Apr 01, 2008, 12:08 AM // 00:08
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#241
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Desert Nomad
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Quote:
Go play AB. The HB maps were the most retarded idea ever.
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A few of the designs are quite puzzling, I must admit. However, why will Anet not simply implement the maps that they already created during that one weekend, I am pretty sure not 1 hber will complain about that, and it will greatly enhance the replayability of hero battles.
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Apr 01, 2008, 01:22 AM // 01:22
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#242
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Kaon
Ta ladder has been asked for, cried for, begged for, prostituted (rofl it won't let me spell out the proper word) for, paid for, reasoned for, bribed for, killed for, sacrificed for, argued for, conquered for, petitioned for, prayed for, and whoknowswhat for, but never got implemented.
It would've been one of the best and coolest features in guild wars that would've pleased a HUGE croud and brought thousands of extra people into competitive play.
However, it isn't going to happen, because challenge mission ladder is more important. I'll garantuee you 100% it won't get implemented, i'll eat my laptop if it will.
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Yep a ladder would be heaven.
I wouldn't mind seeing TA separated from RA totally, same maps but no auto rollover from RA -> TA after 10 wins. An idea I thought about when HA went back to 8v8, was to make TA 6v6 to fill that void, though 5v5 would be more practical to get enough players, a simple change like that would open up a whole world of new build ideas to keep people happily experimenting for ages.
Last edited by erk; Apr 01, 2008 at 01:25 AM // 01:25..
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Apr 01, 2008, 06:24 AM // 06:24
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#243
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Idk about a ladder for TA...Im afraid it'd bring even more brokenways into play and thats the last thing I want to see happen to an already deteriorated arena.
I believe the point of TA is to simply have some straightforward matches where you either own the other team or get owned 4on4 - without splitting and running around, capping some flags, blockwars, stupid nps farming - it's a simple tactic that always makes fun. IF only there would not have been so much broken stuff roaming about there, as the case is with pretty much the whole of GW atm
for the time being I would be more than happy seeing hc monks die, along with freaking a/d look-i-can-hit-for-over-100-damage-each-time brokenway accompanied by a shatter sin and a smiter. I mean...shattering isnt overpowered on its own, but once u add such a hit&stomp sin to it and all of your prots as well as stances are ineffective (not to mention hexes and blinds are a joke too against the spotless mind&soul crap), then, I believe, one is prety justified to rage over it.
I'm hoping for a nice update tho, at least on the hc crap, if nothing else.
Quote:
Originally Posted by Killed u man
-> TA: Did Anet EVER do anything about this? Imo, re-add the HB cap-points map to this. This way builds such as Mo/A-spike would never have existed...
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well, maybe you should actually play in TA first before making such mindless suggestions. Because apparently, you dont have the slightest clue what the main problem there is atm.
Last edited by urania; Apr 02, 2008 at 12:38 PM // 12:38..
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Apr 02, 2008, 05:55 PM // 17:55
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#244
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Izzy's skill balance method is nerf the core skills of a meta and buff some skills that will shift the meta to a different direction. I believe this is where the flaw comes in. Because first the term "skill balance" is define differently by him compared to most of our definitions.
My definition of a skill balance is: tweak skills such that it can be used effectively, and equal in balance of advantages/disadvantages compared to all skills.
Izzy's definition of skill balance is change the skills so that only a certain few are worthy of bringing to battle making the meta stale.He also nerf old powerful skill to oblivion(ex. ether renewal)
so the best way to balance this game is to have some1 who have no bias on what meta should be played.
PS. Armor levels, max hp, items, weapons, should be part of the balance.
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Apr 02, 2008, 09:02 PM // 21:02
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#245
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by diabiosx
Izzy's skill balance method is nerf the core skills of a meta and buff some skills that will shift the meta to a different direction. I believe this is where the flaw comes in. Because first the term "skill balance" is define differently by him compared to most of our definitions.
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That's correct, he often mentions that in his Wiki notes on skill changes. People assume he is trying to balance the game and not doing it well, but he is often trying to put some fresh life into the meta, but he hits a stubborn audience. I thought his recent efforts this year of trying to encourage more split teams was on a good track but, many of the top players screamed and forced him to swing the game back towards the old flagstand turtling meta. It's almost like you need two forms of GvG one of which has a fixed limited set of skills you can use, perhaps we can call it AT's.
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Apr 02, 2008, 10:37 PM // 22:37
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#246
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by erk
I thought his recent efforts this year of trying to encourage more split teams was on a good track but, many of the top players screamed and forced him to swing the game back towards the old flagstand turtling meta.
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The measures he made to encourage splitting simply made splitting too strong an option. Instead of encouraging diverse and splittable 'balanced' builds it encouraged one dimension pure split builds such as sinfire.
He needs to focus on improving the templates that make split work but don't box you into that strategy, particularly Rangers, Warriors and Monks.
