained their knockdowns since the recharge fits 2 knockdowns perfectly :hm:.
Essentially the Pleech would be hitting their WoH monk, while the Pblock hits the RC imo.
Warmongers is definitely really good and something I'll look into!
And yeah, I think it would suck pretty badly vs a split too, but I'm really trying to find a way to exploit the MoI bug, because tbh it's a pretty POWERFUL bug when you don't have a Sin using it. As well as Confusing Images, as its essentially a 6 second Daze and since it can go above 100% it is pretty potent compared to other stuff.
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Jun 28, 2008, 05:31 AM // 05:31
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#9
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Lion's Arch Merchant
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knowingly exploiting bugs is grounds for a ban, amirite?
nice find though.
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Jun 28, 2008, 06:08 AM // 06:08
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#10
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Banned
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Quote:
Originally Posted by Yoshikuni Mahsu
knowingly exploiting bugs is grounds for a ban, amirite?
nice find though.
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Being a mini mod is grounds for annoying, amirite?
@DarkNecrid, your build looks good.
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Jun 28, 2008, 08:24 AM // 08:24
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#11
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Furnace Stoker
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Quote:
Originally Posted by Yoshikuni Mahsu
knowingly exploiting bugs is grounds for a ban, amirite?
nice find though.
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No.
If that was the case then all the people who used the Dark Aura + Shadow Walk bug, Signet of Ghostly Might bug, Sand Shards bug, etc would have been banned.
Only certain bugs that are detrimental to the game get you banned, like the disconnect dupe exploit.
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Jun 28, 2008, 09:06 AM // 09:06
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by DarkNecrid
No.
If that was the case then all the people who used the Dark Aura + Shadow Walk bug, Signet of Ghostly Might bug, Sand Shards bug, etc would have been banned.
Only certain bugs that are detrimental to the game get you banned, like the disconnect dupe exploit.
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There is a difference between using an exploit and posting encouraging its public use on high-traffic forums. However Anet is nice, so probably not as harsh as a ban.
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Jun 28, 2008, 10:05 AM // 10:05
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#13
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Furnace Stoker
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Quote:
Originally Posted by Yoshikuni Mahsu
There is a difference between using an exploit and posting encouraging its public use on high-traffic forums. However Anet is nice, so probably not as harsh as a ban.
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When all those things I mentioned happened people posted about it on these very same forums sooo. ~
I'll worry about myself, and you worry about yourself. Nothings going to happen, because come on, Anet doesn't give a shit anyways.
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Jun 28, 2008, 04:02 PM // 16:02
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#14
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Yoshikuni Mahsu
There is a difference between using an exploit and posting encouraging its public use on high-traffic forums. However Anet is nice, so probably not as harsh as a ban.
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Because ANet reads these forums E-VER-Y day, so there is no way something like this will get past them.
OH WAIT
Also, your arguement would be like saying that whoever developed sway should get banned. Using skills / professions in a way other than intended is not exploitation, since there have been many occassions where employees like izzy say how interesting it is to watch how guilds use the buffs / nerfs and make new builds (he was probably waiting for something with symbolic strike).
Oh and this build would get rolled by the current meta so why would it matter to you?
Last edited by Tearz1993; Jun 28, 2008 at 04:05 PM // 16:05..
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Jun 28, 2008, 04:21 PM // 16:21
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#15
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Lion's Arch Merchant
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I request more deep wound.
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Jun 28, 2008, 09:59 PM // 21:59
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#16
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Yoshikuni Mahsu
There is a difference between using an exploit and posting encouraging its public use on high-traffic forums. However Anet is nice, so probably not as harsh as a ban.
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And there, in two simple posts, you've displayed all your credo... trying to police everyone, and sucking up to the boss.
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Jun 28, 2008, 11:33 PM // 23:33
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by Tearz1993
Because ANet reads these forums E-VER-Y day, so there is no way something like this will get past them.
OH WAIT
Also, your arguement would be like saying that whoever developed sway should get banned. Using skills / professions in a way other than intended is not exploitation, since there have been many occassions where employees like izzy say how interesting it is to watch how guilds use the buffs / nerfs and make new builds (he was probably waiting for something with symbolic strike).
Oh and this build would get rolled by the current meta so why would it matter to you?
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There is a bit of a difference in making overpowered stuff by using professions (namely attributes, expertise/soul reaping) in ways they were not originally intended, and flat out using something that works in a very different way than its supposed to. lrn2interwebs
Quote:
Originally Posted by Moloch Vein
And there, in two simple posts, you've displayed all your credo... trying to police everyone, and sucking up to the boss.
