Jul 12, 2008, 10:07 PM // 22:07
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Catch me up to speed
I haven't played Guild Wars in about 3 months now...Did anything change yet?
This is in regards to what was meta back when I played...
HC, SoM, Condition ping pong..., WoD, Dual Monk, Dual Assa, Rangers sucking balls...
Are those still in TA?
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Jul 12, 2008, 10:26 PM // 22:26
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#2
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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just jump in and see your in for a wild ride
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Jul 13, 2008, 01:33 AM // 01:33
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#3
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Academy Page
Join Date: Jan 2008
Location: BC, Canada
Guild: Disciples of the Fish
Profession: R/Mo
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HC is less popular, SoM is still lame as ever, Rangers don't suck balls, they never did, but the new meta is pretty lame. You'll see it for yourself when you get in there.
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Jul 13, 2008, 01:56 AM // 01:56
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#4
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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exactly the same, just woh + dual stance now
and r/w r/p do suck balls, and normal rangers still rape (which is what he meant, no doubt)
Last edited by RhanoctJocosa; Jul 13, 2008 at 02:02 AM // 02:02..
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Jul 13, 2008, 11:52 PM // 23:52
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#5
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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People were running dual stance monks back when I played. o_o
So are there some new gimmicks?
Last edited by Seraphim of Chaos; Jul 14, 2008 at 12:11 AM // 00:11..
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Jul 14, 2008, 02:01 AM // 02:01
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#6
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Seraphim of Chaos
People were running dual stance monks back when I played. o_o
So are there some new gimmicks?
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They are annoying as hell. However, Rigor mortis, mage hunter + magebane = Deal able.
EDIT: Just reread what you wrote
There were some new gimmicks, but the small nerf is making them easy to counter now.
Last edited by Celab; Jul 14, 2008 at 03:09 AM // 03:09..
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Jul 14, 2008, 08:27 AM // 08:27
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#8
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Jungle Guide
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Quote:
Shove spike. Been around for a long time. Not really sure how this build works after the nerf to shadowstepping in general.
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It doesn't, not unless you fall asleep. The shadowstep delay makes it really obvious, but sometimes they do a second spike shortly afterwards using another KD, and that spike doesn't have the delay.
That said, if the spike's perfectly coordinated, and you let the whole thing go off, your target may still die even if you make a perfect catch.
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Jul 14, 2008, 11:16 AM // 11:16
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#9
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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this sums up what skills are currently being abused in TA:
http://www.guildwarsguru.com/forum/s...php?t=10307960
at No Mas, I had that just yesterday o.o - 2 knockdowns (1 for the ranger, the other one for the main spike) on the warr and a clean spike that killed even with woh getting through in time o.O
at hunbert, u forgot the mes+nec+melee or packunter+monk (aka dual hexway) build
Last edited by urania; Jul 14, 2008 at 11:21 AM // 11:21..
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Jul 14, 2008, 10:11 PM // 22:11
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by urania
at hunbert, u forgot the mes+nec+melee or packunter+monk (aka dual hexway) build
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Well i sorta mentioned it under dual som.
One of the mesmers is replaced with a soul bind necro. Some teams take psychic distaction as elite instead of som on the mesmer.
It's this build right?
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Jul 14, 2008, 10:17 PM // 22:17
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#11
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ǝuoʞoɯ
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Quote:
Originally Posted by Hundbert
Well i sorta mentioned it under dual som.
One of the mesmers is replaced with a soul bind necro. Some teams take psychic distaction as elite instead of som on the mesmer.
It's this build right?
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yep
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