Last edited by JR; Apr 02, 2008 at 10:39 PM // 22:39..
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Apr 03, 2008, 01:37 AM // 01:37
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#247
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by JR
The measures he made to encourage splitting simply made splitting too strong an option. Instead of encouraging diverse and splittable 'balanced' builds it encouraged one dimension pure split builds such as sinfire.
He needs to focus on improving the templates that make split work but don't box you into that strategy, particularly Rangers, Warriors and Monks.
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Yep, I agree, it's Izzy's style to overshoot the mark when he buffs and nerfs. We saw the start of some interesting split builds, but then it fizzed away a lot. There wasn't great balance in the split builds, I think people were still finding their way a bit. I would like to see encouragement to split continue in some fashion, at the moment there isn't nearly as much to be gained from splitting as there was before.
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Apr 07, 2008, 03:54 PM // 15:54
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#248
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by Killed u man
Well, above 2 said it
However, you pretty much compiled ALL the idea's/complaints over the past 1.5 years into 1 post (Well Done), and I still HIGHLY doubt anything will ever change.
Anet doesn't care about GW anymore, and it shows... Every 2-3 months, they throw us a bone, in the form of a still rather crappy update. This is misleading for ALOT of people who think, because of those updates, Anet is actually putting tought/care into them. In reality, however, it is nothing more but a small patch (More like make-up) to keep us quiet, and make us believe GW2 will be worth buying...
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gw 2 wont be worth buying
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Apr 11, 2008, 05:44 PM // 17:44
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#249
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Wilds Pathfinder
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zomg guild wars is balance!!!
geez where did everyone go
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Apr 11, 2008, 06:08 PM // 18:08
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#250
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Well, we all know what s'nappened the last time people complained about Rawrway...
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Apr 11, 2008, 08:14 PM // 20:14
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#251
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Krytan Explorer
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Everything has been said already, so why would someone take the time to say it again? And yes, we remember what happened last time when we complained about defensive builds.
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Apr 12, 2008, 08:42 PM // 20:42
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#252
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by the_deSKtructor
Ffs no. 32 skills are already a bit too tight in TA already, adding different game modes will only worsen stuff.
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TA was awesome during that little trial period where we had HB maps. Wish they would have kept it.
~Z
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Apr 12, 2008, 08:53 PM // 20:53
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#253
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Zuranthium
TA was awesome during that little trial period where we had HB maps. Wish they would have kept it.
~Z
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I'd rather have a Team Arenas Mode with HB maps and the old Team Arenas Mode rahter than having the 2 things mixed.
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Apr 12, 2008, 09:24 PM // 21:24
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#254
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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that trial period was the worst thing one could have done to TA.
but the current state of affairs there isnt THAT much better, so yeah.
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Apr 12, 2008, 09:55 PM // 21:55
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#255
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Ascalonian Squire
Join Date: Jan 2008
Location: New York
Guild: Douane Nationale Francaise[DnF]
Profession: N/E
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I Think if they Implemented Hero Battle Mode and Standard Ta mode like how pve has hard and normal mode it will bring more poeple to ta and will be funner. But The Hb mode will have to offer more points i quess because the macthes are longer.
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Apr 13, 2008, 05:21 AM // 05:21
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#256
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by P3pt0 1s @n @ddiction
I Think if they Implemented Hero Battle Mode and Standard Ta mode like how pve has hard and normal mode it will bring more poeple to ta and will be funner. But The Hb mode will have to offer more points i quess because the macthes are longer.
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Ye, you bring a team standard deathmatch build, win 4 and then meet a team in a HB map that happens to bring a build just for capping.
I herd it wuz fun.
That's just what TA needs: moar Build Wars
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Apr 13, 2008, 02:55 PM // 14:55
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#257
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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TA teams are so trash now, its not even funny.
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Apr 13, 2008, 03:38 PM // 15:38
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#258
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Has gone so off-topic, but free bumps work I guess.
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Apr 13, 2008, 03:52 PM // 15:52
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#259
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I was amazed his only disdain with Dervs was avie of melandru. If anyone would like to explain to me why he didn't have more to say about dervs, please elaborate.
Yea, my main is a derv so I'm very interested to hear. And I hardly ever run avie of melandru...
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Apr 13, 2008, 04:14 PM // 16:14
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#260
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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how anet made the dervish:
dev 1: "lookit those poor wammos. they think they are guud, but they R teh sux"
dev 2: "yeah i agree. their enchantz R teh weaks, their attakz R teh suxs"
dev 3: "dey R 2 dumz to realiz dat defenz iz not teh way 2 go."
dev 4: "i knoz! letz make a new profesionz datz teh same as teh wammoz, but BETTAH!"
dev 1: "ya, letz gib it BETTAH enchantz, and BETTAH attakz"
result: the dervish. AKA: a mending wammo's wet dream.
so the answer to shoyon's question: dervishes are simply insigificant to be worth any thought.
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