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I never told anyone what to do, nor did I even hint at it, it was a simple thought that Anet could take the use of a bug in a negative view.
"Anet is nice so it wouldn't be a ban" Is considered sucking up? First off, whoever said "nice" is a positive thing, when relating to company-customer punishment? And secondly, "nice" is a bit subjective, admittedly, too my own views: most of the MMO's ive played would flat ban someone for something like that (granted thats an harsh punishment, those are my experiences).
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Jun 29, 2008, 01:56 AM // 01:56
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#18
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Furnace Stoker
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lol
maybe if the only MMOs you've played are korean ones who can't understand English. Pretty much no MMO ever would punish someone for this. Hell, in World of Warcraft when the Spell Steal skill let plays accidentally steal stuff they shouldn't have in a raid, Blizzard just said it was working as intended since people used it in an ingenious way from a flaw they made. It doesn't impact the game much at all, and it is ArenaNet's fault these bugs exist, and it is there fault they aren't fixed when they are reported as bugs on their own wiki.
And have been for the longest time.
If they aren't going to fix them (mind you, Mark of Instability has been bugged since Factions, buddy.), then I'm not going to pretend I don't know they are broken. As a PvPer, you have to play by the rules of the game to win, and whether that's an infinite that requires one button to do over and over like in Battle Fantasia, or exploiting a current bug in a game like Guild Wars, it's playing by the rules of the game. What do you expect me to do, pretend MoI doesn't do what its currently doing and only use it on a Sin and never use another one? Somehow magicially make Confusing Images leave its foe after they cast a spell? No. I can't. And as a player, I should exploit these if I can, because they will help me win. When they change the rules of the game (ie: fix the bugs), then sure. But until then, not my fault. Now if this actually damaged the game in some way (hello dupe bug), then I'd agree with you, but this doesn't. It's making over powered stuff by using professions (namely, attributes and skills) in ways they were not originally intended for.
I guess they should knowingly ban everyone using Chilling Victory too, who has used it when they had more health than someone, just because the extra effect procs no matter what.
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Jul 05, 2008, 07:54 PM // 19:54
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#19
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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I think this would work better with more hexes:
[build prof=A/W crit=12+1 dagger=11+1+1 tactics=6][Golden Phoenix Strike][Death Blossom][Moebius Strike][Critical Eye][Flurry][Disciplined Stance][Assassin's Remedy][Resurrection Signet][/build]
[build prof=A/W crit=12+1 dagger=11+1+1 tactics=6][Golden Phoenix Strike][Death Blossom][Moebius Strike][Critical Eye][Flurry][Disciplined Stance][Assassin's Remedy][Resurrection Signet][/build]
[build prof=E/Rt Water=12+1+1 restoration=10 energy=8+1][Icy Shackles][Frozen Burst][Blurred Vision][Rust][Icy Prism][Glyph of Lesser Energy][Water Attunement][Death Pact Signet][/build]
[build prof=N/A Curses=12+1+1 soul=10+1 deadly=8][Corrupt Enchantment][Faintheartedness][Defile Defenses][Augury of Death][Mark of Instability][Rigor Mortis][Rip Enchantment][Resurrection Signet][/build]
[build prof=N/A Soul=12+1+1 curses=12+1][Foul Feast][Enfeebling Blood][Corrupt Enchantment][Shadow of Fear][Parasitic Bond][Mark of Instability][Rigor Mortis][Rend Enchantments][/build]
[build prof=Mo/E Healing=12+1+1 Prot=9+1 Divine=9+1][Infuse Health][Word of Healing][Patient Spirit][Protective Spirit][Cure Hex][Holy Veil][Aegis][Glyph of Lesser Energy][/build]
[build prof=Mo/E Protection=12+1+1 Divine=12+1][Spirit Bond][Restore Condition][Reversal of Fortune][Aura of Stability][Guardian][Holy Veil][Aegis][Glyph of Lesser Energy][/build]
[build prof=Rt/A Resto=12+1+1 Channeling=12+1 spawn=3][Ancestors Rage][Caretakers Charge][Soothing Memories][Weapon of Warding][Wielders Boon][Weapon of Shadow][Protective was Kaolai][Dash][/build]
Just sit on people all day long with constant, unblockable KDs and a bunch of enchant removal (starting with a Monk + the Dom Mes until 60ed). Water Ele takes care of the Sig Mesmer.
Could easily go wrong, but the build would be hilarious when it works.
~Z
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Jul 06, 2008, 10:57 AM // 10:57
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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If you want to go hexes, I'd just stick with migraine+panic+corrupt (or oob), with a water e/mo runner.
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